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This is a comprehensive guide on the controls for Nintendo Switch in The Legend of Zelda: Echoes of Wisdom (EoW). Learn more about the general controls, controls related to echoes and bind, as well as controls during the Swordfighter Form in here!
Key | Function |
---|---|
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Interact
Dive |
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Jump
Swim Up |
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Bind |
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Summon Echo |
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Select Automatons
(Hold) Switch Automatons |
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Select Echoes
(Hold) Switch Echoes |
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Enter Swordfighter Form |
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None |
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Spin
Reverse Bond |
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Select Echoes End Swordfighter Form |
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Learn Echo
Erase Echo (Hold) Erase All Echoes Release Bind |
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Lock-On
Select Bind Target |
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Move Character |
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Move Camera |
Key | Function |
---|---|
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Dive |
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Swim Up |
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Spin |
While swimming, pressing the A button makes Zelda dive to reach lower depths. This allows her to obtain items such as rupees submerged underwater.
While swimming, press the B button to swim upwards. On shallower depths, Zelda can continually swim upwards until she reaches the surface of the water.
Pressing the R button will unleash a spinning motion, which can be used to cut grass. This movement does not deal damage to enemies.
Echo-Related Controls | |
---|---|
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Summon Echo |
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(Hold) Switch Echoes |
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Select Echoes |
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Learn Echo
Erase Echo (Hold) Erase All Echoes |
Pressing the Y button summons the selected echo. The echo will appear in the direction Zelda is facing.
Holding the Right D-Pad opens a menu to select the active echo. The game pauses during selection, giving leeway to strategize while in the selection screen.
Approach a summoned echo and press ZR to erase it. Echoes have a triangle floating above them, and pressing ZR near one will undo its summoning.
Bind-Related Controls | |
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Bind |
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Release Bind |
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Reverse Bond |
Pressing the X button Binds to a target, forcing it to follow Zelda's movements. Bind may be used on select objects, mobs, and summoned Echoes.
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Select Bind Target |
Pressing the ZL Button triggers Lock-on, allowing selection of targets to use Bind on. Use the ZL button to specify the Bind target when multiple entities are present.
Pressing the ZR Button during Bind will release the entity. When entities are released from Bind, they are subject to game physics, allowing enemies and objects to fall off cliffs or into holes.
Pressing the R button during Bind will trigger Reverse Bond, forcing Zelda to follow the entity's movements. Reverse Bond can be used to follow along moving objects or enable flight when bound to a flying echo.
Controls During Swordfighter Form | |
---|---|
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High Jump |
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Attack (Hold) Spin Attack |
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End Swordfighter Form |
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End Swordfighter Form |
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Defend |
During Swordfighter Form, pressing the Y Button makes Zelda attack with the Mysterious Sword. Holding the Y Button will unleash a Spin Attack that deals damage in a radius.
Note: Echo and Bind Related controls are disabled during Swordfighter Form.
A high jump with the B Button followed by an attack with the Y Button unleashes a vertical slash.
Pressing the ZL Button during the Swordfighter Form makes Zelda defend with her shield. Use this button to defend from incoming attacks.
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