What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Persona 5: The Phantom X (P5X)

List of All Skills

Add to Watchlist (1)

List of Skills

Personas attack with Skills to either damage or debuff an enemy or even heal and buff your party in Persona 5: The Phantom X (P5X). See a list of skills here!

List of All Skills

Search
Skill Effect
Abyssal FlameAbyssal Flame Deal Curse damage to 1 foe equal to 129.8% of Attack. Inflict 1 Hell's Inferno stack on the foe, and immediately deal damage based on number of Hell's Inferno stacks on the foe. Increase this damage dealt by 200%.
Accuracy Boost IAccuracy Boost I Increase ailment accuracy by 7%.
Accuracy Boost IIAccuracy Boost II Increase ailment accuracy by 10%.
Accuracy Boost IIIAccuracy Boost III Increase ailment accuracy by 13%.
Accuracy Boost IVAccuracy Boost IV Increase ailment accuracy by 16.2%.
Adverse Resolve IAdverse Resolve I Increase critical rate by 4.6% when surrounded by enemies.
Adverse Resolve IIAdverse Resolve II Increase critical rate by 6.5% when surrounded by enemies.
Adverse Resolve IIIAdverse Resolve III Increase critical rate by 8.5% when surrounded by enemies.
Adverse Resolve IVAdverse Resolve IV Increase critical rate by 10.5% when surrounded by enemies.
AgiAgi Deal Fire damage to 1 foe equal to 79.7% of Attack. 44.3% chance to inflict Burn for 2 turns.
AgidyneAgidyne Deal Fire damage to 1 foe equal to 91.3% of Attack. 50.7% chance to inflict Burn for 2 turns.
AgilaoAgilao Deal Fire damage to 1 foe equal to 85.5% of Attack. 47.5% chance to inflict Burn for 2 turns.
Agility Master IAgility Master I Increase Speed by 6
Agility Master IIAgility Master II Increase Speed by 9. Decrease Defense by 4%.
Agility Master IIIAgility Master III Increase Speed by 12. Decrease Defense by 8%.
Almighty Boost IIIAlmighty Boost III Increase Almighty damage by 8.7%.
Ambient Aid IAmbient Aid I Increase ailment accuracy by 9.1% when it rains.
Ambient Aid IIAmbient Aid II Increase ailment accuracy by 13% when it rains.
Ambient Aid IIIAmbient Aid III Increase ailment accuracy by 16.9% when it rains.
Apt Pupil IApt Pupil I Increase critical rate by 3.5%
Apt Pupil IIApt Pupil II Increase critical rate by 5%.
Apt Pupil IIIApt Pupil III Increase critical rate by 6.5%.
Apt Pupil IVApt Pupil IV Increase critical rate by 6.5%.
Arms Master IArms Master I Decrease HP cost of skills by 3.2%.
Assault DiveAssault Dive Deal Physical damage to 1 foe equal to 106.4% of Attack.
Attack Boost IAttack Boost I Increase Attack by 5.8%.
Attack Boost IIAttack Boost II Increase Attack by 8.3%.
Attack Boost IIIAttack Boost III Increase Attack by 10.8%.
Attack Boost IVAttack Boost IV Increase Attack by 13.5%.
Attack Master IAttack Master I At the start of battle, increase Attack by 8.5% for 2 turns.
Attack Master IIAttack Master II At the start of battle, increase Attack by 12.1% for 2 turns.
Attack Master IIIAttack Master III At the start of battle, increase Attack by 15.7% for 2 turns.
Attack Master IVAttack Master IV At the start of battle, increase Attack by 19.6 % for 2 turns.
Auto-Maraku IAuto-Maraku I At the start of battle, increase party's Defense by 6.3% for 2 turns or until user changes Personas.
Auto-Maraku IIAuto-Maraku II At the start of battle, increase party's Defense by 9.1% for 2 turns or until user changes Personas.
Auto-Maraku IIIAuto-Maraku III At the start of battle, increase party's Defense by 11.8% for 2 turns or until user changes Personas.
Auto-Maraku IVAuto-Maraku IV At the start of battle, increase party's Defense by 14.7% for 2 turns or until user changes Personas.
Auto-Mataru IAuto-Mataru I At the start of battle, increase party's Attack by 4.2% for 2 turns or until user changes Personas.
Auto-Mataru IIAuto-Mataru II At the start of battle, increase party's Attack by 6% for 2 turns or until user changes Personas.
Auto-Mataru IIIAuto-Mataru III At the start of battle, increase party's Attack by 7.9% for 2 turns or until user changes Personas.
Auto-Mataru IVAuto-Mataru IV At the start of battle, increase party's Attack by 9.8% for 2 turns or until user changes Personas.
Bad BeatBad Beat Deal Physical damage to all foes equal to 30.6% of Attack. 1.1% chance to inflict Despair for 3 turns.
BaisudiBaisudi Cure Burn, Freeze, Shock, or Windswept on 1 ally.
Battle Acumen IBattle Acumen I Increase damage by 4.7%.
Battle Acumen IIBattle Acumen II Increase damage by 6.7%.
Battle Acumen IIIBattle Acumen III Increase damage by 8.7%.
Battle Acumen IVBattle Acumen IV Increase damage by 10.8%.
Blazing HellfireBlazing Hellfire Deal Fire damage to 1 foe equal to 60.8% of Attack. If a foe is Burning, deal more Fire damage equal to 60.8% of Attack and reset the duration of Burn.
Bless Boost IIBless Boost II Increase Bless damage by 6.7%.
Bless Boost IIIBless Boost III Increase Bless damage by 8.7%.
Bless Reduction IBless Reduction I Decrease Bless damage taken by 4.7%
