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Fire Emblem Heroes (FEH)

Erk Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Erk Banner

This is a ranking page for the hero Erk - Studious Mage from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Erk.

New Heroes - Bond of Trust Featured Heroes
Erk IconErk
[9.0/10]
Farina IconFarina
[8.5/10]
Pent IconPent
[8.5/10]
Louise IconLouise
[9.0/10]

Erk Rating and Basic Information

FEH Erk Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) C
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Erk - Studious Mage: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined General-to-Be grants Atk/Spd+6 and 【Null Follow-Up】 to Erk and all nearby allies while also granting 【Treachery】and 【Canto (1)】 to Erk and all nearby magic and staff allies at the start of each turn, grants Erk bonus stats, a 50% DR piercing effect, true damage equal to 20% of his Spd, 7 true DR on his foe's first attack, and neutralizes his foe's Spd/Res bonuses during combat, and has a built-in Flared effect dealing 7 pre-combat damage and applying 【Divine Vein (Flame)】.

Erk Skills at 5★


Might: 14  Range: 2
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn, and also, grants【Treachery】and Canto 1 to unit and magic and staff allies within 2 spaces of unit for 1 turn.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

If unit is not adjacent to an ally, grants Spd/Res+6 during combat.

At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.)

Erk Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★☆☆
Atk (19) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (6) Def Bane ★★☆☆☆
Res (8) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Def

The best IVs for Erk are +Spd and -Def. A higher Spd stat allows Erk to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of that as much as possible. Taking a bane in Def doesn't change the result of most of his matchups, thus it is ideal.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Erk to 10. This is for the same reasons as above. You can also take a +Atk IV if you plan on using support and buffs to supplement his Spd.

Erk Best Builds

Offensive Erk

HOT
Assist Skill IconDraw Back
Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -
Updated on 06/07/2025

How to Use, Explanation

This build stacks pre-combat damage with refined General-to-Be, Flared Sparrow, and Occultist's Strike, while having Fatal Smoke 4 to prevent recovery.

Budget Erk

Assist Skill IconSmite
Special Skill IconMoonbow
Emblem Icon: -
Passive Skill A IconFury 3
Sacred Seal IconFury 3
Attuned Skill Icon: -

How to Use, Explanation

A budget build for Erk using the cheap Fury and Desperation build to attack consecutively and defeat his foe before they can counterattack.

Source Heroes for All Skills

Erk Best Weapon Refine

Effect of Erk's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn, and also, grants【Treachery】and Canto 1 to unit and magic and staff allies within 2 spaces of unit for 1 turn.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Spd/Res, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for General-to-Be

Refined General-to-Be grants Atk/Spd+6 and 【Null Follow-Up】 to Erk and all nearby allies while also granting 【Treachery】and 【Canto (1)】 to Erk and all nearby magic and staff allies at the start of each turn.

In combat, refined General-to-Be grants Erk Atk/Spd/Def/Res+10, a 50% damage reduction piercing effect, true damage equal to 20% of his Spd, 7 true damage reduction on his foe's first attack, and neutralizes his foe's Spd/Res bonuses.

More importantly, refined General-to-Be deals 7 pre-combat damage as combat begins and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space after combat. This Flared effect is similar from skills like Flared Sparrow and is useful in shredding the HP of bulky units before combat begins, as the pre-combat damage cannot be reduced.

Erk Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
165
HP
HP 45 45
Rank: 107/1317
Atk
Atk 35 35
Rank: 736/1317
Spd
Spd 39 39
Rank: 368/1317
Def
Def 19 19
Rank: 989/1317
Res
Res 27 27
Rank: 539/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 51 44 23 32 200
Lv.40 +10 50 39 44 23 32 188

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 39 43 23 31 188
+Atk
Lv.40 +10
49 42 43 23 31 188
+Spd
Lv.40 +10
49 39 47 23 31 189
+Def
Lv.40 +10
49 39 43 26 31 188
+Res
Lv.40 +10
49 39 43 23 35 189

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 47 39 19 27 177
5★ Lv.40 45 35 39 19 27 165
4★ Lv.40 42 32 37 17 26 154

