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Attack Cards are mainly responsible for dealing damage in Chaos Zero Nightmare (CZN). See a list of Attack Cards here!
List of Contents
Season 2: Seed of Karmic Fire Release Date
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | Attribute | AP Cost | Character | Tags |
|---|---|---|---|---|---|
Advanced Shadow Dagger
|
・ 2 Agony ・ 50% Damage ・ +10% Damage amount for each Agony on target |
Void
|
0 |
Tressa
|
・ Retain Retain This card is not discarded at the end of the turn ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation ・ Discard Pile Discard Pile The pile where discarded cards go ・ Discard Discard Discard cards from hand to the Discard Pile ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Aimed Fire
|
・ 400% Damage ・Defeat: 20 Credit |
None
|
2 | Any Ranger or Hunter |
・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates |
Ambush
|
・ 80% Damage ・If Ravage, move this card from the Graveyard to hand |
None
|
0 | Any Ranger or Hunter |
・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point ・ Discard Pile Discard Pile The pile where discarded cards go |
Anchor
|
・ 100% Damage |
Justice
|
1 |
Haru
|
N/A |
Anchor Shot
|
・ 300% Damage ・+80% Damage for each time this card has been used (Max 10 times) |
Justice
|
2 |
Haru
|
・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn |
Annihiliation Shot
|
・ Deal 100% Damage |
Void
|
1 |
Renoa
|
N/A |
Annoying
|
・ 40% Fixed Damage equal to the number of cards in hand |
Instinct
|
0 |
Orlea
|
・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Armor-Piercing Rounds
|
・ 100% Damage ・50% Damage to another enemy ・If the target has shield, +30% Damage Amount |
Passion
|
1 |
Lucas
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Bullet Bullet Cards with the Bullet keyword ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Atomic Decomposition
|
・ 230% Piercing Damage to all enemies |
None
|
2 | Any Psionic or Controller |
・ Piercing Damage Piercing Damage Damage that ignores Shield |
Attack, My Minions
|
・ Deal 100% Damage |
Instinct
|
1 |
Orlea
|
N/A |
Automata Cavalry
|
・ 150% Damage ・Vulnerable 4 |
None
|
1 | Any Class |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Ballad of Pitch Black
|
・ 50% x 3 Damage ・+20% for each Dirge Bullet in hand |
Void
|
1 |
Renoa
|
N/A |
Ballista
|
・ At the end of the turn, 150% Extra Attack to a random enemy |
Passion
|
Ø |
Veronica
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Unusable Unusable This card is unusable ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Beam Shooter
|
・ 350% Damage ・If the target has Shield, +50% Damage |
None
|
3 | Any Class |
・ Shield Shield Reduce damage taken until the next turn |
Black Hole
|
・ 240% Damage ・+40% Damage per Exhausted Futility |
Void
|
2 |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Brand of Annihiliation
|
・ 300% Damage to all enemies ・On card Exhaust, Cost of this card -1 for 1 turn |
Void
|
3 |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Break Armor
|
・ 140% Damage ・Vulnerable 2 |
Passion
|
1 |
Owen
|
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Cards
|
・ 100% Damage |
Instinct
|
1 |
Cassius
|
N/A |
Charge Launcher
|
・ 220% Damage |
Justice
|
2 |
Beryl
|
N/A |
Charged Shot
|
・ 240% Damage ・Retain: Damage +120% |
Justice
|
2 |
Beryl
|
・ Retain Retain This card is not discarded at the end of the turn |
Charged Strike
|
・ 100% Defense-Based Damage and +100% Damage for each AP ・ Incinerate: Activate this card |
None
|
Ø | Any Class | N/A |
Cobalt Light
|
・ 120% x 4 damage to random enemies ・ Tenacity Damage 1 per hit |
Instinct
|
3 |
Sereniel
|
N/A |
Cold Shot
|
・ 100% Damage ・50% Damage to another enemy ・+1 Action Count to all enemies |
Passion
|
1 |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Bullet Bullet Cards with the Bullet keyword |
Consecutive Attack
|
・ 50% x 3 Damage |
