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This is a page for the Devastator Class in Outriders. Read on to learn about the skills, class tree, best builds, and more about the Devastator Class!
List of Contents
The Devastator is destruction incarnate. Charge your enemies straight ahead and level the battlefield with your seismic abilities.
A Devastator isn't just a one-man army, they're an unstoppable force of nature that will leave nothing and no one standing in their wake.
Playing as a Devastator allows you to brute force your way through enemy lines and still maintain high health, making this a jack-of-all-trades class.
Take advantage of mods that heal you for every damage dealt to ensure survivability in the battlefield.
The Devastator may not have a high overall damage output compared to other classes but it does make up for its support abilities.
The Warden's Outrider Commander, for example, increases all healing by 20% and Shield by 20% for you and your allies. This allows your other teammates to survive waves of enemies during Expeditions.
The Reflect Bullets skill allows you to shield your allies from incoming attacks while Endless Mass pulls in enemies, allowing teammates to strike.
Devastator | |
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Class Icon | ![]() |
Description | Close Range, Tank, Stand Your Ground Take point and defend your allies. Ground and foes alike will tremble as you pass. |
Melee Skill | Deal damage and inflict Bleed to all enemies within a small radius. |
Healing Mechanic | As the Devastator, you will recover health from slain enemies that stood too close. |
Traits | • Every Close Range kill heals you by 24% of your Maximum Health • Receive additional 15% Maximum Health • Increase Armor by 30% |
The Devastator class specializes in acting as a vanguard by drawing enemy fire to protect allies before unleashing AoE attacks upon reaching the enemy lines.
This class is best for players who loves the tank role as you're going to need to charge to the heart of the battle to maximize the Devastator's skills and mechanics while also dealing huge amounts of damage.
Playing as the Devastator is highly recommended for solo or novice players. See the guide below for our Solo Devastator build
Strengths | Weaknesses |
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• Powerful at close range and mid-range. • High armor stat lets you survive most encounters. |
• Low overall damage output compared to other classes. • Has no skill that increases fire power or adds status conditions (i.e. Blighted Rounds, Twisted Rounds, and Volcanic Rounds). |
Devastators can easily charge to the frontlines and take out enemies. Use Gravity Leap to close in on the snipers and hiding enemies.
Before charging head-on, activate Golem to boost your defenses. Attach a piece of armor with the Golem of Death mod to extend the skill's duration as long as you maintain a kill streak.
Since Devastators do not have any skills that let them enhance their weapon rounds such as the Technomancer's Blighted Rounds, you need to have the proper loadout to increase your overall damage output.
To increase firepower, is it recommended to equip the Claymore weapon mod for all your weapons and one mod that inflicts a status condition.
Depending on your build, you can equip an armor mod that increases your Bleed damage or a mod that increases Firepower or Anomaly such as the Rejuvenation armor mod.
Build | Description |
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Warden | A defensive Warden build with high Health and Health regeneration. With the proper weapon and armor loadout, this build also lets you charge head-on to enemies without needing to take cover. |
Seismic Shifter | A skill-based build that focuses on increasing damage and reducing cooldown of seismic skills, making you a mage-like tank. |
Vanquisher | This Vanquisher build specializes on maximizing your damage input, as well as increasing your chosen weapon's damage. Recommended for those looking for pure offensive builds. |
Solo Devastator | A Seismic Shifter based build that focuses on building high anomaly power and Bleed damage to clear enemies in the battlefield alone. |
Endgame Devastator | A mix between the Warden and Vanquisher builds, the Endgame Devastator build is a balanced "defensive offensive" build recommended for co-op Expeditions. |
Best Character Builds for Each Class
Skill | Description |
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Type: Seismic, Interrupt Release shockwave to deal damage and Interrupt all enemies in front of you. 14s cooldown. |
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Type: Protection Fortify yourself against 65% of incoming damage for 8 seconds. 26s cooldown. |
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Type: Kinetic, Interrupt Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. 20s cooldown. |
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Type: Protection Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. 22s cooldown. |
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Type: Seismic, Interrupt Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, granting a powerful bonus to Armor and Health regeneration to all allies for 9 seconds. 30.7s cooldown. |
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Type: Seismic Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you. 20.5s cooldown. |
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Type: Kinetic, Interrupt Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal additional damage to all enemies within a small radius around you. 20.5s cooldown. |
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Type: Kinetic Select a target to encase in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target. 22.3s cooldown. |
Node | Effect |
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Increase your Anomaly Power by 6%. |
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SEISMIC skills cooldown is reduced by 15%. |
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Increase your Skill Leech by 6%. |
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Increase your Anomaly Power by 6%. |
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Reduce PROTECTION skill cooldown by 15%. |
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Using PROTECTION skills increases Anomaly Power by 45% for 10 seconds. |
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Reduce KINETIC skills cooldown by 15%. |
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Increase your Resistance Piercing by 15%. |
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Increase your Anomaly Power by 6%. |
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Increase Firepower by 15% of your Anomaly Power. |
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Reduce SEISMIC skills cooldown by 15%. |
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Increases Bleed duration by 30%. |
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Increase your Anomaly Power by 6%. |
