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This is a guide on how to beat Valkyrie Kara in God of War PS4 (GoW 4). This page will explain her attack patterns, behavior, and tips and strategies on how to deal the most damage you can against her and take minimal damage at the same time.
List of Contents
|Mimir said of Kara: "Wild Storm personified. Calm and collected... Then the air would shift, and the fury of her storm would unleash. 'Twas beautiful, in a way, assuming you could find proper shelter. Her tears would cleanse the blood-soaked battlefields."|
|Recommended Level||Level 4 (Difficult)
Level 5 (Challenging)
Level 6 (Easy)
|x2 Asgardian Steel||Crafting Component||Legendary|
|Heart of Midgard||Enchantment||Legendary|
|Talisman of the Realms||Talisman||Epic|
Kara's Hidden Chamber can be found in the lower levels of the Witch's Cave. This Valkyrie fight will be complicated not because of any additional attack patterns Kara has, but because she summons Draugr to help her. The Blades of Chaos is essential in this fight.
|Inside of the Witch's Cave, head to the lower caverns and cross the light bridge. Climb up the wall and the door will be right in front of you.|
|Armor||Pauldron of the True Warrior
|Enchantment I||Stone of Fire Supremacy|
|Enchantment II||Symbol of Providence|
|Enchantment III||Symbol of Consideration|
|Axe Level||Lvl 5|
|Light Runic Attack||Hel's Touch
|Heavy Runic Attack||Glaive Storm
|Pommel||Forbidden Grip of the Ages
Weighted Runic Handle
|Blades Level||Lvl 4-5|
|Light Runic Attack||Wrath of Artemis
|Heavy Runic Attack||Hyperion Slam
|Grips||Deadly War Handles|
|Armor||Legendary Runic Vestment|
|Runic Summon||Falcon's Dive|
|Best for this Build||Golden Talisman of Protection|
|Alternative I||Amulet of Kvasir|
|Alternative II||Aegir's Protection|
It is critical that you attack first with your Light and Heavy Runic Attacks from either weapon. Kara will move out of the way once finished and summon Draugr to fight alongside her.
Like most of her sisters, Kara has the ability to charge at you to strike in close with her Scythe. Parry this to momentarily leave her vulnerable for a Runic Attack or a quick combo. A variation of this attack will see her take to the air first before coming down for a strike.
Kara will send sharpened feathers from her wings against you. It is wiser to dodge these and prepare for a parry, as she can use a charging Scythe attack following this one. She rarely uses this attack however.
She will lift into the air and send rings that you cannot dodge and must block. A variation of this will be her sending an unblockable ring you must evade straight at you.
Another common attack, she will use her wings to swipe at you from an angle. Even if you have some distance between you and her, she can close the gap quickly. Block these and assault her after she finishes, as she does not finish this attack with the unblockable Wing Stab her sisters utilize.
When Kara first summons them, use Hyperion Slam quickly while they're grouped together. Have Atreus deliver Runic Summons of Falcon's Dive to damage even Kara herself while you finish off the Draugr. Combine this with the use of your Leviathan Axe's Light and Heavy Runic Attacks, and you will have mopped the floor with the undead.
Kara is vulnerable as she summons the Draugr. Due to how close the undead spawn around her, using Hyperion Slam on the group while they're close together not only heavily damages the Draugr, but Kara herself. Have Atreus disrupt attacks by making full use of his Shock Arrows.
Lastly, make good use of the Blades of Chaos to have a very wide area to damage, as each swing can hit 2 or 3 Draugr if they're close enough to your intended target.
|The Marked Trees||Daudi Kaupmandr|
|Path to the Mountain||Brenna Daudi|
|The Light of Alfheim||Stone Ancient|
|Inside the Mountain||Jarn Fotr|
|The Magic Chisel||Ice Ancient|
|Magni and Modi|
|The Sickness||Mattugr Helson|
|The Black Rune||Grendel of the Ashes and Grendel of the Frost|
|Return to the Summit||Frost Ancient|
|Between The Realms||Daudi Munr|
|Jotunheim in Reach||Baldur|
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