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Gerudo Sanctum is a dungeon in The Legend of Zelda: Echoes of Wisdom (EoW) and is located in Gerudo region. Read on for a complete walkthrough guide on this dungeon, how to get to Gerudo Sanctum, puzzle solutions, and more!
◄ Previous Dungeon | Next Dungeon ▶ |
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Suthorn Ruins | Jabul Ruins |
Echo | Usage |
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Boulder | ・Can block environmental hazards |
Boomerang Boarblin | ・Can defeat enemies and help with both the miniboss and boss |
Old Bed |
・Can be used as a staircase to reach higher platforms ・Can be used to restore hearts |
Flying Tile |
・Can destroy environmental obstructions from a distance ・Can be used to glide across areas |
Holmill | ・Can dig up holes on sandy surfaces |
Peahat | ・Can spin and attack enemies continuously in combat |
ReDead | ・Can immobilize enemies near its vicinity when it screeches |
Wind Cannon |
・Can be used to get rid of sand dunes ・Can be used to blow away flames when set ablaze |
Holmill |
・Can dig holes on sand surfaces |
Platboom |
・Can be used to ascend and reach high areas ・Can be used to crush enemies |
Smoothies | Benefit |
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Smoothies that Restore Hearts | Smoothies that restore hearts are generally recommended when exploring the Gerudo Sanctum, given the amounts of environmental hazards and enemies that you will encounter as you progress through the area. |
The Gerudo Sanctum is located in the Gerudo Desert as part of the A Rift in the Gerudo Desert Main Quest.
# | Objectives |
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1 |
Enter Gerudo Palace Head to the north of Gerudo Town and enter the Gerudo Palace. Talk to Dohna and wait for the cutscene between the characters to end. |
2 |
Warp to the Oasis Waypoint After the dialogue ends, warp to the waypoint on the oasis and head northeast towards the Rift. From there, progress the Stilled Desert Temple Ruins until you find all Tri's friends and mend the rift. A cutscene will play out once you exit the Still World. |
3 |
Get the Platboom Echo When progressing the Stilled Desert Temple Ruins, you will encounter platforms with eyes trying to crush you as you move along the dungeon area. Defeat this platform when it descends to acquire the Platboom Echo. This echo is particularly useful when trying to reach high areas or crushing enemies with its weight, so be sure to get it for easier progression in the Gerudo Sanctum. |
4 |
Talk to the Guard at the Cave Entrance Head south of the Gerudo Desert or warp there using a waypoint. From there, talk to the guard located at the cave entrance. Progress the Cryptic Cavern, and pull the drainage block you find along the end. A cutscene will appear where the sand blocking the entrance to the Gerudo Sanctum will descend. |
|
Objectives | |
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1 | Follow Link Go inside the entrance and interact with the yellow swirl. After Tri creates the entrance, dive in to access a dungeon room where someone who looks like Link is standing. Follow the Link figure to where he's headed and climb the ladder. |
2 | Block the Wind Cannons Using Boulder Echo Head to the right and conjure a Boulder Echo to block the wind coming out of the wind cannon. Once blocked, climb the walls and jump towards the platform where a Boulder is blocking your path. Use Bind to push the Boulder down and block the wind from the wind cannon below. From there, jump to the left and climb the ladders leading up the room. |
3 | Access the Waypoint You'll reach a room that has three entrances, with both the east and west ones being accessible while the north one requiring a key. Access the waypoint you find inside, and head to the west entrance first. |
4 | Get the Flying Tile Echo Once you've entered the room, flying tiles will head in your direction. Avoid them, or use an Echo to block the incoming projectiles. Interact with a glowing tile and learn the Flying Tile Echo. It will come in handy for progressing the dungeon. Once you've dodged all the flying tiles, a treasure chest will reveal itself at the end containing 20 Rupees. |
5 | Pull the Opening Mechanism Head back to the west room, and enter the entrance on the right. You'll find a mechanism that you need to pull to open the entrance on the other platform. |
6 | Use Flying Tile or Trampoline to Reach Other Platform You'll notice that the floor leading to the other platform is moving towards the left, which will require you to conjure the Flying Tile Echo or Trampoline to reach it. Summon one of the echoes, and climb above it to reach the entrance. |
7 | Use Bind to Reveal the Entrance Use Bind to pull the entrance to the north sideways. Once the entrance is revealed, proceed to the north area and open the treasure chest you find there. Acquire the key, and return to the dungeon room with the three entrances. |
