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This is a ranking page for the hero Caspar - Summer Intensity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Caspar.
Heroes With the Same Name | |
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Summer Caspar
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List of Contents
Debut - Summer Vibrance Featured Heroes | |||
---|---|---|---|
Summer Mercedes [7.5/10] |
Summer Ashe [8.5/10] |
Summer Caspar [8.0/10] |
Summer Hilda [9.0/10] |
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Victorfish+ greatly increases his Def, lowers foe's Def, neutralizes foe's buff to Def stat and adds it to his own. ・Can multiply (x2) his active buffs through Bonus Doubler 3 |
Might: 14 Range: 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculated each stat bonus independently. |
Range: 1 Push adjacent ally 2 spaces farther away. |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (21) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (10) | ★★★★☆ | |
Def (8) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Caspar are +Atk and -Res. His Res is already pretty low so it's safe to take as a bane.
His Atk, however, can be pushed a lot higher to increase his firepower.
We recommend a +Atk IV when merging Caspar to 10. This is for the same reasons as above and at this point, she will reach 60 Atk. You can also take a +Spd IV if you would like to build him as a more speedy type of offensive unit.
HOT | |
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:
-
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:
-
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This build allows Caspar to trigger Galeforce after two consecutive attacks due to the special acceleration provided by both Flashing Blade 4 and Time's Pulse 3. Wings of Mercy allows Caspar to teleport to your damaged units and eliminate key targets with Galeforce.
HOT | |
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:
-
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:
Spurn 3
:
-
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This build utilizes Caspar's good speed stat to apply Spurn's damage reduction effect. Atk/Spd Menace and Atk/Spd Solo 3 maximize the damage reduction Spurn gives. Slaying Axe brings Ruptured Sky down to a 1 charge cooldown, which activates every combat and also applies Spurn's flat 5 damage boost. G Duel Infantry 4 may be used instead of Distant Counter if you want a small scoring boost, but this leaves Caspar vulnerable to ranged units.
HOT | |
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:
-
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:
-
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This build allows Caspar to trigger Galeforce after two consecutive attacks due to the special acceleration provided by both Flashing Blade 4 and Time's Pulse 3. Lull Spd/Def 3 and Blade Session 3 boost Caspar's speed as much as possible to maximize the chances of Flashing Blade 4 applying its effects.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
46 |
Rank: 71/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
36 |
Rank: 493/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
23 |
Rank: 836/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 60 | 41 | 34 | 27 | 213 | Lv.40 +10 | 51 | 46 | 41 | 34 | 27 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 53 | 45 | 40 | 34 | 27 | 199 |
+Atk Lv.40 +10 | 50 | 49 | 40 | 34 | 27 | 200 |
+Spd Lv.40 +10 | 50 | 45 | 43 | 34 | 27 | 199 |
+Def Lv.40 +10 | 50 | 45 | 40 | 37 | 27 | 199 |
+Res Lv.40 +10 | 50 | 45 | 40 | 34 | 31 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 55 | 36 | 30 | 23 | 190 |
5★ Lv.40 | 46 | 41 | 36 | 30 | 23 | 176 |
4★ Lv.40 | 46 | 36 | 34 | 27 | 21 | 164 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 21 | 24 | 10 | 8 | 4 | 67 |
4★ Lv.1 | 19 | 21 | 10 | 7 | 3 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 38 | 48 | 25 | 199 | |
42 | 46 | 30 | 45 | 30 | 193 | |
43 | 47 | 31 | 40 | 32 | 193 | |
42 | 47 | 16 | 42 | 46 | 193 | |
40 | 47 | 17 | 47 | 42 | 193 | |
45 | 46 | 20 | 47 | 35 | 193 | |
46 | 45 | 31 | 40 | 30 | 192 | |
46 | 47 | 33 | 42 | 24 | 192 | |
48 | 43 | 33 | 36 | 21 | 181 | |
47 | 42 | 24 | 37 | 31 | 181 | |
Summer Caspar
|
46 | 41 | 36 | 30 | 23 | 176 |
47 | 41 | 30 | 36 | 19 | 173 | |
47 | 37 | 27 | 40 | 21 | 172 | |
46 | 33 | 32 | 30 | 17 | 158 | |
43 | 32 | 29 | 30 | 24 | 158 | |
49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Summer Caspar is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Buffs are granted to Summer Caspar upon initiating, but Victorfish+ doesn't stop there! The debuff to the foe can be seen too.
Victorfish+ can do the following if Caspar initiates combat, or if foe's HP ≥ 75% in the enemy phase:
This ensures Caspar hits harder, as a Def reduction on the foe means bigger damage for him. It also makes him tankier if he is against a physical foe. It also turns the tide of battle if he is able to score a battle with a foe with a huge Def buff.
Every start of even-numbered turns, Summer Caspar is granted a visible +6 Atk upon entering combat. When he enters combat, this is doubled by Bonus Doubler 3 so he gets +12 Atk worth of damage! Support him with Rally skills because any visible buff will be doubled by Bonus Doubler.
Be warned though, as visible buffs do not stack if they are assigned to the same skill. Get a range of visible buffs instead of trying to stack everything into one stat.
Summer Caspar has low Res at Lvl 40, which will make him an easy target of tome users or dragon units. Examples of these are Valentine's Lif, Spring Myrrh, or Nino.
Demote units are very available, but the downside to that is they do not carry much premium skills. Fret not, as Victorfish+ is a nice, solid axe to build around on! Plus, being a demote means you can easily get merges on Summer Caspar!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Caspar - Summer Intensity from 4 Stars to 5 Stars. Caspar - Summer Intensity is a very useful infantry defense tank, so we recommend you Unlock Potential for Caspar - Summer Intensity if your team lacks a strong infantry defense tank.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculated each stat bonus independently. | 5★ | |
14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculated each stat bonus independently. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Push adjacent ally 2 spaces farther away. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 4★ | |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 4★ | |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 4★ | |
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★☆ |
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The following skills have inheritance value:
Victorfish+ is the priority piece to fodder! The other two are very available from other units.
Summer Caspar is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Ben Diskin |
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Illustrator | Meka |
Appears In |
Heroes from Debut - Summer Vibrance | |||
---|---|---|---|
Summer Mercedes [7.5/10] |
Summer Ashe [8.5/10] |
Summer Caspar [8.0/10] |
Summer Hilda [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Summer Caspar Builds and Best IVs
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