What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
This is a page for the Trickster Class in Outriders. Read on to learn about the skills, class tree, best builds, and more about the Trickster Class!
List of Contents
The Trickster is a Space-Time Assassin. Teleport behind enemy lines, slow down time, watch enemies explode in slow motion with Temporal Blade. Equipped with control over space and time, the kill combinations for this Class are endless.
Tricksters are healed for every close-range kill and granted Shield for every enemy that dies by their Skills giving you some protection as you continue clearing the field.
A Trickster's Healing Mechanic works best when you get up close and personal with your prey. You can rely on Shards to heal up, no one's stopping you; but you're a time-bending apex predator, act like one. Get in there, throw yourself in the fray, and slash your way to victory.
Another component that's unique to the Trickster is the ability to generate a Shield for every enemy you kill. Despite having the lowest base HP, your Shield is the best defense against enemy attacks just make sure you keep on killing to keep that Shield up.
Shielded Readiness takes this even further by giving you addtitional 20% Shield for every enemy killed by cancelling your Healing Mechanic. Either way, this Shielding mechanic turns you into one formidable killer.
Trickster | |
---|---|
Class Icon | |
Description | Close Range, Hit & Run, Spacetime Bend the laws of space and time to appear out of nowhere, assassinate your enemies, and return to safety in the blink of an eye. |
Melee Skill | Deal damage and inflict Slow to all enemies within a small radius. |
Healing Mechanic | As the Trickster, each enemy killed in close range heals you and grants a portion of Shield. |
Traits | • Receive additional 5% Maximum Health • Active Shield grants 5% damage mitigation. • Every Close Range kill heals you by 20% of your Maximum Health and grants you 12% Shield |
The Trickster class can move in and out of the enemies quickly using spacetime skills. Its moves are mostly for close range combat and players can customize their Trickster to a DPS build or a Tank build that can both make the most out of its healing mechanic and shield.
Players who prefer getting behind enemy lines before assassinating enemies quickly in close range combat suits the Trickster class best.
If you wish to clear the game solo using the Trickster class, we recommend you to check our Solo Trickster build.
Strengths | Weaknesses |
---|---|
• High mobility; the Trickster has the fastest base Movement along with Movement bonuses granted by certain skills • High base Firepower; as a close-range combatant, the Trickster is granted more firepower to deal with enemies as it pushes forward. |
•Lowest base HP; the main reason why the Trickster is granted a portion of Shield alongside its Healing Mechanic is due to its low base HP • Close-range Interrupts; unlike the Pyromancer and Devastator, the Trickster's interrupt skills are only useful if you can close the distance before the enemy skill is done charging. |
There are various Mods that could alter how much HP and Armor your Trickster can get. For a quick close-ranged kill against multiple enemies, these four would be the top of the line:
Even Odds | Mitigation from Death | Damage Absorber | Plate Dodge |
As a Trickster, your Skills work better when used in combinations with one another. One of the earliest combinations you can do is the Blink-Trap Slash where you teleport behind enemie groups, encase then in Slow Trap, and slash them with Temporal Blade just before the skill ends.
There are lots of Mods that could enhance Twisted Rounds, so you can choose from a variety of combinations that will suit your gamestyle. Elites can take a lot of heavy damage, so make sure you unload your Anomaly Rounds right between their eyes.
Use Borrowed Time to quickly scout for enemies in a new area, this will help you plan your strategy after gathering information from behind enemy lines.
