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Metro of Desire is a new roguelike game mode introduced in version 1.1 of Persona 5: The Phantom X (P5X). See how to unlock Metro of Desire, the release date, and all the content and rewards you can find in the event here!
List of Contents

You can unlock the Metro of Desire event after completing the first Palace, Kiuchi's Palace and reaching Player Level 32. The tutorial mission will then appear, allowing you to participate in the event.
Kiuchi Palace Guide: All Puzzles Walkthrough
| How to Play Metro of Desire |
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The Metro of Desire is a roguelike stage-based event where you progress through Terminal Stations that each contains a Boss Shadow at the end. The events, items, and enemies are all completely random but the last Boss Shadow in the stage are always fixed for each Terminal Station.

Whenever you clear a run, you can get a Remodel Ticket that you can use to upgrade the train to increase the base stats of your party during the event.

As you continue to do multiple runs, try to take on higher difficulties for a greater challenge for your party. Keep in mind to max out your character levels as higher difficulties have Shadows with higher levels that can easily wipe out your party.

Once you have reached a point where you can clear higher difficulties with ease, make sure to claim the rewards for the Special Operation as these provide Meta Jewels for more contract pulls.
Currency Guide: How to Get Free Crystals

Throughout your runs, you can randomly get a Route Ticket from a random area in a Terminal Station. Make sure to spend your Route Tickets at the Spin to Win Raffle event for a chance to get Platinum Milicoins, Gold and Platinum Tickets, and even more Meta Jewels.
| List of Metro of Desire Mechanics |
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Before going down the Metro, you have to first pick a Line you want to progress through. Bosses, charms and even the number of difficulty levels will vary depending on which Line you partake in.
The second Line, the Hope Line, was added to the game in Version 1.4. Look out for more Lines to be added to this game mode in future updates!

Initially, your platform choices only have a few options to choose from so just progress further and defeat enemies while collecting as much Charms, Railway Coins, and Lost Items.
Once you have reached higher Terminal Stations, you will have more options to choose from so make sure to prioritize platforms that provide Charms and Lost Items to boost your party as you progress.

Charms are unique passives that provide various buffs and effects to the party once collected. These Charms also have a Set Bonus that gives additional effects to your party that are extremely helpful for your runs so try to complete multiple Set Bonuses as much as you can.
| Charm Set | Effects |
|---|---|
| Chaotic Set | 2 Set Effect: Increase damage by 15% for each foe present. 4 Set Effect: When attacking a foe with a skill, increase damage by 15% for each foe targeted. When using a multi-target attack skill, add 2 more foes to number of targets counted. |
| Merciful Set | 2 Set Effect: At the start of each turn, restore 10% of party's max HP. 4 Set Effect: After an ally uses a healing skill, deal damage to a random foe equal to 300% of surplus healing. |
| Cruel Set | 2 Set Effect: Increase damage taken by foes inflicted with Agony by 30%. 4 Set Effect: When a foe takes damage from a skill, remove all stacks of Agony. |

On the other hand, Lost Items are capable of providing additional buffs both inside and outside of combat. We recommend Lost Items that have provide damage buffs, Charm effects and currency boosts to help clear your runs faster.
| Lost Item | Effects |
|---|---|
| Mood-Changing Meds | When selecting Charms after battle, gain 1 free refresh. |
| Winning Ticket | The next time you win a battle, you are guaranteed to receive an Orange Charm. |
| Hardy Pocket Watch | If you lose a battle, it will count as a victory, and all allies will be healed to max HP. Only works once. |

As you progress through further platforms, make sure to stop by the Marthym's Trading Post platform to spend the Railway Coins you have been collecting along the way. This shop contains a multitude of Charms and Lost Items that can further boost your party.

