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Gerudo Sanctum is a dungeon in The Legend of Zelda: Echoes of Wisdom (EoW) and is located in Gerudo region. Read on for a complete walkthrough guide, boss guide, all treasures, map, and all new Echoes learned.
◀︎ Previous Quest | Next Quest ▶︎︎ |
---|---|
The Mysterious Rifts | Still Missing |
Searching for Everyone Questline | |
Searching for Everyone ┣ The Jabul Waters Rift ┗ A Rift in the Gerudo Desert ┣ Southern Oasis Ruins Rift ┣ Ancestor's Cave of Rest Rift ┣ Southern Gerudo Desert Rift ┗ ▶︎︎ ★ Gerudo Sanctum |
List of Contents
Echo | Usage |
---|---|
Boulder | ・Can block environmental hazards |
Boomerang Boarblin | ・Can defeat enemies and help with both the miniboss and boss |
Old Bed |
・Can be used as a staircase to reach higher platforms ・Can be used to restore hearts |
Flying Tile |
・Can destroy environmental obstructions from a distance ・Can be used to glide across areas |
Holmill | ・Can dig up holes on sandy surfaces |
Peahat | ・Can spin and attack enemies continuously in combat |
ReDead | ・Can immobilize enemies near its vicinity when it screeches |
Wind Cannon |
・Can be used to get rid of sand dunes ・Can be used to blow away flames when set ablaze |
Holmill |
・Can dig holes on sand surfaces |
Platboom |
・Can be used to ascend and reach high areas ・Can be used to crush enemies |
Smoothies | Benefit |
---|---|
Smoothies that Restore Hearts | Smoothies that restore hearts are generally recommended when exploring the Gerudo Sanctum, given the amounts of environmental hazards and enemies that you will encounter as you progress through the area. |
The Gerudo Sanctum is located in the Gerudo Desert as part of the A Rift in the Gerudo Desert Main Quest.
A Rift in the Gerudo Desert Walkthrough
# | Objectives |
---|---|
1 |
Head to the north of Gerudo Town and enter the Gerudo Palace. Talk to Dohna and wait for the cutscene between the characters to end. |
2 |
After the dialogue ends, warp to the waypoint on the oasis and head northeast towards the Rift. From there, progress the Stilled Desert Temple Ruins until you find all Tri's friends and mend the rift. A cutscene will play out once you exit the Still World. ▶︎ Stilled Desert Temple Ruins Walkthrough |
3 |
When progressing the Stilled Desert Temple Ruins, you will encounter platforms with eyes trying to crush you as you move along the dungeon area. Defeat this platform when it descends to acquire the Platboom echo. This echo is particularly useful when trying to reach high areas or crushing enemies with its weight, so be sure to get it for easier progression in the Gerudo Sanctum. |
4 |
Head south of the Gerudo Desert or warp there using a waypoint. From there, talk to the guard located at the cave entrance. Progress the Cryptic Cavern, and pull the drainage block you find along the end. A cutscene will appear where the sand blocking the entrance to the Gerudo Sanctum will descend. |
|
Objectives | |
---|---|
1 | Go inside the entrance and interact with the yellow swirl. After Tri creates the entrance, dive in to access a dungeon room where someone who looks like Link is standing. Follow Link to where he's headed and climb the ladder. |
2 |
Head to the right and conjure a Boulder Echo to block the wind coming out of the wind cannon. Once blocked, climb the walls and jump towards the platform where a Boulder is blocking your path. Push the Boulder down and block the wind from the wind cannon below. From there, jump to the left and climb the ladders leading up the room. |
3 | You'll reach a room that has three entrances, with both the east and west ones being accessible while the north one requiring a key. Activate the waypoint you find inside and head to the west entrance first. |
4 |
Once you've entered the room, flying tiles will head in your direction. Interact with a glowing tile and learn the Flying Tile echo. Avoid the Flying Tiles or summon a Boulder Echo and hide behind it until all the Flying Tiles are gone. Open the treasure chest that spawns after all the tiles are gone to get 20 Rupees. |
5 |
Head back to the east room, and enter the doorway on the right. Grab and pull the mechanism near the entrance to open the blue door on the other side. |
6 |
You'll notice that the floor leading to the other platform is moving towards the left. Use the Flying Tile Echo, Strandtula Echo, or Trampoline Echo to reach it. Summon any of these Echoes to reach the ledge leading to the next room. |
7 |
Use Bind to pull the entrance to the north sideways. Once the entrance is revealed, head inside and open the treasure chest you find there. Acquire the key and return to the dungeon room with the three entrances. |
Objectives | |
---|---|