Build | Description |
---|---|
Reaver | A Trickster Cyclone build that relies on maneuvering your character to the best location to damage the most number of enemies in the span of each skill duration. |
Harbinger | The Harbinger is a Survival-focused build. This build will rely on perfectly timed tactics to survive any battle. We recommend this build for farming your World Tier. |
Assassin | This Trickster build focuses on maximizing weapon damage as well as using skills and unlocking class tree nodes that work perfectly well with weapons, especially Shotguns. |
Solo Trickster | A modified version of the Reaver build and is recommended for those playing the game on their own. This build focuses on retaining heavy Anomaly Power damage while still regarding the need for Health bonuses |
Endgame Trickster | A Trickster Build meant to cover Co-op Expeditions in the post-game campaign. This build will follow the same node set as the Solo Trickster but with a slightly different Mod set. |
Best Character Builds for Each Class
Skill | Description |
---|---|
Temporal Blade | Type: Damage Interrupt Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. 19.8s cooldown. |
Slow Trap | Type: Deception Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles. 30.8s cooldown. |
Hunt The Prey | Type: Movement Select an enemy and teleport behind them, receiving a Shield bonus. 11s cooldown. |
Twisted Rounds | Type: Damage Fill your current weapon's magazine with Anomaly-infused bullets that increase your Fire Power. The skill lasts until you reload or switch weapons. 25s cooldown. |
Cyclone Slice | Type: Damage, Interrupt Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. 14s cooldown. |
Borrowed Time | Type: Movement Receive Shield and mark your location for some time. Triggering the skill again will bend spacetime and teleport you back to the marked spot. 13.8s cooldown. |
Venator's Knife | Type: Deception Throws a temporal knife at an enemy. The blade will ricochet at enemies within a small radius, marking them while also dealing damage. All marked targets will be inflicted with Slow, and for a few seconds the first damage dealt will be doubled. 10s cooldown. |
Time Rift | Type: Deception, Interrupt Create a shockwave that suspends enemies in the air, leaving them unable to fight for 3.5s and inflicts Weakness. 15.4s cooldown. |
Node | Effect |
---|---|
Concentration | Increase your Anomaly power by 6%. |
Disturbance Coating | Increase your Resistance Piercing by 10%. |
Life Transfer | Increase your Skill Leech by 6%. |
Anomaly Scything | Activation Melee skill increases your Anomaly Power by 30% for 5 seconds. |
Concentration | Increase your Anomaly power by 6%. |
Assault Master | Increase your assault weapon damage by 7% for each unlocked Concentration class node. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun. |
Continuum | Decrease the cooldown of your DAMAGE skills by 15%. |
Concentration | Increase your Anomaly power by 6%. |
Concentration | Increase your Anomaly power by 6%. |
Countershield | Activating your DECEPTION skills increases Anomaly Power by 50% for 10 seconds. |
Disturbance Coating | Increase your Resistance Piercing by 10%. |
Atrophy | Weakness afflicted on enemies lasts 30% longer. |
Concentration | Increase your Anomaly power by 6%. |
Combat Shield's Timeline | Activating MOVEMENT skill increases Anomaly Power by 50% for 10 seconds. |
Concentration | Increase your Anomaly power by 6%. |
Life Transfer | Increase your Skill Leech by 6%. |
Concentration | Increase your Anomaly power by 6%. |
Continuum | Decrease the cooldown of your DAMAGE skills by 15%. |
Anomalic Acceleration | When your DAMAGE skill ends, increase your Anomaly Power by 50% for 10 seconds. |
Life Transfer | Increase your Skill Leech by 6%. |
Leap of Clincher | Activating MOVEMENT skills increases your Resistance Piercing by 15% for 10 seconds. |
Scion of the Void | At the end of any DAMAGE skill, increase your Armor Piercing by 30% and Resistance Piercing by 25% for 10 seconds. |
Shadow's Embrace | Your Firepower is increased by 15% of your Anomaly Power. |
Shielded Readiness | You will not be healed for each enemy that dies in Close Range. Instead, your Shield gain will be increased by an additional 20%. |
Altered Executioner | For each enemy in Close Range, your Anomaly Power is increased by 10%. |
Node | Effect |
---|---|
Anomaly Persistence | Increase your Health by 10%. |
Immunity | Increase your Resistance by 15%. |
