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Persona 5: The Phantom X (P5X)

List of All Passive Skills

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Passive Skills are a type of Skills you can inherit in Persona 5: The Phantom X (P5X). See a list of Passive Skills here!

List of Passive Skills

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Skill Effect Tags
Accuracy Boost IAccuracy Boost I Increase ailment accuracy by 7%.
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Accuracy Boost IIAccuracy Boost II Increase ailment accuracy by 10%.
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Accuracy Boost IIIAccuracy Boost III Increase ailment accuracy by 13%.
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Accuracy Boost IVAccuracy Boost IV Increase ailment accuracy by 16.2%.
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Adverse Resolve IAdverse Resolve I Increase critical rate by 4.6% when surrounded by enemies.
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Adverse Resolve IIAdverse Resolve II Increase critical rate by 6.5% when surrounded by enemies.
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Adverse Resolve IIIAdverse Resolve III Increase critical rate by 8.5% when surrounded by enemies.
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Adverse Resolve IVAdverse Resolve IV Increase critical rate by 10.5% when surrounded by enemies.
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Agility Master IAgility Master I Increase Speed by 6
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Agility Master IIAgility Master II Increase Speed by 9. Decrease Defense by 4%.
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Agility Master IIIAgility Master III Increase Speed by 12. Decrease Defense by 8%.
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Almighty Boost IIIAlmighty Boost III Increase Almighty damage by 8.7%.
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Ambient Aid IAmbient Aid I Increase ailment accuracy by 9.1% when it rains.
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Ambient Aid IIAmbient Aid II Increase ailment accuracy by 13% when it rains.
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Ambient Aid IIIAmbient Aid III Increase ailment accuracy by 16.9% when it rains.
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Apt Pupil IApt Pupil I Increase critical rate by 3.5%
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Apt Pupil IIApt Pupil II Increase critical rate by 5%.
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Apt Pupil IIIApt Pupil III Increase critical rate by 6.5%.
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Apt Pupil IVApt Pupil IV Increase critical rate by 6.5%.
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Arms Master IArms Master I Decrease HP cost of skills by 3.2%.
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Attack Boost IAttack Boost I Increase Attack by 5.8%.
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Attack Boost IIAttack Boost II Increase Attack by 8.3%.
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Attack Boost IIIAttack Boost III Increase Attack by 10.8%.
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Attack Boost IVAttack Boost IV Increase Attack by 13.5%.
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Attack Master IAttack Master I At the start of battle, increase Attack by 8.5% for 2 turns.
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Attack Master IIAttack Master II At the start of battle, increase Attack by 12.1% for 2 turns.
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Attack Master IIIAttack Master III At the start of battle, increase Attack by 15.7% for 2 turns.
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Attack Master IVAttack Master IV At the start of battle, increase Attack by 19.6 % for 2 turns.
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Auto-Maraku IAuto-Maraku I At the start of battle, increase party's Defense by 6.3% for 2 turns or until user changes Personas.
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Auto-Maraku IIAuto-Maraku II At the start of battle, increase party's Defense by 9.1% for 2 turns or until user changes Personas.
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Auto-Maraku IIIAuto-Maraku III At the start of battle, increase party's Defense by 11.8% for 2 turns or until user changes Personas.
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Auto-Maraku IVAuto-Maraku IV At the start of battle, increase party's Defense by 14.7% for 2 turns or until user changes Personas.
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Auto-Mataru IAuto-Mataru I At the start of battle, increase party's Attack by 4.2% for 2 turns or until user changes Personas.
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Auto-Mataru IIAuto-Mataru II At the start of battle, increase party's Attack by 6% for 2 turns or until user changes Personas.
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Auto-Mataru IIIAuto-Mataru III At the start of battle, increase party's Attack by 7.9% for 2 turns or until user changes Personas.
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Auto-Mataru IVAuto-Mataru IV At the start of battle, increase party's Attack by 9.8% for 2 turns or until user changes Personas.
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Battle Acumen IBattle Acumen I Increase damage by 4.7%.
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Battle Acumen IIBattle Acumen II Increase damage by 6.7%.
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Battle Acumen IIIBattle Acumen III Increase damage by 8.7%.
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Battle Acumen IVBattle Acumen IV Increase damage by 10.8%.
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Bless Boost IIBless Boost II Increase Bless damage by 6.7%.
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Bless Boost IIIBless Boost III Increase Bless damage by 8.7%.
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Bless Reduction IBless Reduction I Decrease Bless damage taken by 4.7%
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Bless Reduction IIBless Reduction II Decrease Bless damage taken by 6.7%.
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Bless Reduction IIIBless Reduction III Decrease Bless damage taken by 8.7%.
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Burn Boost IBurn Boost I Increase Burn accuracy by 8.8%.