None
|
1 | Any Ranger or Hunter | N/A |
Creation and Destruction
|
・ 120% Defense-Based Damage ・ 80% Shield ・ Heal 80% ・ Harmonization: Double all effects |
Order
|
1 |
Tiphera
|
N/A |
Crimson Lumen
|
・ 300% Damage to all enemies |
None
|
3 | Any Class | N/A |
Cyborg Automaton
|
・ 600% Defense-Based Damage ・ 1 Incinerate: Activate this card |
None
|
5 | Any Class | N/A |
Dagger Throw
|
・ 100% Damage |
Void
|
1 |
Tressa
|
N/A |
Dance of the Demon
|
・ 50% Damage ・+1 hit equal to the number of Bullet cards used this turn |
Order
|
1 |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Dark Blade
|
・ 100% Damage |
Void
|
1 |
Rei
|
N/A |
Dark Grip
|
・ 120% x 2 Damage ・Defeat: 120% x 2 Damage to random enemies |
None
|
1 | Any Class |
・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates |
Dark Mist Secret Art: Annihilation
|
・ 150% Damage ・Dark Mist Blade Art: +1 Damage count |
Void
|
1 |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Haste Haste This card does not reduce the enemy's Action Count ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance |
Dark Mist Secret Art: Black Dance
|
・ 80% damage ・Dark Mist Blade Art: +1 Damage count according to the number of Skill cards in hand |
Void
|
1 |
Rin
|
・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state |
Dark Mist Sword: First Form
|
・ 100% Damage |
Void
|
1 |
Rin
|
N/A |
Dark Mist Sword: Third Form
|
・ 220% Damage |
Void
|
2 |
Rin
|
N/A |
Deadly Shot
|
・ 350% Damage ・At the start of the next turn, Draw 1 |
None
|
2 | Any Ranger or Hunter |
・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
Destruction
|
・ 300% Damage ・Discard 1 |
None
|
1 | Any Ranger or Hunter |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Discard Discard Discard cards from hand to the Discard Pile |
Devil Dice
|
・ 160% Damage ・Draw 1 |
Instinct
|
1 |
Cassius
|
・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
Devotion
|
・ 100% Defense-based Damage x 2 ・For each Resolve, +20% Damage |
None
|
2 | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Dice Trick
|
・ 240% Damage ・ Reduce 1 Morale for 1 turn ・ Decrease cost by the number of completed Quests |
Instinct
|
2 |
Cassius
|
・ Mission Mission When conditions are met during battle, generate a Quest card as a reward Quest card is excluded from the criteria ・ Quest Card Quest Card Triple 0, Triple 1, Straight, Full House Obtainable upon completing Cassius Quests |
Dirge Bullet
|
・ 160% Damage ・When moved to Discard, 120% Extra Attack on a random enemy |
Void
|
1 |
Renoa
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Bullet Bullet Cards with the Bullet keyword |
Dirge Bullet: Finale
|
・ 200% Damage ・When moved to Discard Pile, 160% Extra Attack x 2 on a random enemy |
Void
|
1 |
Renoa
|
・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Dispersing Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Impair to all enemies |
Passion
|
1 |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Domain of Voracity
|
・ 100% Defense-Based Damage to all enemies ・ Increase Tenacity Damage taken of the target by 100% until their next Ravage |
Instinct
|
1 |
Narja
|
N/A |
Downward Cut
|
・ 100% Damage |
Passion
|
1 |
Owen
|
N/A |
Drawing Slash
|
・ 120% Damage ・Obtain Dark Cloud Stance ・Dark Mist Blade Art: +50% Damage |
Void
|
0 |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Haste Haste This card does not reduce the enemy's Action Count |
Drone Bombing
|
・ 120% damage to all enemies, 1 Passion Weakness |
Passion
|
1 |
Selena
|
・ Passion Weakness Passion Weakness Passion cards gain Weakness Attack ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Echo of Futility
|
・ 240% Damage ・Futility Create 2 card(s) |
Void
|
1 |
Kayron
|
N/A |
Echo of Sorrow
|
・ 140% damage ・Create 1 Dirge Bullet card |
Void
|
1 |
Renoa
|
N/A |
Echoes of True Abyss
|
・ 240% damage ・Create 3 Futility cards ・+40% Damage as that amount |
Void
|
2 |