Once you reach the last platform, you will encounter the Boss Shadow which you need to defeat in order to complete the Terminal Station. These Bosses have certain mechanics that you need to avoid triggering so make sure you are well prepared before you take them on.
| Metro of Desire Tips |
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Always aim to get Damage Charms to ensure you have sufficient damage when you fight stronger enemies in the event. Try to get the set bonuses as well and enhance them before the final boss through Marythym's Shop.
Save your Tickets before entering shops so you can buy what you need before proceeding. You can save at least 150 before you make a stop from the shops.
Make sure to study the route to find the most optimal way to reach the boss. You can go to some of the areas that will trigger Shadow Events for a chance to get Lost Items.
Select Lost Items that have synergies with each other. These will help you complete the run effectively, especially if you get all 4-part tickets!
Attention! |
This section is currently being updated with more information as a work-in-progress! Sign in and select under the page's title to be notified of any updates! |
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| Charm Set | Effects |
|---|---|
| Tranquil Set | 2 Set Effect: Decrease the damage taken from Scarlet Tide by 80% for both allies and foes. Scarlet Tide by 80% for both allies and foes. Scarlet tide now activates once every 3 turns. 4 Set Effect: Adds an effect to Power of Passion: for each stack, increase damage taken by 5%. |
| Mighty Set | 2 Set Effect: increase Scarlet Tide's damage by 80%. When an ally is hit by Scarlet Tide, grant 40% chance to resist being knocked down for 1 turn. 4 Set Effect: Adds an effect to Power of Passion: for each stack, increase party's damage taken from Scarlet Tide by 15%, and increase foe's damage taken from Scarlet Tide by 45%. |
| Grim Set | 2 Set Effect: When activating a single-target skill, ignore 30% of the foe's Defense. 4 Set Effect: After using a single-target skill, deal bonus Almighty damage equal to 70% of the damage taken by the target. |
| Chaotic Set | 2 Set Effect: Increase damage by 15% for each foe present. 4 Set Effect: When attacking a foe with a skill, increase damage by 15% for each foe targeted. When using a multi-target attack skill, add 2 more foes to number of targets counted. |
| Merciful Set | 2 Set Effect: At the start of each turn, restore 10% of party's max HP. 4 Set Effect: After an ally uses a healing skill, deal damage to a random foe equal to 300% of surplus healing. |
| Stalwart Set | 2 Set Effect: Increase Defense of shielded allies by 35%. 4 Set Effect: After activating a skill and dealing damage, deal Almight damage to the main target equal to 70% of shield. When taking damage from a foe, deal Almighty damage to the foe equal to 70% of shield. |
| Noble Set | 2 Set Effect: On an ally's action, increase damage based on number of buffs granted. Increase by 3% per buff. Stacks up to 10 buffs. 4 Set Effect: Increases party's damage by 25%. Increase user's damage by 7.2% for each buff. Stacks up to 8 times. |
| Cruel Set | 2 Set Effect: Increase damage taken by foes inflicted with Agony by 30%. 4 Set Effect: When a foe takes damage from a skill, remove all stacks of Agony. |
| Sacred Set | 2 Set Effect: For each stage of damage dealt by Starfall, increase weakness damage to foes by 5% for 2 turns. Stacks up to 5 times. 4 Set Effect: When a foe has taken a total of 5 hits of damage from STarfall, change all affinities to Weak and increase damage taken by 30% for 1 turn. |
| Melodic Set | 2 Set Effect: For each stage of damage dealt by Starfall, increase weakness damage to foes by 5% for 2 turns. Stacks up to 5 times. 4 Set Effect: When a foe takes damage from STarfall 4 times, change 1 random affinity to Weak and increase damage taken by 5%. These effects are permanent. Stacks up to 10 times. |
| Lucid Set | 2 Set Effect: After an Elucidator acts, increase the Attack of the ally with the highest Attack by 40%, and increase the Defense of the ally with the highest Defense by 40%. Lasts for 1 turn. 4 Set Effect: After an Elucidator acts, 40% chance to act again. This effect cannot activate when acting again. |
