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This is a ranking page for the hero Clanne - Summer Fan from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Clanne.
List of Contents
Special Heroes - Loving Sea Featured Heroes | |||
---|---|---|---|
Summer Petra [9.0/10] |
Summer Goldmary [9.0/10] |
Summer Alear (F) [9.5/10] |
Summer Clanne [8.5/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus Atk/Spd to unit during combat and grants Special cooldown charge +1 to unit per attack during combat. |
Might: 14 Range: 2 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X x 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect: 【Dagger 7】 |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★☆☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (4) | ★☆☆☆☆ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Clanne are +Spd and -Def. Since Summer Clanne carries a lot of skills that require speed checks, giving him a Spd boon guarantees that he makes the best out of the skills he comes with.
Def is his least important stat, and since it's already too low to invest in, it's a safe stat to have as his bane.
We recommend a +Spd IV when merging Summer Clanne to +10. This not only ensures that he outspeeds his opponents but also allows him to attack twice, making him a viable glass cannon once fully invested.
Alternatively, you can also consider a +Res build if you want Summer Clanne to be a mage tank!
HOT | |
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:
-
|
:
-
|
This build aims to trigger a quick Lethality with multiple sources of Special acceleration.
:
Iceberg
:
-
|
:
-
|
Summer Clanne can be built on a budget using his base kit, allowing him to deal decent damage with his high Spd while retaining magic bulk with his high Res.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
188 | ||
HP |
38 |
Rank: 875/1173 |
Atk |
40 |
Rank: 400/1173 |
Spd |
46 |
Rank: 62/1173 |
Def |
19 |
Rank: 989/1173 |
Res |
45 |
Rank: 26/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 56 | 51 | 23 | 50 | 223 | Lv.40 +10 | 43 | 44 | 51 | 23 | 50 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 44 | 50 | 23 | 49 | 211 |
+Atk Lv.40 +10 | 42 | 48 | 50 | 23 | 49 | 212 |
+Spd Lv.40 +10 | 42 | 44 | 53 | 23 | 49 | 211 |
+Def Lv.40 +10 | 42 | 44 | 50 | 26 | 49 | 211 |
+Res Lv.40 +10 | 42 | 44 | 50 | 23 | 52 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 52 | 46 | 19 | 45 | 200 |
5★ Lv.40 | 38 | 40 | 46 | 19 | 45 | 188 |
4★ Lv.40 | 35 | 37 | 44 | 17 | 43 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 22 | 11 | 4 | 12 | 65 |
4★ Lv.1 | 15 | 17 | 11 | 3 | 12 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 26 | 192 | |
38 | 44 | 47 | 36 | 26 | 191 | |
Summer Clanne
|
38 | 40 | 46 | 19 | 45 | 188 |
40 | 41 | 45 | 37 | 24 | 187 | |
44 | 43 | 45 | 34 | 21 | 187 | |
43 | 36 | 41 | 24 | 32 | 176 | |
45 | 32 | 38 | 24 | 27 | 166 | |
39 | 31 | 36 | 24 | 34 | 164 | |
44 | 31 | 39 | 22 | 26 | 162 | |
45 | 30 | 37 | 26 | 23 | 161 | |
39 | 31 | 38 | 24 | 19 | 151 | |
39 | 29 | 31 | 25 | 24 | 148 | |
42 | 29 | 36 | 22 | 19 | 148 | |
31 | 35 | 32 | 22 | 28 | 148 |
Note: Stats bonuses from skills are not taken into account.
Summer Clanne is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Summer Clanne is a great dagger unit that can dish out decent damage and easily pass speed checks thanks to Small Spade+. If all conditions are met, he can gain up to +20 to both his Atk and Spd!
While Small Spade+ isn't as loaded as exclusive or Arcane daggers, it provides good enough effects that help Summer Clanne or whichever unit is equipping it win in combat due to the large Atk/Spd bonuses generated.
Summer Clanne suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Colorless Dagger Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Summer Clanne replaceable by better units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Clanne - Summer Fan from 4 Stars to 5 Stars. Clanne - Summer Fan is very useful as a fast dagger infantry, so you may find using Unlock Potential on Clanne - Summer Fan helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 3★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 3★ | |
8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X x 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect: 【Dagger 7】 |
3★ | |
14 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X x 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 3★ | |
Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 4★ | |
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ |
Value of Skills | ★★★☆☆ |
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Summer Clanne has Small Spade+, Atk/Spd Finish 3, and Spd/Def Tempo 3 as good inheritance options. Not many demotes has Atk/Spd Finish 3 and Spd/Def Tempo 3, so prioritize these if you plan to use Summer Clanne as a source hero!
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Clanne is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Justin Briner |
---|---|
Illustrator | Tobi |
Appears In |
Heroes from Special Heroes - Loving Sea | |||
---|---|---|---|
Summer Petra [9.0/10] |
Summer Goldmary [9.0/10] |
Summer Alear (F) [9.5/10] |
Summer Clanne [8.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Summer Clanne Builds and Best IVs
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