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Neutral Cards can be assigned to any combatant's deck in Chaos Zero Nightmare (CZN). See a list of Neutral Cards and their effects here!
| Card Guides | |
|---|---|
| Best Neutral Cards | List of All Neutral Cards |
List of Contents
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Season 1 Update: Forbidden Catalyst
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | AP Cost | Tags |
|---|---|---|---|
Abyssalization
|
・ 10% HP Reduction ・+30% Damage to next Attack Card used ・Cannot be used if HP is 10% or less |
1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Acid Gas
|
・ 2 Impair to all enemies | 1 |
・ Impair Impair -50% Shield When triggered, -1 Impair ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
Aggressive Mutant
|
・ Draw 1 own Attack Card(s) ・ For 1 turn, +50% Damage Amount |
0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Aimed Fire
|
・ 400% Damage ・Defeat: 20 Credit |
2 |
・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates |
Ambush
|
・ 80% Damage ・If Ravage, move this card from the Graveyard to hand |
0 |
・ Discard Pile Discard Pile The pile where discarded cards go ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point |
Arcane Rush
|
・ 2 Immunity | 1 | N/A |
Atomic Decomposition
|
・ 230% Piercing Damage to all enemies | 2 |
・ Piercing Damage Piercing Damage Damage that ignores Shield |
Attack!
|
・ Choose 1 Attack card(s) from the Draw Pile, move it to hand | 0 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Belligerence
|
・ If there are no Attack Cards in hand, Draw 2 | 0 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Camouflage
|
・ 1 Evade ・Draw Next Turn 2 |
2 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Confiscation
|
・ Draw 1 ・ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand |
0 | N/A |
Consecutive Attack
|
・ 50% x 3 Damage | 1 | N/A |
Counterattack Preparation
|
・ Replace the Ego Skill slot with other Ego Skills | 1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Deadly Shot
|
・ 350% Damage ・At the start of the next turn, Draw 1 |
2 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Destruction
|
・ 300% Damage ・Discard 1 |
1 |
・ Discard Discard Discard cards from hand to the Discard Pile ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Determination
|
・ At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn | 2 | N/A |
Devotion
|
・ 100% Defense-based Damage x 2 ・For each Resolve, +20% Damage |
2 |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Energy Barrier
|
・ 100% Shield ・1 AP |
0 |
・ AP AP Action Point. The resource consumed when playing a card ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Shield Shield Reduce damage taken until the next turn |
First Aid Kit
|
・ Heal 250% | 2 |
・ Celestial Celestial When using a card with cost 2 or higher, this card activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Forbidden Algorithm
|
・ Create 1 random Forbidden Card(s) in hand | 3 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forced Learning Apparatus
|
・ Upon using 4 cards, Draw 1 (1 time for each turn) | 2 |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Fortitude
|
・ 150% Shield ・Combo: at the start of the next turn, 150% Shield |
1 |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Shield Shield Reduce damage taken until the next turn |
Gear Bag
|
・ Draw 2 | 1 |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Glorious Resistance
|
・ At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP ・1 AP |
3 |
・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
HA-00
|
・ 100% x 4 Damage to random enemies ・ To targets hit, 1 Vulnerable or 1 Weaken |
2 | N/A |
Hand-to-Hand Combat
|
・ 200% Defense-based Damage ・2 Crystallization |
1 |
・ Crystallization Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Heavy Bash
|
・ 200% Damage ・2 Vulnerable, 2 Weaken |
2 |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Hidden Bullet
|
・ 100% Damage ・Retain: +50% Damage |
0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Hyper Regeneration
|
・ At the start of next turn, Heal 300% ・1 Vulnerable to self |
1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Infection
|
・ Create 2 Contamination ・200% Fixed Damage ・+30% Damage per card in hand |
2 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Instinct Ignition
|
・ Upon card creation, grant random Epiphany ( 1 per turn ) | 1 | N/A |
Iron Wall
|
・ 1 Resolve ・1 Fortitude |
2 |
・ Fortitude Fortitude Damage taken -20% per Tenacity stack ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Knowledge of Darkness
|
・ Draw 1 ・Activate drawn card |
2 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Leap Attack
|
・ 200% Damage ・Inspiration: -1 Cost, Draw 1 |
