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This is a guide for Amir, a 4 star combatant in Chaos Zero Nightmare (CZN). See Amir's overview, cards, Potential, Manifest Ego, and learn how to play Amir!
| Amir Guides | |
|---|---|
| Team and Build | Cards and Materials |
Amir |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ★★★★ | |
| Attribute |
|
| Attack | 125 |
|---|---|
| Defense | 51 |
| Health | 94 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Female | |
|---|---|---|
| Faction | Terrascion | |
| Race | Human | |
| Birthday | April 20th | |
| Gift | Steel Armaments | |
| Voice Actors |
JP: Yoko Hikasa
|
|
| Description | ||
| Investigator of the Special Investigations Department. Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency towards perfectionism. | ||
Rapier
|
AP Cost: 1
Type:
Effect: 100% Defense-based Damage
Tags: ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
|---|---|
Steel Barrier
|
AP Cost: 1
Type:
Effect: 100% Shield
Tags: ・ Shield Shield Reduce damage taken until the next turn |
Hovering Metal
|
AP Cost: 1
Type:
Effect: 3 Damage Reduction 2 Metalize Tags: ・ Damage Reduction Damage Reduction Reduce damage taken by 15% Upon activation, reduce Damage Reduction by 1 ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
|---|---|
Metal Pierce
|
AP Cost: 1
Type:
Effect: 90% x 2 Defense-based Damage If in Metalization state, -1 Metalization, 2 Vulnerable Tags: ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Metal Extraction
|
AP Cost: 1
Type:
Effect: 2 Metalization 2 Resolve for 1 turn Tags: ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Full Metal Hurricane
|
AP Cost: 2
Type:
Effect: 200% Defense-based Damage to all enemies For 1 turn, all enemies are targeted by Metalization effect, +20% Damage Tags: ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Iron Skin
|
AP Cost: 1
Type:
Effect: For 1 turn, -20% Damage taken Metalization -4 -20% Damage taken for that amount Tags: ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Finale Finale When this card is used, end the turn |
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・3 Damage Reduction ・4 Metalize |
AP Cost: 1
Type:
・2 Damage Reduction ・2 Metallization ・2 Counterattack |
||||
| III | IV | V | |||
|
AP Cost: 2
Type:
Tags: Celestial
・3 Damage Reduction ・3 Metalize |
AP Cost: 1
Type:
Tags: Exhaust
・3 Damage Reduction ・5 Metalize |
AP Cost: 1
Type:
・2 Metalize ・At the start of the turn, 1 Metalize |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・110% x 2 Defense-based Damage ・If in Metalization state, -1 Metalization, +1 strike, 2 Vulnerable |
AP Cost: 1
Type:
・200% x 2 Defense-based Damage ・Metalization -2 ・Maximum +150% Damage equal to that amount |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・90% x 2 Defense-based Damage ・1 Vulnerable ・2 Metalization |
AP Cost: 2
Type:
・110% x 2 Defense-based Damage ・1 Vulnerable ・On Recover, cost of card -1 for 1 turn |
AP Cost: 1
Type:
・110% x 2 Defense-based Damage ・If in Metalization state, -1 Metalization, 2 Vulnerable, 2 Weaken |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・2 Metalization ・+30% Shield of Skill Card for 1 turn |
AP Cost: 1
Type:
・3 Metalization ・3 Resolve for 1 turn |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・2 Metalization ・For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times) |
AP Cost: 2
Type:
Tags: Celestial
・2 Metalization ・3 Resolve for 1 turn |
AP Cost: 1
Type:
・3 Metalization ・For 1 turn, +30% Metalization Damage |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 2
Type:
・200% Defense-based Damage to all enemies ・For 1 turn, all enemies are targeted by Metalization effect, +60% Damage |
AP Cost: 2
Type:
・200% Defense-based Damage to all enemies ・For 1 turn, each strike fom Metalization effect hits 1 additional time, +50% Damage |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・200% Defense-based Damage to all enemies ・At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies |
AP Cost: 2
Type:
・80% x 4 Defense-based Damage to all enemies ・For 1 turn, Metalization to all enemies, +20% Damage |
AP Cost: 2
Type:
・100% x 3 Defense-based Damage to all enemies ・Decrease Metalization up to 2 ・+1 hit for that amount |
|||
| Ego Skill | Effects | EP Cost |
|---|---|---|
Steel Resolve
|
Gain Shield 120% per Metalize Remove Metalize At the start of the next turn, gain Metalize 3 |
4 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Order ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Order ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Order ・16000 Units |
| 3-1 | Basic Card Proficiency | When using the Steel Barrier card, gain 1 Metallicize. | ・16x Great Growth Stone of Order ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Order ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Order ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage for Amir's Rapier. If Amir's Ego Recovery is greater than 30, an additional +5% to that value | ・16x Premium Growth Stone of Order ・2x Shards of Condemnation ・60000 Units |
| 6 | Health Proficiency | Stamina increases by 1.6% | ・120x Premium Growth Stone of Order ・42000 Units |
| 7 | Upgrade Unique Stats | +10 Metalization Damage. When Amir's Defense is greater than 300, +10% of that value. | ・36x Premium Growth Stone of Order ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metalize. |
| 2 | Awakening Memory | At the start of battle, gain 2 Metallicize. |
| 3 | Vivid Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 4 | Inner Memory | The shield generation effect of Steel Resolve changes to 150% per 1 Metallicize consumed, and the Metallicize gained at the start of the next turnn is increased by 2. |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | At the start of the turn, gain 1 Metallicize. |
Each Manifest Ego will require one Memory Code - Amir and the Ego Manifestation from the previous stage.
|
|

Amir's deck revolves around gaining and spending Metalize stacks to deal damage, inflict debuffs or gain damage reduction. Two of her cards, Hovering Metal and Metal Extraction are her main source of Metalize so try to pick epiphanies that gains the most stack and duplicate the card if you can.
If possible, play Full Metal Hurricane first before spending Metalize stacks to gain the additional effect of either increase metalize damage or making it target all enemies when Metalize activates.
For you to spend metalize stacks, Amir has cards that uses it such as Metal Pierce or Iron Skin to either inflict vulnerable or gain damage reduction. Metalize can also be activated after every shield gain from a played card. It will not activate if shield was gained outside of playing cards such as equipments or passive effects.

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
||||||||||
| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
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| By Class | |||||||||||
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