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This is a ranking page for the hero Hayato - Diviner of Reppu from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hayato.
List of Contents
New Heroes - New Heroes & Attuned Azura Featured Heroes | |||
---|---|---|---|
Hayato [8.5/10] |
Mozu [9.0/10] |
Attuned Azura [9.5/10] |
Yukimura [9.0/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants unhindered movement to unit and grants Atk/Res bonuses and Special cooldown charges per attack to unit during combat. |
Might: 12 Range: 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (6) | ★★★★★ | |
Def (7) | ★★☆☆☆ | |
Res (9) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hayato are +Spd and -Def. Lacking an exclusive weapon makes Hayate reliant on his stats in order to win in combat. Hayate needs the boost in Spd in order to keep up with the fast metagame heroes.
Hayato's Def is lackluster at only base 24 and is better off left uninvested in order to improve his performance in other areas.
We recommend +Spd when merging Hayato up to +10 to maximize his performance on the battlefield with his high Spd stat.
:
Moonbow
:
-
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:
-
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This is a budget build using Hayato's base kit as an offensive unit. Spd Smoke reduces enemy Spd to help Hayato prevent follow-up attacks from speedy foes. Rauðrlantern+ provides bonuses that activate Atk/Spd Ideal, making them a great combo of skills to equip.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
182 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
45 |
Rank: 119/1184 |
Def |
24 |
Rank: 791/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 60 | 49 | 28 | 36 | 217 | Lv.40 +10 | 44 | 48 | 49 | 28 | 36 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 47 | 49 | 28 | 35 | 205 |
+Atk Lv.40 +10 | 43 | 51 | 49 | 28 | 35 | 206 |
+Spd Lv.40 +10 | 43 | 47 | 53 | 28 | 35 | 206 |
+Def Lv.40 +10 | 43 | 47 | 49 | 31 | 35 | 205 |
+Res Lv.40 +10 | 43 | 47 | 49 | 28 | 38 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 55 | 45 | 24 | 31 | 194 |
5★ Lv.40 | 39 | 43 | 45 | 24 | 31 | 182 |
4★ Lv.40 | 36 | 41 | 42 | 22 | 29 | 170 |
3★ Lv.40 | 35 | 39 | 40 | 21 | 27 | 162 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 25 | 6 | 7 | 9 | 64 |
4★ Lv.1 | 16 | 21 | 5 | 6 | 9 | 57 |
3★ Lv.1 | 16 | 18 | 5 | 6 | 8 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 36 | 16 | 183 | |
40 | 43 | 45 | 25 | 30 | 183 | |
Hayato
|
39 | 43 | 45 | 24 | 31 | 182 |
38 | 41 | 46 | 20 | 32 | 177 | |
39 | 44 | 36 | 25 | 32 | 176 | |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
41 | 37 | 39 | 26 | 23 | 166 | |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
33 | 34 | 31 | 17 | 33 | 148 | |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Hayato is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Hayato debuts a new inheritable weapon line in Rauðrlantern+. Lantern tomes grant unhindered movement and bonus Special cooldown charges per attack to the wielder and also grants Atk/Res+5 in combat.
While this weapon is quite lacking in other effects compared to other weapons, Rauðrlantern+'s unhindered movement effect gives it a niche that not many other weapons provide.
Hayato suffers from not having any unique skills to call his/her own, making him unable to stand out amongst other units.
Tome infantry units are quite abundant in the game, and lacking an exclusive weapon makes Hayato replaceable by better units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Hayato - Diviner of Reppu from 4 Stars to 5 Stars. Hayato - Diviner of Reppu is very useful as a fast red mage, so you may find using Unlock Potential on Hayato - Diviner of Reppu helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
3★ | |
12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 4★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | 3★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | 4★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | 5★ |
Value of Skills | ★★★☆☆ |
---|
Hayato has Rauðrlantern+, Atk/Spd Ideal 3, and Windsweep 3 as inheritable options.
Hayato is better off either merged, or used as bridge fodder for higher tier skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Hayato is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Ben Diskin |
---|---|
Illustrator | TAPIOCA |
Appears In |
Heroes from New Heroes - New Heroes & Attuned Azura | |||
---|---|---|---|
Hayato [8.5/10] |
Mozu [9.0/10] |
Attuned Azura [9.5/10] |
Yukimura [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Hayato Builds and Best IVs
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