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This is a guide to building the Warden, a Devastator Build in the game Outriders. To learn about the weapon, gear, and mods for the Warden Build, read on.
List of Contents
A defensive Warden build with high Health and Health regeneration. With the proper weapon and armor loadout, this build also lets you charge head-on to enemies without needing to take cover.
Skill | Description |
---|---|
Impale | Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, granting a powerful bonus to Armor and Health regeneration to all allies for 9 seconds. |
Golem | Fortify yourself against 65% of incoming damage for 8 seconds. |
Gravity Leap | Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. |
Impale interrupts a Boss from performing their strong attacks and deal a ton of damage. Add the Impaler mod to allow you use this skill two times before triggering the cooldown.
When playing in co-op, Impale grants all allies with Armor and Health regeneration, as long as the attack is lethal, and can provide support for classes with low Health such as the Technomancer.
Golem increases resistance against all attacks, allowing you to go on an all out assault against enemies and defend yourself from a Boss's attacks. Add in the Golem of Death mod to extend its duration as long as you maintain a kill streak.
Gravity Leap lets you close in the distance between you and the enemy and deal massive AoE damage. With the right mods to buff this skill, you can kill a sniper enemy in a single strike and even fully restore your Health.
Node | Effect |
---|---|
Colossus | Increase your Health by 10%. |
Anomaly in Veins | Every second regenerate your Health by 1%. |
Colossus | Increase your Health by 10%. |
Into the Fray | Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end. |
Vim and Vigor | Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node. |
Anomaly in Veins | Every second regenerate your Health by 1%. |
Resistance Paragon | Increase your Resistance by 20%. |
Colossus | Increase your Health by 10%. |
Heirloom Armor | When an enemy dies in your Close Range, 20% of their Armor will be transferred to you for 10 seconds. |
Profit Squared | Every ammo pick-up heals you for 5% of your Maximum Health. |
Anomaly in Veins | Every second regenerate your Health by 1%. |
Colossus | Increase your Health by 10%. |
Outrider Commander | Increase all healing by 20% and Shield by 20% for you and your allies. |
Unending Watch | Reduce PROTECTION skill cooldown by 15%. |
Resist the Mob | Increase Resistance by 15% for each enemy in Close Range. |
Tank | Increase your Armor by 20%. |
Overlord of the Battleground | Gain additional 10% Health for each enemy that died at Close Range. |
Tank | Increase your Armor by 20%. |
Unbroken Vow | You have 100% chance to ignore damage that would kill you and gain 50% Health. The effect may occur once every 180 seconds. |
Mighty Tank | Increase Firepower by 10% of your Armor. Increase Anomaly Power by 10% of your Armor. |
The majority of class nodes in the Warden build focus on increasing your defenses, ensuring high survivability on the battlefield.
Unlocking every Anomaly in Veins class node allows you to have a passive health regeneration. This lets you jump back to the battle whenever your Health gets low.
It is recommended to unlock the Vim and Vigor class node as it increases your Weapon Damage by 10% for every unlocked Anomaly in Veins class node. Add this with a high Firepower stat and you have a lethal tank support build in no time!
Weapon Attributes | |
---|---|
✔️ | Bonus Firepower |
✔️ | Close Range Damage |
✔️ | Cooldown Reduction |
Weapons with the three attributes listed are best equipped for the Warden build.
Weapon | Type | Variant |
---|---|---|
The Reaper | Light Machinegun | Suppressing |
Heir to the Desert | Assault Rifle | Tactical |
Imploder | Double Gun | Standard |
Inferno Seed | Assault Rifle | Tactical |
Damascus Offering | Light Machinegun | Standard |
Custom Markson Z-EE | Pump Action Shotgun | Standard |
Mahogany K-DOM AA/6 | Pump Action Shotgun | Standard |
Corr-19 LMG "Red Widow" | Light Machinegun | Suppressing |
Camo ECA-B AR | Assault Rifle | Tactical |
Piper "Fatal Morgana" | Pump Action Shotgun | Standard |
Armor Attributes | |
---|---|
✔️ | Anomaly Power |
✔️ | Skill Life Leech |
✔️ | Cooldown Reduction |
Armor with the three attributes listed are best equipped for the Warden build.
Statue Set | |||||
---|---|---|---|---|---|
Statue's Head | Statue's Torso | ||||
Statue's Legs | Statue's Hands | Statue's Feet |
LIfe Absorption | Golem of Death | Restoration |
Rivers of Blood | Bloody Boost | No Resistance Against the Fortified |
Even Odds | Mitigation from Death | Damage Absorber |
Best Character Builds for Each Class
Builds by Class | |
---|---|
Technomancer | Pyromancer |
Trickster | Devastator |
Technomancer | ||
---|---|---|
Demolisher | Tech Shaman | Pestilence |
Pyromancer | ||
Tempest | Fire Storm | Ash Breaker |
Trickster | ||
Assassin | Harbinger | Reaver |
Devastator | ||
Seismic Shifter | Warden | Vanquisher |
Best Warden Build for Devastator
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