Bless Reduction IIBless Reduction II Decrease Bless damage taken by 6.7%.
Bless Reduction IIIBless Reduction III Decrease Bless damage taken by 8.7%.
BloodbathBloodbath Deal Physical damage to 1 foe equal to 30.6% of Attack. 2.0% chance to inflict Fear for 3 turns.
Bonfire FestivalBonfire Festival Deal Fire damage to 1 foe equal to 112.5% of Attack.37.5% chance to inflict Burn on foe. If no foes are Burning, this chance is doubled.
Brain BusterBrain Buster Deal Physical damage to all foes equal to 30.6% of Attack. 1.3% chance to inflict Brainwash for 2 turns.
Brain ShakeBrain Shake Deal Physical damage to 1 foe equal to 61.8% of Attack. 3.5% chance to inflict Brainwash for 2 turns.
Brave BladeBrave Blade Deal Physical damage to 1 foe equal to 115.9% of Attack.
BufuBufu Deal Ice damage to 1 foe equal to 79.7% of Attack. 44.3%chance to inflict Freeze for 2 turns.
BufudyneBufudyne Deal Ice damage to 1 foe equal to 91.3% of Attack. 50.7% chance to inflict Freeze for 2 turns.
BufulaBufula Deal Ice damage to 1 foe equal to 85.5% of Attack. 47.5% chance to inflict Freeze for 2 turns.
Burn Boost IBurn Boost I Increase Burn accuracy by 8.8%.
Burn Boost IIBurn Boost II Increase Burn accuracy by 12.5%.
Burn Boost IIIBurn Boost III Increase Burn accuracy by 16.3%.
Call of the Abyss IVCall of the Abyss IV Increase the success rate of insta-kills by 6.8%.
CleaveCleave Deal Physical damage to 1 foe equal to 87.3% of Attack.
CohesionCohesion Increase party's Attack by 11.3% for 2 turns. For every 500 of the user's Attack, increase party's Attack by 0.94% more (up to 10%). Increase main target's damage by 6.0% and increase damage by 0.75% more for every 500 of the user's Attack (up to 8%) for 1 turn.
ConcentrateConcentrate Increase next magic damage by 39.1%. Lasts for 1 turn.
Cornered FangCornered Fang Deal Physical damage to 1 foe equal to 96.8% of Attack.
Cosmic FlareCosmic Flare Deal Nuclear damage to all foes equal to 53.6% of Attack. Deal a Technical and increase damage by 22% for foes with an elemental ailment.
Counter ICounter I 8% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.
Counter IICounter II 12% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.
Curse Boost ICurse Boost I Increase Curse damage by 4.7%.
Curse Boost IICurse Boost II Increase Curse damage by 6.7%.
Curse Boost IIICurse Boost III Increase Curse damage by 8.7%.
Curse Boost IVCurse Boost IV Increase Curse damage by 10.8%.
Curse Reduction ICurse Reduction I Decrease Curse damage taken by 4.7%.
Curse Reduction IIICurse Reduction III Decrease Curse damage taken by 8.7%.
Curse Reduction IVCurse Reduction IV Decrease Curse damage taken by 10.8%.
DazzlerDazzler 24.5% chance to inflict Dizzy on 1 foe for 2 turns.
Deadly FuryDeadly Fury Deal Physical damage to 1 foe equal to 115.9% of Attack.
DeathboundDeathbound Deal Physical damage to all foes equal to 30.5% of Attack (1 to 2 hits).
DebilitateDebilitate Decrease 1 foe's Attack, Defense, ailment accuracy, and ailment resistance by 5.9%, aand Speed by 5. Lasts for 3 turns.
Defense Master IDefense Master I At the start of battle, increase Defense by 12.7% for 2 turns.
Defense Master IIDefense Master II At the start of battle, increase Defense by 18.1% for 2 turns.
Defense Master IIIDefense Master III At the start of battle, increase Defense by 23.6% for 2 turns.
Defense Master IVDefense Master IV At the start of battle, increase Defense by 29.4% for 2 turns.
DekajaDekaja Remove 1 stat buff from all foes.
DekundaDekunda Remove 1 stat debuff from all allies.
Demonic DecreeDemonic Decree Deal Curse damage to 1 foe equal to 96.0% of Attack. Inflict 2 Curse stacks on the foe.
Devotion of the FleshDevotion of the Flesh Grants a shield equal to 25.1% Attack + 82 to 1 ally. When a shielded ally takes damage, attacker has 26.3% chance of being Frozen. Lasts for 2 turns.
DiaDia Restore 1 ally's HP by 24.8% of Attack + 81.
Diamond DustDiamond Dust Deal Ice damage to 1 foe equal to 97.1% of Attack. 54.0% chance to inflict Freeze for 2 turns
DiarahanDiarahan Restore 1 ally's HP by 28.5% of Attack + 93.
DiaramaDiarama Restore 1 ally's HP by 26.7% of Attack + 87.
Die Fior Me!Die Fior Me! Increase all foes' Curse damage taken by 13.1%. Increase by 1.5% more for every 30% of user's ailment accuracy (up to 10%) for 2 turns. If foe's HP is below 50%, chance to insta-kill.
Divine Grace IDivine Grace I Increase healing received by 2.3%.
Divine Grace IIDivine Grace II Increase healing received by 3.3%.
Divine Grace IIIDivine Grace III Increase healing received by 4.3%.
Divine Grace IVDivine Grace IV Increase healing received by 5.4%.
Divine Guidance IDivine Guidance I Increase the success rate of insta-kills by 2.9%.
Divine Guidance IIDivine Guidance II Increase the success rate of insta-kills by 4.2%.
Divine Guidance IIIDivine Guidance III Increase the success rate of insta-kills by 5.4%.
Divine JudgementDivine Judgement Deal Bless damage to 1 foe equal to 93.5% of Attack. Gain 2 Blessing stacks.
