This is a guide to beating the Frequency Triad in Frequency in the game Outriders. This article provides information on the 3 Elites, as well as tested strategies for beating them.
These three Elites are the last enemies standing between you and the Radio Tower on Eagle Peaks. They all appear at once so you have to deal with all 3 of them at the same time.
Those among the Insurgents who display unique Altered-like abilities are promoted to Captain and given command of a platoon of soldiers.
The Ironclad uses inhuman strength to wield a powerful chaingun, and is more than happy to hunker down and unload a stream of bullets in the general direction of any opponent.
The Cremator employs powers and weaponry to rival the Altered. When in close range, they unleash hell with a flesh-melting flamethrower. From afar, they fire incendiary shells with a mortar launcher carried on their back.
One of the most annoying Skills of every Captain-type Elite is the Wandering Flame. The battlefield is wide with a lot of areas you can use as shielding, but we recommend you Interrupt the Juggernaut Captain's Wandering Flame as much as you can.
Despite having the same level of Firepower as the Juggernaut Captain, it has weaker Armor. Arguably, the Ironclad will be easier to eliminate than the other two.
Unlike the Juggernaut Captain and the Ironclad, the Cremator will begin its attack from a distance launching Mortar Shells.
The same tactic we used in Prologue will still apply. Aim for the back of the Cremator to make him explode.
There is an obstruction as seen in the picture above. Use it to your advantage. Run around it while you reload so you can escape enemy fire.
|No Man's Land (Trench Town)|
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