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Burn Boost IIBurn Boost II Increase Burn accuracy by 12.5%.
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Burn Boost IIIBurn Boost III Increase Burn accuracy by 16.3%.
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Call of the Abyss IVCall of the Abyss IV Increase the success rate of insta-kills by 6.8%.
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Counter ICounter I 8% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.
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Counter IICounter II 12% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.
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Curse Boost ICurse Boost I Increase Curse damage by 4.7%.
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Curse Boost IICurse Boost II Increase Curse damage by 6.7%.
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Curse Boost IIICurse Boost III Increase Curse damage by 8.7%.
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Curse Boost IVCurse Boost IV Increase Curse damage by 10.8%.
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Curse Reduction ICurse Reduction I Decrease Curse damage taken by 4.7%.
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Curse Reduction IIICurse Reduction III Decrease Curse damage taken by 8.7%.
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Curse Reduction IVCurse Reduction IV Decrease Curse damage taken by 10.8%.
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Defense Master IDefense Master I At the start of battle, increase Defense by 12.7% for 2 turns.
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Defense Master IIDefense Master II At the start of battle, increase Defense by 18.1% for 2 turns.
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Defense Master IIIDefense Master III At the start of battle, increase Defense by 23.6% for 2 turns.
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Defense Master IVDefense Master IV At the start of battle, increase Defense by 29.4% for 2 turns.
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Divine Grace IDivine Grace I Increase healing received by 2.3%.
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Divine Grace IIDivine Grace II Increase healing received by 3.3%.
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Divine Grace IIIDivine Grace III Increase healing received by 4.3%.
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Divine Grace IVDivine Grace IV Increase healing received by 5.4%.
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Divine Guidance IDivine Guidance I Increase the success rate of insta-kills by 2.9%.
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Divine Guidance IIDivine Guidance II Increase the success rate of insta-kills by 4.2%.
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Divine Guidance IIIDivine Guidance III Increase the success rate of insta-kills by 5.4%.
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Dizzy Boost IDizzy Boost I Increase Dizzy accuracy by 8.8%.
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Dizzy Boost IIIDizzy Boost III Increase Dizzy accuracy by 16.3%.
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Elec Boost IElec Boost I Increase Electric damage by 4.7%.
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Elec Boost IIElec Boost II Increase Electric damage by 6.7%.
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Elec Boost IIIElec Boost III Increase Electric damage by 8.7%.
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Elec Boost IVElec Boost IV Increase Electric damage by 10.8%.
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Electric Reduction IElectric Reduction I Decrease Electric damage taken by 4.7%
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Electric Reduction IIIElectric Reduction III Decrease Electric damage taken by 8.7%.
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Electric Reduction IVElectric Reduction IV Decrease Electric damage taken by 10.8%.
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Fire Boost IFire Boost I Increase Fire damage by 4.7%.
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Fire Boost IIFire Boost II Increase Fire damage by 6.7%.
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Fire Boost IIIFire Boost III Increase Fire damage by 8.7%.
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Fire Reduction IFire Reduction I Decrease Fire damage taken by 4.7%.
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Fire Reduction IIFire Reduction II Decrease Fire damage taken by 6.7%.
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Fire Reduction IIIFire Reduction III Decrease Fire damage taken by 8.7%.
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Fire Reduction IVFire Reduction IV Decrease Fire damage taken by 10.8%.
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Forget Boost IForget Boost I Increase Forget accuracy by 8.8%.
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Forget Boost IIForget Boost II Increase Forget accuracy by 12.5%.
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Forget Boost IIIForget Boost III Increase Forget accuracy by 16.3%.
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Fortified Moxy IFortified Moxy I Increase critical rate by 4.2% when ambushing.
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Fortified Moxy IIFortified Moxy II Increase critical rate by 6% when ambushing.
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Fortified Moxy IIIFortified Moxy III Increase critical rate by 7.8% when ambushing.
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Fortified Moxy IVFortified Moxy IV Increase critical rate by 9.7% when ambushing.
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Freeze Boost IFreeze Boost I Increase Freeze accuracy by 8.8%.
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Freeze Boost IVFreeze Boost IV Increase Freeze accuracy by 20.3%.
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Gun Boost IGun Boost I Increase Gun damage by 4.7%.
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Gun Boost IIIGun Boost III Increase Gun damage by 8.7%.
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Gun Reduction IIGun Reduction II Decrease Gun damage taken by 6.7%.
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Gun Reduction IIIGun Reduction III Decrease Gun damage taken by 8.7%.