Dizzy Boost IDizzy Boost I Increase Dizzy accuracy by 8.8%.
Dizzy Boost IIIDizzy Boost III Increase Dizzy accuracy by 16.3%.
Dizzy NeedleDizzy Needle 26.3% chance to inflict Dizzy on 1 foe for 1 turn. Increase base accuracy by 11.3% for each Blessing on the user. Stacks up to 4 times.
Dormin RushDormin Rush Deal Physical damage to all foes equal to 30.6% of Attack. 43.4% chance to inflict Sleep for 2 turns.
DorminaDormina 32.7% chance to inflict Sleep on 1 foe for 2 turns.
Double FangsDouble Fangs Deal Physical damage to 1 foe equal to 43.7% of Attack (2 hits).
Dream NeedleDream Needle Deal Physical damage to 1 foe equal to 61.8% of Attack. 9.4% chance to inflict Sleep for 2 turns.
EigaEiga Deal Curse damage to 1 foe equal to 86.7% of Attack. Gain 1 to 2 Curse stacks.
EigaonEigaon Deal Curse damage to 1 foe equal to 91.0% of Attack. Inflict 1 to 2 Curse stacks on the foe.
EihaEiha Deal Curse damage to 1 foe equal to 83.0% of Attack. Inflict 0 to 1 Curse stacks on the foe.
Elec Boost IElec Boost I Increase Electric damage by 4.7%.
Elec Boost IIElec Boost II Increase Electric damage by 6.7%.
Elec Boost IIIElec Boost III Increase Electric damage by 8.7%.
Elec Boost IVElec Boost IV Increase Electric damage by 10.8%.
Elec BreakElec Break Remove Electric resistance from 1 target for 2 turns.
Electric DanceElectric Dance 107.3% Electric damage to 1 foe. 75.0% chance to Shock target for 2 turns.
Electric Reduction IElectric Reduction I Decrease Electric damage taken by 4.7%
Electric Reduction IIIElectric Reduction III Decrease Electric damage taken by 8.7%.
Electric Reduction IVElectric Reduction IV Decrease Electric damage taken by 10.8%.
Elemental Bless-torationElemental Bless-toration Restore party's HP by 9.7% of Attack + 31. Cure 1 elemental ailment.
Elemental ConversionElemental Conversion Restore 1 ally's HP by 19.3% of Attack + 63. Cure 1 elemental ailment.
Energy DropEnergy Drop Cure Confuse, Fear, Despair, Rage, or Brainwash on 1 ally.
Fire Boost IFire Boost I Increase Fire damage by 4.7%.
Fire Boost IIFire Boost II Increase Fire damage by 6.7%.
Fire Boost IIIFire Boost III Increase Fire damage by 8.7%.
Fire BreakFire Break Remove Fire resistance from 1 target for 2 turns.
Fire Reduction IFire Reduction I Decrease Fire damage taken by 4.7%.
Fire Reduction IIFire Reduction II Decrease Fire damage taken by 6.7%.
Fire Reduction IIIFire Reduction III Decrease Fire damage taken by 8.7%.
Fire Reduction IVFire Reduction IV Decrease Fire damage taken by 10.8%.
Flash BombFlash Bomb Deal Physical damage to all foes equal to 30.6% of Attack. 2.6% chance to inflict Dizzy for 2 turns.
Flowers of the Pure LandFlowers of the Pure Land Restore 1 ally's HP by 24.5% of Attack + 80. Grant 2 stacks of Lotus to user (1 turn). While Lotus is granted, after each enemy and ally action, when an ally's HP is below 50%, spend 1 Lotus to restore HP by 6.3% of Attack + 20.
Forget Boost IForget Boost I Increase Forget accuracy by 8.8%.
Forget Boost IIForget Boost II Increase Forget accuracy by 12.5%.
Forget Boost IIIForget Boost III Increase Forget accuracy by 16.3%.
Fortified Moxy IFortified Moxy I Increase critical rate by 4.2% when ambushing.
Fortified Moxy IIFortified Moxy II Increase critical rate by 6% when ambushing.
Fortified Moxy IIIFortified Moxy III Increase critical rate by 7.8% when ambushing.
Fortified Moxy IVFortified Moxy IV Increase critical rate by 9.7% when ambushing.
Freeze Boost IFreeze Boost I Increase Freeze accuracy by 8.8%.
Freeze Boost IVFreeze Boost IV Increase Freeze accuracy by 20.3%.
FreiFrei Deal Nuclear damage to 1 foe equal to 95.3% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment.
FreilaFreila Deal Nuclear damage to 1 foe equal to 99.7% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment.
GaruGaru Deal Wind damage to 1 foe equal to 79.7% of Attack. 44.3% chance to inflict Windswept for 2 turns.
GarudyneGarudyne Deal Wind damage to 1 foe equal to 91.3% of Attack. 50.7% chance to inflict Windswept for 2 turns.
GarulaGarula Deal Wind damage to 1 foe equal to 85.8% of Attack. 47.5% chance to inflict Windswept for 2 turns.
Glorious ImpactGlorious Impact 114.0% Physical damage to 1 foe. If only 1 foe is on the field, increase this skill's damage by 25%.
Gun Boost IGun Boost I Increase Gun damage by 4.7%.
Gun Boost IIIGun Boost III Increase Gun damage by 8.7%.
Gun Reduction IIGun Reduction II Decrease Gun damage taken by 6.7%.
Gun Reduction IIIGun Reduction III Decrease Gun damage taken by 8.7%.
HamaHama Deal Bless damage to 1 foe equal to 38.7% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
HamaonHamaon Deal Bless damage to 1 foe equal to 47.1% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
HeadbuttHeadbutt Deal Physical damage to 1 foe equal to 61.8% of Attack. 14.0% chance to inflict Forget for 2 turns.
Healing Boost IHealing Boost I Increase healing by 4.2%.
