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Null's Body is a dungeon in The Legend of Zelda: Echoes of Wisdom (EoW) located in Eternal Forest. Read on for a complete walkthrough guide on this dungeon, how to get to Null's Body, puzzle solutions, and more!
◄ Previous Dungeon | Next Dungeon ▶ |
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Lanayru Temple | - |
List of Contents
Echo | Usage |
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Fire Wizzrobe | ・Projectiles are useful for hitting flying enemies |
Electric Wizzrobe | ・Projectiles are useful for hitting flying enemies |
Boomerang Boarblin | ・Alternative to Wizzrobes if there are too many targets |
Crawltula | ・Can help you scale walls with Reverse Bond |
Flying Tile | ・Lets you cross gaps with ease |
Brazier | ・Melts ice spikes and blocks |
Ignizol |
・Melts ice spikes and blocks ・Burns webs |
Keese | ・Can carry you to higher areas with the help of air vents |
Chompfin | ・For underwater combat |
Trampoline | ・Can be used to reach elevated platforms |
Zelda's Bed |
・Can be used as a staircase to reach high platforms ・Can be used to restore hearts |
Lizalfos Lv. 3 | ・Can be used for combat against enemies, minibosses, and bosses |
Platboom |
・Can be used to ascend and reach high areas ・Can be used to crush enemies |
Smoothies | Benefit |
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Golden Tough Smoothie | The Golden Tough Smoothie both increases damage reduction and restores most of your hearts! A couple bottles of it will come in handy when things get dicey. |
Other Smoothies that Restore Hearts | A lot of rooms in this dungeon forces you to fight waves of enemies, so be sure to have restorative Smoothies ready especially before the final battle! |
Null's Body is the hidden final dungeon that can only be accessed after rescuing Link in the Stilled Ancient Ruins. You will reach this area as part of The Prime Energy and Null and Rescuing the Hero Link Main Quests.
# | Step by Step Objectives |
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1 | From Hyrule Castle Town, travel northwest to the Eternal Forest and find Wright's squad. |
2 | Complete the stone monument puzzle by "crowning" the six pedestals in the forest. To accomplish this, you'll need to learn the Ancient-Orb Echo and place one on each pedestal. Placing all six orbs reveals a path to the Deku Tree, who will reveal another path that ultimately leads to the Stilled Ancient Ruins. You will reach Null's Body at the end of this area. ▶ Stilled Ancient Ruins Rift Walkthrough |
# | Step by Step Objectives |
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1 | Keep following Link until you both end up in a room where you fight multiple waves of rift blobs. Defeat them and continue to the next room. |
2 | You'll get split up by a wall of thorns in the next room, so take the path to the right while still following Link from the other side. In the next room, use a Flying Tile echo to land on the small platform on your right. From there, launch another Flying Tile to break the orb and open both doors. |
3 | Move one room to the north to fight more waves of rift enemies. This will be a dual battle so you can help Link when you're done or the other way around. |
4 | Enter the next room and go down the ladder. Use Reverse Bond on the first moving platform and ride it to the other side. Jump down the next platform moving below and wait for it to take you all the way to the left. Hug the wall and Reverse Bond to the moving platform above so it squeezes you through the gap that leads to the room on your left. |
5 | Summon Flying Tile Echoes to the left end of the room with the air vents. Grab a Keese Echo and let it carry you through the air vents. You can actually use the winds released by the nearby enemy to reach the higher platform across. Use a combination of Beds and Trampolines to reach the top then move two rooms further. |
6 | Link's here! To start, summon two Beds on top of each other next to the wall in the middle. Drop down so you can use Bind on Link then hop onto the double deck you made so Link gains enough elevation to reach the platform on the right with the wall of ooze. Link will then automatically cut the wall down and press the pressure plate so you can both move forward. |
7 | Continue until you reach the pit at the end then jump down with Link to face the final boss—Null. This boss has three phases, so prepare for a grueling fight! ▶ Null 1st Phase ▶ Null 2nd Phase ▶ Null Final Phase |
8 | Congratulations on finishing the story! The ending scenes will play after defeating Null and you will automatically be taken back to the main menu where you can continue your journey and aim for a 100% completion! |
◄ Previous Dungeon | Next Dungeon ▶ |
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Lanayru Temple | - |
First Phase Strategy |
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To defeat Null, you will have to literally tear them limb from limb by using Bind and pulling each of their arms. This will make it easier for Link and your summoned Echoes to deal damage to the arms and cripple Null.
Each arm Null loses lowers the frequency of their attacks as they use them to launch dark waves of energy through the floor. After destroying all of their arms, they will become vulnerable to an all out attack.
After dealing enough damage to their body, they will retreat to the wall and attack you from within. Null will extend their arms on random segments of the wall and can launch the same dark waves at you.
The strategy will be the same: pull their arms with Bind until Null shows up again.
Second Phase Strategy |
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Since Link won't be able to join you in this phase, you'll have to rely on your Echoes to attack Null while pulling their arms. Summon a couple of Chompfins to rip Null apart while you aim for their weakpoints.
Remember that your Chompfins will also take damage from the giant whirlpools and other attacks Null throws at you so resummon them if needed.
During this fight, don't forget that you're underwater and also not a Zora! Keep an eye on your oxygen meter and pop the oxygen bubbles that will spawn as you scroll along with Null.
Third Phase Strategy |
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Null will be a lot more aggressive in their last stand that you're going to need more Echoes active to draw aggro away from you. We recommend the Boomerang Boarblin Echo for its cheap cost and ranged attacks.
Having a group of attacking Echoes will also be helpful in drawing the attention of Null's rift spawns while you and Link focus on attacking their arms.
Occasionally, Null will summon clones of the previous bosses to perform a single attack. Each boss clone will use the same attack so it becomes easier as you memorize their attack patterns.
Null will retreat for a moment and summon a clone of the Seismic Talus at the center of the room. The Seismic Talus will then perform a quick "spin attack" that can wipe out your Echoes.
Null can summon Mogryphs that will create sand tornadoes. These tornadoes will move slowly and linger for a few seconds before dissipating.
This is probably the most difficult clone to dodge. Null will summon at least three clones of Ganon on the corners of the room. One by one, these clones will charge at you before despawning.
Other than telegraphing which clone will lunge first, the main trick here is to stay in the middle of the room and not get yourself cornered. You will be closer to the clones, yes, but you will also get much more space to dodge around on.
Another boss that Null can summon multiples of. The Skorchills will start spinning and moving around the room. You can try deflecting them with your own Echoes so they change direction.
The only harmless but most annoying boss clone. The Gohma clone will release multiple webs across the room that will drastically slow down your movement. Burn them quickly with fiery Echoes like Ignizol!
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Best Dungeon Order |
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