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Chaos Zero Nightmare (CZN)

Sereniel Character Cards and Potential Materials

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NEW: Learn About the 2026 Roadmap!
S1: Forbidden Catalyst | The Great Rift
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☆ New Characters: Chizuru | Itsuku
✪ Upcoming Characters: Sereniel
Tier Lists Pages: Character | Partner | Cards

Sereniel Banner
This is a guide for Sereniel, a 5 star combatant in Chaos Zero Nightmare (CZN). See Sereniel's overview, cards, Potential, Manifest Ego, and learn how to play Sereniel!

Sereniel Guides
Team and Build Cards and Materials Banner

Sereniel Character Overview

Basic Information

Sereniel Sereniel Tier SS Rank
Type
Hunter Hunter
Faction
Terrascion Terrascion
Rarity ★★★★★
Attribute
Instinct Instinct

Character Stats

Attack 170
Defense 45
Health 78
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Female
Faction Terrascion
Race Human
Birthday December 25th
Gift Cobalt Light
Voice Actors
JP: Sayoko Ito
KR: Chae-yeon Jang
Description
The Guardian Angel who unleashes a barrage of artillery in the name of protecting the Ark. Chief and Director of the Ark Protection Bureau in charge of protecting the Terrascion's airspace. Due to her position as the leader of her bureau and the awe-inspiring grace she exudes as she soars the skies with her beautiful wings, the people refer to her as the Guardian Angel. However, those that have seen her decimate her enemies with an onslaught of artillery without so much as a crinkle in her expression refer to her instead as the Angel of Death.

Sereniel Cards

Sereniel Starting Cards

Pulse Fire Pulse Fire AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Pulse Fire Pulse Fire AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Magnetic Field Magnetic Field AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
N/A
Homing Laser Homing Laser AP Cost: 0
Type: Attack Attack
Effect: 100% Damage
2 Afterglow
On Ravage, move from Graveyard to hand
Tags:
N/A

Sereniel Epiphany Cards

Plasma Missile Plasma Missile AP Cost: 1
Type: Attack Attack
Effect: 120% Damage
0.5 Tenacity Damage
If the target was not Ravaged, activate 1 more time.
Tags:
N/A
Shining Core Shining Core AP Cost: 1
Type: Skill Skill
Effect: Create 2 Homing Laser L cards
Tags:
N/A
Cobalt Light Cobalt Light AP Cost: 3
Type: Attack Attack
Effect: 120% x 4 damage to random enemies
Tenacity Damage 1 per hit
Tags:
N/A
Pale Shooting Star Pale Shooting Star AP Cost: 2
Type: Attack Attack
Effect: 150% Damage
Activate 3 Homing Laser cards in Draw Pile and Graveyard
Tags:
N/A

All Card Epiphany Effects

Jump To
Homing Laser Plasma Missile Shining Core Cobalt Light

Homing Laser

I II
AP Cost: 0
Type: Attack Attack

150% Damage
On Ravage, Move to hand
Destroy: Add 1 hit(s)
AP Cost: 0
Type: Attack Attack

150% Damage
3 Afterglow
On Ravage, Move to hand
III IV V
AP Cost: 1
Type: Attack Attack

150% Damage
・ 2 Afterglow
Create 2 Homing Laser L in Discard Pile
AP Cost: 0
Type: Attack Attack

・100% Damage
1 Afterglow
On Ravage or at the start of the turn, Move to hand
AP Cost: 0
Type: Attack Attack

150% Damage
・ 2 Afterglow
Move all Homing Laser L in Graveyard to Hand

Plasma Missile

I II
AP Cost: 1
Type: Attack Attack

180% Damage
1 Tenacity Damage
・ If target has not been Ravaged, activate 1 more time
AP Cost: 1
Type: Attack Attack

180% Damage
+60% Damage Amount for each decreased Tenacity of the target (max 10)
III IV V
AP Cost: 1
Type: Attack Attack

・120% Damage
2 Instinct Weakness
+60% Damage Amount to Homing Laser for 1 turn(s)
AP Cost: 1
Type: Attack Attack

・120% Damage
Create 3 Homing Laser L in Draw Pile
AP Cost: 1
Type: Upgrade Upgrade

Tags: Unique
At the end of the turn, 50% Damage to a random enemy
+30% Damage Amount for each Homing Laser Moved to hand for 1 turn(s)

Shining Core

I II
AP Cost: 1
Type: Skill Skill

・Create 3 Homing Laser L
AP Cost: 1
Type: Skill Skill

・Create 2 Homing Laser L, increase Exhaust of those cards by 2
III IV V
AP Cost: 1
Type: Upgrade Upgrade

Tags: Unique, Initiation
・Create 2 Homing Laser L
On Ravage, create 2 Homing Laser L
AP Cost: X
Type: Skill Skill

・Create X + 1 Homing Laser L
・ Apply Haste to those cards
AP Cost: 1
Type: Upgrade Upgrade

Select and create 1 Homing Laser with their own distinct Epiphanies

Cobalt Light

I II
AP Cost: 3
Type: Attack Attack

180% Damage x 4 to random enemies
・ 1 Tenacity Damage for each hit
Ravage: Decrease Cost by 1
AP Cost: 3
Type: Attack Attack

Tags: Retain
・120% x 4 damage to random enemies
・ 1 Tenacity Damage for each Hit
Retain: Add 1 Hit until use (max 5 times)
III IV V
AP Cost: 2
Type: Attack Attack