Healing Boost IIHealing Boost II Increase healing by 6%.
Healing Boost IIIHealing Boost III Increase healing by 8.7%.
Healing Boost IVHealing Boost IV Increase healing by 9.7%.
Heat Up IIHeat Up II Restores 5% of max HP and 6 SP when ambushing.
Heat Up IIIHeat Up III Restores 6% of max HP and 8 SP when ambushing.
Heat WaveHeat Wave Deal Physical damage to all foes equal to 45.6% of Attack.
HP Boost IHP Boost I Increase HP by 5.1%
HP Boost IIHP Boost II Increase HP by 8.3%.
HP Boost IIIHP Boost III Increase HP by 10.8%.
HP Boost IVHP Boost IV Increase HP by 13.5%.
HunterHunter's Instincts Increase 1 ally's damage by 13.5%. For every 20% of the target's ailment accuracy, increase damage by 0.8% more, up to 4.5%. Lasts for 2 turns.
Hysterical SlapHysterical Slap Deal Physical damage to 1 foe equal to 61.8% of Attack. 9.3% chance to inflict Enrage for 2 turns.
Ice Boost IIce Boost I Increase Ice damage by 4.7%.
Ice Boost IIIce Boost II Increase Ice damage by 6.7%.
Ice Boost IIIIce Boost III Increase Ice damage by 8.7%.
Ice Boost IVIce Boost IV Increase Ice damage by 10.8%.
Ice Reduction IIce Reduction I Decrease Ice damage taken by 4.7%.
Ice Reduction IIIIce Reduction III Decrease Ice damage taken by 8.7%.
Ice Reduction IVIce Reduction IV Decrease Ice damage taken by 10.8%.
ImmaculateImmaculate Restore 1 ally's HP by 8.7% of Attack + 28 and remove 1 random debuff. When a debuff is removed, restore HP by an additional 5.8% of Attack + 18.
Imperial PurgeImperial Purge Deal Nuclear damage to 1 foe equal to 135.0% of Attack. If foe has an elemental ailment, increase damage by 25%.
Ironclad Resolve IIronclad Resolve I Decrease Speed by 6. Increase HP by 15%.
Ironclad Resolve IIIronclad Resolve II Decrease Speed by 9. Increase HP by 22%.
Ironclad Resolve IIIIronclad Resolve III Decrease Speed by 12. Increase HP by 29%.
Ironclad Resolve IVIronclad Resolve IV Decrease Speed by 15. Increase HP by 36%.
KougaKouga Deal Bless damage to 1 foe equal to 85.7% of Attack. Gain 1 to 2 Blessing stacks.
KougaonKougaon Deal Bless damage to 1 foe equal to 89.3% of Attack. Gain 1 to 2 Blessing stacks.
KouhaKouha Deal Bless damage to 1 foe equal to 82.3% of Attack. Gain 0 to 1 Blessing stacks.
Life Aid IVLife Aid IV Restore 6.5% of max HP and SP after winning a battle.
Life DrainLife Drain Deal Almighty damage to 1 foe equal to 31.1% of Attack, ignoring their Defense. Restore user's HP equal to 31.1% of Attack.
Lucky PunchLucky Punch Deal Physical damage to 1 foe equal to 81.2% of Attack. Increase critical rate by 20%, and decrease accuracy by 20%.
LullabyLullaby 16.4% chance to inflict Sleep on all foes for 1 turn.
LungeLunge Deal Physical damage to 1 foe equal to 87.3% of Attack.
MabufuMabufu Deal Ice damage to all foes equal to 39.8% of Attack. 22.1%chance to inflict Freeze for 2 turns.
MabufudyneMabufudyne Deal Ice damage to all foes equal to 45.6% of Attack. 25.3% chance to inflict Freeze for 2 turns.
MabufulaMabufula Deal Ice damage to all foes equal to 42.8% of Attack. 23.8% chance to inflict Freeze for 2 turns.
MaeigaMaeiga Deal Curse damage to all foes equal to 43.3% of Attack. Chance to inflict 1 Curse stack on foes.
MaeigaonMaeigaon Deal Curse damage to all foes equal to 45.5% of Attack. Chance to inflict 1 Curse stack on foes.
MaeihaMaeiha Deal Curse damage to all foes equal to 41.5% of Attack. Chance to inflict 1 Curse stack on foes.
MafreiMafrei Deal Nuclear damage to all foes equal to 47.7% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment.
MafreilaMafreila Deal Nuclear damage to all foes equal to 49.8% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment.
MagaruMagaru Deal Wind damage to all foes equal to 39.8% of Attack. 22.1% chance to inflict Windswept for 2 turns.
MagarudyneMagarudyne Deal Wind damage to all foes equal to 45.6% of Attack. 25.3% chance to inflict Windswept for 2 turns.
MagarulaMagarula Deal Wind damage to all foes equal to 42.8% of Attack. 23.8% chance to inflict Windswept for 2 turns.
MahamaMahama Deal Bless damage to all foes equal to 19.4% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
MakajamaMakajama 48.8% chance to inflict Forget on 1 foe for 2 turns.
MakajamaonMakajamaon 24.5% chance to inflict Forget on all foes for 2 turns.
MakougaMakouga Deal Bless damage to all foes equal to 42.8% of Attack. Gain 1 to 2 Blessing stacks.
MakougaonMakougaon Deal Bless damage to all foes equal to 44.8% of Attack. Gain 1 to 2 Blessing stacks.
MakouhaMakouha Deal Bless damage to all foes equal to 41.1% of Attack. Gain O to 1 Blessing stacks.
MamudoMamudo Deal Curse damage to all foes equal to 19.4% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
MapsiMapsi Deal Psy damage to all foes equal to 51.4% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment.
MapsioMapsio Deal Psy damage to all foes equal to 54.4% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment.