1 | Use the small key you've acquired and open the entrance to the north. From there, learn the Snake Statue Echo by interacting with one of the four statues in the room. Proceed north of the room. |
2 | Defeat the flying Mothulas in the room. You can accomplish this easily by spamming Spear Moblins and holding them with Bind. You can also summon an Ignizol Echo and throw it towards the enemies to burn them. Proceed west to exit the room and head south to the exit to progress. There is also another side of this room with a chest, but its behind a wall. Ignore it for now and head south to exit. |
3 |
Conjure the Flying Tile or Rock and aim it towards the boxes located on the other platform located west. You can cross the gaps between the moving and unmoving platforms by jumping or using the Old Bed Echo or the Water Block echo. Climb down the ladder once you've landed. |
4 | Descend the dungeon room and defeat the Caromadillos you encounter on your path. Use Monster Echoes or activate Swordfighter Form to beat them and acquire their echo. |
5 | The dungeon room can be descended by either using the Holmill Echo to dig holes in the sand blocks or climbing down the ladders. A treasure chest with a golden egg can be found when using the former to descend the dungeon room. |
6 |
After climbing down the stairs, activate the waypoint in the room. You'll notice that the north entrance has two pedestals to its front, which will be important to remember later. Use Bind to open the east gate sideways and pass through. |
7 | Defeat the Holmill you find inside the room. Use Bind to remove it from its nesting hole. From there, blow away the sand dunes using the Wind Cannon echo. Removing the sand dunes will reveal a treasure chest containing 10 portions of Rock Salt and a stone tablet that can lead to a clue regarding the entrance with the two pedestals. |
8 | Go back to the room with the Waypoint and head west to enter a room with a Poe. Defeat it using the Crow Echo or using Swordfighter Form to learn its Echo. Open the treasure chest to obtain the Dungeon Map. Leave the room by heading to the south exit. |
9 | Once you've exited the dungeon, you will notice Link lurking about outside. Follow him, and proceed north of the area as you continue along the path and defeat enemies you encounter. Open the buried treasure chest found on an elevated platform to receive 20 rupees. |
10 |
You will notice a circular, stone structure divided into two sections on your path. Use Bind and pull the section below towards the left to realign it to create a ladder that allows you to ascend to the top. You can also use the Platboom Echo to ascend the top. Open the treasure chest at the top of the circular pillar to get 50 Rupees. |
11 | You will encounter a Waypoint that you can activate when using your map. Defeat the enemies in the area and blow away the sand dunes using the Wind Cannon to reveal a treasure chest containing a Monster Stone. From there, head to the east portion of the area and descend down using the climbable walls you find. |
12 | You can also choose to dig the sand surface just west of the waypoint using the Holmill Echo and descend down the blocked treasure chest room just west of the boss entrance to acquire the 50 Rupees inside the chest. Use another Holmill Echo on the sand to exit this room. Once you head back to the Stilled Gerudo Sanctum, open the map and warp to the previous Waypoint you just unlocked. |
13 |
After climbing down the wall on the right side, you will notice an entrance to your left leading inside the Gerudo Sanctum. Ignore the entrance for now and proceed to the right. Use a Wind Cannon Echo to push away the ReDeads on the narrow hallway and throw an Ignizol Echo at them to burn them from a safe distance. You will need to ascend the area until you reach another stone structure. Use Bind to realign the stone structure and climb it to acquire the Hawk Statue echo. You can skip realigning the stone pillar by using a Platboom Echo to reach the top part of the pillar. |
Objectives | |
---|---|
1 | Head back to the entrance to Gerudo Sanctum and pull the opening mechanism that opens the entrance located on the other platform. Conjure a Flying Tile Echo, Strandtula Echo, or Trampoline Echo and use either of them to reach across so you can enter the next area. |
2 | Defeat the enemies you encounter in the room. Press the ZR button near one of the Cat Statues to acquire it as an echo. |
2 |
Head towards the north entrance and activate the waypoint in the next room. You can try breaking the six pots in the area to get some ingredients. |
3 | You will need to defeat Link to progress the area. Use two Aruroda Echoes to distract and attack Link. Once you defeat him, you will acquire the Bow of Might that lets you fire arrows during Swordfighter Form. Head to the north entrance to progress the dungeon. ▶︎ How to Beat Archer Link |
