Fire Emblem Heroes (FEH)

Zeke Builds and Best IVs

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This is a ranking page for the hero Zeke - Past Unknown from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Zeke.

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Zeke Rating and Basic Information

FEH Zeke Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Zeke - Past Unknown: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Has a weapon with Distant Counter and a guaranteed follow-up attack
・Grants himself bonuses to his Atk and Def if an enemy unit has a【Penalty】active on them.
・Debuffs enemy units during combat and the start of the turn.

Zeke Skills at 5★


Might: 16  Range: 1
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP HP ≥ 25%, unit makes a guaranteed follow-up attack.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.

Zeke Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★☆☆☆
Atk (7) Attack Bane ★★★★★
Spd (5) Spd Boon ★☆☆☆☆
Def (8) Def Boon ★★★★☆
Res (11) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Spd

The best IVs for Zeke are +Atk and -Spd. A +Atk IV will effectively raise this units' ability to deal damage. His Spd is not important as it is very unreliable. Additionally, Holy Gradivus can guarantee him follow-up attacks so forcing Spd into his kit is not needed at all. With all that said, Spd is the ideal bane for Zeke.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Zeke to 10. His Atk levels combined with the guaranteed follow-up attack from Holy Gradivus that is quite easy to trigger, will allow him to attain a decent level of offensive prowess.

If you prefer a full on tank Zeke, you can also go for +Res or +Def stats depending on your needs.

Zeke Best Builds

Arena Zeke

Special Skill IconAether
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a build designed to give Zeke the most points in the Arena while mainting his status as a good tank. Bracing Stance 3's Guard effect will stop enemy Special from triggering, while Aether will keep him healthy. You can also opt to give him the Mystic Boost 3 seal to keep him topped off and also run Blue Flame instead of Aether.

Budget Zeke

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a build using Zeke's default skills. He works as a good tank aready and does not need a lot of investment for general use.

Source Heroes for All Skills

Zeke Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
168
HP
HP 40 40
Rank: 489/1171
Atk
Atk 40 40
Rank: 400/1171
Spd
Spd 15 15
Rank: 1167/1171
Def
Def 38 38
Rank: 128/1171
Res
Res 35 35
Rank: 195/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 61 19 43 39 207
Lv.40 +10 45 45 19 43 39 191

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 44 19 42 39 191
+Atk
Lv.40 +10
44 47 19 42 39 191
+Spd
Lv.40 +10
44 44 23 42 39 192
+Def
Lv.40 +10
44 44 19 46 39 192
+Res
Lv.40 +10
44 44 19 42 42 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 15 38 35 184
5★ Lv.40 40 40 15 38 35 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 23 5 8 11 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 48 37 47 17 190
40 47 27 47 24 185
40 46 16 45 37 184
40 45 25 43 27 180
40 46 40 29 25 180
41 43 26 39 30 179
41 39 18 39 31 168
Zeke Icon Zeke
40 40 15 38 35 168
45 41 26 32 23 167
40 31 22 34 35 162
40 35 17 35 30 157
40 36 29 34 18 157
40 35 25 30 27 157

Note: Stats bonuses from skills are not taken into account.

Zeke Roles, Strengths, and Weaknesses

Zeke Roles

Zeke - Past Unknown Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Zeke is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Zeke Strengths

Guaranteed follow-up attack with Holy Gradivus!

Zeke Holy Gradivus

Zeke and the bow fliers trade multiple blows!

Not only does Holy Gradivus give Zeke the Distant Counter effect, but as long as his HP is ≥ 25%, he will be able to perform a guaranteed follow-up attack.

This frees up his kit to other skills and will not need Quick Riposte 3 on either his B slot or as a Sacred Seal in order to have one-shot potential.

Atk/Def Catch, Lull Atk/Def 3, and Def/Res Menace create a huge stat gap

Atk/Def Catch checks for the following trigger conditions:

  1. If foe's HP is 100%
  2. If 【Penalty】 is active on foe.

If one of these trigger conditions are active, it grants Zeke +7 Atk/Def, and if both conditions are active it grants an additional +2 Atk/Def. This is a total of +9 Atk/Def.

The former condition can be easily met because Zeke has two skills that give debuffs to the enemy team - Lull Atk/Def 3 for debuffs during combat, and Def/Res Menace for debuffs at the start of the turn.

Zeke Weaknesses

Vulnerable to Null Follow-Up 3's effect

While Zeke's weapon guarantees him a follow-up attack most of the time, he will struggle against skills that prevent this such as Null Follow-Up 3.

This greatly lowers his one-shot potential and put him in a dangerous position. Be careful of which enemy unit he engages or gets engaged with!

Low Spd

Zeke has low style. This makes it very easy to score double attacks on Zeke so be wary of fast magic attackers! Additionally, it will significantly lower his damage against units with Spd-based damage reduction.

This does not suggest in anyway that Zeke is squishy. He will still be very bulky regardless if he is taking follow-up attacks.

Weak to Cavalry Effective Weapons

Zeke takes 1.5x damage from cavalry-effective weapons like Ridersbane or a Wolf weapon like Rauðrwolf+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Zeke - Past Unknown Only Appears as a 5 Star Hero!

Zeke - Past Unknown only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Zeke - Past Unknown if a 4 Star version is released!

Unlock Potential Tier List

Zeke - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Unit can counterattack regardless of foe's range. At start of combat, if unit's HP HP ≥ 25%, unit makes a guaranteed follow-up attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
At start of turn, inflicts Def/Res-3 on foes within 2 spaces through their next actions. 5★
At start of turn, inflicts Def/Res-4 on foes within 2 spaces through their next actions. 5★
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. 5★

Zeke as a Source Hero

Zeke Avatar

Value of Skills ★★★★★

Inheriting Atk/Def Catch 4, Lull Atk/Def 3, or Def/Res Menace

Zeke can be used to inherit Atk/Def Catch 4, Lull Atk/Def 3, or Def/Res Menace.

You can get Atk/Def Catch 4 and Lull Atk/Def 3 from other units, and then fodder Zeke off for Def/Res Menace.

However, due to the rarity of these skills and the fact that you cannot inherit all 3 skills off of one copy, please think carefully before foddering him off!

How to Get Zeke / Illustrations / Voice Actor / Quotes

How to Get Zeke

Obtain Through Regular Summon

Zeke is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Patrick Seitz
Illustrator Yamada Kotaro
Appears In

Illustration

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