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Chaos Zero Nightmare (CZN)

List of All Neutral Cards

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S1: Forbidden Catalyst | Nebula Distortion | The Great Rift
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Neutral Cards can be assigned to any combatant's deck in Chaos Zero Nightmare (CZN). See a list of Neutral Cards and their effects here!

Card Guides
Best Neutral Cards List of All Neutral Cards

List of Season 1 Neutral Cards

All New Neutral Cards

Chaos Zero Nightmare Aggressive MutantAggressive Mutant Chaos Zero Nightmare Shell-Forming CellShell-Forming Cell Chaos Zero Nightmare Propagative VirusPropagative Virus
Chaos Zero Nightmare Muscle-Enhanced EvolverMuscle-Enhanced Evolver Chaos Zero Nightmare Self-Generating ExperimentSelf-Generating Experiment Chaos Zero Nightmare Forced Learning ApparatusForced Learning Apparatus
Chaos Zero Nightmare ConfiscationConfiscation Chaos Zero Nightmare Forbidden AlgorithmForbidden Algorithm Chaos Zero Nightmare HA-00HA-00
Chaos Zero Nightmare Hyper RegenerationHyper Regeneration

Season 1 Update: Forbidden Catalyst

List of All Neutral Cards

※ Select the search criteria below and press the Search button to filter the data.

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※ All cards listed below are still in their base form.