MapsiodyneMapsiodyne Deal Psy damage to all foes equal to 57.3% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment.
MaragiMaragi Deal Fire damage to all foes equal to 39.8% of Attack. 22.1% chance to inflict Burn for 2 turns.
MaragidyneMaragidyne Deal Fire damage to all foes equal to 45.6% of Attack. 25.3% chance to inflict Burn for 2 turns.
MaragionMaragion Deal Fire damage equal to all foes equal to 42.8% of Attack to 1 foe. 23.8% chance to inflict Burn for 2 turns.
MarakukajaMarakukaja Increase party's Defense by 12.2%. For every 500 of the user's Defense, increase party's Defense by 2.0% more, up to 8.1%. Lasts for 3 turns.
MarakundaMarakunda Decrease all foe's Defense by 20.3% for 3 turns.
MasukukajaMasukukaja Increase party's ailment accuracy and ailment resistance by 4.9%, and Speed by 3 for 3 turns. For every 25% of the user's ailment accuracy, increase party's ailment accuracy by 0.8% more, up to 3.3%.
MatarukajaMatarukaja Increase party's Attack by 8.2%. For every 500 of the user's Attack, increase party's Attack by 0.7% more, up to 5.4%. Lasts for 3 turns.
MatarundaMatarunda Decrease all foe's Attack by 13.6% for 3 turns.
MaziodyneMaziodyne Deal Electric damage to all foes equal to 45.6% of Attack. 25.3% chance to inflict Shock for 2 turns.
MaziongaMazionga Deal Electric damage to all foes equal to 42.8% of Attack. 23.8% chance to inflict Shock for 2 turns.
MediaMedia Restore party's HP by 12.5 % of Attack + 40.
MediarahanMediarahan Restore party's HP by 14.3 % of Attack + 46.
MediaramaMediarama Restore party's HP by 13.4 % of Attack + 43.
Megaton RaidMegaton Raid Deal Physical damage to 1 foe equal to 115.9% of Attack.
MegidolaMegidola Deal Almighty damage to all foes equal to 30.5% of Attack, ignoring their Defense.
MegidolaonMegidolaon Deal Almighty damage to all foes equal to 32.6% of Attack, ignoring their Defense.
Memory BlowMemory Blow Deal Physical damage to all foes equal to 30.6% of Attack. 5.0% chance to inflict Forget for 2 turns.
Mind SliceMind Slice Deal Physical damage to all foes equal to 30.6% of Attack. 2.6% chance to inflict Confuse for 2 turns.
Miracle PunchMiracle Punch Deal Physical damage to 1 foe equal to 95.9% of Attack. Increase critical rate by 30%, and decrease accuracy by 20%.
Mother GoddessMother Goddess' Chant Heal party for 14.4% Attack + 47. Decrease party's damage taken by 6.4% for 2 turns.
MudoMudo Deal Curse damage to all foes equal to 38.7% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
MudoonMudoon Deal Curse damage to all foes equal to 47.1% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP.
Negative PileNegative Pile Deal Physical damage to 1 foe equal to 61.8% of Attack. 3.2% chance to inflict Despair for 3 turns.
Nocturnal FlashNocturnal Flash 12.2% chance to inflict Dizzy on all foes for 2 turns.
Nuclear Radiation INuclear Radiation I Decrease Nuclear damage taken by 4.7%
Nuclear Radiation IVNuclear Radiation IV Decrease Nuclear damage taken by 10.8%.
Nuclear Reduction IINuclear Reduction II Decrease Nuclear damage taken by 6.7%.
Nuclear Reduction IIINuclear Reduction III Decrease Nuclear damage taken by 8.7%.
Nuke Boost INuke Boost I Increase Nuclear damage by 4.7%.
Nuke Boost IINuke Boost II Increase Nuke damage by 6.7%.
Nuke Boost IIINuke Boost III Increase Nuclear damage by 8.7%.
Nuke Boost IVNuke Boost IV Increase Nuclear damage by 10.8%.
Nurture INurture I Increase SP recovery rate by 3.1%.
Nurture IINurture II Increase SP recovery rate by 4.4%.
Nurture IIINurture III Increase SP recovery rate by 5.7%.
Nurture IVNurture IV Increase SP recovery rate by 7.1%.
One-Shot KillOne-Shot Kill Increase this skill's critical rate by 20%, and deal Gun damage to 1 foe equal to 80.6% of Attack.
PatraPatra Cure Dizzy, Sleep, or Forget on 1 ally.
Phys Boost IPhys Boost I Increase Physical damage by 4.7%.
Phys Boost IIPhys Boost II Increase Physical damage by 6.7%.
Phys Boost IIIPhys Boost III Increase Physical damage by 8.7%.
Physical Reduction IPhysical Reduction I Decrease Physical damage taken by 4.7%.
Physical Reduction IIPhysical Reduction II Decrease Physical damage taken by 6.7%.
Physical Reduction IIIPhysical Reduction III Decrease Physical damage taken by 8.7%.
Pinpoint IPinpoint I Increase critical damage by 7%.
Pinpoint IIPinpoint II Increase critical damage by 10%.
Pinpoint IIIPinpoint III Increase critical damage by 13%.
Pinpoint IVPinpoint IV Increase critical damage by 16.2%.
Power of FaithPower of Faith Heal 1 ally for 27.0% Attack + 88. Increase Defense by 13.5%. Lasts for 2 turns.
Power SlashPower Slash Deal Physical damage to 1 foe equal to 96.8% of Attack.
Protect Boost IProtect Boost I Increase Defense by 8.8%.
Protect Boost IIProtect Boost II Increase Defense by 12.5%.
Protect Boost IIIProtect Boost III Increase Defense by 16.3%.
PsiPsi Deal Psy damage to 1 foe equal to 93.8% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment.
PsioPsio Deal Psy damage to 1 foe equal to 97.5% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment.