| Charms | Effects |
|---|---|
| Purity No. 1 | After an ally is hit by Scarlet Tide, increase Attack by 12% for 1 turn. |
| Purity No. 2 | After a foe is hit by Scarlet Tide, decrease Defense by 30% for 1 turn. |
| Purity No. 3 | After an ally is hit by Scarlet Tide, recover 15 SP. |
| Purity No. 4 | When the user is hit by Scarlet Tide, 30% chance to decrease Elucidator's cooldown time by 1 turn. |
| Purity No. 5 | When the user is hit by Scarlet Tde, fill Highlight Gauge by 40%. |
| Purity No. 6 | When an ally is hit by Scarlet Tide, randomly gain one of the following effects: Increase weakness damage by 8%. Increase pierce by 12%. Increase damage by 16%. These effects are permanent |
| Murky No. 1 | When an ally is hit by Scarlet Tide, increase Defense by 18% for turn. |
| Murky No. 2 | Decrease allies' damage taken from Scarlet Tide by 64%. |
| Murky No. 3 | Increase foes' damage taken from Scarlet Tide by 48%. |
| Murky No. 4 | When an ally is hit by Scarlet Tide, grant 1200 shield. |
| Murky No. 5 | increase damage from Scarlet Tide, based on foe's missing HP. If below 30% HP, gain maximum effect and increase damage taken from Scarlet Tide by 140%. |
| Murky No. 6 | After an ally acts, 60% chance to activate Scarlet Tide 1 more time. |
| Grim No. 1 | When using a single-target attack skill, increase Attack by 32%. |
| Grim No. 2 | When only 1 foe is present, increase party's Attack by 40%. |
| Grim No. 3 | When using a single-target attack skill, decrease target's damage by 18% for 1 turn. |
| Grim No. 4 | When using a single-target attack skill, increase damage to foe with less than 50% HP by 48%. |
| Grim No. 5 | When using a single-target attack skill, increase weakness damage by 40%. |
| Grim No. 6 | After dealing damage with a single-target attack skill, deal Almighty damage equal to 30% of that damage to all foes. |
| Brawl No. 1 | When using a multi-target attack skill, increase Attack by 32%. |
| Brawl No. 2 | After using a multi-target attack skill, decrease user's damage taken by 20% for 2 turns. |
| Brawl No. 3 | Increase party's Attack by 16% for each foe present. |
| Brawl No. 4 | When dealing damage to a foe, increase their damage taken by 20% for 2 turns. Stacks up to 2 times. |
| Brawl No. 5 | When attacking all foes with a skill, increase damage to main target by 45%. |
| Brawl No. 6 | Increase multi-target attack skill damage by 50%. Damage taken by foes will be shared between all of them. |
| Panacea No. 1 | Increase party's healing effect by 14.4%. |
| Panacea No. 2 | After using a healing skill, deal Almighty damage to 1 random foe equal to 39.0% of attack. |
| Panacea No. 3 | Increase party's max HP by 17%. |
| Panacea No. 4 | After using a healing skill, deal damage to all foes equal to 20%. |
| Panacea No. 5 | After using a healing skill, increase user and target's Attack by 16% for 2 turns. Stacks up to 2 times. |
| Panacea No. 6 | Increase ally damage based on their current HP. At 100% max HP, increase damage by 40%. |
| Protect No. 1 | Increase party's Defense by 32%. |
| Protect No. 2 | Increase party's shhield received by 12%. |
| Protect No. 3 | After a shielded unite takes damage, deal Almighty damage to the attacker equal to 30% defense. |
| Protect No. 4 | At the start of battle, grant a shield equal to 50% of Defense to all allies. Lasts for 3 turns. |
| Protect No. 5 | When granting a shield to a target, increase shield by 14.4% of that shield's value. Lasts for 2 turns. |
| Protect No. 6 | At the start of each turn, grant the target a shield equal to 20% of Defense. Lasts for 2 turns. While this shield is granted, increase target's damage by 25%. |
| Warding No. 1 | When a buff is applied to the target, increase Attack by 18% for 1 turn. |
| Warding No. 2 | When an ally has a buff, increase damage by 15%. |
| Warding No. 3 | When granted a buff from an ally, increase Defense by 15%. |
| Warding No. 4 | When an ally's activated skill doesn't deal damage, increase party's damage by 30% for 1 turn. Stacks up to 3 times. |