Objectives | |
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1 | Get the Snake Statue Echo Use the small key you've acquired and open the entrance to the north. From there, learn the Snake Statue Echo by interacting with one of the four statues in the room. Proceed north of the room. |
2 | Defeat Mothula and Acquire Its Echo Defeat the flying Mothulas in the room by using either the Monster Echoes you have or the Swordfighter Form. Proceed west to exit the room, and head south to the exit to progress. |
3 | Use Flying Tile or Rock to Destroy the Boxes Conjure the Flying Tile or Rock and aim it towards the boxes located on the other platform located west. You can cross the gaps between the moving and unmoving platforms by jumping or using the Water Block Echo. Climb down the ladder once you've landed. |
4 | Defeat the Caromadillo and Acquire Its Echo Descend the dungeon room and defeat the Caromadillos you encounter on your path. Use Monster Echoes, or equip the Swordfighter Form to beat them and acquire their echo. |
5 | Dig Holes or Climb Down Ladders The dungeon room can be descended by either using the Holmill Echo to dig holes in the sand areas or climbing down the ladders. A treasure chest with a golden egg can be found when using the former to descend the dungeon room. |
6 | Access the Waypoint After climbing down the stairs, access the waypoint in the room and proceed to the east entrance. You'll notice that the north entrance has two pedestals to its front, which will be important to remember later. Use Bind to open the entrance sideways, revealing two openings you can enter. |
7 | Defeat the Holmill and Blow Away the Sand Dunes Defeat the Holmill you find inside the room. Use Bind to remove it from its nesting hole. From there, blow away the sand dunes using the Wind Cannon Echo. Removing the sand dunes will reveal a treasure chest containing 10 portions of rock salt and a stone tablet that can lead to a clue regarding the entrance with the two pedestals. |
8 | Defeat the Poe and Learn Its Echo Exit the room, and proceed heading west until you reach the room with the Poe. Defeat it to learn its Echo and reveal a treasure chest containing a dungeon map of the Gerudo Sanctum. Leave the room by heading to the south exit. |
9 | Follow Link Once you've exited the dungeon, you will notice Link lurking about outside. Follow him, and proceed north of the area as you continue along the path and defeat enemies you encounter. Open the buried treasure chest found on an elevated platform to receive 20 rupees. |
10 | Realign the Circular Stone Structure or Use Platboom You will notice a circular, stone structure divided into two sections on your path. Use Bind and pull the section below towards the left to realign it. A ladder will reveal itself, leading to a treasure chest above that contains 50 rupees when opened. You can also use the Platboom Echo to ascend the top. |
11 | Access the Waypoint and Blow Away the Sand Dunes You will encounter a waypoint that you can activate when using your map. Defeat the enemies in the area, and blow away the sand dunes to reveal a treasure chest containing a Monster Stone. From there, head to the east portion of the area and descend down using the climbable walls you find. |
12 | Blocked Treasure Chest Room You can also choose to dig the sand surface just west of the waypoint using the Holmill Echo, and descend down the blocked treasure chest room just west of the boss entrance to acquire the 50 rupees inside the chest. |
13 | Realign the Circular Stone Structure and Get the Hawk Statue Echo After descending, you will notice an entrance to your left leading inside the Gerudo Sanctum. Ignore the entrance for now, and proceed right while defeating enemies you encounter. You will need to ascend the area until you reach another stone structure. Use Bind or Platboom to realign the stone structure, and climb it to acquire the Hawk-Statue Echo. |
Objectives | |
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1 | Use Flying Tile or Trampoline to Cross Platform Head back to the entrance to Gerudo Sanctum and pull the opening mechanism that opens the entrance located on the other platform. Conjure the Flying Tile Echo or Trampoline, and use either of them to reach across so you can enter the next area. |
2 | Get the Cat Statue Echo Defeat the enemies you encounter in the room. Interact with one of the Cat Statues to acquire it as an echo. Head towards the north entrance, and access the waypoint in the next room. You can try breaking the six pots in the area to get some ingredients. |
3 | Defeat Link You will need to defeat Link to progress the area. Once you defeat him, you will acquire the Bow of Might that lets you fire arrows during Swordfighter Form. Head to the north entrance to progress the dungeon. ▶ Link Miniboss Guide |