PsiodynePsiodyne Deal Psy damage to 1 foe equal to 101.0% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment.
Psy Boost IPsy Boost I Increase Psychokinesis damage by 4.7%.
Psy Boost IIPsy Boost II Increase Psychokinesis damage by 6.7%.
Psy Boost IIIPsy Boost III Increase Psychokinesis damage by 8.7%.
Psy Boost IVPsy Boost IV Increase Psychokinesis damage by 10.8%.
Psy Reduction IIPsy Reduction II Decrease Psychokinesis damage taken by 6.7%
Psy Reduction IIIPsy Reduction III Decrease Psychokinesis damage taken by 8.7%
Psycho BlastPsycho Blast Deal Psy damage to all foes equal to 59.6% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment.
Psycho ForcePsycho Force Deal Psy damage to 1 foe equal to 103.9% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment.
Psychokinetic DisruptionPsychokinetic Disruption 55.5% Psychokinesis damage to all foes. Decrease foes' Defense by 7.5% for 2 turns.
Raging BlizzardRaging Blizzard Deal Ice damage equal to all foes equal to 75.0% of Attack to 1 foe. 75% chance to inflict Freeze on the main target for 2 turns.
Raging MaledictionRaging Malediction 33.8% chance to inflict Rage on 1 foe for 2 turns. Increase the user's Defense by 33.8%.
Raindrop Barrier IRaindrop Barrier I Decrease damage taken by 6.1% when it rains.
Raindrop Barrier IIIRaindrop Barrier III Decrease damage taken by 11.3% when it rains.
RakukajaRakukaja Increase 1 ally's Defense by 17.5%. For every 500 of the user's Defense, increase the target's Defense by 2.09% more, up to 11.7%. Lasts for 3 turns.
RakundaRakunda Decrease 1 foe's Defense by 29.1% for 3 turns.
RampageRampage Deal Physical damage to all foes equal to 22.5% of Attack (1 to 3 hits).
Reassuring EmbraceReassuring Embrace Restore party's HP equal to 13.5% of Attack + 44. If an ally's HP is below 50%, increase healing effect by 25%. Restore party's SP by 4.
RebellionRebellion Increase 1 ally's critical rate by 7.0%. For every 10% of the user's critical rate, increase the target's critical rate by 1.2% more, up to 4.8%. Lasts for 3 turns.
Red-HotRed-Hot Deal Fire damage equal to 50.6% of Attack to all foes. Inflict Burn on main target.
Reduction Boost IReduction Boost I Decrease damage taken by 4.7%
Reduction Boost IIReduction Boost II Decrease damage taken by 6.7%.
Reduction Boost IIIReduction Boost III Increase ailment resistance by 10%.
Reduction Boost IVReduction Boost IV Decrease damage taken by 10.8%
Regenerate IRegenerate I Restores 1.9% max HP at the start of each turn.
Regenerate IIRegenerate II Restores 2.7% of max HP at the start of each turn.
Regenerate IIIRegenerate III Restores 3.5% of max HP at the start of each turn.
Resist Dizzy IResist Dizzy I Increase resistance to Dizzy by 8.8%.
Resist Dizzy IIIResist Dizzy III Increase resistance to Dizzy by 16.3%.
Resist Forget IResist Forget I Increase resistance to Forget by 8.8%.
Resist Forget IIResist Forget II Increase resistance to Forget by 12.5%.
Resist Forget IIIResist Forget III Increase resistance to Forget by 16.3%.
Resist Sleep IResist Sleep I Increase resistance to Sleep by 8.8%.
Resist Sleep IIIResist Sleep III Increase resistance to Sleep by 12.5%.
Resistance Boost IResistance Boost I Increase ailment resistance by 7%.
Resistance Boost IIResistance Boost II Increase ailment resistance by 10%.
Resistance Boost IIIResistance Boost III Increase ailment resistance by 13%.
Resistance Boost IVResistance Boost IV Increase ailment resistance by 16.2%.
RevolutionRevolution Increase party's critical rate by 4.9%. For every 10% of the user's critical rate, increase party's critical rate by 0.8% more, up to 3.3%. Lasts for 3 turns.
Rising SlashRising Slash Deal Physical damage to 1 foe equal to 96.8% of Attack.
SalvoSalvo Deal Gun damage to 1 foe equal to 112.7% of Attack. On a critical hit, remove 1 more Down Point.
SamsaraSamsara Deal Bless damage to all foes equal to 57.0% of Attack. If main target's HP is below 50%, chance of insta-kill.
Sharp ClawsSharp Claws Deal Physical damage to 1 foe equal to 111.0% of Attack. If target's HP is below 50%, increase damage by 40%.
Sharp Student ISharp Student I Decrease critical taken rate by 3.5%.
Sharp Student IISharp Student II Decrease critical taken rate by 5%.
Sharp Student IIISharp Student III Decrease critical taken rate by 6.5%.
Sharp Student IVSharp Student IV Decrease critical taken rate by 8.1%.
Shield Boost IShield Boost I Increase shield effect by 4.2%.
Shield Boost IIIShield Boost III Increase shield effect by 7.8%.
Shining SalvationShining Salvation Deal Bless damage equal to 59.6% of Attack to all foes. Grant user 2 Blessings. For each Blessing on user, increase skill damage by 5%, up to 25%.
Shock Boost IShock Boost I Increase Shock accuracy by 8.8%.
Shock Boost IIShock Boost II Increase Shock accuracy by 12.5%.
Shock Boost IIIShock Boost III Increase Shock accuracy by 16.3%.