1 | N/A |
Maneuvering Fire
|
・ 200% Damage to all enemies | 0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Muscle-Enhanced Evolver
|
・ 80% x 2 Damage ・ Inspiration +2 hits |
1 | N/A |
Mutant Sample
|
・ When this card is in hand, increase Damage by 20% in Mutant battles | Ø | N/A |
Negotiate
|
・ 2 Morale ・2 Morale to all enemies |
0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Retain Retain This card is not discarded at the end of the turn |
Overload
|
・ Exhaust | 1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Overwhelm
|
・ 100% Damage x 3 to all enemies ・Create 2 Overload card(s) in the Draw Pile |
0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Precision Aim
|
・ 120% Damage ・Select 1 card(s) from hand, move them on top of the Draw Pile. |
0 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Prepare for Battle
|
・ Create 1 random Dellang Shop Card(s) ・For 1 turn, change that card's cost to 0 |
1 | N/A |
Propagative Virus
|
・ Damage 120% x 1 ・ Response: +1 hit (Max 5 stacks) |
2 | N/A |
Protective Shout
|
・ Gain 130% Shield ・If there is no Shield, +100% Shield |
1 |
・ Shield Shield Reduce damage taken until the next turn |
Pulverize
|
・ 150% Damage x2 ・Draw 1 |
2 |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand |
Quick Shelling
|
・ 80% Damage ・Draw 1 |
0 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Quickdraw
|
・ 150% Damage ・Mark 1 |
0 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Rage
|
・ Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. | 2 | N/A |
Rally (Common)
|
・ Draw 1 ・+3 Action Count to all enemies |
0 |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Draw Draw Move a card from the Draw Pile to hand ・ Haste Haste This card does not reduce the enemy's Action Count |
Recycling
|
・ If Ego Points are 2 or more, +1 AP, -2 Ego Points | 0 |
・ AP AP Action Point. The resource consumed when playing a card |
Relentless Endurance
|
・ 350% Shield | 2 |
・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Reorganize
|
・ Draw 3 | 1 |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Repent
|
・ -1 Morale ・ -1 Resolve |
1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Sacred Strike
|
・ 200% Damage ・2 Tenacity Damage |
1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Sadism
|
・ 1 Vulnerable to all enemies ・Cost of 1 random Attack Card(s) in hand -1 for 1 turn |
1 |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Self-Generating Experiment
|
・ When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) | 2 |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Shell-Forming Cell
|
・ 70% Shield ・ For each card in hand, +25% Shield |
0 |
・ Retain Retain This card is not discarded at the end of the turn |
Shock
|
・ 200% Damage to all enemies ・2 Vulnerable |
2 |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Skull Bash
|
・ 200% Damage ・Weakness Attack: +50% Damage |
1 |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further |
Somnolent Fruit
|
・ -5 Stress to a random Combatant | 1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Spiked Shield
|
・ 100% Defense-based Damage to all enemies ・Destroy: +1 additional hit |
1 |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Strategic Starting Point
|
・ 2 Ego Points | 1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Tackle
|
・ 400% Defense-based Damage ・If HP is full, -1 cost to this card |
3 |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage |
Tactical Action
|
・ +15% Damage against targets with Shield | 1 |
・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Shield Shield Reduce damage taken until the next turn |
Tactical Reformation
|
・ -1 Next Ego Skill used | 1 |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Wanderer of the Void
|
・ For 1 turn, target's Action Count does not decrease | 0 |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts |
Wind of Relief
|
・ Agony to all enemies ・Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand |
1 |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |

Neutral Cards can be identified mainly by their gray border, due to not having an innate attribute. As you progress through Chaos, you can purchase or obtain Common Cards and assign them to any of your Combatants. The Common Card will take on your chosen Combatant's attribute and be part of your deck.
You can see what Neutral Cards you have unlocked by viewing your Card Collection and selecting the white icon below the attributes.
| Basic Types | |||||
|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||
| Status Ailment | Curse | ||||
| Other Types | |||||
| Neutral | Monster | ||||
| Ego Skill | Constructs | ||||
| Forbidden Cards | |||||
List of All Neutral Cards



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