This is a list of Technomancer Mods you can find in Outriders. Learn what Technomancer Mods are found in the game, their effects and bonuses, and how to get each of them below!
List of Contents
Mod | Tier | Description |
---|---|---|
Advanced Rockets | I | Pain Launcher: Every rocket deals more damage. |
Armor Reduction | I | Blighted Turret: The turret reduces the Armor of each enemy it hits by 30%. Effect lasts for 5 seconds. |
Bang for Your Buck | I | Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool. |
Better Parts | I | Blighted Turret: Increases the turret's duration by 50%. |
Bonus Duration | I | Cryo Turret: Extend the turret's duration. |
Cleansing Wind | I | Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from harm. |
Cold Purification | I | Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative stautses immunity for 5 seconds. |
Critical Analysis | I | Blighted Rounds: Increases Critical Damage by 30%. |
Demolition Man | I | Tool of Destruction: Each rocket deals more damage. |
Feedback | I | Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends. |
Fine-Tuned | I | Scrapnel: Increases the detection and explosion radius. |
Fixer Upper | I | Fixing Wave: Activating the skill increases Health Regeneration by 5% of Max Health for you and your allies for 8 seconds. |
Fortify | I | Tool of Destruction: Active Minigun grants Armor Bonus. |
Freeze Barrage | I | Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion. |
Frostbite | I | Cold Snap: While Frozen by the skill, enemies have reduced Armor for the duration of the status. |
Hail Shot | I | Cryo Turret: Increase the turret's damage based on your Status Power. |
Ice Component | I | Blighted Turret: The turret now inflicts Freeze instead of Toxic. |
Ice Ice Baby | I | Cold Snap: Enemies already afflicetd with Freeze will receive extra damage from this skill. |
Ice Pack | I | Cryo Turret: The turret heals allies by 30% Max Health within a 4 meter radius when the ability ends. |
Increase Damage | I | Cryo Turret: Every turret's shot deals extra damage. |
Increased Range | I | Pain Launcher: Increases the skill's range. |
Initial Blast | I | Pain Launcher: Causes a small explosion, dealing damage in a 5 meter radius when the skill is activated. |
Knockwave | I | Blighted Turret: The turret creates an explosion when deployed, dealing damage to enemies within a 6 meter radius. |
Long Winter | I | Cold Snap: Increases the radius of the skill by 66%. |
Massacre | I | Tool of Destruction: Each enemy killed with the Minigun gives Anomaly Power bonus for 6 seconds. |
More Damage | I | Scrapnel: Increases the skill's damage. |
More Traps | I | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Mr.Fixit | I | Fixing Wave: Activating the skill grants you and your allies 100% Armor and 30% Resistance bonuses for 5 seconds. |
No Pain, No Gain | I | Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
Painful Chill | I | Cold Snap: Applies extra damage to all enemies affected by the skill. |
Portable Armory | I | Tool of Destruction: You can fire additional rockets. |
Rain of Pain | I | Pain Launcher: Decreases the skill's cooldown. |
Spare Mag | I | Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Supplies | I | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Surprise | I | Cryo Turret: The turret explodes before being destroyed, dealing damage in a 6 meter radius. |
Trick Up The Sleeve | I | Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag. |
Untouchable | I | Tool Of Destruction: Activating the Minigun grants 15% Resistance bonus. |
Upgraded Gun | I | Tool of Destruction: Active Minigun grants 30% Resistance Piercing bonus. |
Bigger Sector | III | Pain Launcher: Launched rockets cover 45% more area. |
Breath In | III | Fixing Wave: Reduces the skill's cooldown. |
Cannonade | III | Pain Launcher: Increases the number of rockets launched by 10, |
Cryodown | III | Cryo Turret: Decrease the skill's Cooldown by 50%. |
Enriched Anthrax | III | Blighted Turret: Increases the turret's damage. |
Icicle Storm | III | Cold Snap: Killing enemies Freezed by the skill makes them explode dealing damage in a 5 meter radius. |
Med Burst | III | Blighted Turret: The turret replenishes 35% of Max Health to each ally within a 20 meter radius around itself when destroyed. |
Quartermaster | III | Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. |
Rocket Man | III | Tool Of Destruction: You can fire 3 additional rockets. |
Special Delivery | III | Tool of Destruction: Increase the rockets' explosion radius by 33%. |
Splash Boost | III | Blighted Rounds: Increases the splash effect radius of successful shots by 50%. |
To the Bone | III | Blighted Rounds: When the skill is activated, increase Anomaly Power by 30% for 15 seconds. |
Trap Cluster | III | Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown. |
Twins | III | Cryo Turret: Two turrets can be placed before triggerring the cooldown. |
Mod Types | |
---|---|
Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip | Best Defensive Mods |
List of Technomancer Mods
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