Fire Emblem Heroes (FEH)

Rafal Builds and Best IVs

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This is a ranking page for the hero Rafal - Atoning Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rafal.

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Rafal Rating and Basic Information

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Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Rafal - Atoning Dragon: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Fell Slaystone grants nearby allies bonus stats, inflicts Guard onto their foes, and grants Rafal bonus stats, true damage, true damage reduction, a Preempt Pulse effect, and inflicts Guard onto his foe during combat.

Rafal Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against cavalry foes.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit and inflicts Special cooldown charge -1 on their foes per attack during combat (only highest value applied; does not stack).
Grants Atk/Spd/Def/Res+4 to engaged allies within 3 spaces of unit during their combat.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before foe's first attack during combat.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

Rafal Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (20) Normal HP ★★★★☆
Atk (12) No Attack IV ★★★★★
Spd (5) Spd Bane ★☆☆☆☆
Def (10) Def Boon ★★★★★
Res (14) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Rafal are +Def and -Spd. Boosting Rafal's Def improves it to base 53 and allows Rafal to improve his Def checks from Fell Slaystone.

As a Savior unit, Rafal's Spd is of little importance and can be safely taken as a bane.

+Def for a +10 merge

We recommend +Def when merging Rafal up to +10 for similar reasons above.

Rafal Best Builds

Near Save Tank Rafal

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 02/17/2025

How to Use, Explanation

Rafal excels as a Near Save tank due to Fell Slaystone being reliant on Def to provide its valuable in-combat effects.

Source Heroes for All Skills

Rafal Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 44 44
Rank: 177/1213
Atk
Atk 47 47
Rank: 23/1213
Spd
Spd 27 27
Rank: 908/1213
Def
Def 49 49
Rank: 2/1213
Res
Res 40 40
Rank: 103/1213

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 49 68 31 53 45 246
Lv.40 +10 49 52 31 53 45 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
51 51 31 53 44 230
+Atk
Lv.40 +10
48 54 31 53 44 230
+Spd
Lv.40 +10
48 51 34 53 44 230
+Def
Lv.40 +10
48 51 31 57 44 231
+Res
Lv.40 +10
48 51 31 53 47 230

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 44 63 27 49 40 223
5★ Lv.40 44 47 27 49 40 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 20 28 5 10 14 77

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
49 48 17 45 48 207
Rafal Icon Rafal
44 47 27 49 40 207
47 46 19 40 43 195
46 37 26 37 38 184
45 45 14 41 39 184
46 38 23 40 32 179
45 35 26 39 34 179

Note: Stats bonuses from skills are not taken into account.

Rafal Roles, Strengths, and Weaknesses

Rafal Roles

Rafal - Atoning Dragon Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Rafal is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Rafal Strengths

Fell Slaystone grants nearby allies support and has built-in true damage, true damage reduction, and Special manipulation

Rafal Attack Fire Emblem Heroes FEH

Rafal's Fell Slaystone deals effective damage against cavalry foes and grants allies within 3 spaces Atk/Spd/Def/Res+4 , grants Engaged allies an additional Atk/Spd/Def/Res+4, and inflicts a Guard effect onto their foes during combat.

In combat, Fell Slaystone grants Rafal up to Atk/Spd/Def/Res+14 (based on number of nearby allies; if Rafal triggers Savior, value is set at +14), bonus true damage equal to 20% of Rafal's Def, true damage reduction equal to 20% of Rafal's Def, a Guard effect, and a Preempt Pulse effect before foe's first attack.

Fell Slaystone has a good combination of support, offense, and defense, making it a formidable weapon for a tank unit like Rafal.

Rafal Weaknesses

Weak to Armor Effective Weapons

Rafal takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Dragon Effective Weapons

Rafal takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Rafal - Atoning Dragon Only Appears as a 5 Star Hero!

Rafal - Atoning Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Rafal - Atoning Dragon if a 4 Star version is released!

Unlock Potential Tier List

Rafal - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Effective against cavalry foes.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit and inflicts Special cooldown charge -1 on their foes per attack during combat (only highest value applied; does not stack).
Grants Atk/Spd/Def/Res+4 to engaged allies within 3 spaces of unit during their combat.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before foe's first attack during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).
5★

Rafal as a Source Hero

Rafal Avatar

Value of Skills ★★★★★

Rafal carries Armored Blaze, Atk/Def Scowl 4, and A/R Twin N Save as inheritable options.

It is possible to acquire multiple skills with only one copy of Rafal by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

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How to Get Rafal / Illustrations / Voice Actor / Quotes

How to Get Rafal

Obtain Through Regular Summon

Rafal is a Hero who can be pulled from any summon.

Event Name Focus
New Heroes: Aided Yunaka & Rearmed Nel Banner
New Heroes: Aided Yunaka & Rearmed Nel
New Heroes Summon
Rafal - Atoning Dragon Icon Rafal

Starts:02/16/2025
Ends:03/06/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Y. Chang
Illustrator Michi Masaki
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Aided Yunaka & Rearmed Nel

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Rafal IconRafal
[9.0/10]
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[8.0/10]
Aided Yunaka IconAided Yunaka
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Comment

2 Anonymous@Game822 days

You can use Vengeful Fighter 3/4. Both are attainable using Divine Codes.

1 Anonymous23 days

Is there a more affordable and low budget alternative to Slick Fighter 4?

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