Oddity Resistance | Receive 20% less damage from Elites. |
Anomaly Persistence | Increase your Health by 10%. |
Leap of Quietus | Activating MOVEMENT skills increases your Armor Piercing by 15% for 10 seconds. |
Cycle of Life and Death | Gain additional 10% Health for each enemy that died at Close Range. |
Against the Odds | When surrounded by enemies, reloading your weapon deals 16 damage and interrupts enemies' abilities. Damage scales with Anomaly Power. |
Cycle of Life and Death | Gain additional 10% Health for each enemy that died at Close Range. |
Atrophy | Weakness afflicted on enemies lasts 30% longer. |
Shield's Timeline | Decrease your Shield degradation speed by 30%. |
Anomaly Persistence | Increase your Health by 10%. |
Wither Scything | Your class Melee skill inflicts Weakness to all enemies hit. |
Shield's Increment | Increase your Shield gain by 10%. |
Shield's Timeline | Decrease your Shield degradation rate by 30%. |
Immunity | Increase your Resistance by 15%. |
Outrider Executioner | Activating MOVEMENT skills increases your Weapon Damage by 50% for 8 seconds. |
Ace of Trumps | Increase Armor Piercing by 15%. |
Singularity | Decrease the cooldown of your DECEPTION skills by 15%. |
Mitigation in Motion | When your DAMAGE skills end, increase your damage mitigation by 10% for 10 seconds. |
Shield's Increment | Increase your Shield gain by 10%. |
Anomaly Cloak | Increase your Armor by 20%. |
Shield's Timeline | Decrease your Shield degradation rate by 30%. |
Long Odds | For each enemy in Close Range, your Armor is increased by 15%. |
Anomaly Persistence | Increase your Health by 10%. |
Profit Squared | Every ammo pick-up heals you for 5% of your Maximum Health. |
Dualshield | Increase your damage mitigation while your Shield is active by an additional 6%. |
Anomaly Cloak | Increase your Armor by 20%. |
Disruption Shield | Every activation of DECEPTION skills grants you 20% Shield. |
Node | Effect |
---|---|
Arms Trick | Increase Close Range Weapon Damage by 15%. |
Ace of Trumps | Increase Armor Piercing by 15%. |
Bulletstorm | Decrease reload time by 20%. |
Death Probability | Increase your Weapon Damage by 8%. |
Arms Trick | Increase Close Range Weapon Damage by 15%. |
Shotgun Master | Increase your shotgun weapon damage by 15%. Increase shotgun weapons drop chance by 12%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun |
Equilibrium | Decrease the cooldown of your MOVEMENT skills by 15%. |
Deadly Shadow | Increase your Critical Damage by 20%. |
Arms Trick | Increase Close Range Weapon Damage by 15%. |
Disruptive Firepower | Activation of DECEPTION skills increases your Weapon Damage by 50% for 8 seconds. |
Ace of Trumps | Increase Armor Piercing by 15%. |
Singularity | Decrease the cooldown of your DECEPTION skills by 15%. |
Scion of the Power | When your DAMAGE skill ends, increase your Anomaly Power by 50% for 8 seconds. |
Unforseen End | When attacking enemies from behind, all your Weapon Damage is increased by 20%. |
Death Probability | Increase your Weapon Damage by 8%. |
Arms Trick | Increase Close Range Weapon Damage by 15%. |
Death Probability | Increase your Weapon Damage by 8%. |
Equilibrium | Decrease the cooldown of your MOVEMENT skills by 15%. |
Transfusion | Increase your Weapon Leech by 5%. |
Unforseen End | When attacking enemies from behind, all your Weapon Damage is increased by 20%. |
Bounty Hunter | Increase your Weapon Damage against Elites by 15%. |
Oddity Summation | Increase your magazine size by 50%. |
Assault Adept | Increase your assault weapon damage by 12%. |
Shotgun Adept | Increase your shotgun weapon damage by 12%. |
Cold Calculation | For each enemy in Close Range, your Weapon Damage is increased by 8%. |
List of Classes | What is the Best Solo Class?
Outriders Classes | |
---|---|
Technomancer | Pyromancer |
Trickster | Devastator |
Class Tier List |
Trickster Class: Skills, Class Tree, and Best Builds
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
OUTRIDERS © 2021 Square Enix Limited. All rights reserved. Developed by PCF Group S.A. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. OUTRIDERS is a registered trademark or trademark of Square Enix Ltd. People Can Fly and the People Can Fly logo are registered trademarks of PCF Group S.A. “PlayStation” and the “PS” Family logo are registered trademarks and “PS5, PS4” are trademarks of Sony Interactive Entertainment Inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.