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Chaos Zero Nightmare (CZN)

How to Reduce or Increase Stress

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How to Reduce Stress
Stress can be reduced with healing cards, rest sites, items, choices from random events or negated by shields in Chaos Zero Nightmare (CZN). Learn more about the stress mechanic and all the ways to reduce or increase stress here!

How to Reduce Stress

Ways to Reduce Stress



Use Healing Cards to Decrease Stress

Chaos Zero Nightmare - Heal Stress
Using healing cards will decrease a small amount of stress. Try to delay the fight to use healing cards if you are sure that the enemies' anticipated action is not an attack action.

Avoid Stress Buildup with Shields

Chaos Zero Nightmare - Shield Stress
Shields can completely negate the effects of stress buildup as it is tied to enemy damage. However, there are still some enemies especially bosses that can still apply stress through shields.

Lower Stress with Rest Sites, Events or Items

Chaos Zero Nightmare - Event Stress
Outside of combat, you can also decrease stress by choices you made in random events, using items that you found or navigating your way to rest sites and selecting rest. Be careful, as random events can increase your stress if you failed the dice roll or chose the wrong option.

Recover From Mental Breakdown to Reduce Party Stress

Recovering from mental breakdown will reduce 10 stress to the party and the character that came back from mental breakdown will have their stress reset to 0.

How to Increase Stress

Ways to Increase Stress



Earn Small Amount of Stress After a Turn

A character will always get a small amount of stress after the end of turn. It cannot be blocked by shield, and you will get the stress at the start of the next turn.

Receive Unblocked Damage

Chaos Zero Nightmare - Stress Damage
Stress is received after a character received unblocked damage from an enemy. The amount of stress received is proportional to how high the total damage of the enemy attack therefore multiple hits from a single enemy will not result to multiple stress buildup.

Fail a Random Event

Chaos Zero Nightmare - Dice Roll
Some random events has choices that needs you to roll a 20 sided die to get the reward if you are successful. However, failing the roll gets you nothing and either damaging or stressing one your party member.

Enable Deep Trauma Mode

Chaos Zero Nightmare - Deep Trauma Mode Intensity
Stress buildup in Deep Trauma mode is intensified by the amount of damage dealt by the enemies, much stricter dice rolls and mental affliction where each character in your party has a unique condition based on their deep trauma that will increase their stress if met.

What is Stress?

Character Stat That Leads to Mental Breakdown

Chaos Zero Nightmare - Stress Bars
Stress is the purple bar below the team HP that fills up as the fight goes on and leads to a Mental Breakdown once it is full, indicated by a purple highlight on the character's portrait.

Mental Breakdown Explained

Chaos Zero Nightmare (CZN) Related Guides

Chaos Zero Nightmare Tips and Tricks
Beginner's Guide: All Tips and Tricks

All Tips and Tricks

Combat and Mechanics Guides
Combat Guide Mental Breakdown Explained
Epiphany Explained How to Get Divine Epiphany
What is Deep Trauma? How to Reduce Stress?
Best Items to Buy Rest Area Guide
How to Auto Battle What is Initiative?
How to Defeat Aether-Eaters Account Growth Guide
How to Level Up Fast -
Character Guides
How to Recharge Aether How to Increase Affinity
Manifest Ego Guide Link Crash Explained
Saved Data and Data Value Guide Potential Guide
How to Get Gifts Dismantling Guide
Card Motion Restoration Guide List of All Factions
Dice Roll Bonuses Explained Unigram Features Explained
Gacha Guides
Gacha System Explained Prism Module Explained
Settings and FAQs
How to Link Guest Account How to Logout
What to Do Every Day Best Way to Spend Crystals
Is Arkhianon Supply Worth Buying? Story Explained
How to Change Language Reset Times for Key Content

Comment

3 Anonymous Anonymous about 1 month

I would like to know how stress is shared among the characters, there's always one character that seems to take almost all stress from the team, so it doesn't seems to be shared equally

2 Anonymous Anonymous about 1 month

It says in the article, A character will always get a small amount of stress after the end of turn. It cannot be blocked by shield, and you will get the stress at the start of the next turn

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