Card Effect AP Cost Tags
AbyssalizationAbyssalization ・ 10% HP Reduction
・+30% Damage to next Attack Card used
・Cannot be used if HP is 10% or less
1 Exhaust
Acid GasAcid Gas ・ 2 Impair to all enemies 1 Impair
Retrieve
Aggressive MutantAggressive Mutant ・ Draw 1 own Attack Card(s)
・ For 1 turn, +50% Damage Amount
0 Exhaust
Aimed FireAimed Fire ・ 400% Damage
・Defeat: 20 Credit
2 Defeat
AmbushAmbush ・ 80% Damage
・If Ravage, move this card from the Graveyard to hand
0 Discard Pile
Ravage
Arcane RushArcane Rush ・ 2 Immunity 1 N/A
Atomic DecompositionAtomic Decomposition ・ 230% Piercing Damage to all enemies 2 Piercing Damage
Attack!Attack! ・ Choose 1 Attack card(s) from the Draw Pile, move it to hand 0 Draw
Draw Pile
BelligerenceBelligerence ・ If there are no Attack Cards in hand, Draw 2 0 Draw
Draw Pile
CamouflageCamouflage ・ 1 Evade
・Draw Next Turn 2
2 Exhaust
ConfiscationConfiscation ・ Draw 1
・ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand
0 N/A
Consecutive AttackConsecutive Attack ・ 50% x 3 Damage 1 N/A
Counterattack PreparationCounterattack Preparation ・ Replace the Ego Skill slot with other Ego Skills 1 Exhaust
Deadly ShotDeadly Shot ・ 350% Damage
・At the start of the next turn, Draw 1
2 Draw
Draw Pile
DestructionDestruction ・ 300% Damage
・Discard 1
1 Discard
Exhaust
DeterminationDetermination ・ At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn 2 N/A
DevotionDevotion ・ 100% Defense-based Damage x 2
・For each Resolve, +20% Damage
2 Defense-based Damage
Resolve
Energy BarrierEnergy Barrier ・ 100% Shield
・1 AP
0 AP
Exhaust
Shield
First Aid KitFirst Aid Kit ・ Heal 250% 2 Celestial
Exhaust
Forbidden AlgorithmForbidden Algorithm ・ Create 1 random Forbidden Card(s) in hand 3 Exhaust
Lead
Forced Learning ApparatusForced Learning Apparatus ・ Upon using 4 cards, Draw 1 (1 time for each turn) 2 Lead
FortitudeFortitude ・ 150% Shield
・Combo: at the start of the next turn, 150% Shield
1 Combo
Shield
Gear BagGear Bag ・ Draw 2 1 Combo
Exhaust
Glorious ResistanceGlorious Resistance ・ At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP
・1 AP
3 Fixed Damage
HA-00HA-00 ・ 100% x 4 Damage to random enemies
・ To targets hit, 1 Vulnerable or 1 Weaken
2 N/A
Hand-to-Hand CombatHand-to-Hand Combat ・ 200% Defense-based Damage
・2 Crystallization
1 Crystallization
Defense-based Damage
Exhaust
Heavy BashHeavy Bash ・ 200% Damage
・2 Vulnerable, 2 Weaken
2 Vulnerable
Weaken
Hidden BulletHidden Bullet ・ 100% Damage
・Retain: +50% Damage
0 Exhaust
Retain
Hyper RegenerationHyper Regeneration ・ At the start of next turn, Heal 300%
・1 Vulnerable to self
1 Exhaust
InfectionInfection ・ Create 2 Contamination
・200% Fixed Damage
・+30% Damage per card in hand
2 Exhaust
Fixed Damage
Instinct IgnitionInstinct Ignition ・ Upon card creation, grant random Epiphany ( 1 per turn ) 1 N/A
Iron WallIron Wall ・ 1 Resolve
・1 Fortitude
2 Fortitude
Initiation
Resolve
Knowledge of DarknessKnowledge of Darkness ・ Draw 1
・Activate drawn card
2 Exhaust
Finale
Leap AttackLeap Attack ・ 200% Damage
・Inspiration: -1 Cost, Draw 1
1 N/A
Maneuvering FireManeuvering Fire ・ 200% Damage to all enemies 0 Exhaust
Initiation
Muscle-Enhanced EvolverMuscle-Enhanced Evolver ・ 80% x 2 Damage
・ Inspiration +2 hits
1 N/A
Mutant SampleMutant Sample ・ When this card is in hand, increase Damage by 20% in Mutant battles Ø N/A
NegotiateNegotiate ・ 2 Morale
・2 Morale to all enemies
0 Exhaust
Morale
Retain
OverloadOverload ・ Exhaust 1 Exhaust
OverwhelmOverwhelm ・ 100% Damage x 3 to all enemies
・Create 2 Overload card(s) in the Draw Pile
0 Exhaust
Precision AimPrecision Aim ・ 120% Damage
・Select 1 card(s) from hand, move them on top of the Draw Pile.
0 Draw
Draw Pile
Prepare for BattlePrepare for Battle ・ Create 1 random Dellang Shop Card(s)
・For 1 turn, change that card's cost to 0
1 N/A
Propagative VirusPropagative Virus ・ Damage 120% x 1
・ Response: +1 hit (Max 5 stacks)
2 N/A
Protective ShoutProtective Shout ・ Gain 130% Shield
・If there is no Shield, +100% Shield
1 Shield
PulverizePulverize ・ 150% Damage x2
・Draw 1
2 Attack Weakness
Draw
Quick ShellingQuick Shelling ・ 80% Damage
・Draw 1
0 Draw
Draw Pile
QuickdrawQuickdraw ・ 150% Damage
・Mark 1
0 Exhaust
Mark
Initiation
RageRage ・ Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. 2 N/A
Rally (Common)Rally (Common) ・ Draw 1
・+3 Action Count to all enemies
0 Action Count
Draw
Haste
RecyclingRecycling ・ If Ego Points are 2 or more, +1 AP, -2 Ego Points 0 AP
Relentless EnduranceRelentless Endurance ・ 350% Shield 2 Retain
Shield
ReorganizeReorganize ・ Draw 3 1 Draw
Draw Pile
Exhaust
RepentRepent ・ -1 Morale
・ -1 Resolve
1 Exhaust
Morale
Resolve
Sacred StrikeSacred Strike ・ 200% Damage
・2 Tenacity Damage
1 Exhaust
Exhaust
Tenacity Damage
SadismSadism ・ 1 Vulnerable to all enemies
・Cost of 1 random Attack Card(s) in hand -1 for 1 turn
1 Lead
Vulnerable
Self-Generating ExperimentSelf-Generating Experiment ・ When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) 2 Lead
Shell-Forming CellShell-Forming Cell ・ 70% Shield
・ For each card in hand, +25% Shield
0 Retain
ShockShock ・ 200% Damage to all enemies
・2 Vulnerable
2 Vulnerable
Skull BashSkull Bash ・ 200% Damage
・Weakness Attack: +50% Damage
1 Attack Weakness
Somnolent FruitSomnolent Fruit ・ -5 Stress to a random Combatant 1 Exhaust
Finale
Spiked ShieldSpiked Shield ・ 100% Defense-based Damage to all enemies
・Destroy: +1 additional hit
1 Defense-based Damage
Strategic Starting PointStrategic Starting Point ・ 2 Ego Points 1 Exhaust
TackleTackle ・ 400% Defense-based Damage
・If HP is full, -1 cost to this card
3 Defense-based Damage
Pulverize
Tactical ActionTactical Action ・ +15% Damage against targets with Shield 1 Initiation
Shield
Tactical ReformationTactical Reformation ・ -1 Next Ego Skill used 1 Exhaust
Wanderer of the VoidWanderer of the Void ・ For 1 turn, target's Action Count does not decrease 0 Action Count
Wind of ReliefWind of Relief ・ Agony to all enemies
・Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand
1 Agony
Exhaust

What Are Neutral Cards?

Cards With No Attributes

Neutral Cards
Neutral Cards can be identified mainly by their gray border, due to not having an innate attribute. As you progress through Chaos, you can purchase or obtain Common Cards and assign them to any of your Combatants. The Common Card will take on your chosen Combatant's attribute and be part of your deck.

You can see what Neutral Cards you have unlocked by viewing your Card Collection and selecting the white icon below the attributes.

Chaos Zero Nightmare (CZN) Related Guides

Card Partial.png
List of All Cards

Card Lists by Type

Basic Types
Attack Skill Upgrade
Status Ailment Curse
Other Types
Neutral Monster
Ego Skill Constructs
Forbidden Cards

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