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This is a ranking page for the hero Azelle - Youthful Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Azelle.
List of Contents
Legendary Heroes - Byleth: The Fódlan Star Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Plumeria [9.0/10] |
Azelle [8.5/10] |
Legendary Julia [9.0/10] |
Erinys [8.5/10] |
Nótt [9.0/10] |
Hel [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Legendary Alm [9.0/10] |
Legendary Leif [9.0/10] |
Bramimond [9.0/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Converts hostile bonuses to Spd/Res into penalties on top of adding more debuffs ・Can greatly boost allied Spd while hindering hostile Spd levels ・Posseses an upgraded Duel skill, R Duel Infantry 4 |
Might: 14 Range: 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats x 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. |
Range: 1 Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (23) | ★★★★★ | |
Spd (14) | ★★★★☆ | |
Def (4) | ★★☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Azelle are +Atk and -Def. As discussed in Azelle's Roles, Strengths, and Weaknesses section, he can create large gaps in Spd between his team and the enemy so he does not need aid in Spd through IVs. The efficient way to maximize his offenses is through increasing +Atk to take advantage of the frequent follow-up attacks he will be scoring.
We recommend a +Atk IV when merging Azelle to 10. This is for the same reasons as above. With +10 merges, Azelle's Atk stat will reach 58 with the weapon skill. Without a doubt, he will hit hard especially when the strengths Sparking Tome is taken advantage of.
HOT | |
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:
Moonbow
:
-
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:
-
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A very expensive build for Azelle. Outside of the Arena, R Duel Infantry 4 has limited use and this skill build makes sure he always nails follow-up attacks with Null Follow-Up 3. This skill build is designed to counter some opponents that mess with the way follow-up attacks work so you can say it is a bit more niche. The only real defense mechanism he has is high high Spd, and skills that guarantee follow-up attacks completely bypass that so this is the reason why Null Follow-Up is a viable choice for him.
:
Moonbow
:
-
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:
-
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A simple budget build for Annand that takes advantage of his huge Spd levels but getting a Flashing Blade 3 Sacred Seal to make for easy, consitent Moonbow activations. This puts his firepower to high levels so don't underestimate it just because its cheap!
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
166 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
39 |
Rank: 368/1171 |
Def |
26 |
Rank: 700/1171 |
Res |
23 |
Rank: 836/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 58 | 49 | 32 | 29 | 219 | Lv.40 +10 | 46 | 42 | 44 | 30 | 27 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 41 | 43 | 30 | 27 | 189 |
+Atk Lv.40 +10 | 45 | 44 | 43 | 30 | 27 | 189 |
+Spd Lv.40 +10 | 45 | 41 | 46 | 30 | 27 | 189 |
+Def Lv.40 +10 | 45 | 41 | 43 | 33 | 27 | 189 |
+Res Lv.40 +10 | 45 | 41 | 43 | 30 | 30 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 53 | 44 | 28 | 25 | 196 |
5★ Lv.40 | 41 | 37 | 39 | 26 | 23 | 166 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 23 | 14 | 4 | 6 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 36 | 16 | 183 | |
40 | 43 | 45 | 25 | 30 | 183 | |
39 | 43 | 45 | 24 | 31 | 182 | |
38 | 41 | 46 | 20 | 32 | 177 | |
39 | 44 | 36 | 25 | 32 | 176 | |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
Azelle
|
41 | 37 | 39 | 26 | 23 | 166 |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
33 | 34 | 31 | 17 | 33 | 148 | |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Azelle's Sparking Tome, inflicts -6 Spd/Res on foe when he enters combat. He also inflicts an additional penalty to Spd/Res depending on the bonuses they have for that skill. This ensures that opponent's Spd/Res stats are always in low levels allowing Azelle to be lethal in most situations.
The debuffs of Sparking Tome are easily observed in this scuffle with an enemy unit.
R Duel Infantry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Azelle. It is usable by any red infantry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Atk/Spd Solo 4.
Because it is an upgrade from R Duel Infantry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.
With Azelle's support, even slower units can nail follow-up attacks on powerful foes! This is all thanks to:
This potentially creates a +16 Spd gap between your team and enemy foes! This is a great window of opportunity that can land your team the win because of more follow-up attacks and the decreased number of hostile follow-up attacks.
The only thing Azelle cannot benefit directly from this list is Rally Up Spd+ as it excludes the user from the effect. Also, unless a refresher-assist support is in range, he cannot take advantage of the Spd debuffs granted by Spd/Res Ruse 3 as he will have already used up his action. If he lands a counterattack in the ensuing enemy phase however, he will still benefit from the debuffs.
Spd/Res Ruse 3 also inflicts Guard on the foe, slowing their Special activations. When you get a great Ruse activation with Azelle, it can really provide your team with a window of opportunity to charge in and take many foes out.
Azelle's Def and Res sit at only 28 and 25 respectively. This makes him somehow fragile. This is why we have a Null Follow-Up build for him as a follow-up attack from a slower, but hard-hitting foe can easily spell Azelle getting knocked out.
While R Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Azelle outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Azelle - Youthful Flame only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azelle - Youthful Flame if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats x 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants Spd +4 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ | |
1 | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
5★ | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
5★ | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Azelle can be used to inherit R Duel Infantry 4 or Joint Hone Spd. Rally Up Spd+ and Spd/Res Ruse 3 carry value too, but you are better off getting the 2 most valuable skills instead.
Take note that, R Duel Infantry 4 is rarer than Joint Hone Spd as of Feb 2021. Keep this in mind when picking a skill to fodder. However Azelle is a powerful unit since Sparking Tome is a nice skill to build around upon so please think carefully before fodderring him off.
Azelle is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Austin Lee Matthews |
---|---|
Illustrator | Tobi |
Appears In |
Heroes from Legendary Heroes - Byleth: The Fódlan Star | |||
---|---|---|---|
Líf [9.0/10] |
Plumeria [9.0/10] |
Azelle [8.5/10] |
Legendary Julia [9.0/10] |
Erinys [8.5/10] |
Nótt [9.0/10] |
Hel [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Legendary Alm [9.0/10] |
Legendary Leif [9.0/10] |
Bramimond [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Azelle Builds and Best IVs
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