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This is a ranking page for the hero Aelfric - Custodian Monk from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aelfric.
List of Contents
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Access to Atk/Res buffs and 7 HP self heals in first battle once per phase ・Can debuff enemy units at start of turn |
Might: 12 Range: 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★★☆ | |
Atk (10) | ★★★★☆ | |
Spd (7) | ★★★☆☆ | |
Def (5) | ★★☆☆☆ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Aelfric will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
Aelfric's best IVs are +Atk and -Def. +Atk is a Superboon and boosts his already high Atk stat even higher to deal more damage. His Def is a dump stat and boosting it will not change most of his matchups, thus it is safe to take as a bane.
If you want to build a +10 merged Aelfric, we recommend a +Atk IV. Maximizing his Atk ensures he deals as much as possible.
:
Iceberg
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-
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-
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This build uses Aelfric's base kit and ensures that Quick Riposte is active at all times with the healing from his tome and from Mystic Boost.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
171 | ||
HP |
43 |
Rank: 184/1160 |
Atk |
40 |
Rank: 368/1160 |
Spd |
31 |
Rank: 740/1160 |
Def |
20 |
Rank: 925/1160 |
Res |
37 |
Rank: 132/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 57 | 35 | 24 | 42 | 206 | Lv.40 +10 | 48 | 45 | 35 | 24 | 42 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 44 | 35 | 24 | 41 | 194 |
+Atk Lv.40 +10 | 47 | 48 | 35 | 24 | 41 | 195 |
+Spd Lv.40 +10 | 47 | 44 | 38 | 24 | 41 | 194 |
+Def Lv.40 +10 | 47 | 44 | 35 | 27 | 41 | 194 |
+Res Lv.40 +10 | 47 | 44 | 35 | 24 | 44 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 52 | 31 | 20 | 37 | 183 |
5★ Lv.40 | 43 | 40 | 31 | 20 | 37 | 171 |
4★ Lv.40 | 40 | 38 | 28 | 18 | 35 | 159 |
3★ Lv.40 | 39 | 36 | 27 | 17 | 33 | 152 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 22 | 7 | 5 | 9 | 62 |
4★ Lv.1 | 18 | 18 | 6 | 4 | 9 | 55 |
3★ Lv.1 | 18 | 15 | 6 | 4 | 8 | 51 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 46 | 17 | 35 | 43 | 183 | |
38 | 46 | 33 | 20 | 45 | 182 | |
Aelfric
|
43 | 40 | 31 | 20 | 37 | 171 |
41 | 40 | 25 | 24 | 40 | 170 | |
43 | 38 | 26 | 22 | 36 | 165 | |
45 | 38 | 20 | 24 | 38 | 165 | |
38 | 37 | 17 | 35 | 38 | 165 | |
38 | 41 | 20 | 29 | 34 | 162 | |
42 | 38 | 27 | 23 | 32 | 162 | |
39 | 41 | 24 | 17 | 40 | 161 | |
38 | 35 | 27 | 16 | 35 | 151 | |
37 | 32 | 27 | 16 | 35 | 147 | |
35 | 37 | 25 | 19 | 31 | 147 | |
33 | 37 | 26 | 17 | 34 | 147 |
Note: Stats bonuses from skills are not taken into account.
Aelfric is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Aelfric's weapon, Rauðrrabbit+ gives him Atk/Res+5 in his first combat in player phase or enemy phase.
Paired with his high Res and the fact that he has Atk/Res Push 3 for the enemy phase, he can be a decent offensive unit as well as a magic tank.
It will also restore 7 HP to him after combat, giving her some survivability.
Though Aelfric comes with Rauðrrabbit+, you can make an argument that this tome is better off with another unit.
Even worse, Arete was released previously with the same tome, similar stat spread, and almost the same base kit!
The only major difference between Arete and Aelfric is movement, with Arete being Cavalry and Aelfric being Infantry.
Aelfric's Def only sits at 20 at Lv. 40. Even though he can take less magic damage when initating with Rauðrrabbit+ and Atk/Res Push 3, you should still pay attention to powerful blue physical attackers that can easily take him down.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Aelfric - Custodian Monk from 4 Stars to 5 Stars. Aelfric - Custodian Monk is very useful as a defensive red tome, so you may find using Unlock Potential on Aelfric - Custodian Monk helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 3★ | |
12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 4★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
Inflicts Res -3 on foes within 2 spaces through their next actions at the start of each turn. | 3★ | |
At start of turn, inflicts Def/Res-3 on foes within 2 spaces through their next actions. | 3★ | |
At start of turn, inflicts Def/Res-4 on foes within 2 spaces through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
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Aelfric's base kit has decent inheritance value:
Aelfric is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Michael Sinterniklaas |
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Illustrator | Kita Senri |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Aelfric Builds and Best IVs
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