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★ Latest Banner - New Heroes & Attuned Brigid
☆ New Units - Edain, Midir, Dew, Brigid
☆ Free Units - Chulainn
This is a ranking page for the hero Brigid - Awakened Bow from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brigid.
Heroes With the Same Name | |
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Brigid
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List of Contents
New Heroes - New Heroes & Attuned Brigid Featured Heroes | |||
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Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Divine Yewfelle grants Brigid Atk/Spd+6, 【Incited】, and warping at the start of each turn, and grants Atk/Spd bonuses, bonus true damage, Special cooldown count -2 before her first follow-up attack, and a Feud effect during combat. ・I Remember... inflicts 【Panic】 and 【Sabotage】 onto multiple foes and grants Brigid bonus true damage, post-combat healing, and a Miracle effect. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, inflicts Spd/Def-7, 【Panic】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat. |
If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2). |
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brigid are +Spd and -Res. Brigid's base 48 Spd is raised to base 52 with a superboon and boosting it increases the effects of Divine Yewfelle bonus Atk/Spd in combat and I Remember...'s bonus true damage.
Brigid's Res isn't enough to be relied upon at only base 25 and can be taken as a bane.
We recommend +Spd when merging Brigid up to +10 to ensure she keeps up with all of the fast metagame foes.
HOT | |
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Deadeye
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Updated on 01/07/2025 |
Brigid is a great user of Emblem Lyn ring due to her Feud effect which can disregard enemy supports. Sly Swift Sparrow provides both a guaranteed follow-up attack effect to cancel out follow-up negation effects and also bonus true damage to amplify damage output.
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Glimmer
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-
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Updated on 01/07/2025 |
Brigid's base kit already functions well as an offensive unit with great sustain and repeatable Miracle.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
40 |
Rank: 501/1195 |
Atk |
46 |
Rank: 57/1195 |
Spd |
48 |
Rank: 1/1195 |
Def |
34 |
Rank: 323/1195 |
Res |
25 |
Rank: 684/1195 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 65 | 53 | 38 | 29 | 230 | Lv.40 +10 | 45 | 51 | 53 | 38 | 29 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 50 | 52 | 38 | 29 | 216 |
+Atk Lv.40 +10 | 44 | 53 | 52 | 38 | 29 | 216 |
+Spd Lv.40 +10 | 44 | 50 | 56 | 38 | 29 | 217 |
+Def Lv.40 +10 | 44 | 50 | 52 | 41 | 29 | 216 |
+Res Lv.40 +10 | 44 | 50 | 52 | 38 | 33 | 217 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 60 | 48 | 34 | 25 | 207 |
5★ Lv.40 | 40 | 46 | 48 | 34 | 25 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 27 | 9 | 8 | 6 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 46 | 48 | 29 | 31 | 194 | |
Brigid
|
40 | 46 | 48 | 34 | 25 | 193 |
39 | 43 | 46 | 30 | 24 | 182 | |
41 | 37 | 42 | 16 | 36 | 172 | |
40 | 38 | 42 | 27 | 24 | 171 | |
41 | 40 | 40 | 25 | 24 | 170 | |
42 | 37 | 38 | 25 | 24 | 166 | |
40 | 37 | 37 | 26 | 22 | 162 | |
42 | 30 | 25 | 26 | 31 | 154 | |
36 | 32 | 36 | 27 | 20 | 151 | |
36 | 31 | 36 | 21 | 27 | 151 | |
35 | 32 | 37 | 16 | 31 | 151 | |
36 | 35 | 35 | 19 | 22 | 148 | |
34 | 30 | 37 | 19 | 28 | 148 | |
40 | 32 | 33 | 25 | 18 | 148 | |
35 | 33 | 34 | 14 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Brigid is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Brigid's exclusive weapon Divine Yewfelle grants her Atk/Spd+6, 【Incited】, and a warping effect status at the start of each turn, granting both offensive power and mobility.
In combat, Divine Yewfelle grants Brigid bonus Atk/Spd equal to 6 + 20% of her Spd, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on Brigid and non-stat 【Penalty】 effects active on her foe and Special cooldown count -2 before her first follow-up attack.
More importantly, Divine Yewfelle grants Brigid a Feud effect during combat, disabling all skills of all foes excluding her foe in combat. This effect is arguably the most important effect of Divine Yewfelle as it disables all sorts of support effects from other foes and ensures that Brigid's foe is completely isolated while in combat.
The current metagame revolves around supports providing various effects to the team's bulky units, and Divine Yewfelle ensures that combat is significantly easier for Brigid.
Brigid's exclusive B skill I Remember... inflicts Spd/Def-7, 【Panic】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of player and enemy phase, providing valuable support throughout the entire battle.
In combat, I Remember... inflicts Spd/Def-5 onto Brigid's foe, grants Brigid true damage equal to 20% of her Spd and grants her a Miracle effect and 7 HP post-combat healing.
The combination of the Miracle effect and 7 HP post-combat healing ensures that Brigid consistently survives combat, requiring foes to either attack her twice in combat or apply anti-heal or anti-Miracle from skills like Fatal Smoke 4 to successfully defeat her.
Emblem Lyn, a recently released unit, is also a Green Bow Infantry unit, creating redundancy with Brigid in that hero archetype.
While both heroes have different strengths and weaknesses, it is quite difficult to justify using Brigid over Emblem Lyn due to Lyn's unique effects, especially Astra Storm Style.
Brigid's base 25 Res isn't ideal for surviving magic damage from fast magical attackers. She will be reliant on I Remember... to survive in combat.
Keep Brigid away from these enemies to maximize her impact in battle.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Brigid - Awakened Bow only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Brigid - Awakened Bow if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
5★ | |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, inflicts Spd/Def-7, 【Panic】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat. |
5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2). | 5★ | |
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ |
Value of Skills | ★★★★★ |
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Brigid has Perfect Atk/Spd, Creation Pulse, and Tempo Echo as inheritable options.
As an Attuned hero, Brigid won't disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brigid is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Event Name | Focus |
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New Heroes & Attuned Brigid New Heroes Summon |
Brigid
Starts:01/06/2025 Ends:01/27/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Caitlyn Elizabeth |
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Illustrator | Suzuki Rika |
Appears In |
Heroes from New Heroes - New Heroes & Attuned Brigid | |||
---|---|---|---|
Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Brigid (Attuned Brigid) Builds and Best IVs
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And ofc Lyn's perfect user had to come. Imagine if she had brave attacking or potent in her weapon tho, that would be even scarier