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This is a ranking page for the hero Elincia - Devoted Queen from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Elincia.
Heroes With the Same Name | |
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Ascended Elincia
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List of Contents
Legendary Heroes - Hinoka: Thundering Wings Featured Heroes | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants a Wrathful Staff effect, Atk/Spd bonuses during combat, and a guaranteed follow-up during player phase to unit and nearby allies. ・Healer-exclusive Special deals bonus damage based on foe's Res, inflicts Special cooldown count +1 and 【Guard】 on target foe and all foes within 2 spaces of target. |
Might: 14 Range: 2 Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces x 1.5 (calculates each stat bonus independently). |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Cooldown Count = 2 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts Special cooldown count+1 and 【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. |
Inflicts Spd/Res-4 on foes within 3 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (11) | ★★★★★ | |
Spd (15) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (4) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ascended Elincia are +Spd and -Def. Her Spd is her most important stat with Crimean Scepter providing offensive stat buffs, allowing her to outspeed her foes and create follow-up attacks.
Her physical bulk is pitiful and any physical attack will most likely defeat her in one hit. Thus, taking Def as a bane shouldn't make a difference.
We recommend +Spd when merging Ascended Elincia up to +10 in order to maximize her follow-up attack potential during combat.
HOT | |
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:
Rescue+
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-
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:
-
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Ascended Elincia's base kit is already good to go right away. Giving her the Blade Session seal boosts her offenses and can allow her to burst down enemies easier. Return+ can be used if the Reposition effect is better suited for the team.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
44 |
Rank: 152/1171 |
Spd |
45 |
Rank: 119/1171 |
Def |
18 |
Rank: 1024/1171 |
Res |
28 |
Rank: 479/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 63 | 50 | 22 | 32 | 210 | Lv.40 +10 | 43 | 49 | 50 | 22 | 32 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 48 | 49 | 22 | 32 | 196 |
+Atk Lv.40 +10 | 42 | 51 | 49 | 22 | 32 | 196 |
+Spd Lv.40 +10 | 42 | 48 | 53 | 22 | 32 | 197 |
+Def Lv.40 +10 | 42 | 48 | 49 | 25 | 32 | 196 |
+Res Lv.40 +10 | 42 | 48 | 49 | 22 | 35 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 58 | 45 | 18 | 28 | 187 |
5★ Lv.40 | 38 | 44 | 45 | 18 | 28 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 25 | 15 | 3 | 4 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 30 | 16 | 47 | 179 | |
36 | 44 | 47 | 16 | 34 | 177 | |
Ascended Elincia
|
38 | 44 | 45 | 18 | 28 | 173 |
37 | 46 | 44 | 16 | 30 | 173 | |
36 | 34 | 40 | 16 | 41 | 167 | |
40 | 35 | 41 | 23 | 28 | 167 | |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Ascended Elincia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Ascended Elincia wields her exclusive Crimean Scepter which accelerates her Special trigger, grants Atk/Spd+6 as a visible bonus, and grants Atk/Spd+6 and an additional bonus to Atk/Spd equal to the highest respective Atk/Spd bonuses among Ascended Elincia and allies within 2 spaces of her x 1.5.
On top of these offensive effects, Crimean Scepter grants Atk/Spd+6 and a guaranteed follow-up attack when initiating combat to Ascended Elincia and allies within 2 spaces of herself.
This staff is both offensive and supportive at the same time, and when paired with the rest of her base kit, makes Ascended Elincia a formidable unit in combat.
Ascended Elincia debuts Light's Restraint, the second offensive Special for Staff units after Valentine's Elise's Holy Pressure.
This Special has a cooldown of 2 (1 when using Crimean Scepter) and when triggered, boosts damage by 25% of the foe's Res, inflicts Special cooldown +1 and applies 【Guard】 to target foe and all foes within 2 spaces of that foe.
One drawback is that this Special causes assist skills to not reduce Special cooldown count. However, newer healing Specials that also provide movement such as Return+ and Rescue+ already do that, making this effect negligible.
As a flying unit, Ascended Elincia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Elincia - Devoted Queen only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elincia - Devoted Queen if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces x 1.5 (calculates each stat bonus independently). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 2) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts Special cooldown count+1 and 【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
If unit has 100% HP at the start of combat, the enemy cannot counterattack. | 5★ | |
If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | 5★ | |
The enemy cannot counterattack. | 5★ | |
Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. | 5★ | |
Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
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Ascended Elincia has Rescue+, Light's Restraint, Atk/Spd Push 4, Dazzling Shift, and Spd/Res Hold as great inheritance options.
We recommend you acquire Dazzling Shift and Light's Restraint using one copy of Ascended Elincia by inheriting Dazzling Staff 3 first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ascended Elincia is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Gonzalez |
---|---|
Illustrator | Kita Senri |
Appears In |
Heroes from Legendary Heroes - Hinoka: Thundering Wings | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Ascended Elincia Builds and Best IVs
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