Kayron
|
N/A |
Elimination
|
・ 100% Damage |
Void
|
1 |
Kayron
|
N/A |
Engagement Fire
|
・ 100% Damage |
Passion
|
1 |
Selena
|
N/A |
Enhanced Ballista
|
・ At the end of the turn, deal Extra Attack 200% to a random enemy ・+30% Critical Chance |
Passion
|
Ø |
Veronica
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Unusable Unusable This card is unusable ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Experienced Strike
|
・ 140% Defense-Based Damage ・ 20% DMG-Based Shield ・ Increase Damage Amount of Exhaust cards by 20% for 1 turn |
Order
|
1 |
Nine
|
N/A |
Explosive Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Weaken to all enemy |
Passion
|
1 |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Bullet Bullet Cards with the Bullet keyword |
Fan of Daggers
|
・ 60% x 3 Damage to random enemies ・Commence the Hunt for each target hit |
Order
|
1 |
Hugo
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Haste Haste This card does not reduce the enemy's Action Count ・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) |
Fatal Strike
|
・ 140% Defense-Based Damage ・ Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card |
Order
|
1 |
Nine
|
N/A |
Finisher Round
|
・ 200% Damage ・After using 5 Handgun Bullet Card times remove Unusable |
Order
|
Ø |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Unique Unique Cannot hold more than 1 card with Unique ・ Unusable Unusable This card is unusable |
Flame Dragon's Sovereignty
|
・ 300% Damage ・Destroy: Retain Embers |
Passion
|
2 |
Mei Lin
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates ・ Embers Embers When hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks) ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Flame Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Agony to all enemies |
Passion
|
1 |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Flame Thrower
|
・ 180% Damage to all enemies ・Draw 1 ・Discard 1 |
Passion
|
2 |
Lucas
|
・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Discard Discard Discard cards from hand to the Discard Pile |
Flash Slash
|
・ 200% damage to all enemies ・ Inspiration: Reduce cost by 1 |
Order
|
2 |
Yuki
|
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Flashbang
|
・ 120% Damage to all enemies ・2 Weaken ・If the target has Shield, +50% Damage |
Passion
|
1 |
Lucas
|
・ Weaken Weaken -25% Damage Upon activation, -1 Weaken ・ Shield Shield Reduce damage taken until the next turn ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Forbidden: Ecstasy of Violence
|
・ 150% Damage x 4 ・ When drawing by ability, Cost of this card -1 |
None
|
9 | Any Class |
・ Retain Retain This card is not discarded at the end of the turn |
Forbidden: Portrait of Fury
|
・ 70% Damage x 1 ・ For every 4 cards in hand, +1 Hit ・ Draw 1 for each Hit |
None
|
1 | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forest's Hunger
|
・ 300% Defense-Based Damage ・ Exhaust all Exhaust cards in hand, then +25% Damage Amount for each |
None
|
2 | Any Striker, Vanguard | N/A |
Frozen Fist
|
・ 100% Defense-based Damage |
Justice
|
1 |
Magna
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Full Metal Hurricane
|
・ 200% Defense-based Damage to all enemies ・For 1 turn, all enemies are targeted by Metalization effect, +20% Damage |
Order
|
2 |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Futility (Attack)
|
・ 80% Damage ・Heal 80% |
Void
|
1 |
Kayron
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Gale Strike
|
・ 300% Damage ・130% Shield |
Passion
|
2 |
Owen
|
・ Shield Shield Reduce damage taken until the next turn |
Giant Ballista
|
・ At the end of the turn, 150% Extra Attack to all enemies |
Passion
|
Ø |
Veronica
|
・ Unusable Unusable This card is unusable ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Glacial Iron Fist
|
・ 300% Defense-based Damage ・50% Damage dealt as Fixed Shield (Does not exceed 20% of Max HP) |
Justice
|