・120% x 4 damage to random enemies
Create 1 Homing Laser L for each target Hit
AP Cost: 1
Type: Attack Attack

・120% Damage to random enemies
Add 1 Hit for each Homing Laser in hand
AP Cost: 3
Type: Attack Attack

Tags: Attack Weakness
・120% Damage x 4
Ravage, Activate 1 more time

Sereniel Construct Cards

Homing Laser L Homing Laser L AP Cost: 0
Type: Attack Attack
Attribute: Instinct Instinct
Effect: 60% Damage
Afterglow 1
On Ravage, move from Graveyard to hand
Tags: N/A

Sereniel Ego Skill

Ego Skill Effects EP Cost
Death Halo Death Halo 400% Damage to all enemies
Move all Homing Laser L in Exhaust Pile to hand
6

Sereniel Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. ・8x Common Growth Stone of Instinct
・10000 Units
2 Upgrade Basic Cards Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% ・4x Common Growth Stone of Instinct
・3000 Units
3 Upgrade Neutral Cards Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% ・5x Great Growth Stone of Instinct
・16000 Units
3-1 Basic Card Proficiency Add a 50% chance to create 1 Homing Laser L to Pulse Fire ・16x Great Growth Stone of Instinct
・24000 Units
4 Upgrade Unique Cards Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% ・8x Great Growth Stone of Instinct
・20000 Units
5 Critical Chance Proficiency +2% Critical Chance ・16x Premium Growth Stone of Instinct
・28000 Units
5-1 Basic Card Proficiency +5% Damage Amount to Sereniel's Pulse Fire. If Sereniel's Critical Chance is greater than 20%, add an additional +5% to the modifier. ・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6 Critical Damage Proficiency +2.4% Critical Damage ・120x Premium Growth Stone of Instinct
・42000 Units
7 Upgrade Unique Stats If Sereniel's Critical Chance is greater than 30%, +10% Damage Amount to Homing Laser. If Critical Chance is greater than 60%, add an additional +5% to the modifier ・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Sereniel Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory +50% Damage to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5.
2 Awakening Memory At the start of battle, create 2 Homing Laser L cards. On Turn Draw, if one of those cards is a Homing Laser, Draw 1 card.
3 Vivid Memory +50% Damage to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo.
4 Inner Memory Sereniel gains a Firepower Amp effect for each Homing Laser that is moved to hand on Ravaging. Firepower Amp: +10% Damage to Sereniel's Attack Cards for 1 turn (max 5 stacks)
5 Complete Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6 Liberated Memory When an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target's max Tenacity to that target.

Each Manifest Ego will require one Memory Code - Sereniel and the Ego Manifestation from the previous stage.

How to Play Sereniel

Ravage Enemies to Gain Various Benefits

Chaos Zero Nightmare - Sereniel HTP 1.png
All of Sereniel's cards benefits from Ravage, either when triggering it or when the enemy is already in that state. Make sure to remove the enemies tenacity bar as fast as possible to take advantage of effects such as Homing Missle returning to your hand or dealing more damage.

Use Selena to Refresh Enemy Tenacity Bar

Chaos Zero Nightmare - Selena Tactical Maneuver Card
One of the cards that synergizes well with Sereniel is Selena's Tactical Maneuver. This lets you recharge the tenacity bar of the enemy which enables Sereniel to decrease the tenacity of the enemy again to gain the benefits of ravage multiple times depending on how many copies you have.

Chaos Zero Nightmare (CZN) Related Guides

Characters Partial

List of All Characters

Character Lists by Category

By Rarity
★★★★★
5-Star
★★★★
4-Star
By Gender
Female Combatants Male Combatants
By Faction
TerrascionTerrascion IronrainIronrain Stella FamiliaStella Familia
PeltionPeltion Holy CrusadersThe Holy Crusaders Wanderer.pngWanderer
By Class
StrikerStriker HunterHunter VanguardVanguard
PsionicPsionic RangerRanger ControllerController
By Attribute
PassionPassion VoidVoid InstinctInstinct
OrderOrder JusticeJustice -

All Character Combatants

Wiki - LukeLuke Wiki - TressaTressa Wiki - RinRin
Wiki - LucasLucas Wiki - HugoHugo Wiki - SelenaSelena
Wiki - AmirAmir Wiki - OrleaOrlea Wiki - CassiusCassius
Wiki - YukiYuki Wiki - Mei LinMei Lin Wiki - HaruHaru
Wiki - SerenielSereniel Wiki - MaribellMaribell Wiki - KayronKayron
Wiki - KhalipeKhalipe Wiki - BerylBeryl Wiki - OwenOwen
Wiki - MikaMika Wiki - NiaNia Wiki - ReiRei
Wiki - VeronicaVeronica Wiki - MagnaMagna Wiki - ChizuruChizuru
Wiki - RenoaRenoa

All Unreleased Combatants

Wiki - EuphinaEuphina Wiki - NarjaNarja Wiki - AdelheidAdelheid
Wiki - NineNine Wiki - TipheraTiphera

Comment

6 Anonymous Anonymous about 5 hours

(also >>5) Yeah this site's guides aren't that great especially for CZN, though I'll give that a pass since there's so many ways to go about setting up your characters in this game

5 Anonymous Anonymous about 5 hours

s tier, because apparently summoning 5 to 20 beams per turn depending on the amount of enemies isn't worthy of anything higher

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