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This is a ranking page for the hero Ophelia - Starlit Maiden from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Ophelia.
Heroes With the Same Name | |
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Rearmed Ophelia
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List of Contents
Legendary Heroes - Hinoka: Thundering Wings Featured Heroes | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill pre-charges Special, grants bonus stats and a guaranteed follow-up attack, and neutralizes Atk penalties on unit. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (14) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (6) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed Ophelia are +Atk and -Def. Her Atk is at a very high base 44, which is pushed to 48 with a Superboon. Her Arcane Eclipse benefits more with higher Atk compared to other weapons as well.
Her Def is lackluster and decreasing it will not change her matchups. It is a safe bane to take.
We recommend +Atk when merging Rearmed Ophelia to +10 for similar reasons above. Boosting her Atk improves her knockout potential.
HOT | |
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:
Luna
:
-
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:
-
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Rearmed Ophelia's base kit is already very good and fulfills its role as a player phase Special spammer.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
36 |
Rank: 493/1184 |
Def |
25 |
Rank: 737/1184 |
Res |
32 |
Rank: 307/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 65 | 40 | 29 | 37 | 215 | Lv.40 +10 | 44 | 49 | 40 | 29 | 37 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 48 | 40 | 29 | 36 | 199 |
+Atk Lv.40 +10 | 43 | 52 | 40 | 29 | 36 | 200 |
+Spd Lv.40 +10 | 43 | 48 | 43 | 29 | 36 | 199 |
+Def Lv.40 +10 | 43 | 48 | 40 | 33 | 36 | 200 |
+Res Lv.40 +10 | 43 | 48 | 40 | 29 | 39 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 60 | 36 | 25 | 32 | 192 |
5★ Lv.40 | 39 | 44 | 36 | 25 | 32 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 30 | 8 | 6 | 6 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 36 | 16 | 183 | |
40 | 43 | 45 | 25 | 30 | 183 | |
39 | 43 | 45 | 24 | 31 | 182 | |
38 | 41 | 46 | 20 | 32 | 177 | |
Rearmed Ophelia
|
39 | 44 | 36 | 25 | 32 | 176 |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
41 | 37 | 39 | 26 | 23 | 166 | |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
33 | 34 | 31 | 17 | 33 | 148 | |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Rearmed Ophelia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Res stat.
Rearmed Ophelia's Arcane Eclipse accelerates her Special trigger and grants cooldown -1 at the start of turn one. Paired with her Time's Pulse 3, Ophelia can pre-charge a 3 cooldown Special on turn one, allowing her to nuke an enemy down right away.
On top of the cooldown manipulation, this tome also grants Atk/Spd/Def/Res+5, guarantees a follow-up attack, and neutralizes penalties to Atk. These effects all add up to ensure maximum damage whenever Ophelia attacks.
Like her original counterpart, Rearmed Ophelia suffers from low HP and Def stats, with base 39 and 25 respectively.
Keep her away from physical attackers to ensure she survives combat!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ophelia - Starlit Maiden only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ophelia - Starlit Maiden if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. | 5★ | |
If Special triggers before or during combat, grants Special cooldown count -1 after combat. | 5★ | |
If Special triggers before or during combat, grants Special cooldown count -2 after combat. | 5★ | |
Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Rearmed Ophelia has Arcane Eclipse, Atk/Res Finish 4, Special Spiral 4, and Time's Pulse 3 as amazing inheritance options.
As a Rearmed hero, Rearmed Ophelia will not leave your barracks when using her as a source for inheritance.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed Ophelia is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Angela Marie Volpe |
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Illustrator | ichikawa Halu |
Appears In |
Heroes from Legendary Heroes - Hinoka: Thundering Wings | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Rearmed Ophelia Builds and Best IVs
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