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 19 9 6 8 61
4★ Lv.1 18 14 9 5 8 54

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
38 46 48 24 32 188
40 46 45 36 16 183
40 43 45 25 30 183
39 43 45 24 31 182
38 41 46 20 32 177
39 44 36 25 32 176
41 38 36 18 38 171
40 38 42 27 24 171
43 40 36 21 31 171
38 37 33 23 35 166
38 36 35 21 36 166
41 37 39 26 23 166
Erk Icon Erk
45 35 39 19 27 165
36 42 40 19 28 165
40 40 39 21 25 165
38 30 34 27 23 152
39 35 35 21 21 151
37 33 34 20 26 150
33 34 31 17 33 148
39 32 34 23 20 148
34 32 34 15 32 147

Note: Stats bonuses from skills are not taken into account.

Erk Roles, Strengths, and Weaknesses

Erk Roles

Erk - Studious Mage Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Erk is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Erk Strengths

Refined General-to-Be has built-in Flared effect, grants Null Follow-Up, Treachery, and Canto to himself and allies

Refined General-to-Be grants Atk/Spd+6 and 【Null Follow-Up】 to Erk and all nearby allies while also granting 【Treachery】and 【Canto (1)】 to Erk and all nearby magic and staff allies at the start of each turn.

In combat, refined General-to-Be grants Erk Atk/Spd/Def/Res+10, a 50% damage reduction piercing effect, true damage equal to 20% of his Spd, 7 true damage reduction on his foe's first attack, and neutralizes his foe's Spd/Res bonuses.

More importantly, refined General-to-Be deals 7 pre-combat damage as combat begins and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space after combat. This Flared effect is similar from skills like Flared Sparrow and is useful in shredding the HP of bulky units before combat begins, as the pre-combat damage cannot be reduced.

Erk Weaknesses

Low Def and Res Make Him Fragile

Erk has low Def and Res, which makes him vulnerable against any unit that attacks him.

Make sure you watch out where he is positioned after he's done attacking, or use a dancer to make him retreat to safety!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Erk - Studious Mage!

We recommend that you use Unlock Potential to bring Erk - Studious Mage from 4 Stars to 5 Stars. Erk - Studious Mage is a very useful red tome nuke, so we recommend you Unlock Potential for Erk - Studious Mage if your team lacks a strong red tome nuke.

Unlock Potential Tier List

Erk - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 3★
6 2 No Effect 3★
8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 3★
12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 5★
14 2 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn, and also, grants【Treachery】and Canto 1 to unit and magic and staff allies within 2 spaces of unit for 1 turn.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 3★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 4★

Passives

Skill Name Effect Learned At
If unit is not adjacent to an ally, grants Spd/Res+2 during combat. 3★
If unit is not adjacent to an ally, grants Spd/Res+4 during combat. 4★
If unit is not adjacent to an ally, grants Spd/Res+6 during combat. 5★
At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) 3★
At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.) 3★
At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 4★

Erk as a Source Hero

Erk Avatar

Value of Skills ★☆☆☆☆

Erk has Spd/Res Solo 3 and Spd Opening 3 as his inheritable passives.

We recommend merging Erk instead, as he is a strong unit with his weapon refine.

How to Get Erk / Illustrations / Voice Actor / Quotes

How to Get Erk

Obtain Through Regular Summon

Erk is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Jason Frazier
Illustrator NA
Appears In

Illustration

FEH: Related Guides

New Heroes: Bond of Trust

Bond of Trust Banner

Heroes from New Heroes - Bond of Trust
Erk IconErk
[9.0/10]
Farina IconFarina
[8.5/10]
Pent IconPent
[8.5/10]
Louise IconLouise
[9.0/10]

See All Red Heroes

Back to Red Heroes Banner

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
SwordSword Red TomeRed Tome
Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow

Comment

2 Ollie Z.  Ollie Z.  3 months

Yeah is someone gonna update this? Most people know the movement restrictions but for newcomers this could be mind boggling.

1 Anonymous Anonymous 6 months

Infantry units CANNOT inherit Flared Sparrow.

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