This is a guide to beating the Moloch in Onslaught in the game Outriders. This article provides information on Moloch, as well as tested strategies for beating them.
List of Contents
Moloch appears to carry a shriveled man on his back, crucified to a cross-like harness, but still somehow alive. Is he a prisoner, forced to suffer witness to all the death and destruction the Altered leaves behind? Or could it be that this vestigal person is somehow in control - the real Moloch using a mindless meat puppet as its vehicle?
To deplete Moloch's health much more quickly, make sure to aim for the head of both Moloch and the body that he is carrying to inflict more damage.
He can teleport right next to you, so keep your distance from him to avoid getting burned.
Take note that all of Moloch's attacks will inflict Burn, the first thing you should do is roll to put out the flames.
At this point of the story, you already know how annoying Wandering Flame can be. Since there is no cover available in the field, we strongly recommend interrupting Moloch whenever he tries to summon Wandering Flame.
Whenever you try and utilize Close Range Damage bonuses by coming closer to Moloch, he triggers Immolation. Immolation summons 3 wide AoE and sets it on fire. If you see Moloch try and activate Immolation, toggle off your ADS and survey which areas you have to avoid.
This is one of Moloch's ranged attacks. Similar to Gauss' Metal Barrage, this skill creates a window of opportunity when it is casted. Flame Barrage only summons 3 AoE circles. Once you take note of the locations, find a spot, and continue your barrage.
The key is dodging at the right moment just as it finishes charging up. Solar Blast only follows one straight path, we highly recommend dodging to the sides.
Solar Blast is one of the strongest attacks Moloch has in his arsenal. This concentrated blast does not have a lot of range, rolling once to the side is enough to escape its path.
For reference, here is how much damage it can do on World Tier 13.
Fire Dash is Moloch's teleport skill with the added effect that wherever he teleports to creates an AoE circle that inflicts Burn. He will most likely charge this towards you. Dodge just before the skill finishes charging.
|No Man's Land (Trench Town)|
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