Fire Emblem Heroes (FEH)

Alfred Builds and Best IVs

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This is a ranking page for the hero Alfred - Floral Protector from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Alfred.

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Alfred Rating and Basic Information

FEH Alfred Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Alfred - Floral Protector: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, grants a follow-up attack, denies foe's follow-up attacks, and grants Special charges during combat.
・Exclusive A skill grants bonus stats and slows down foe's Special charges.

Alfred Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Enables 【Canto (Rem. +1)】.
If unit inifiates combat, neutralizes effects that prevent unit's follow-up attacks.

Grants Atk+5 to allies in cardinal directions of unit during combat.

Alfred Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (15) Attack Boon ★★★★★
Spd (3) Spd Bane ★★☆☆☆
Def (10) Def Bane ★★★★★
Res (5) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Res

The best IVs for Alfred are +Atk and -Res. His Atk is a superboon and is very high at base 45, further boosted by Self-Improver.

While Def is also a very important stat, Self-Improver boosts it by a hefty +20, which is enough to function as a sturdy physical tank.

His Res is below average and is even reduced further by Self-Improver, making it a dump stat.

+Atk for a +10 merge

We recommend +Atk when merging Alfred up to +10 to improve his offensive performance. His physical bulk is already sufficient with Self-Improver.

Alfred Best Builds

Bulky Attacker Alfred

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Alfred's skills and stats work best with a bulky physical attacker set. Atk/Def Menace is used to extend his Atk/Def stat lead on his foes further. Atk/Def Catch synergizes with the debuffs from Menace.

General Use / Budget Alfred

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Alfred's base kit also works as is, with Cross Spur Atk providing team support over a self-buff skill like Menace or Rouse.

Source Heroes for All Skills

Alfred Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
180
HP
HP 40 40
Rank: 489/1184
Atk
Atk 45 45
Rank: 95/1184
Spd
Spd 25 25
Rank: 938/1184
Def
Def 43 43
Rank: 56/1184
Res
Res 27 27
Rank: 539/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 76 34 68 26 249
Lv.40 +10 45 50 29 48 31 203

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 29 47 31 203
+Atk
Lv.40 +10
44 53 29 47 31 204
+Spd
Lv.40 +10
44 49 32 47 31 203
+Def
Lv.40 +10
44 49 29 50 31 203
+Res
Lv.40 +10
44 49 29 47 34 203

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 71 30 63 22 226
5★ Lv.40 40 45 25 43 27 180

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 41 8 30 0 97

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 48 37 47 17 190
40 47 27 47 24 185
40 46 16 45 37 184
Alfred Icon Alfred
40 45 25 43 27 180
40 46 40 29 25 180
41 43 26 39 30 179
41 39 18 39 31 168
40 40 15 38 35 168
45 41 26 32 23 167
40 31 22 34 35 162
40 35 17 35 30 157
40 36 29 34 18 157
40 35 25 30 27 157

Note: Stats bonuses from skills are not taken into account.

Alfred Roles, Strengths, and Weaknesses

Alfred Roles

Alfred - Floral Protector Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Alfred is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Alfred Strengths

Arcane Qiang as multiple in-combat effects

Alfred Attack Fire Emblem Heroes FEH

Alfred's Arcane Lance, Arcane Qiang, accelerates his Special trigger, grants Atk/Spd/Def/Res+5, grants a follow-up attack while denying his foe's own follow-up attack, and grants Special charges per attack if the initiator moved to a different space.

This inheritable Arcane weapon is perfect for units who wish to trigger their Specials often. 3 cooldown Specials like Bonfire trigger after one attack, while Galeforce can be charged up in one round of combat.

Self-Improver grants a lot of bonus stats and inflicts Guard

Alfred's exclusive skill Self-Improver grants Atk+10, Spd+5, and Def+20, in return for inflicting Res-5.

Additionally, it also applies a Guard effect onto the foe during combat.

The raw stats turn Alfred into a very formidable physical tank, and can even be used to win Def checks due to the nature of raw stats over in-combat bonuses.

Alfred Weaknesses

Weak to Cavalry Effective Weapons

Alfred takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alfred - Floral Protector Only Appears as a 5 Star Hero!

Alfred - Floral Protector only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alfred - Floral Protector if a 4 Star version is released!

Unlock Potential Tier List

Alfred - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 5★
Enables 【Canto (Rem. +1)】.
If unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
If unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
If unit inifiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Grants adjacent allies Atk +2 during combat. 5★
Grants adjacent allies Atk +3 during combat. 5★
Grants adjacent allies Atk +4 during combat. 5★
Grants Atk+5 to allies in cardinal directions of unit during combat. 5★

Alfred as a Source Hero

Alfred Avatar

Value of Skills ★★★★★

Alfred has Arcane Qiang, Flow N Trace 3, and Cross Spur Atk as valuable inheritance options.

Definitely prioritize Arcane Qiang above the other options. Cross Spur Atk may be inherited together with any of the other options by acquiring Spur Atk 3 first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Alfred?

Top tier hero. Must summon. 20
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 28
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Pass on this hero. 0
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How to Get Alfred / Illustrations / Voice Actor / Quotes

How to Get Alfred

Obtain Through Regular Summon

Alfred is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Nick Wolfhard
Illustrator kaya9
Appears In

Illustration

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