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This is a ranking page for the hero Marianne - Adopted Daughter from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Marianne.
Heroes With the Same Name | |
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Marianne
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List of Contents
Debut - Mythic Hero Battle - Ótr Featured Heroes | |||
---|---|---|---|
Legendary Eliwood [9.0/10] |
Altina [9.0/10] |
Valentian Palla [9.0/10] |
Legendary Chrom [9.5/10] |
Marianne [9.0/10] |
Zeke [9.0/10] |
Legendary Celica [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Leif [9.0/10] |
Shinon [9.0/10] |
Legendary Claude [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Icy Fimbulvetr can guarantee follow-up attacks ・Possesses high firepower and powerful debuffs ・Posseses an upgraded Duel skill, B Duel Infantry 4 |
Might: 14 Range: 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (28) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (4) | ★★☆☆☆ | |
Res (9) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Marianne are +Atk/-Def.
Because her kit is already streamlined towards her hitting hard, having Atk as her boon will allow her greater one-shot potential.
The guaranteed follow-up attack in addition to inflicting -6 Atk/Res to her opponents means that she has no problem in defeating them in one turn of combat.
For the same reasons as above, the sheer firepower that Marianne possesses cannot be overlooked.
With these IVs, she can hit 68 Atk at +10 Merges. This is a huge amount of damage that many enemy units will have difficulty in surviving.
If you want to take advatage of her Special more, then you can also consider having +Res instead.
HOT | |
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Moonbow
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-
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The biggest change here is the switch to Sturdy Impact in the A slot. This gives her the physical defense she needs and it allows her to cover her susceptibility to follow-up attacks in the player phase. Null Follow-Up 3 is picked up to protect her from guaranteed follow-up attacks.
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Iceberg
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The best go-to budget build for Marianne that makes use of her base kit and other inexpensive pieces.
Neutral Stats at Lv. 40 (5★) | ||
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165 | ||
HP |
36 |
Rank: 1053/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
32 |
Rank: 730/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
39 |
Rank: 115/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 65 | 38 | 23 | 46 | 218 | Lv.40 +10 | 41 | 46 | 36 | 21 | 44 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 44 | 45 | 36 | 21 | 43 | 189 |
+Atk Lv.40 +10 | 40 | 49 | 36 | 21 | 43 | 189 |
+Spd Lv.40 +10 | 40 | 45 | 39 | 21 | 43 | 188 |
+Def Lv.40 +10 | 40 | 45 | 36 | 24 | 43 | 188 |
+Res Lv.40 +10 | 40 | 45 | 36 | 21 | 47 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 60 | 34 | 19 | 41 | 195 |
5★ Lv.40 | 36 | 41 | 32 | 17 | 39 | 165 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 28 | 8 | 4 | 9 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 31 | 23 | 43 | 182 | |
39 | 46 | 30 | 21 | 46 | 182 | |
40 | 43 | 32 | 19 | 43 | 177 | |
40 | 44 | 27 | 20 | 46 | 177 | |
43 | 39 | 25 | 23 | 40 | 170 | |
40 | 35 | 24 | 32 | 35 | 166 | |
Marianne
|
36 | 41 | 32 | 17 | 39 | 165 |
40 | 39 | 28 | 19 | 36 | 162 | |
42 | 35 | 31 | 21 | 33 | 162 | |
41 | 38 | 17 | 35 | 30 | 161 | |
35 | 35 | 28 | 18 | 35 | 151 | |
38 | 37 | 33 | 20 | 23 | 151 |
Note: Stats bonuses from skills are not taken into account.
Marianne is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Icy Fimbulvetr provides both great offense and defense. It inflicts -6 Atk/Res against foes if Marianne's HP ≥ 25%. It is pretty easy to keep up with that trigger condition, so you will be able to enjoy the debuff constantly. The debuff increases the damage she deals and decreases the damage she takes.
Additionally, with the same trigger condition, she is guaranteed a follow-up attack if she is also within 3 spaces of a cavalry or a flying unit. It is pretty easy to meet that trigger condition if you plan beforehand. Enjoy the guaranteed follow-up attacks!
The cherry on top is the humble 5 HP heal she gets whenever she hits a foe. This allows her to run Fury 4 with less consequences!
This Iceberg-loaded blow from Icy Fimbulvetr not only did lethal damage, but it also healed her for a humble amount as well.
B Duel Infantry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Marianne. It is usable by any blue infantry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Death Blow 4.
Because it is an upgrade from R Duel Infantry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.
Marianne has access to the Joint Drive Res skill. This not only improves Marianne's Res stat, but it also improves the whole team's Res! This allows your team to take on magic-based enemy lineups with more ease.
Thanks to Icy Fimbulvetr's sustain, and all her other tools, Marianne is very durable against magic-based opponents. Thanks to Iceberg, you can further improve her Res stat to improve her damage even more when the Special activates.
To guarantee a follow-up attack, Icy Fimbulvetr requires Marianne to be within 3 spaces of a flying or cavalry foe. Summoners will have to make sure that her team compositions caters to this condition to make the most out of her. Additionally, if those units die, she would not be able to land consistent follow-up attacks so be wary!
While B Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Marianne outside of the Arena, make sure to get her an A skill that allows her to perform better in combat.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Marianne - Adopted Daughter only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marianne - Adopted Daughter if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Grants adjacent allies Res +2 during combat. | 5★ | |
Grants allies within 2 spaces Res +2 during combat. | 5★ | |
Grants allies within 2 spaces Res +3 during combat. | 5★ | |
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Marianne can be used to inherit B Duel Infantry 4 or Joint Drive Res. Iceberg and Lull Atk/Res 3 carry value too, but you are better off getting the 2 most valuable skills instead.
Take note that, B Duel Infantry 4 is rarer than Joint Drive Spd as of Feb 2021. Keep this in mind when picking a skill to fodder. However Marianne is a powerful unit since Icy Fimbulvetr is a nice skill to build around upon so please think carefully before fodderring her off.
Marianne is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Xanthe Huynh |
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Illustrator | HAKO |
Appears In |
Heroes from Debut - Mythic Hero Battle - Ótr | |||
---|---|---|---|
Legendary Eliwood [9.0/10] |
Altina [9.0/10] |
Valentian Palla [9.0/10] |
Legendary Chrom [9.5/10] |
Marianne [9.0/10] |
Zeke [9.0/10] |
Legendary Celica [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Leif [9.0/10] |
Shinon [9.0/10] |
Legendary Claude [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Just pulled Marianne and Hilda together. I’m gassed; it was fate
Marianne Builds and Best IVs
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