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This is a list of Pyromancer Mods you can find in Outriders. Learn what Pyromancer Mods are found in the game, their effects and bonuses, and how to get each of them below!
List of Contents
Mod | Tier | Description |
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I | Feed the Flames: Increase the skill's damage by the value of your Skill Leech. |
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I | Volcanic Rounds: Decrease the target's Armor. |
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I | Ash Blast: Decrease enemy armor by 50% for 5 seconds. |
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I | Thermal Bomb: Inflict Ash on enemies within a 5 meter radius of an enemy that is about to explode from Thermal Bomb |
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I | Ash Blast: Increase the skill's range by 100% |
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I | Thermal Bomb: Increase explosion radius by 20% |
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I | Overheat: Each status condition consumed by the skill grants armor bonus for 8 seconds. |
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I | Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill. |
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I | Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive additional damage over 10 seconds. |
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I | Heatwave: Damaged enemies take 35% more damage for 8 seconds. |
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I | Overheat: The skill consumes Ash instead of Burn. |
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I | Eruption: Throws damaging debris at enemies dealing additional damage. |
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I | Overheat: Each status consumed by skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times. |
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I | Ash Blast: Skills add additional damage. |
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I | Ash Blast: Apply damage to an enemy afflicted with Burn and consume the status. |
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I | Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
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I | Feed the Flames: Health drain efficiency is increased by 25%. |
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I | Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%. |
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I | Thermal Bomb: The skill can be activated 1 more time before triggering the cooldown. |
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I | F.A.S.E.R. Beam: Reduces the skill's cooldown by 30%. |
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I | Eruption: Increases the skill's radius by 100%. |
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I | F.A.S.E.R Beam: Boosts your Health Regeneration by 50% for 5 seconds after the skill ends. |
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I | Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill. |
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I | Heatwave: If the skill damages 3 enemies all subsequent enemies will receive additional damage. |
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I | Eruption: Increase the skill's duration by 50%. |
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I | Heatwave: Increase damage dealt to enemies from Heatwave. |
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I | Heatwave: Inflicts Weakness on enemies affected by the skill. |
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I | Thermal Bomb: Increases the time in which killling an affected enemy will cause an explosion. |
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I | Volcanic Rounds: Increase your Anomaly Power while the skill is active. |
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I | Eruption: Increases the lava's damage over time. |
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I | Feed the Flames: Increases skill's range by 100%. |
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I | Overheat: Increase damage to enemies who where damaged by the skill but did not have their statuses consumed. |
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I | Overheat: Earn additional Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times. |
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I | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
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I | F.A.S.E.R. Beam: Increases the skill's damage. |
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I | Volcanic Rounds: Enemies damaged with the skill are inflicted with Weakness. |
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I | Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds. |
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I | Heatwave: The skill can be activated 1 more time before triggering the Cooldown. |
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I | F.A.S.E.R. Beam: Increases beam radius by 100%. |
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I | Overheat: Increase damage to enemies that have their statuses consumed by the skill. |
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I | Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds. |
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I | Heatwave: The skill can be activated 1 more time before triggering the Cooldown. |
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I | Thermal Bomb: Increases explosion damage. |
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I | F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 50% and Weapon Damge by 50% when skill is active. |
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I | Eruption: Inflict Ash on enemies within a 5 meter radius of the targeted enemy. |
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I | Feed the Flames: Enables absorption of one additional target. |
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I | Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion. |
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III | F.A.S.E.R. Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by 15% for 10 seconds. Stacks up to 5 times. |
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III | Ash Blast: Using the skill increases your Weapon Leech for a time. |
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III | Thermal Bomb: Enemies affected by the skill recieve more damage. |
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III | Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased. |
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III | Overheat: Decreases the skill's cooldown by 50%. |
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III | Thermal Bomb: The skill can affect two targets |
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III | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
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III | Heatwave: Increase the width of the fire wall. |
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III | Feed the Flames: Enables absorption of two additional targets |
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III | Eruption: Increases explosion damage. |
Master Consumer | III | Overheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by 150%. |
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III | Heatwave: Using the skill grants 8 seconds 10% Weapon Damage bonus for each affected enemy. |
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III | Volcanic Rounds: Decrease the target's Resistance of enemies damaged by the skill. |
Mod Types | |
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Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip | Best Defensive Mods |
List of Pyromancer Mods
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