★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss
This is a ranking page for the hero Mark - Winds of Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Mark.
List of Contents
Special Heroes - No Matter Where Featured Heroes | |||
---|---|---|---|
Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts visible stat penalties, 【Stall】, and 【Sabotage】 onto multiple foes, inflicts stat penalties onto foes and grants a guaranteed follow-up attack during combat, and neutralizes effects that slow down unit's Special charges. ・Duo skill inflicts 【Isolation】, 【Guard】, and Special cooldown count+2 on foes within 3 rows or 3 columns centered on unit. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】 on closest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if a stat penalty is active on any foe within 2 spaces of target, neutralizes effects that inflict "Special cooldown charge-X " on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
Duo Skill |
---|
Inflicts 【Isolation】 , 【Guard】, and Special cooldown count+2 on foes within 3 rows and 3 columns centered on unit. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
---|
If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (3) | ★★☆☆☆ | |
Def (5) | ★★☆☆☆ | |
Res (11) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young Mark are +Atk and -Def. His Atk is very high at base 44, raised to 48 with a superboon, and together with the penalty stacking his kit offers, can lead to Young Mark dealing significant damage.
+Res is an alternative boon if you want to retain his Sabotage A/R 3 and maximize its effectiveness.
Young Mark has abysmal Def at base 20, and is a safe bane to take as it will not impact most of his matchups.
We recommend a +Atk IV when merging Young Mark up to +10, as his Res is already high enough to not require further investment.
HOT | |
---|---|
:
Iceberg
:
-
|
:
-
|
Young Mark already comes with a good base kit, enough to do decent damage on enemy targets. His kit is geared towards supporting, and as such, he will excel in his role no matter what.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
177 | ||
HP |
40 |
Rank: 489/1173 |
Atk |
44 |
Rank: 152/1173 |
Spd |
27 |
Rank: 880/1173 |
Def |
20 |
Rank: 955/1173 |
Res |
46 |
Rank: 11/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 49 | 31 | 24 | 51 | 200 | Lv.40 +10 | 45 | 49 | 31 | 24 | 51 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 31 | 24 | 50 | 200 |
+Atk Lv.40 +10 | 44 | 52 | 31 | 24 | 50 | 201 |
+Spd Lv.40 +10 | 44 | 48 | 34 | 24 | 50 | 200 |
+Def Lv.40 +10 | 44 | 48 | 31 | 27 | 50 | 200 |
+Res Lv.40 +10 | 44 | 48 | 31 | 24 | 53 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 58 | 27 | 20 | 46 | 191 |
5★ Lv.40 | 40 | 44 | 27 | 20 | 46 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 28 | 3 | 5 | 11 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 31 | 23 | 43 | 182 | |
39 | 46 | 30 | 21 | 46 | 182 | |
40 | 43 | 32 | 19 | 43 | 177 | |
Young Mark
|
40 | 44 | 27 | 20 | 46 | 177 |
43 | 39 | 25 | 23 | 40 | 170 | |
40 | 35 | 24 | 32 | 35 | 166 | |
36 | 41 | 32 | 17 | 39 | 165 | |
40 | 39 | 28 | 19 | 36 | 162 | |
42 | 35 | 31 | 21 | 33 | 162 | |
41 | 38 | 17 | 35 | 30 | 161 | |
35 | 35 | 28 | 18 | 35 | 151 | |
38 | 37 | 33 | 20 | 23 | 151 |
Note: Stats bonuses from skills are not taken into account.
Young Mark is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Young Mark's exclusive weapon Total War Tome inflicts multiple significant penalties onto multiple foes that all add up and will heavily impact their performance.
At the start of each turn, Total War Tome inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】 onto the closest foes within 5 spaces of Young Mark and all foes within 2 spaces of those foes.
【Sabotage】 is a new status condition that is similar to 【Foe Penalty Doubler】, except it is applied to the foe instead of the attacking unit.
Additionally, Total War Tome inflicts Atk/Spd/Def/Res-5 on Young Mark's foe during combat, grants Young Mark a guaranteed follow-up attack, and if a stat penalty is active on any foe within 2 spaces of the current foe, neutralizes effects that slow down Young Mark's Special charges.
This tome makes Young Mark a very powerful support hero that is a threat on the battlefield at all times. Young Mark is a clear example of silent but deadly with Total War Tome.
Young Mark's Duo Skill inflicts 【Isolation】 , 【Guard】, and Special cooldown count+2 onto foes within 3 rows or 3 columns centered on Young Mark.
On top of Total War Tome already inflicting Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】, this Duo Skill will cripple enemies for the remainder of the turn.
This Duo Skill is a very powerful effect, inflicting deadly penalties on-demand with the push of a button. In a game mode like Summoner Duels, this skill can swing the momentum easily.
Young Mark only has base 20 Def and base 40 HP, making him prone to defeat by physical foes.
Keep him away from enemy units that deal physical damage to ensure Young Mark lives and continues to apply Total War Tome's debuffs every turn.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Mark - Winds of Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mark - Winds of Hope if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】 on closest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if a stat penalty is active on any foe within 2 spaces of target, neutralizes effects that inflict "Special cooldown charge-X " on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Res +2 during combat when unit initiates combat. | 5★ | |
Grants Atk/Res +2 during combat if unit initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if unit initiates combat. | 5★ | |
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 5★ | |
If foe within 2 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
If foe within 3 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ |
Value of Skills | ★★★★★ |
---|
Young Mark has Remote Mirror, Sabotage A/R 3, and Canto Control 3 as amazing inheritance options.
All of these skills are rare and valuable. However, Young Mark is an excellent unit capable of impacting combat no matter where he is on the map. Consider keeping him instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Young Mark is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Wendee Lee |
---|---|
Illustrator | Wada Sachiko |
Appears In |
Heroes from Special Heroes - No Matter Where | |||
---|---|---|---|
Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Young Mark Builds and Best IVs
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Quest 3 HD-2D Remake (DQ3) Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
© 2024 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.