| Warding No. 5 | on the target's action, increase Attack for 1 turn, based on 40% of the Attack of the ally who last acted. |
| Warding No. 6 | Each time an ally takes a buff skill, permanently increase user's Attack by 15%. Stacks up to 5 times. |
| Purge No. 1 | After inflicting a debuff on a foe, 100% chance to inflict 1 stack of Agony. |
| Purge No. 2 | Increase all conitnuous damage taken by foes by 25%. |
| Purge No. 3 | For each stack of Agony inflicted on a foe, decrease Defense by 3%. |
| Purge No. 4 | After defeating a foe, inflict 3 staks of Agony on all other foes. |
| Purge No. 5 | When inflicting an elemental ailment on a foe, inflict 2 stacks of Agony. |
| Purge No. 6 | For each stack of Agony inflicted on a foe, 50% chance to reinflict Agony. This effect activates repeatedly and can inflict up to 30 stacks of Agony. |
| Destiny No. 1 | After an Elucidator acts, restore HP by 30% for the ally with the lowest HP. |
| Destiny No. 2 | After an Elucidator acts, increase party's Attack by 30% for 1 turn. |
| Destiny No. 3 | After an Elucidator acts, increase party's damage by 24% for 1 turn. |
| Destiny No. 4 | At the start of battle, decrease an Elucidator's cooldown time by 3 turns. |
| Destiny No. 5 | After an ally acts, 60% chance to decrease Elucidator's cooldown time by 1 turn. |
| Destiny No. 6 | Every 2 times an Elucidator acts, increase party's damage by 100% for 1 turn. |
| Sacred No. 1 | When an ally deals damage with a skill of the same attribute as the last skill damage dealt, restore party's HP by 500. |
| Sacred No. 2 | When an ally deals skill damage of a different attribute from the last skill damage dealt, 12% to decrease Elucidator's cooldown time by 1 turn. |
| Sacred No. 3 | When an ally deals skill damage of a different attribute from the last skill damage dealt, increase Attack by 18.0% until the end of the next turn. |
| Sacred No. 4 | After an ally gains an Attribute Seal, increase their damage for that attribute by 5% for 2 turns. Stacks up to 6 turns. |
| Sacred No. 5 | When an ally deals damage with a skill, 30% chance to gain 1 more Attribute Seal of the corresponding attribute. |
| Sacred No. 6 | Increase Starfall's damage by 50%. For every Attribute Seal spent of the same attribute, increase Starfall's damage by 1 stage, up to 5 stage. |
| Melodic No. 1 | When an ally deals skill damage of the same attribute as the last skill damage dealt, restore party's HP by 500. |
| Melodic No. 2 | When an ally deals skill damage of a different attribute from the last skill damage dealt, 12% to decrease Elucidator's cooldown time by 1 turn. |
| Melodic No. 3 | When an ally deals skill damage of a different attribute from the last skill damage dealt, increase Attack by 18.0% until the end of the next turn. |
| Melodic No. 4 | After an ally gains an Attribute Seal, increase their damage for that attribute by 12% for 3 turns. Stacks up to 3 times. |
| Melodic No. 5 | When an ally deals damage with a skill, 30% chance to gain 1 more random Attribute Seal they don't already have. |
| Melodic No. 6 | Increase Starfall's damage by 50%. For each Attribute Seal spent of a different attribute, increase Starfall damage by 1 stage, up to 5 stages. |
| Lost Item | Effects |
|---|---|
| Mood-Changing Meds | When selecting Charms after battle, gain 1 free refresh. |
| Lucky Clover | When selecting Charms after battle, you will have 1 additional option. |
| Bankrupt Checkbook | For every 100 Railway Coins collected, all Phantom Thieves' Attack increases by 5.5% |
| Stolen Painting | Lose all of your current Railway Coins. Increases all Phantom Thieves' damage dealt by 10% every 100 coins lost. |
| Winning Ticket | The next time you win a battle, you are guaranteed to receive an Orange Charm. |
| Ouija Board | After the next 3 battles, perform Charm Strengthening on 1 of your Charms. |
| Magic Lamp | Perform Charm Strengthening on 1-5 of your Charms. |
| Hardy Pocket Watch | If you lose a battle, it will count as a victory, and all allies will be healed to max HP. Only works once. |
| Cursed Plushie | Loses all of your Prayer Magatama, and you cannot gain any more. Increases all allies' damage dealt by 20% and decreases attribute damage taken by 20%. |