Shock Boost IVShock Boost IV Increase Shock accuracy by 20.3%.
Skull CrackerSkull Cracker Deal Physical damage to 1 foe equal to 61.8% of Attack. 7.0% chance to inflict Confuse for 2 turns.
SledgehammerSledgehammer Deal Physical damage to 1 foe equal to 61.8% of Attack. 7.0% chance to inflict Dizzy for 2 turns.
Sleep Boost IISleep Boost II Increase Sleep accuracy by 12.5%.
Sleep Boost IIISleep Boost III Increase Sleep accuracy by 16.3%.
SnapSnap Increase this skill's critical rate by 16%, and deal Gun damage to 1 foe equal to 69.2% of Attack.
Snow KingSnow King's Protection Grant shield equal to party equal to 17.1% of user's Attack + 55 for 2 turns. When shielded, increase Defense by 30%.
Spell Master ISpell Master I Decrease SP cost of skills by 2.4%.
Spell Master IISpell Master II Decrease SP cost of skills by 3.6%.
Spell Master IIISpell Master III Decrease SP cost of skills by 4.8%.
Spell Master IVSpell Master IV Decrease SP cost of skills by 6%.
SpikeSpike Deal Wind damage to 1 foe equal to 116.3% of Attack. 75.0% chance to inflict Windswept on the target. Lasts for 2 turns.
Spirit BindingSpirit Binding Deal 55.7% Physical damage to all foes. For each debuff on foes, increase damage by 12%. Stacks up to 3 times. If foes are Sleeping, it is counted as 3 debuffs.
Spirit DrainSpirit Drain Drain 20 SP from 1 foe.
Spirit StrikeSpirit Strike Deal Psychokinesis damage equal to 76.1% of Attack to all foes.
Spirit WaveSpirit Wave Deal Psychokinesis damage to all foes equal to 66.0% of Attack. If foes have a spiritual ailment, increase damage by 20%. If foes are weak to Psychokinesis, increase damage by 15% more.
SukukajaSukukaja Increase 1 ally's ailment accuracy and ailment resistance by 7.0%, and Speed by 5. For every 25% of the user's ailment accuracy, increase the target's ailment accuracy by 1.2% more, up to 4.8%. Lasts for 3 turns.
Swift StrikeSwift Strike Deal Physical damage to all foes equal to 11.4% of Attack (3 to 4 hits).
TarukajaTarukaja Increase 1 ally's Attack by 11.6%. For every 500 of the user's Attack, increase the target's Attack by 1.0% more, up to 7.8%. Lasts for 3 turns.
TarundaTarunda Decrease 1 foe's Attack by 19.4% for 3 turns.
TauntTaunt 32.3% chance to inflict Enrage on 1 foe for 2 turns.
Tempest SlashTempest Slash Deal Physical damage to 1 foe equal to 27.7% of Attack (3 to 5 hits).
Thunder CallerThunder Caller Deal Electric damage equal to 84.0% of Attack to all foes. When Thunder Lord's Majesty reaches 3 stacks, 80% chance to inflict Shock on all foes for 2 turns.
Thunder ReignThunder Reign Deal Electric damage to 1 foe equal to 97.1% of Attack. 54.0% chance to inflict Shock for 2 turns.
Trigger Happy IITrigger Happy II Increase critical rate of ranged attacks by 7.2%
Triple DownTriple Down Decrease this skill's accuracy by 15%, increase critical rate by 16%, and deal Gun damage to all foes equal to 11.2% of Attack.
Underworld JudgementUnderworld Judgement Deal Curse damage to 1 foe equal to 123.8% of Attack. When the skill is used, for each Blessing stack on the user or Curse stack on the target, increase damage by 10%. Stacks up to 4 times.
Vacuum WaveVacuum Wave Deal Wind damage to all foes equal to 48.6% of Attack. 27.0% chance to inflict Windswept for 2 turns.
Vajra BlastVajra Blast Deal Physical damage to all foes equal to 39.8% of Attack.
Voidal VortexVoidal Vortex Deal Almighty damage to 1 foe equal to 61.1% of Attack, ignoring their Defense.
Wage WarWage War 16.1% chance to inflict Enrage on all foes for 2 turns.
Wicked BrandWicked Brand Deal Curse damage to all foes equal to 50.4% of Attack. Inflict 1-2 Curse stacks.
Wild ThunderWild Thunder Deal Electric damage to all foes equal to 48.6% of Attack. 27.0 chance to inflict Shock for 2 turns.
Wind BarrierWind Barrier Grant shield equal to 14.6% of Attack + 47 to all allies (2 turns). When shielded allies take damage, 26.3% chance to inflict Windswept on the attacker.
Wind Boost IWind Boost I Increase Wind damage by 4.7%.
Wind Boost IIWind Boost II Increase Wind damage by 6.7%.
Wind Boost IIIWind Boost III Increase Wind damage by 8.7%.
Wind BreakWind Break Remove Wind resistance from 1 target for 2 turns.
Wind Reduction IWind Reduction I Decrease Wind damage taken by 4.7%.
Wind Reduction IIWind Reduction II Decrease Wind damage taken by 6.7%.
Wind Reduction IIIWind Reduction III Decrease Wind damage taken by 8.7%.
Agility Master IVAgility Master IV Increase Speed by 15. Decrease Defense by 12%.
Windswept Boost IWindswept Boost I Increase Windswept accuracy by 8.8%
Windswept Boost IIIWindswept Boost III Increase Windswept accuracy by 16.3%.
ZioZio Deal Electric damage to 1 foe equal to 79.7% of Attack. 44.3% chance to inflict Shock for 2 turns.
ZiodyneZiodyne Deal Electric damage to 1 foe equal to 91.3% of Attack. 50.7% chance to inflict Shock for 2 turns.
ZiongaZionga Deal Electric damage to 1 foe equal to 85.5% of Attack. 47.5% chance to inflict Shock for 2 turns.