2 |
Magna
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. |
Greatsword Aquila
|
・ 150% Defense-based Damage to all enemies ・If Vulture Ejection is in hand, Cost +1, +100% Damage |
Instinct
|
2 |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
HA-00
|
・ 100% x 4 Damage to random enemies ・ To targets hit, 1 Vulnerable or 1 Weaken |
None
|
2 | Any Class | N/A |
Hand-to-Hand Combat
|
・ 200% Defense-based Damage ・2 Crystallization |
None
|
1 | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Crystallization Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack |
Heavy Bash
|
・ 200% Damage ・2 Vulnerable, 2 Weaken |
None
|
2 | Any Striker or Vanguard |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Heavy Blow
|
・ 200% Damage ・ Double the effect of Vulnerable |
None
|
0 | Any Class | N/A |
Hew
|
・ 350% Defense-Based Damage ・ Incinerate: Create 1 Hew Lv. 1 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Hew (Ambush) Lv. 1
|
・ 480% Defense-Based Damage ・ On ally Counterattack, activate this card ・ Incinerate: Create 1 Hew (Ambush) Lv. 2 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hew (Ambush) Lv. 2
|
・ 580% Defense-Based Damage ・ On ally Counterattack, activate this card ・ Incinerate: Create 1 Hew (Ambush) Lv. 3 |
Order
|
3 |
Nine
|
・ Retain Retain This card is not discarded at the end of the turn ・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hew (Ambush) Lv. 3
|
・ 700% Defense-Based Damage ・ On ally Counterattack, activate this card ・ Incinerate: Create 1 Hew (Ambush) Lv. 4 |
Order
|
3 |
Nine
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Unique Unique Cannot hold more than 1 card with Unique ・ Retain Retain This card is not discarded at the end of the turn |
Hew (Extreme) Lv. 1
|
・ 360% Defense-Based Damage ・ Incinerate: Create 1 Hew (Extreme) Lv. 2 |
Order
|
3 |
Nine
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Unique Unique Cannot hold more than 1 card with Unique |
Hew (Extreme) Lv. 2
|
・ 420% Defense-Based Damage ・ Incinerate: Create 1 Hew (Extreme) Lv. 3 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew (Extreme) Lv. 3
|
・ 550% Defense-Based Damage ・ Incinerate: Create 1 Hew (Extreme) Lv. 4 |
Order
|
3 |
Nine
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Unique Unique Cannot hold more than 1 card with Unique |
Hew (Extreme) Lv. 4
|
・ 680% Defense-Based Damage ・ Incinerate: Create 1 Hew (Extreme) Lv. 5 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew (Extreme) Lv. 5
|
・ 1000% Defense-Based Damage ・ Incinerate: At the start of the turn, create 1 Hew (Extreme) in hand |
Order
|
2 |
Nine
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn ・ Unique Unique Cannot hold more than 1 card with Unique |
Hew (Flash) Lv. 1
|
・ 480% Defense-Based Damage ・ Incinerate: Create 1 Hew (Flash) Lv. 2 |
Order
|
3 |
Nine
|
・ Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used ・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hew (Flash) Lv. 2
|
・ 580% Defense-Based Damage ・ Incinerate: Create 1 Hew (Flash) Lv. 3 |
Order
|
3 |
Nine
|
・ Retain Retain This card is not discarded at the end of the turn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used ・ Unique Unique Cannot hold more than 1 card with Unique |
Hew (Flash) Lv. 3
|
・ 700% Defense-Based Damage ・ Incinerate: At the start of the turn, create 1 Hew (Flash) in hand |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hew (Ironclad) Lv. 1
|
・ 480% Defense-Based Damage ・ 200% Shield ・ Incinerate: Create 1 Hew (Ironclad) Lv. 2 |
Order
|
3 |
Nine
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hew (Ironclad) Lv. 2
|
・ 580% Defense-Based Damage ・ 200% Shield ・ Incinerate: Create 1 Hew (Ironclad) Lv. 3 |
Order
|
3 |
Nine
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Unique Unique Cannot hold more than 1 card with Unique ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew (Ironclad) Lv. 3
|