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Double the damage of class Melee skill. |
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Increases Bleed duration by 30%. |
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Increase damage by 20% against enemies below 30% of health. |
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Increase your Anomaly Power by 6%. |
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Bleed afflicted on enemies deals 30% more damage. |
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You are healed for 35% of your Bleed damage. |
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Increase your Skill Leech by 6%. |
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Increase your Armor Bonus by 40% of your Anomaly Power. |
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Increase Armor by 20% and Resistance by 20% for 10 seconds when your skills end. |
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Bleed afflicted on enemies deals 30% more damage. |
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Increase your Resistance Piercing by 15%. |
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Increase SEISMIC skills base damage by 50%. |
Node | Effect |
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Increase your Health by 10%. |
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Every second regenerate your Health by 1%. |
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Increase your Armor by 20%. |
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Increase your Health by 10%. |
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After using class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 seconds. |
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Increase your Health by 10%. |
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Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end. |
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Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node. |
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Increase your Resistance by 20%. |
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Every second regenerate your Health by 1%. |
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Increase your Health by 10%. |
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Extend the distance considered to be Close Range by an additional 4 meters. |
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Increase your Armor by 7% for each enemy in Close Range. |
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Increase your Armor by 20%. |
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Every second regenerate your Health by 1%. |
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When an enemy dies in your Close Range, 20% of their Armor will be transferred to you for 10 seconds. |
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Every ammo pick-up heals you for 5%. |
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Increase your Health by 10%. |
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Increase all healing by 20% and Shield by 20% for you and your allies. |
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Reduce PROTECTION skill cooldown by 15%. |
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Increase your Health by 10%. |
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Increase Resistance by 15% for each enemy in Close Range. |
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You have 100% chance to ignore damage that would kill you and gain 50% Health. The effect may occur once every 180 seconds. |
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Increase your Armor by 20%. |
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Gain additional 10% Health for each enemy that died at Close Range. |
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Increase your Armor by 20%. |
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Increase your Resistance by 20%. |
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Increase Firepower by 10% of your Armor. Increase Anomaly Power by 10% of your Armor. |
Node | Effect |
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Increase your Weapon Damage by 8%. |
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Increase your Armor Piercing by 15%. |
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Increase your shotgun weapon damage by 12%. |
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Increase your Close Range Weapon Damage by 15%. |
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Increase your shotgun weapon damage by 15%. Increase shotgun weapons drop chance by 12%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun |
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Reduce KINETIC skills cooldown by 15%. |
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Increase your Armor Piercing by 15%. |
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Increase your assault weapon damage by 12%. |
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Using PROTECTION skills increases Weapon Damage by 45% for 10 seconds. |
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Increase your Weapon Damage by 8%. |
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Decrease weapon recoil by 30%. |
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Increase your Critical Damage by 20%. |
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Increase your Weapon Damage by 8%. |
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Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun. |
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Reduce KINETIC skills cooldown by 15%. |
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Increase your Close Range Weapon Damage by 15%. |
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Increase your Weapon Damage by 8%. |
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Increase your Weapon Leech by 5%. |
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Increase your damage against Elites by 15%. Elites deal 15% less damage to you. |
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Reload your weapon 20% faster. |
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Increase your magazine size by 50%. |
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Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well. |
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Increase your Armor Piercing by 15%. |
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Increase your Weapon Leech by 5%. |
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When KINETIC skills end, increase your Weapon Damage by 70% for 10 seconds. |
List of Classes | What is the Best Solo Class?
Outriders Classes | |
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Class Tier List |
Devastator Class: Skills, Class Tree, and Best Builds
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