Persona 5: The Phantom X (P5X) Related Guides

Persona 5 X Main Links Partial

Persona 5: The Phantom X Wiki

Persona 5: The Phantom X Wiki Contents
P5 Phantom X - Character Partial BannerCharacters Persona 5 X Personas Partial BannerPersonas
Persona 5 X - BannersBanners Persona 5 X - Tips and TricksTips and Tricks
Persona 5 X - Weapons PartialWeapons Persona 5 X - Items PartialItems
Persona 5 X - WalkthroughsWalkthroughs P5 Phantom X - BossesBosses
Synergy Bonds.pngSynergy Bonds Persona 5 X - Palaces  Partial BannerPalaces
Persona 5 X - Revelation CardsRevelation Cards Skills PartialSkills
Persona 5 X Outfits PartialOutfits Persona 5 X - EventsEvents
Persona 5 X - NewsNews Award.pngAwards

Recommended Guides

Tier Lists
Best Characters Tier ListBest Characters Tier List Best 4-Star Characters4-Star Character Tier List
Reroll Tier ListReroll Tier List Persona Tier ListPersona Tier List
Questions and Answers
Classroom Questions and AnswersClassroom Questions and Answers Part Time Questions and Answers LocationsPart Time Work Questions and Answers
List of Guides
How to RerollHow to Reroll How to Redeem CodeList of Codes: How to Redeem Codes
Currency Guide How to Get Free CrystalsCurrency Guide: How to Get Free Crystals Best Packs to Buy TextlessBest Packs: What to Buy in the Shop
Best Banners to Spend On TextlessBest Banners to Pull On P5X - Best Starting 5-Star Textless Banner Best Starting 5 Star: Who To Pick?
Persona 5 The Phantom X - Best Team Compositions no textBest Team Compositions Persona 5 Phantom X - Progression GuideEarly Progression Guide: Best Start
Persona 5 The Phantom X - Best Synergies to Max Best Synergies to Max Persona 5 X Best CognititeBest Cognitite to Get
P5 Phantom X - Best Weapons in Selection BoxesBest Weapons in Selection Boxes -

Message Boards

P5X Companio RecruitmentCompanio Recruitment Board P5X Friend RequestFriend Request Board
Persona 5 X Gacha Trading Board,sizeTrading Board -

Author

    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index