・ 700% Defense-Based Damage ・ 200% Shield ・ Incinerate: At the start of the turn, create 1 Hew (Ironclad) in hand |
Order
|
2 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hew (Massacre) Lv. 1
|
・ 480% Defense-Based Damage to all enemies ・ Decrease Damage Amount by 10% for each target ・ Incinerate: Create 1 Hew (Massacre) Lv. 2 |
Order
|
3 |
Nine
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Unique Unique Cannot hold more than 1 card with Unique |
Hew (Massacre) Lv. 2
|
・ 580% Defense-Based Damage to all enemies ・ Decrease Damage Amount by 10% for each target ・ Incinerate: Create 1 Hew (Massacre) Lv. 3 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew (Massacre) Lv. 3
|
・ 700% Defense-Based Damage to all enemies ・ Decrease Damage Amount by 10% for each target ・ Incinerate: At the start if the turn, create 1 Hew (Massacre) in hand |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hew Lv. 1
|
・ 420% Defense-Based Damage ・ Incinerate: Create 1 Hew Lv. 2 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew Lv. 2
|
・ 500% Defense-Based Damage ・ Incinerate: Create 1 Hew Lv. 3 |
Order
|
3 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Hew Lv. 3
|
・ 600% Defense-Based Damage ・ Incinerate: At the start of the turn, create 1 Hew in hand |
Order
|
2 |
Nine
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hidden Bullet
|
・ 100% Damage ・Retain: +50% Damage |
None
|
0 | Any Ranger or Hunter |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Homing Laser
|
・ 100% Damage ・ 2 Afterglow ・ On Ravage, move from Graveyard to hand |
Instinct
|
0 |
Sereniel
|
N/A |
Homing Laser L
|
・ 60% Damage ・ Afterglow 1 ・ On Ravage, move from Graveyard to hand |
Instinct
|
0 |
Sereniel
|
N/A |
HVAP Round
|
・ 200% Damage ・Guaranteed Critical |
Order
|
0 |
Luke
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Bullet Bullet Cards with the Bullet keyword ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Iceberg Cleave
|
・ 180% damage to all enemies ・ Inspiration: +1 Hit, -20% Damage |
Order
|
1 |
Yuki
|
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Infection
|
・ Create 2 Contamination ・200% Fixed Damage ・+30% Damage per card in hand |
None
|
2 | Any Class |
・ Fixed Damage Fixed Damage A damage that ignores persistent effects ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Instant Judgment
|
・ 180% Damage if Dirge Bullet is in hand, discard 1 and +100% Damage |
Void
|
1 |
Renoa
|
N/A |
Karmic Flames
|
・ 100% Damage ・ 1 Cursed Shackles ・ Cursed Shackles: Add 2 Hit |
Void
|
1 |
Chizuru
|
N/A |
Lashing
|
・ 100% Defense-based Damage |
Instinct
|
1 |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Last-Ditch Assault
|
・ 150% Damage (+0%) ・Discard all Dirge Bullets and +50% Damage for that amount |
Void
|
1 |
Renoa
|
・ Retain Retain This card is not discarded at the end of the turn ・ Discard Pile Discard Pile The pile where discarded cards go ・ Discard Discard Discard cards from hand to the Discard Pile |
Launcher
|
・ 100% Damage |
Justice
|
1 |
Beryl
|
N/A |
Leap Attack
|
・ 200% Damage ・Inspiration: -1 Cost, Draw 1 |
None
|
1 | Any Ranger or Hunter |
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Longsword Slash
|
・ 100% Damage |
Order
|
1 |
Yuki
|
N/A |
Machine Gun
|
・ 100% Damage |
Passion
|
1 |
Lucas
|
N/A |
Magnum Shot
|
・ 70% Damage |
Order
|
0 |
Luke
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword |
Maneuvering Fire
|
・ 200% Damage to all enemies |
None
|
0 | Any Ranger or Hunter |
・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Maribell Shelter MK.II
|
・ 100% Defense-based Damage ・Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP) |
Passion
|
1 |
Maribell
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. |
Matter Disintegration
|
・ 100% Defense-Based Damage |
Order
|
1 |
Tiphera
|
N/A |
Mealtime
|