4 |
Once you reach the succeeding area, defeat the Beetles that appear from the mound to learn its Echo. You can also learn the Beetle-Mound Echo by reacing the ledge in the middle of the area. If you accidentally destroyed the mound, you can go back to the previous and reenter to respawn it. |
5 | After learning the Beetle and Beetle-Mound Echoes, activate Swordfighter Form and use the Bow to destroy the rift wall on the right side. Climb the ladder to proceed to the next room. |
6 | Activate the Waypoint and use Bind to redirect the flame spewing out from the Flame Cannon on your right. Once redirected, use the moving platform to reach the area across. For the succeeding Flame Cannons, you can use Bind to redirect the cannons or use an Echo like the Boulder or Statue to block the fire while hiding behind it when using the moving platforms. |
7 |
Once you've reached the other end of the moving platform, interact with one of the Elephant Statues and get it as an echo. From there, open the treasure chest containing a small key. |
Objectives | |
---|---|
1 | Head back to the Waypoint preceding the area where you fought Link and proceed to the area where you can find the cat statues. Continue south, and you'll find the area where the entrance needs an opening mechanism. Head right to open the door using the Small Key you got. |
2 |
Use Bind to pull the entrance gate sideways. |
3 |
Activate Swordfighter Form and use the Bow to remove the Wooden Box on the bottom of the Wind Cannon. Use Bind on the Flame Cannon to redirect its spewing flames and light the torches in the area. Once all three torches are lit, a stone tablet will reveal itself in the area. |
4 | Travel back to the Waypoint area where the entrance has two pedestals in front of it. Conjure an Elephant Statue echo and place it on the left pedestal. For the right pedestal, conjure the Hawk Statue and place it on top. Proceed to the north entrance. |
5 | Use Bind to pull the entrance block and enter the area that was being blocked. Use the mechanism on the southwest area and adjust it to spin the blue circular wall housing the treasure chest. |
6 |
You will need to realign the slit of the blue circular wall to the slit of the red circular wall. Once realigned, you will need to use Bind and the blue wheel on the bottom-left to realign the slit of the green circular wall to the other slit. Open the treasure chest to acquire the Big Key and head to the entrance on the northeast. |
7 | Activate the Waypoint found in the succeeding area and use the Big Key to open the door that leads to Mogryph. Defeat the boss and pick up the Heart Container that the boss drops. Interact with Tri to choose between exiting the dungeon or staying to explore some more. ▶︎ How to Beat Mogryph |
◀︎ Previous Quest | Next Quest ▶︎ |
---|---|
The Mysterious Rifts | Still Missing |
Searching for Everyone Questline | |
Searching for Everyone ┣ The Jabul Waters Rift ┗ A Rift in the Gerudo Desert ┣ Southern Oasis Ruins Rift ┣ Ancestor's Cave of Rest Rift ┣ Southern Gerudo Desert Rift ┗ ▶︎ ★ Gerudo Sanctum |
Fights you with arrows from a distance instead of up close with a sword Use echoes tank attacks and attack him while distracted In the second phase, he'll split in three, so you should try to pick them apart one by one
|
Put a Statue echo in front of where he is dashing so he hits his head After he smashes into a statue, attack him while his lower half is exposed In the second phase he will attack from the air
|
You can use the statue echoes that you've learned throughout the dungeon, like the Hawk Statue, to incapacitate Mogryph. Summon a statue and let Mogryph crash into it while charging or plunging and it will be vulnerable for a few seconds.
There is a treasure chest room just west of the area where the entrance to Mogryph's fight is located. When you enter the room, a treasure chest is located on the left which is inaccessible due to the wall blocking off your path.
Access the area by travelling to the waypoint located outside the Stilled Gerudo Sanctum. You will see a sand surface just left of the waypoint.
Use the Holmill Echo to make a hole through the sand, and descend down the room to open the treasure chest and acquire 50 Rupees.
Holmill Echo Location and How to Get
Gerudo Sanctum Map |
---|
Treasures List:
• 20 Rupees • Golden Egg • 10x Rock Salt • Dungeon Map • Small Key • Small Key • Big Key |
Elephant Statue | Hawk Statue | Cat Statue |
Snake Statue | Flying Tile | Beetle Mound |
Mothula | Beetle | Poe |
The list above shows the following echoes you can acquire when progressing the Gerudo Sanctum Main Quest.
Echoes List: All 127 Echo Locations
Complete Walkthrough | All Dungeons |
Best Dungeon Order |
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