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Healing Boost IHealing Boost I Increase healing by 4.2%.
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Healing Boost IIHealing Boost II Increase healing by 6%.
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Healing Boost IIIHealing Boost III Increase healing by 8.7%.
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Healing Boost IVHealing Boost IV Increase healing by 9.7%.
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Heat Up IIHeat Up II Restores 5% of max HP and 6 SP when ambushing.
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Heat Up IIIHeat Up III Restores 6% of max HP and 8 SP when ambushing.
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HP Boost IHP Boost I Increase HP by 5.1%
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HP Boost IIHP Boost II Increase HP by 8.3%.
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HP Boost IIIHP Boost III Increase HP by 10.8%.
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HP Boost IVHP Boost IV Increase HP by 13.5%.
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Ice Boost IIce Boost I Increase Ice damage by 4.7%.
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Ice Boost IIIce Boost II Increase Ice damage by 6.7%.
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Ice Boost IIIIce Boost III Increase Ice damage by 8.7%.
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Ice Boost IVIce Boost IV Increase Ice damage by 10.8%.
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Ice Reduction IIce Reduction I Decrease Ice damage taken by 4.7%.
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Ice Reduction IIIIce Reduction III Decrease Ice damage taken by 8.7%.
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Ice Reduction IVIce Reduction IV Decrease Ice damage taken by 10.8%.
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Ironclad Resolve IIronclad Resolve I Decrease Speed by 6. Increase HP by 15%.
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Ironclad Resolve IIIronclad Resolve II Decrease Speed by 9. Increase HP by 22%.
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Ironclad Resolve IIIIronclad Resolve III Decrease Speed by 12. Increase HP by 29%.
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Ironclad Resolve IVIronclad Resolve IV Decrease Speed by 15. Increase HP by 36%.
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Life Aid IVLife Aid IV Restore 6.5% of max HP and SP after winning a battle.
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Nuclear Radiation INuclear Radiation I Decrease Nuclear damage taken by 4.7%
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Nuclear Radiation IVNuclear Radiation IV Decrease Nuclear damage taken by 10.8%.
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Nuclear Reduction IINuclear Reduction II Decrease Nuclear damage taken by 6.7%.
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Nuclear Reduction IIINuclear Reduction III Decrease Nuclear damage taken by 8.7%.
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Nuke Boost INuke Boost I Increase Nuclear damage by 4.7%.
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Nuke Boost IINuke Boost II Increase Nuke damage by 6.7%.
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Nuke Boost IIINuke Boost III Increase Nuclear damage by 8.7%.
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Nuke Boost IVNuke Boost IV Increase Nuclear damage by 10.8%.
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Nurture INurture I Increase SP recovery rate by 3.1%.
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Nurture IINurture II Increase SP recovery rate by 4.4%.
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Nurture IIINurture III Increase SP recovery rate by 5.7%.
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Nurture IVNurture IV Increase SP recovery rate by 7.1%.
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Phys Boost IPhys Boost I Increase Physical damage by 4.7%.
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Phys Boost IIPhys Boost II Increase Physical damage by 6.7%.
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Phys Boost IIIPhys Boost III Increase Physical damage by 8.7%.
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Physical Reduction IPhysical Reduction I Decrease Physical damage taken by 4.7%.
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Physical Reduction IIPhysical Reduction II Decrease Physical damage taken by 6.7%.
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Physical Reduction IIIPhysical Reduction III Decrease Physical damage taken by 8.7%.
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Pinpoint IPinpoint I Increase critical damage by 7%.
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Pinpoint IIPinpoint II Increase critical damage by 10%.
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Pinpoint IIIPinpoint III Increase critical damage by 13%.
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Pinpoint IVPinpoint IV Increase critical damage by 16.2%.
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Protect Boost IProtect Boost I Increase Defense by 8.8%.
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Protect Boost IIProtect Boost II Increase Defense by 12.5%.
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Protect Boost IIIProtect Boost III Increase Defense by 16.3%.
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Psy Boost IPsy Boost I Increase Psychokinesis damage by 4.7%.
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Psy Boost IIPsy Boost II Increase Psychokinesis damage by 6.7%.
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Psy Boost IIIPsy Boost III Increase Psychokinesis damage by 8.7%.
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Psy Boost IVPsy Boost IV Increase Psychokinesis damage by 10.8%.
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Psy Reduction IIPsy Reduction II Decrease Psychokinesis damage taken by 6.7%
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Psy Reduction IIIPsy Reduction III Decrease Psychokinesis damage taken by 8.7%
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Raindrop Barrier IRaindrop Barrier I Decrease damage taken by 6.1% when it rains.
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Raindrop Barrier IIIRaindrop Barrier III Decrease damage taken by 11.3% when it rains.