・ If Voracity is decreased decrease Cost by 1 and add +30% Heal Amount (max 10) until used ・ 160% Defense-Based Damage to all enemies ・ Heal 100% ・ 4 Predation |
Instinct
|
6 |
Narja
|
N/A |
Metal Pierce
|
・ 90% x 2 Defense-based Damage ・If in Metalization state, -1 Metalization, 2 Vulnerable |
Order
|
1 |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Micro Ballista
|
・ At the end of the turn, 40% Extra Attack to a random enemy |
Passion
|
Ø |
Veronica
|
・ Unusable Unusable This card is unusable ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Moonslash
|
・ 100% Damage |
Void
|
1 |
Chizuru
|
N/A |
Muscle-Enhanced Evolver
|
・ 80% x 2 Damage ・ Inspiration +2 hits |
None
|
1 | Any Class | N/A |
Mushroom Ammo
|
・ 450% Damage ・ Double the effect of Spore Propagation |
None
|
3 | Any Ranger, Hunter | N/A |
NA: Attack Response
|
・ 100% Defense-Based Damage |
Instinct
|
1 |
Narja
|
N/A |
Oni Hunt
|
・ 60% Damage x 3 ・ +80% Damage Amount to the next Bind card used |
Void
|
1 |
Chizuru
|
N/A |
Opening Found
|
・ 140% Damage ・Retain: +1 hit(s) for 1 turn |
Justice
|
1 |
Beryl
|
・ Retain Retain This card is not discarded at the end of the turn |
Overwhelm
|
・ 100% Damage x 3 to all enemies ・Create 2 Overload card(s) in the Draw Pile |
None
|
0 | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Pale Shooting Star
|
・ 150% Damage ・ Activate 3 Homing Laser cards in Draw Pile and Graveyard |
Instinct
|
2 |
Sereniel
|
N/A |
Pierce
|
・ 200% Damage ・ 1 Vulnerable ・ 1 Weaken ・ 1 Agony |
None
|
0 | Any Class | N/A |
Piercing Ballista
|
・ At the end of the turn, 200% Piercing Damage to a random enemy ・If the target has shield +50% Damage |
Passion
|
Ø |
Veronica
|
・ Piercing Damage Piercing Damage Damage that ignores Shield ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Unusable Unusable This card is unusable ・ Shield Shield Reduce damage taken until the next turn ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Plasma Missile
|
・ 120% Damage ・ 0.5 Tenacity Damage ・ If the target was not Ravaged, activate 1 more time. |
Instinct
|
1 |
Sereniel
|
N/A |
Power Anchor
|
・ 220% Damage |
Justice
|
2 |
Haru
|
N/A |
Power Charge
|
・ 180% Damage to all enemies ・If single target enemy, +80% Damage |
Justice
|
2 |
Haru
|
N/A |
Precision Aim
|
・ 120% Damage ・Select 1 card(s) from hand, move them on top of the Draw Pile. |
None
|
0 | Any Ranger or Hunter |
・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
Predator's Blade
|
・ 250% Damage ・ For 1 turn 2 Morale |
Void
|
1 |
Rei
|
・ Morale Morale +20% Damage per Morale |
Propagative Virus
|
・ Damage 120% x 1 ・ Response: +1 hit (Max 5 stacks) |
None
|
2 | Any Class | N/A |
Pulse Fire
|
・ 100% Damage |
Instinct
|
1 |
Sereniel
|
N/A |
Pulverize
|
・ 150% Damage x2 ・Draw 1 |
None
|
2 | Any Striker or Vanguard |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand |
Quick Fix
|
・ 80% x 2 Damage ・If in Commence the Hunt, Draw 1 Attack Card(s) |
Order
|
1 |
Hugo
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Haste Haste This card does not reduce the enemy's Action Count ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand ・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) |
Quick Shelling
|
・ 80% Damage ・Draw 1 |
None
|
0 | Any Class |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Quickdraw
|
・ 150% Damage ・Mark 1 |
None
|
0 | Any Ranger or Hunter |
・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Rage
|
・ Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. |
None
|
2 | Any Striker or Vanguard | N/A |
Rapid Cut
|
・ 220% Damage |
Order
|
2 |
Yuki
|
N/A |
Rapid Fire (Luke)
|
・ 50% x 2 Damage ・Create Handgun Bullet equal to number of Critical Hits ・+50% Critical Chance |
Order
|
1 |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Rapid Fire (Veronica)
|
・ 100% Damage |
Passion
|
1 |
Veronica
|
N/A |
Rapier
|
・ 100% Defense-based Damage |
Order
|
1 |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Resolute Blitz
|
