This is a list of Weapon Mods you can find in Outriders. Learn what Weapon Mods are found in the game, their effects and bonuses, and how to get each of them below!
List of Contents
Mod | Tier | Description |
---|---|---|
Anomaly Surge | I | Critical shots spawn an Anomaly energy clast that deals damage in 1.5 meter radius. |
Ashen Bullets | I | Shots inflict Ash on enemies |
Bleeding Bullets | I | Shots inflict Bleed on enemies. |
Burning Bullets | I | Shots inflict Burn on enemies. |
Clip Combustion | I | Reloading weapon creates a shockwave, dealing damage to enemies within 5 meter radius. |
Clip of Amalthea | I | There is a 20% chance that critical shots do not consume ammo. |
Critical Point | I | Increases the chance of scoring a critical shot by 15%. |
Essence Thief | I | Shots regenerate your Health. |
Fireworks | I | Shots create an explosion that deals damage to enemies within a 6 meter radius. |
First Things First | I | The first shot after every reload hits with Armor Piercing increased by 30%. |
Freezing Bullets | I | Shots inflict Freeze on enemies |
Fusion Blast | I | Shots create a fusion blast dealing additional damage within a 5 meter radius. |
Hot Blood | I | Shots pass through enemies whose health is below 50% ricocheting to 3 enemies within a 5 meter radius and inflicting Burn. |
Killer Medic | I | Killing shots replenish Health to allies within a 5 meter radius of the target. |
Life Stock | I | Reloading restores points of your Health for each enemy killed since your last reload without changing your weapon. |
Proliferation | I | Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. |
Ricochet | I | Shots ricochet to another enemy within a 5 meter radius of the initial target. |
Ruler of Leeches | I | Killing shots increase Weapon Leech by 20% for 20 seconds. |
Shield Maiden | I | Shots generate Shield. |
Soul Devourer | I | Killing Shots replenish Health. |
Stiffening | I | Shots inflict Slow on enemies. Cooldown of 8 seconds. |
Toxic Bullets | I | Shots inflict Toxic on enemies. Cooldown of 8 seconds. |
Vampire | I | Killing shots grant Skill Leech boost for 20 seconds. |
Vulnerability Bullets | I | Shots inflict Vulnerable on enemies. |
Weakening Bullets | I | Shots inflict Weakness on enemies |
Anomaly Enhancement | II | Receive a passive Firepower boost equal to a percentage of your Anomaly Power |
Bone Shrapnel | II | Killing shots detonate the enemy's bones, turning them into shrapnel that inflicts Bleed on nearby enemies |
Brain Eater | II | Critical shots do not consume ammo. |
Claymore | II | Shots damage an enemy with an Anomaly Blade. |
Clip Roller | II | When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons. |
Crematorium | II | Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius. |
Damage Link | II | Shots link up to 4 enemies, sharing a percentage of Weapon Damage and Anomaly Damage dealt. |
Death Chains | II | Shots entangle an enemy with chains, dealing damage over 3 seconds. |
Gravedigger's Frenzy | II | Critical shots increase your Critical Damage by 50% for 5 seconds. |
Icebreaker | II | Killing shots against frozen enemies make them explode, dealing damage. |
Improved Ashen Bullets | II | Shots inflict Ash on enemies. |
Improved Bleeding Bullets | II | Shots inflict Bleed on enemies. |
Improved Burning Bullets | II | Shots inflict Burn on enemies. |
Improved Freezing Bullets | II | Shots inflict Freeze on enemies. |
Improved Stiffening | II | Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Improved Toxic Bullets | II | Shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Improved Vulnerability Bullets | II | Shots inflcit Vulnerable on enemies. Cooldown of 4 seconds. |
Improved Weakening Bullets | II | Shots inflict Weakness on enemies. |
Mark of the Stake | II | Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. |
Minefield | II | Killing shots spawn explosives around your target, each deals damage in a 5 meter radius. |
Perpetuum Mobile | II | You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine. |
Resistance Breaker | II | Shots break down your target's Resistance by 35% for 6 seconds. |
Snowsquall | II | Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. |
Storm Whip | II | Shots bring down lightning on an enemy dealing damage. Cooldown of 2 seconds |
Striga | II | A percentage of Critical Damage is returned to you as Health. |
Vortex Chamber | II | Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it. Cooldown of 1 second. |
Anomaly Mutation | III | Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. 1s Cooldown. |
Body Snatcher | III | Killing shots teleport another enemy to the place where the previous one died, works within a 25 meter radius of the target. |