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Reduction Boost IReduction Boost I Decrease damage taken by 4.7%
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Reduction Boost IIReduction Boost II Decrease damage taken by 6.7%.
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Reduction Boost IIIReduction Boost III Increase ailment resistance by 10%.
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Reduction Boost IVReduction Boost IV Decrease damage taken by 10.8%
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Regenerate IRegenerate I Restores 1.9% max HP at the start of each turn.
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Regenerate IIRegenerate II Restores 2.7% of max HP at the start of each turn.
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Regenerate IIIRegenerate III Restores 3.5% of max HP at the start of each turn.
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Resist Dizzy IResist Dizzy I Increase resistance to Dizzy by 8.8%.
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Resist Dizzy IIIResist Dizzy III Increase resistance to Dizzy by 16.3%.
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Resist Forget IResist Forget I Increase resistance to Forget by 8.8%.
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Resist Forget IIResist Forget II Increase resistance to Forget by 12.5%.
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Resist Forget IIIResist Forget III Increase resistance to Forget by 16.3%.
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Resist Sleep IResist Sleep I Increase resistance to Sleep by 8.8%.
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Resist Sleep IIIResist Sleep III Increase resistance to Sleep by 12.5%.
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Resistance Boost IResistance Boost I Increase ailment resistance by 7%.
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Resistance Boost IIResistance Boost II Increase ailment resistance by 10%.
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Resistance Boost IIIResistance Boost III Increase ailment resistance by 13%.
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Resistance Boost IVResistance Boost IV Increase ailment resistance by 16.2%.
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Sharp Student ISharp Student I Decrease critical taken rate by 3.5%.
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Sharp Student IISharp Student II Decrease critical taken rate by 5%.
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Sharp Student IIISharp Student III Decrease critical taken rate by 6.5%.
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Sharp Student IVSharp Student IV Decrease critical taken rate by 8.1%.
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Shield Boost IShield Boost I Increase shield effect by 4.2%.
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Shield Boost IIIShield Boost III Increase shield effect by 7.8%.
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Shock Boost IShock Boost I Increase Shock accuracy by 8.8%.
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Shock Boost IIShock Boost II Increase Shock accuracy by 12.5%.
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Shock Boost IIIShock Boost III Increase Shock accuracy by 16.3%.
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Shock Boost IVShock Boost IV Increase Shock accuracy by 20.3%.
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Sleep Boost IISleep Boost II Increase Sleep accuracy by 12.5%.
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Sleep Boost IIISleep Boost III Increase Sleep accuracy by 16.3%.
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Spell Master ISpell Master I Decrease SP cost of skills by 2.4%.
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Spell Master IISpell Master II Decrease SP cost of skills by 3.6%.
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Spell Master IIISpell Master III Decrease SP cost of skills by 4.8%.
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Spell Master IVSpell Master IV Decrease SP cost of skills by 6%.
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Trigger Happy IITrigger Happy II Increase critical rate of ranged attacks by 7.2%
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Wind Boost IWind Boost I Increase Wind damage by 4.7%.
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Wind Boost IIWind Boost II Increase Wind damage by 6.7%.
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Wind Boost IIIWind Boost III Increase Wind damage by 8.7%.
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Wind Reduction IWind Reduction I Decrease Wind damage taken by 4.7%.
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Wind Reduction IIWind Reduction II Decrease Wind damage taken by 6.7%.
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Wind Reduction IIIWind Reduction III Decrease Wind damage taken by 8.7%.
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Agility Master IVAgility Master IV Increase Speed by 15. Decrease Defense by 12%.
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Windswept Boost IWindswept Boost I Increase Windswept accuracy by 8.8%
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Windswept Boost IIIWindswept Boost III Increase Windswept accuracy by 16.3%.
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Passive Skill Inheritance Info

Can Be Inherited by All Personas

Passive Skills can be inherited by any Persona, regardless of affinity.

List of All Personas

Skill Inheritance Guide

Persona Affinity Skill Inheritance Restrictions
Cannot Inherit Gun, Fire, Ice, Wind, Electric, Psychokinesis, Nuclear, Bless, Curse Skills.
Cannot Inherit Physical Skills
Cannot Inherit Ice Skills
Cannot Inherit Fire Skills
Cannot Inherit Electric Skills
Cannot Inherit Wind Skills
Cannot Inherit Nuclear Skills
Cannot Inherit Psychic Skills
Cannot Inherit Physical and Curse Skills
Cannot Inherit Physical, Bless, and Recovery Skills

Persona 5: The Phantom X (P5X) Related Guides

Skills Partial

List of All Skills

Skills by Type

All Skill Types
Single PhysicalPhysical Single GunGun Single-AlmightyAlmighty
Single FireFire Single IceIce Single-HealRecover
Single WindWind Single ElectricElectric SupportSupport
Single-PsychPsychokinesis Single NukeNuclear ControlStatus
Single-BlessBless Single CurseCurse PassivePassive

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