・ 140% Defense-based Damage ・1 Counterattack |
Passion
|
1 |
Maribell
|
・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Shield Shield Reduce damage taken until the next turn ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Rising Dragon Spire
|
・ 100% Damage ・2 Embers ・Combo: +1 hits |
Passion
|
1 |
Mei Lin
|
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Embers Embers When hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks) ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further |
Rocket Punch
|
・ 400% Damage ・ Retain: +25 activation chance, and has a 25% chance to activate this card |
None
|
Ø | Any Class | N/A |
Rotten Ripper
|
・ 160% Damage ・+1 Action Count |
None
|
1 | Any Class |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Haste Haste This card does not reduce the enemy's Action Count |
S.S.S
|
・ 100% Damage ・For 1 turn, +40% Bullet card Damage |
Passion
|
1 |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword |
Sacred Strike
|
・ 200% Damage ・2 Tenacity Damage |
None
|
1 | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Seraphim of Pain
|
・ 250% Damage. If this is the only card in hand, decrease Cost by 2 |
None
|
2 | Any Class | N/A |
Seven Arms
|
・ 120% Damage ・If target's Action Count is 5 or more, 2 AP |
None
|
1 | Any Class |
・ Haste Haste This card does not reduce the enemy's Action Count ・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ AP AP Action Point. The resource consumed when playing a card |
Shackles of Hunger
|
・ 30% Defense-Based Damage x 3 ・ Attunement: 4 Voracity |
Instinct
|
1 |
Narja
|
N/A |
Shadow Dagger
|
・ 80% Damage ・1 Agony |
Void
|
0 |
Tressa
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Shadow of the Moon
|
・ 80% Damage ・ +40% Damage Amount for each Bind stack |
Void
|
1 |
Chizuru
|
N/A |
Shadow of the Moon+
|
・ 180% Damage x 2 ・ Recover 5% of Max HP ・ +40% Damage Amount for each Bind stack |
Void
|
1 |
Chizuru
|
N/A |
Sheathe Sword
|
・ 60% Damage ・+20% Damage Amount for each Attack Card of this unit used this turn ・If there is no other Attack Card of this unit in hand, decrease Cost by 1 |
Void
|
1 |
Rin
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Shelling Ballista
|
・ At the end of the turn, deal Extra Attack 100% x2 Extra Attack to random enemies |
Passion
|
Ø |
Veronica
|
・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Unusable Unusable This card is unusable ・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista |
Shelter Kick
|
・ 100% Defense-based Damage |
Passion
|
1 |
Maribell
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Shelter Strike
|
・ Fixed Damage equal to Shield owned |
Passion
|
1 |
Maribell
|
・ Fixed Damage Fixed Damage A damage that ignores persistent effects ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn |
Shield Blast
|
・ 150% Defense-Based Damage to all enemies |
None
|
0 | Any Class | N/A |
Shock
|
・ 200% Damage to all enemies ・2 Vulnerable |
None
|
2 | Any Striker or Vanguard |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Shy Gardener
|
・ 50% x 4 Damage ・3 Mark |
None
|
1 | Any Class |
・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 |
Silver Shot
|
・ 50% Damage ・Weakness Attack: +100% Damage |
Order
|
0 |
Luke
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword |
Single Shot
|
・ 100% Damage |
Order
|
1 |
Luke
|
N/A |
Skull Bash
|
・ 200% Damage ・Weakness Attack: +50% Damage |
None
|
1 | Any Ranger or Hunter |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further |
Slash
|
・ 100% Defense-Based Damage |
Order
|
1 |
Nine
|
N/A |
Soldier Prime
|
・ 300% Damage. When Ravaged, gain 2 AP |
None
|
2 | Any Class | N/A |
Sorrowful Godfather
|
・ 50% x 4 Damage ・6 Agony |
None
|
1 | Any Class |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Spiked Shield
|
・ 100% Defense-based Damage to all enemies ・Destroy: +1 additional hit |
None
|
1 | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Strike