4 | Fire Arrows Toward the Black Goo Once you reach the succeeding area, use Swordfighter Form and try firing arrows toward the black goo across the area on the right. Get rid of the spider's nest, and continue ascending the area using the ladder on the right. Proceed ascending the area as you climb another ladder that leads above. |
5 | Access the Waypoint and Redirect the Flames Access the waypoint you find, and use Bind to redirect the flame spewing out from the Flame Cannon on your right. Once redirected, use the moving platform to reach the area across. For the succeeding Flame Cannons, simply use an Echo like the Boulder or Statue to block the fire while hiding behind it when using the moving platforms. |
6 | Get the Elephant Statue Echo and Acquire the Small Key Once you've reached the other end of the moving platform, interact with one of the elephant statues and get it as an echo. From there, open the treasure chest containing a small key. |
Objectives | |
---|---|
1 | Open the Door Using the Small Key Head back to the waypoint preceding the area where you fought Link, and proceed to the area where you can find the cat statues. Continue south, and you'll find the area where the entrance needs an opening mechanism. Head right to open the door using the small key you got. |
2 | Light the Torches Once you've entered the dungeon room, use Bind to pull the entrance gate sideways. Enter it, and use Bind on the flame cannon to redirect its spewing flames and light the torches you find placed in the area. Once all three torches are lit, a stone tablet will reveal itself in the area. |
3 | Travel to the Waypoint With Entrance That Has Two Pedestals Once the stone tablet has been read, travel back to the waypoint area where the entrance has two pedestals in front of it. Conjure an Elephant Statue Echo and place it on the left pedestal. For the right pedestal, conjure the Hawk Statue and place it on top. Proceed to the north entrance which is now unlocked. |
4 | Pull the Entrance Block Use Bind to pull the entrance block and enter the area that was being blocked. Use the mechanism on the southwest area and adjust it to spin the blue circular wall housing the treasure chest. |
5 | Realign Lock Mechanism You will need to realign the slit of the blue circular wall to the slit of the red circular wall. Once realigned, you will need to use Bind to realign the slit of the green circular wall to the other slit. Open the treasure chest to acquire the Big Key and head to the entrance on the northeast. |
6 | Access Waypoint and Defeat Mogryph Access the waypoint found in the succeeding area, and use the Big Key to open the door that leads to Mogryph. Defeat the boss, and acquire an extra heart container from defeating Mogryph. Interact with Tri to choose between exiting the dungeon or staying to explore some more. ▶ Mogryph Boss Guide |
◄ Previous Dungeon | Next Dungeon ▶ |
---|---|
Suthorn Ruins | Jabul Ruins |
There is a treasure chest room just west of the area where the entrance to Mogryph's fight is located. When you enter the room, a treasure chest is located on the left which is inaccessible due to the wall blocking off your path.
Access the area by travelling to the waypoint located outside the Stilled Gerudo Sanctum. You will see a sand surface just left of the waypoint.
Use the Holmill Echo to make a hole through the sand, and descend down the room to open the treasure chest and acquire 50 Rupees.
You will fight Link as he attacks you using a bow, so it will be a ranged battle at most. Utilize long-range tactics such as throwing pots or unleashing Monster Echoes to damage him.
Use Bind, and pull Link towards the chasm located on the central portion of the area. He will come back out, but he would have incurred damage.
Throw the pots you find along the area toward Link to get him damaged and bring out some hearts along the way.
Use Monster Echoes to have Link target them instead of you. An effective echo is the Peahat Echo, which can spin and continuously attack while following Link.
There will be a second phase in the battle where you will need to fight three Links at once. Keep your distance, and get him immobilized when necessary during your attacks.
Equip the Swordfighter Form to unleash some melee attacks against Link. The attacks from this form are powerful, so be sure to use the form wisely when dealing damage.
Use the ReDead Echo to have all three Links freeze up when it begins screeching. Choose a target and attack a Link to decrease their numbers.
Use the Bind ability to pull Mogryph from the sand and immobilize him. Once it's incapacitated, land some blows and deal some damage.
You can use your Swordfighter Form to deal long-range attacks by having Zelda fire arrows against Mogryph, as she has now acquired the Bow of Might during this point in the game.
Mogryph will unleash sand attacks in the form of slashes when on the ground and tornadoes when flying. Make sure to avoid these attacks during battle.
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