Bomb's Ahead | III | Killing shots turn enemies into an Anomaly bomb dealing damage. Cooldown of 5 seconds. |
Burst of Decay | III | Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius. 1s Cooldown. |
Claymore Torrent | III | Shots damage 4 enemies within a 6 meter radius with Anomaly Blades, dealing damage. |
Concentration Blast | III | Killing shots cause enemies to explode dealing 5 795 multiplied by the maximum number of 6 enemies within a 5 meter radius around the original target. |
Dark Sacrifice | III | During combat, your weapon drains up to 50% of your Max Health, in exchange for 75% Weapon Damage bonus. |
Deadly Disturbance | III | Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing damage to other enemies within a 5 meter radius. |
Dome of Protection | III | Killing shots summon a bullet-stopping dome for 5 seconds. 5s Cooldown. |
Embalmer's Rage | III | For 8 seconds after a killing shot all following shots will be critical shots. |
Fortress | III | Receive up to 43% damage bonus based on your Armor. |
Golem Rising | III | Killing shots grant you a protective Golem effect for 3 seconds. 1s Cooldown. |
Grand Opening | III | Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing damage in a 5 meter radius. |
Judgment Enforcer | III | Shots mark enemies. When reloading, deal 3 times your Weapon Damage to every marked enemy. Marks are removed when you change your weapon. 3s Cooldown. |
Killing Spree | III | Killing shots increases damage by 50% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 times. |
Kinetic Stomp | III | Shots create a seismic shock around you dealing damage in a 5 meter radius. |
Legendary Minefield | III | Critical shots spawn explosives around your target, each deals damage in a 5 meter radius. 5s Cooldown. |
Life and Death | III | Killing shots create a blast that restores Health to players. |
Moaning Winds | III | Releasing creates a strong blast around you, dealing damage to enemies in range of 8 meters. |
Pinball | III | Every critical shot ricochets to enemies within a 5 meter radiius, dealing weapon's double base damage. |
Radiation Splash | III | Reloading causes a small explosion that inflicts Vulnerable and deals damage to enemies within a 5 meter radius. |
Ravenous Locust | III | Shots create a swarm of locusts dealing damage over 10 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. 8s Cooldown. |
Sandstorm | III | Shots conjure a standstorm dealing damage over 5 seconds. 5s Cooldown. |
Scrap Grenade | III | The first shot after reload becomes an Anomaly projectile dealing damage in a 5 meter radius. 1s Cooldown. |
Shadow Comet | III | Shots call down a comet dealing damage to enemies in a 3.5 meter radius. |
Singularity | III | Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5 meter radius. |
Strings of Gauss | III | Shots link up to 5 enemies within a 5 meter radius of the target and deal electrical damage to each of them. |
Ultimate Anomaly Surge | III | Critical shots spawn an Anomaly energy blast that deals damage in a 2 meter radius. 1s Cooldown. |
Ultimate Ashen Bullets | III | Shots inflict Ash on enemies. 1s Cooldown. |
Ultimate Bleeding Bullets | III | Shots inflict Bleed on enemies. |
Ultimate Bone Shrapnel | III | Critical shots detonate the enemy's bones and turning them into shrapnel that deals damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 3 seconds. |
Ultimate Burning Bullets | III | Shots inflict Burn on enemies. |
Ultimate Damage Link | III | Shots link up to 3 enmies. sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. |
Ultimate Freezing Bullets | III | Shots inflict Freeze on enemies. |
Ultimate Stiffening | III | Shots inflict Slow on enemies. |
Ultimate Storm Whip | III | Shots bring down lightning on an enemy dealing damage. 1s Cooldown. |
Ultimate Toxic Bullets | III | Shots inflict Toxic on enemies. |
Ultimate Vulnerability Bullets | III | Shots inflict Vulnerable on enemies. |
Ultimate Weakening Bullets | III | Shots inflict Weakness on enemies. |
Weakness Trap | III | Shots cause explosions, dealing damage and inflicting Weakness on enemies within a 5 meter radius of the target. |
Weightlessness | III | Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. 1s Cooldown. |
Winter Blast | III | Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. |
Wrath of Moloch | III | Critical hits cause an explosion dealing damage and inflicting Burn on enemies within a 5 meter radius. Cooldown of 3 seconds. |
Mod Types | |
---|---|
Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip | Best Defensive Mods |
List of Weapon Mods
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Missing tier 3 mod ultimate storm whip, same effect as storm whip but with a 1 second cooldown instead (thunderbird)