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Stress can be reduced with healing cards, rest sites, items, choices from random events or negated by shields in Chaos Zero Nightmare (CZN). Learn more about the stress mechanic and all the ways to reduce or increase stress here!
List of Contents
| Ways to Reduce Stress |
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Using healing cards will decrease a small amount of stress. Try to delay the fight to use healing cards if you are sure that the enemies' anticipated action is not an attack action.

Shields can completely negate the effects of stress buildup as it is tied to enemy damage. However, there are still some enemies especially bosses that can still apply stress through shields.

Outside of combat, you can also decrease stress by choices you made in random events, using items that you found or navigating your way to rest sites and selecting rest. Be careful, as random events can increase your stress if you failed the dice roll or chose the wrong option.
Recovering from mental breakdown will reduce 10 stress to the party and the character that came back from mental breakdown will have their stress reset to 0.
| Ways to Increase Stress |
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A character will always get a small amount of stress after the end of turn. It cannot be blocked by shield, and you will get the stress at the start of the next turn.

Stress is received after a character received unblocked damage from an enemy. The amount of stress received is proportional to how high the total damage of the enemy attack therefore multiple hits from a single enemy will not result to multiple stress buildup.

Some random events has choices that needs you to roll a 20 sided die to get the reward if you are successful. However, failing the roll gets you nothing and either damaging or stressing one your party member.

Stress buildup in Deep Trauma mode is intensified by the amount of damage dealt by the enemies, much stricter dice rolls and mental affliction where each character in your party has a unique condition based on their deep trauma that will increase their stress if met.

Stress is the purple bar below the team HP that fills up as the fight goes on and leads to a Mental Breakdown once it is full, indicated by a purple highlight on the character's portrait.

Beginner's Guide: All Tips and Tricks
It says in the article, A character will always get a small amount of stress after the end of turn. It cannot be blocked by shield, and you will get the stress at the start of the next turn
How to Reduce or Increase Stress



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I would like to know how stress is shared among the characters, there's always one character that seems to take almost all stress from the team, so it doesn't seems to be shared equally