Fire Emblem Heroes (FEH)

Azelle Builds and Best IVs

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This is a ranking page for the hero Azelle - Youthful Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Azelle.

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Azelle Rating and Basic Information

FEH Azelle Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Azelle - Youthful Flame: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Converts hostile bonuses to Spd/Res into penalties on top of adding more debuffs
・Can greatly boost allied Spd while hindering hostile Spd levels
・Posseses an upgraded Duel skill, R Duel Infantry 4

Azelle Skills at 5★


Might: 14  Range: 2
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats x 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently.

Range: 1
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn.

Azelle Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (23) No Attack IV ★★★★★
Spd (14) No Spd IV ★★★★☆
Def (4) Def Bane ★★☆☆☆
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Def

The best IVs for Azelle are +Atk and -Def. As discussed in Azelle's Roles, Strengths, and Weaknesses section, he can create large gaps in Spd between his team and the enemy so he does not need aid in Spd through IVs. The efficient way to maximize his offenses is through increasing +Atk to take advantage of the frequent follow-up attacks he will be scoring.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Azelle to 10. This is for the same reasons as above. With +10 merges, Azelle's Atk stat will reach 58 with the weapon skill. Without a doubt, he will hit hard especially when the strengths Sparking Tome is taken advantage of.

Azelle Best Builds

Null Follow Azelle

HOT
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A very expensive build for Azelle. Outside of the Arena, R Duel Infantry 4 has limited use and this skill build makes sure he always nails follow-up attacks with Null Follow-Up 3. This skill build is designed to counter some opponents that mess with the way follow-up attacks work so you can say it is a bit more niche. The only real defense mechanism he has is high high Spd, and skills that guarantee follow-up attacks completely bypass that so this is the reason why Null Follow-Up is a viable choice for him.

Budget Azelle

Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A simple budget build for Annand that takes advantage of his huge Spd levels but getting a Flashing Blade 3 Sacred Seal to make for easy, consitent Moonbow activations. This puts his firepower to high levels so don't underestimate it just because its cheap!

Source Heroes for All Skills

Azelle Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
166
HP
HP 41 41
Rank: 331/1160
Atk
Atk 37 37
Rank: 551/1160
Spd
Spd 39 39
Rank: 344/1160
Def
Def 26 26
Rank: 671/1160
Res
Res 23 23
Rank: 805/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 51 58 49 32 29 219
Lv.40 +10 46 42 44 30 27 189

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 41 43 30 27 189
+Atk
Lv.40 +10
45 44 43 30 27 189
+Spd
Lv.40 +10
45 41 46 30 27 189
+Def
Lv.40 +10
45 41 43 33 27 189
+Res
Lv.40 +10
45 41 43 30 30 189

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 46 53 44 28 25 196
5★ Lv.40 41 37 39 26 23 166

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 23 14 4 6 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 45 36 16 183
40 43 45 25 30 183
39 43 45 24 31 182
38 41 46 20 32 177
39 44 36 25 32 176
41 38 36 18 38 171
40 38 42 27 24 171
43 40 36 21 31 171
38 37 33 23 35 166
38 36 35 21 36 166
Azelle Icon Azelle
41 37 39 26 23 166
45 35 39 19 27 165
36 42 40 19 28 165
40 40 39 21 25 165
38 30 34 27 23 152
39 35 35 21 21 151
37 33 34 20 26 150
33 34 31 17 33 148
39 32 34 23 20 148
34 32 34 15 32 147

Note: Stats bonuses from skills are not taken into account.

Azelle Roles, Strengths, and Weaknesses

Azelle Roles

Azelle - Youthful Flame Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Azelle Strengths

Severely punishes enemies with bonuses with Sparking Tome

Azelle's Sparking Tome, inflicts -6 Spd/Res on foe when he enters combat. He also inflicts an additional penalty to Spd/Res depending on the bonuses they have for that skill. This ensures that opponent's Spd/Res stats are always in low levels allowing Azelle to be lethal in most situations.

Azelle Combat Bar Fire Emblem Heroes FEH.png

The debuffs of Sparking Tome are easily observed in this scuffle with an enemy unit.

R Duel Infantry 4 Raises your Arena score

R Duel Infantry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Azelle. It is usable by any red infantry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Atk/Spd Solo 4.

Because it is an upgrade from R Duel Infantry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.

Can create a huge Spd gap as a support unit!

With Azelle's support, even slower units can nail follow-up attacks on powerful foes! This is all thanks to:

  1. Rally Up Spd+ which grants +6 Spd to allies in an area.
  2. Joint Hone Spd which grants +5 Spd to Azelle and adjacent allies.
  3. and Spd/Res Ruse 3 which inflicts a -5 Spd/Res debuff in cardinal directions when Rally Up Spd+ is used.

This potentially creates a +16 Spd gap between your team and enemy foes! This is a great window of opportunity that can land your team the win because of more follow-up attacks and the decreased number of hostile follow-up attacks.

The only thing Azelle cannot benefit directly from this list is Rally Up Spd+ as it excludes the user from the effect. Also, unless a refresher-assist support is in range, he cannot take advantage of the Spd debuffs granted by Spd/Res Ruse 3 as he will have already used up his action. If he lands a counterattack in the ensuing enemy phase however, he will still benefit from the debuffs.

Spd/Res Ruse 3 also inflicts Guard on the foe, slowing their Special activations. When you get a great Ruse activation with Azelle, it can really provide your team with a window of opportunity to charge in and take many foes out.

Azelle Weaknesses

Low Defenses

Azelle's Def and Res sit at only 28 and 25 respectively. This makes him somehow fragile. This is why we have a Null Follow-Up build for him as a follow-up attack from a slower, but hard-hitting foe can easily spell Azelle getting knocked out.

R Duel Infantry 4 is mainly for scoring purposes

While R Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Azelle outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Azelle - Youthful Flame Only Appears as a 5 Star Hero!

Azelle - Youthful Flame only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azelle - Youthful Flame if a 4 Star version is released!

Unlock Potential Tier List

Azelle - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats x 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. 5★

Assists

Skill Name Range Effect Learned At
1 Grants Spd +4 to an adjacent ally until the end of the turn. 5★
1 Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★
1 Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 5★
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
5★
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
5★
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
5★
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
At start of turn, grants Spd+2 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+3 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+4 to adjacent allies for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 5★

Azelle as a Source Hero

Azelle Avatar

Value of Skills ★★★★★

Inheriting R Duel Infantry 4 or Joint Hone Spd

Azelle can be used to inherit R Duel Infantry 4 or Joint Hone Spd. Rally Up Spd+ and Spd/Res Ruse 3 carry value too, but you are better off getting the 2 most valuable skills instead.

Take note that, R Duel Infantry 4 is rarer than Joint Hone Spd as of Feb 2021. Keep this in mind when picking a skill to fodder. However Azelle is a powerful unit since Sparking Tome is a nice skill to build around upon so please think carefully before fodderring him off.

How to Get Azelle / Illustrations / Voice Actor / Quotes

How to Get Azelle

Obtain Through Regular Summon

Azelle is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Austin Lee Matthews
Illustrator Tobi
Appears In

Illustration

FEH: Related Guides

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