| Red Capsule | Decreases all allies' max HP by 25%, and increases damage by 30%. |
| Blue Capsule | Decreases all allies' max HP by 25%, and heals 20% of HP every turn. |
| Tactical Goggles | At the start of battle, all foes receive 1 random weakness corresponding to your allies' attributes. Damage taken by all allies increases by 20%. |
| Wireless Gamepad | For each Phantom Thief with a different role, party's weakness damage increases by 10% at the start of battle. |
| Discount Sticker | Discounts items in the Station Shop by 30%, but increases the price by 5% for each item purchased. |
| Trading Card #1 | Increase damage dealt by 25%, but also increases damage taken by 15%. After collecting 3 cards, the negative effect will no longer activate. |
| Trading Card #2 | Increase damage dealt by 25%, but also decreases Attack by 15%. After collecting 3 cards, the negative effect will no longer activate. |
| Trading Card #3 | Increase damage dealt by 25%, but also decreases damage dealt by 15%. After collecting 3 cards, the negative effect will no longer activate. |
| Trading Card #4 | Incraeses Attack by 25%, but also decreases max HP by 15%. After collecting 3 card, the negative effect will no longer activate. |
| VIP Member's Card | The first item you buy at the Station Shop will be free. |
| Tengu Mask | Each time you win a battle, all allies Attack and Defense increases by 10%. In exchange, you will no longer receive any Railway Coins. |
| Festival Fan | Decreases all allies' Attack by 10%. Whenever entering a Safe Platform, increases all allies' max HP by 10%. |
| Prayer Board | Each time you arrive at a station, chance to gain one of the following effects: Obtain 30 Railway Coins. Ally Attack +10%. Recover 20% Ally HP. Lose 20% Ally HP. (will not reduce below 1%). |
| Vibrant Record | Increase all allies' max HP by 15% and increase Attack by 15%. |
| Brutal Record | All allies' Ailment Accuracy increases by 20%, and Damage Dealt increases by 10%. |
| Enthralling Record | Increases all alies' critical rate by 10% and critical damage by 20%. |
| Durable Record | Increase all allies' Defense by 30% and decrease damage taken by 10%. |
| Display Case | Each Prayer Magatama will give you 50 Railway Coins. |
| Lucky Cat | Receive 100% more Railway Coins after winning a battle. Effect lasts for 5 platforms. |
| Piggy Bank | Increase your current Railway Coins by 100%, but receive no Railway Coins for the next 5 platforms. |
| Schrodinger's Box | Receive 1-2 Blue Charms. |
| Extra Wallet | Receive 60 Railway Coins. |
| Super Express Meal | After battle, fully recovers HP of all allies. |
| Prayer Mushrooms | Receive 1 Prayer Magatama. |
| Transformation Item | At the start of battle, all allies change 1 random affinity to Drain and 1 to Weak. |
| Providence Dice | At the start of battle, increases a Special Ability of all allies' by 30%. Decreases a Special Ability by 15%. |
| Thank-You Lucky Bag | Buying 3 items at the same Station Shop grants 1 Lost Item. Can only be used once. |
| Fortune-Up Drink | Receive 30% of your current Railway Coins.. |
| Daredevil Stamp Card | For the next 4 platforms, damage taken increases by 30%. After completion, receive 150 Railway Coins. |
| Old Bottle | After winning the next 2 battles, receive 100 Railway Coins instead of a Charm.. |
The Metro of Desire event was released on July 10, 2025 along with the Version 1.1 update. This is a permanent game mode meant to be endgame content for players who want to test the limits of their characters!
Version 1.1 Patch Notes and Summary

| Activities Guide: How Does the Calendar Work? | Shichi-kun Quiz Answers and Rewards |
| How to Read Books | Cooking Guide: Best Food Recipes |
| Fortune Telling Guide: Effects and Schedule | - |
| Batting Cage Guide: How to Hit A Home Run | Soccer Club Guide |
| Music Club Guide | Fishing Guide |
| Tycoon Guide | - |
| Battle Pass Guide: Should You Buy The Pass? | Lufel's Business Plan Guide and Rewards |
| Daily Login Guide: Events and Rewards | Money Guide: How to Get Yen Fast |
| How to Get Konpaku Gems | All Free Items |
Metro of Desire Game Mode Guide



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