|
・ 100% Damage |
Passion
|
1 |
Mei Lin
|
N/A |
Strike of Darkness
|
・ 100% Damage ・For 1 turn(s), +100% Basic attack card Damage |
Void
|
1 |
Rei
|
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Stroke
|
・ 100% Damage |
Instinct
|
1 |
Nia
|
N/A |
Swiftie ★
|
・ 100% Damage ・Retain: Damage +40% |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Swiftie ★★
|
・ 200% Damage ・Retain: Damage +80% |
Instinct
|
0 |
Orlea
|
・ Retain Retain This card is not discarded at the end of the turn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages |
Swiftie ★★★
|
・ 350% Damage ・Retain: Damage +150% |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Tackle
|
・ 400% Defense-based Damage ・If HP is full, -1 cost to this card |
None
|
3 | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage |
Target Spotted
|
・ 150% Damage ・Response: 1 Mark to random enemies |
Passion
|
1 |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Respond Respond When this card is Drawn, activate Response effect ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Throw Dagger
|
・ 100% Damage |
Order
|
1 |
Hugo
|
N/A |
Tracer
|
・ 30% Damage ・Mark 1 |
Order
|
0 |
Luke
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Trickery Strike
|
・ Deal 180% damage ・ Activate Inspiration to 1 random card in hand |
Order
|
1 |
Yuki
|
・ Retain Retain This card is not discarded at the end of the turn ・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Triple 0
|
・ 200% Damage ・ +40% Damage Amount for each Attack Card used this turn (max 4 times) |
Instinct
|
0 |
Cassius
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Triple 1
|
・ Draw 1 ・ 150% Damage ・ Heal 150% |
Instinct
|
0 |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Upward Slash
|
・ 220% Defense-based Damage |
Instinct
|
2 |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Uranium Shot
|
・ 50% Damage ・If the target has Shield, +100% Damage |
Order
|
0 |
Luke
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Shield Shield Reduce damage taken until the next turn |
Vital Attack
|
・ 80% x 3 Damage ・If the target is in Agony, +50% Damage |
Void
|
2 |
Tressa
|
・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Vulture Ejection
|
・ 120% Defense-based Damage to all enemies ・100% Shield ・1 Silver Veil |
Instinct
|
3 |
Khalipe
|
・ Celestial Celestial When using a card with cost 2 or higher, this card activates ・ Retain Retain This card is not discarded at the end of the turn ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn ・ Silver Veil Silver Veil If Silver Veil is 3, 400%% Defensed-based Damage to all enemies Remove Silver Veil on activation |
Water Arrow
|
・ 100% Damage |
Justice
|
1 |
Mika
|
N/A |
Whirlpool
|
・ 200% Damage to all enemies ・Heal 50% equal to number of targets hit |
Justice
|
2 |
Mika
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Wild Card
|
・ 220% Damage |
Instinct
|
2 |
Cassius
|
N/A |
Wind Slash
|
・ 240% Damage to all enemies |
Passion
|
2 |
Owen
|
N/A |
Winged Humanoid Beast
|
・ 50% x 5 Damage to random enemies |
None
|
1 | Any Class | N/A |
Wolves Bane
|
・ 120% Damage to all enemies ・2 Weaken ・2 Impair |
None
|
1 | Any Class |
・ Weaken Weaken -25% Damage Upon activation, -1 Weaken ・ Impair Impair -50% Shield When triggered, -1 Impair |
Attack Cards are any cards that directly deal damage to enemies, either through a basic single-target hit, an area-of-effect strike, or defense-based damage. They’re the game’s main damage-dealing cards, as opposed to Skill or Upgrade cards, which provide buffs, debuffs, healing, or setup effects.
| Basic Types | |||||
|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||
| Status Ailment | Curse | ||||
| Other Types | |||||
| Neutral | Monster | ||||
| Ego Skill | Constructs | ||||
| Forbidden Cards | - | ||||
| Season 2 Cards | - |
List of All Attack Cards

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