This is a list of Armor Mods you can find in Outriders. Learn what Armor Mods are found in the game, their effects and bonuses, and how to get each of them below!
List of Contents
Mod | Tier | Description |
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II | Increases your Critical Damage by 50% of your Resistance Piercing. |
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II | Whenever your Health drops below 30%, all your skill cooldowns are reduced by 50%. |
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II | Swapping weapons increases your Firepower for 5 seconds. |
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II | Critical shots apply extra damage to enemies afflicted with Ash. |
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II | Boosts your damage against enemies afflicted with Ash by 20%. |
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II | Killing enemies with critical shots grant Anomaly Power to you and your allies for 10 seconds |
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II | Increases your Firepower for the first shot after executing a roll. |
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II | Killing enemies afflicted with Burn increases your Armor for 8 seconds. Stacks up to 3 times. |
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II | Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration for 5 seconds. |
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II | Killing shots increase your Firepower. Stacks up to 3 times and deteriorates every 10 seconds. |
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II | Boosts your damage against enemies afflicted with Bleed by 15%. |
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II | Boosts your Melee skill damage by 100%. |
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II | Shotgun Weapon Damage is increased by 10%. |
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II | Deal 20% more damage against enemies afflicted by Burn. |
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II | Reloading a weapon when your Shield is active disables ammo consumption for 5 seconds. |
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II | Critical shots build up a 10 second stacking effect that grants you Anomaly Power and Firepower bonuses. Stacks up to 5 times. |
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II | Increases your Armor and Resistance by 10%. |
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II | Sprinting increases your Armor and Resistance. |
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II | Increases Assault Weapon Damage by 10%. |
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II | Whenever your Health drops below 30%, Burn is inflicted on enemies within a 10 meter radius. |
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II | Attain Golem protective effect for 4 seconds whenever your Health drops below 30%. 10s cooldown. |
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II | Increases your Max Health by 10% for each enemy within a 10 meter radius around you. Stacks up to 3 times. |
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II | Killing an enemy with Melee inflicts Vulnerable on enemies within a 10 meter radius around you. |
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II | Increase your magazine size by 10%. |
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II | Boosts your damage against enemies afflicted with Freeze by 15%. |
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II | Reloading increases your Firepower for 8 seconds. |
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II | Reviving an ally also fully restores their Health |
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II | Increases your Firepower when shooting from cover. |
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II | Picking up ammo restores points to your Health. |
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II | Sniper Weapon Damage is increased by 10%. |
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II | Whenever your Health drops below 30%, Freeze is inflicted on enemies within a 10 meter radius. 5s cooldown. |
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II | Reduces the cooldown of your Melee Skill by 50%. |
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II | Killing enemies while aiming down sights grants Armor points for 10 seconds. Stacks up to 3 times. |
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II | Moving increases your Anomaly Power and Firepower. |
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II | Increases your Resistance Piercing by 50% of your Armor Piercing value. |
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II | Each ally in Close Range receive Armor points. |
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II | Whenever your Healtth drops below 30% increase your Melee Damage by 300%. |
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II | Whenever your Health drops below 30% increase your Firepower for 5 seconds. |
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II | Receive Shield points whenever your Health drops below 30%. 5s Cooldown. |
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II | Grants you a 15% bonus to Close Range Weapon Damage |
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II | During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. |
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II | Rolling increases your Armor for 5 seconds. |
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II | Increases your Critical Damage. The bonus is equal to 50% of your Armor Piercing. |
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II | Killing Shots on enemies afflicted with Ash increase your Anomaly Power for 20 seconds. Stacks up to 2 times. |
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II | Killing enemies marked by Pyromancer with a weapon increases your Armor and Resistance. Stacks up to 5 times. |
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II | Deal 15% more damage against enemies afflicted by Toxic. |
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II | Critical shots on enemies afflicted with Burn don't consume your ammo. |
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II | Receive Firepower, Anomaly, and Armor bonus for 8 seconds whenever your Health is replenished. 10s Cooldown. |
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II | When a Shield is active, reloading grants you Shield points. 5s cooldown. |
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II | Increases your Critical Damage. The bonus is equal to 75% of your Resistance Piercing. |
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II | Increases duration of Weakness by 50% when inflicted on enemies. |
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II | A seismic impulse is generated every x seconds dealing x damage within a x meter radius around you. |
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II | A complete Shield depletion triggers a powerful energy blast, dealing damage to enemies within a 5 meter radius. 5s cooldown. |
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II | When your Shield is active, it spawns an electric shock around you dealing damage to up to 2 enemies within a 5 meter radius. Cooldown of 5 seconds. |
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II | Increase damage dealt by sidearms weapons by 10%. |
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II | Receive Anomaly Power and Firepower when out of cover for more than 5 seconds. |
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II | Increases your Weapon Damage. The bonus is proportional to your Health Regeneration. |
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II | Killing enemies with a weapon while they're afflicted with Bleed increases your Weapon Leech by 40% for 10 seconds. |
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II | The effectiveness of Toxic is increased by 20%, the bonus is equal to 100% of your Armor Piercing. |
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II | Deal 10% more damage against enemies afflicted by Weakness |
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II | Whenever a skill is used, inflict extra damage to all enemies afflicted with Burn. |
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II | Increases Armor for each ally in Close Range. |
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II | Using skills deals damage to enemies within a 5 meter radius around you. The damage is equal to 30% of your Anomaly Power. |
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II | Killing shots on enemies afflicted with Bleed replenishes 50% of ammo in your magazine. |
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II | Critical shots inflict Bleed on enemies |
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II | Incoming bullets have 30% chance of being deflected towards an enemy dealing damage. |
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III | Grants Firepower and Anomaly power bonuses on skill activation. |
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III | Increases your damage against Elites by 25%. |
King Slayer | III | Critical hits on an Elite increases your Firepower. |
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III | Incoming damage is reduced for each enemy in Close Range. Stacks up to 8 times. |
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III | Reduces damage taken from Elites by 20%. |
Power Assimilation | III | Boost your Anomaly Power for every Elite present on the battlefield. |
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III | Reduces the effect of negative statuses by 75%. |
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III | 10% of Critical Damage dealt to Elites is returned to you as Health. |
Mod Types | |
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Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip |
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List of Armor Mods
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