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S1: Forbidden Catalyst | The Great Rift
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☆ New Characters: Chizuru | Itsuku
✪ Upcoming Characters: Sereniel
Tier Lists Pages: Character | Partner | Cards

This is a guide for Sereniel, a 5 star combatant in Chaos Zero Nightmare (CZN). See Sereniel's overview, cards, Potential, Manifest Ego, and learn how to play Sereniel!
| Sereniel Guides | ||
|---|---|---|
| Team and Build | Cards and Materials | Banner |
Sereniel |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ★★★★★ | |
| Attribute |
|
| Attack | 170 |
|---|---|
| Defense | 45 |
| Health | 78 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Female | |
|---|---|---|
| Faction | Terrascion | |
| Race | Human | |
| Birthday | December 25th | |
| Gift | Cobalt Light | |
| Voice Actors |
JP: Sayoko Ito
KR: Chae-yeon Jang
|
|
| Description | ||
| The Guardian Angel who unleashes a barrage of artillery in the name of protecting the Ark. Chief and Director of the Ark Protection Bureau in charge of protecting the Terrascion's airspace. Due to her position as the leader of her bureau and the awe-inspiring grace she exudes as she soars the skies with her beautiful wings, the people refer to her as the Guardian Angel. However, those that have seen her decimate her enemies with an onslaught of artillery without so much as a crinkle in her expression refer to her instead as the Angel of Death. | ||
Pulse Fire
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
|---|---|
Pulse Fire
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
Magnetic Field
|
AP Cost: 1
Type:
Effect: 100% Shield
Tags: N/A |
Homing Laser
|
AP Cost: 0
Type:
Effect: 100% Damage2 Afterglow On Ravage, move from Graveyard to hand Tags: N/A |
Plasma Missile
|
AP Cost: 1
Type:
Effect: 120% Damage0.5 Tenacity Damage If the target was not Ravaged, activate 1 more time. Tags: N/A |
|---|---|
Shining Core
|
AP Cost: 1
Type:
Effect: Create 2 Homing Laser L cards
Tags: N/A |
Cobalt Light
|
AP Cost: 3
Type:
Effect: 120% x 4 damage to random enemiesTenacity Damage 1 per hit Tags: N/A |
Pale Shooting Star
|
AP Cost: 2
Type:
Effect: 150% DamageActivate 3 Homing Laser cards in Draw Pile and Graveyard Tags: N/A |
| Jump To | |||
|---|---|---|---|
| Homing Laser | Plasma Missile | Shining Core | Cobalt Light |
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 0
Type:
・150% Damage ・ On Ravage, Move to hand ・ Destroy: Add 1 hit(s) |
AP Cost: 0
Type:
・150% Damage ・ 3 Afterglow ・ On Ravage, Move to hand |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・150% Damage ・ 2 Afterglow ・ Create 2 Homing Laser L in Discard Pile |
AP Cost: 0
Type:
・100% Damage ・ 1 Afterglow ・ On Ravage or at the start of the turn, Move to hand |
AP Cost: 0
Type:
・150% Damage ・ 2 Afterglow ・ Move all Homing Laser L in Graveyard to Hand |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・180% Damage ・ 1 Tenacity Damage ・ If target has not been Ravaged, activate 1 more time |
AP Cost: 1
Type:
・180% Damage ・ +60% Damage Amount for each decreased Tenacity of the target (max 10) |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・120% Damage ・ 2 Instinct Weakness ・ +60% Damage Amount to Homing Laser for 1 turn(s) |
AP Cost: 1
Type:
・120% Damage ・ Create 3 Homing Laser L in Draw Pile |
AP Cost: 1
Type:
Tags: Unique ・At the end of the turn, 50% Damage to a random enemy ・ +30% Damage Amount for each Homing Laser Moved to hand for 1 turn(s) |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・Create 3 Homing Laser L |
AP Cost: 1
Type:
・Create 2 Homing Laser L, increase Exhaust of those cards by 2 |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
Tags: Unique, Initiation ・Create 2 Homing Laser L ・ On Ravage, create 2 Homing Laser L |
AP Cost: X
Type:
・Create X + 1 Homing Laser L ・ Apply Haste to those cards |
AP Cost: 1
Type:
・Select and create 1 Homing Laser with their own distinct Epiphanies |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 3
Type:
・180% Damage x 4 to random enemies ・ 1 Tenacity Damage for each hit ・ Ravage: Decrease Cost by 1 |
AP Cost: 3
Type:
Tags: Retain ・120% x 4 damage to random enemies ・ 1 Tenacity Damage for each Hit ・ Retain: Add 1 Hit until use (max 5 times) |
||||
| III | IV | V | |||
|
AP Cost: 2
Type:
・120% x 4 damage to random enemies ・ Create 1 Homing Laser L for each target Hit |
AP Cost: 1
Type:
・120% Damage to random enemies ・ Add 1 Hit for each Homing Laser in hand |
AP Cost: 3
Type:
Tags: Attack Weakness ・120% Damage x 4 ・ Ravage, Activate 1 more time |
|||
Homing Laser L
|
AP Cost: 0
Type:
Attribute:
Effect: 60% DamageAfterglow 1 On Ravage, move from Graveyard to hand Tags: N/A |
| Ego Skill | Effects | EP Cost |
|---|---|---|
Death Halo
|
400% Damage to all enemies Move all Homing Laser L in Exhaust Pile to hand |
6 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Upgrade Basic Cards | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Upgrade Neutral Cards | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | Add a 50% chance to create 1 Homing Laser L to Pulse Fire | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Upgrade Unique Cards | Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage Amount to Sereniel's Pulse Fire. If Sereniel's Critical Chance is greater than 20%, add an additional +5% to the modifier. | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Critical Damage Proficiency | +2.4% Critical Damage | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Upgrade Unique Stats | If Sereniel's Critical Chance is greater than 30%, +10% Damage Amount to Homing Laser. If Critical Chance is greater than 60%, add an additional +5% to the modifier | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | +50% Damage to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5. |
| 2 | Awakening Memory | At the start of battle, create 2 Homing Laser L cards. On Turn Draw, if one of those cards is a Homing Laser, Draw 1 card. |
| 3 | Vivid Memory | +50% Damage to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo. |
| 4 | Inner Memory | Sereniel gains a Firepower Amp effect for each Homing Laser that is moved to hand on Ravaging. Firepower Amp: +10% Damage to Sereniel's Attack Cards for 1 turn (max 5 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | When an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target's max Tenacity to that target. |
Each Manifest Ego will require one Memory Code - Sereniel and the Ego Manifestation from the previous stage.

All of Sereniel's cards benefits from Ravage, either when triggering it or when the enemy is already in that state. Make sure to remove the enemies tenacity bar as fast as possible to take advantage of effects such as Homing Missle returning to your hand or dealing more damage.

One of the cards that synergizes well with Sereniel is Selena's Tactical Maneuver. This lets you recharge the tenacity bar of the enemy which enables Sereniel to decrease the tenacity of the enemy again to gain the benefits of ravage multiple times depending on how many copies you have.

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
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| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
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| By Class | |||||||||||
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| By Attribute | |||||||||||
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s tier, because apparently summoning 5 to 20 beams per turn depending on the amount of enemies isn't worthy of anything higher
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(also >>5) Yeah this site's guides aren't that great especially for CZN, though I'll give that a pass since there's so many ways to go about setting up your characters in this game