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This is a guide to the best Mods to equip in the game Outriders. To learn more about what Mods are best for different playstyles, read on.
List of Contents
The following mods are handpicked to be make the most out of the 3 of the first 4 Skills that a Trickster unlocks. This Mod set is dedicated for players who really want to get up close and personal with their tactics.
Cut Loose | Slasher |
Slasher and Cut Loose both modify Temporal Blade, the former letting you use the skill one more time before initiating a cooldown and the latter reducing the skill cooldown itself.
Thunder Dome | Weakening Zone |
Slow Trap is already, in itself a decent skill; pair it with Thunder Dome and Weakening Zone, and you have a Skill that grants you Shield when it deactivates while inflicting Weakness on enemies caught in the zone.
Dance of Death | Radiation Jump |
Hunt the Prey is a useful skill when it comes to closing distances and executing quick assassinations. Modding it with Radiation Jump and Dance of Death make it a serious clutch skill when surrounded in a killbox formation.
The following mods are handpicked to be make the most out of the 3 of the first 4 Skills that a Technomancer unlocks.
Bonus Duration | Hail Shot |
As a support role, Cryo Turret is versatile when it comes to establishing crowd-control with its Freeze bullets. Bonus Duration gives your Skill more time to damage enemies before it initiates the Cooldown. While Hail Shot grants more damage that your turret can dish out.
Freeze Barrage | Rain of Pain |
Pain Launcher allows you to damage large groups of enemies as you push with your position. Modding Freeze Barrage ensures that enemies that do not killed easily with Pain Launcher are inflicted with Freeze so you can sweep enemies while they are frozen.
Trick Up The Sleeve | Spare Mag |
Blighted Rounds is a Toxic-inducing Damage Skill. Modding it with Spare Mag allows you to an extra magazine of Blighted Rounds, while Trick Up The Sleeve lets you stock up on rounds with every kill you get while the skill is active.
The following mods are handpicked to be make the most out of the 3 of the first 4 Skills that a Pyromancer unlocks.
Irradiation Wave | Burnt-Out |
The Pyromancer Class is reliant on the ability of a player to not only spam their Skills, but also to make the most of them. Heatwave is one of the basic skills that a Pyromancer learns. Modding it with Irradiation Wave and Burnt-Out makes it easier for you to eliminate enemies and activate your Healing Mechanic.
Anomaly Hunger | Nova |
Feed the Flames allows you to Leech off health from enemies while temporarily stopping them in their tracks. Anomaly Hunger and Nova amplify the damage dealt and the skill range, respectively.
Fire Frenzy | Wildfire |
Thermal Bomb allows you to immobilize stronger enemies and detonating them to deal damage against surround enemies. Fire Frenzy allows you to use the skill twice before triggering a cooldown, while Wildfire inflicts Burn on every enemy caught in the blast radius.
The following mods are handpicked to be make the most out of the 3 of the first 4 Skills that a Devastator unlocks.
Blood Shock | Panzer Drain |
Earthquake already damages and interrupts enemies in their tracks. Equipping Blood Shock also inflicts Bleed on enemies caught by the skill, while Panzer Drain strips enemies of 33% of their Armor.
Golem of Death | Bleeding Impulse |
Golem gives us additional armor as we change into the heat of battle. Equipping Golem of Death makes the duration of the skill longer with every enemy killed while the skill is active, while Bleeding Impulse pulsates radial impulses while the skill is active, inflicting every enemy within a given radius with Bleed.
LIfe Absorption | Bloody Crush |
Gravity Leap lets you close distances and deal AoE damage to groups of enemies. Life Absorption heals you relative to the amount of damage you deal, while Bloody Crush inflicting every enemy damaged with the skill with Bleed.
Mod | Tier | Description |
---|---|---|
Shield Zap | II | When your Shield is active, it spawns an electric shock around you dealing damage to up to 2 enemies within a 5 meter radius. Cooldown of 5 seconds. |
Seismic Impulse | II | A seismic impulse is generated every x seconds dealing x damage within a x meter radius around you. |
Hidden and Dangerous | II | Increases your Firepower when shooting from cover. |
No Resistance Against the Fortified | II | Increases your Resistance Piercing by 50% of your Armor Piercing value. |
Untamed Power | II | Using skills deals damage to enemies within a 5 meter radius around you. The damage is equal to 30% of your Anomaly Power. |
Dum-Dum Bullets | II | Increases Assault Weapon Damage by 10%. |
Personal Space | II | Grants you a 15% bonus to Close Range Weapon Damage |
Mod | Tier | Description |
---|---|---|
Diffuse | II | Sprinting increases your Armor and Resistance. |
Plate Dodge | II | Rolling increases your Armor for 5 seconds. |
Damage Absorber | II | Increases your Armor and Resistance by 10%. |
Mod | Tier | Description |
---|---|---|
Emergency Stance | II | Attain Golem protective effect for 4 seconds whenever your Health drops below 30%. 10s cooldown. |
Even Odds | II | Increases your Max Health by 10% for each enemy within a 10 meter radius around you. Stacks up to 3 times. |
Perseverance Shield | II | Receive Shield points whenever your Health drops below 30%. 5s Cooldown. |
Mitigation from Death | II | Killing enemies while aiming down sights grants Armor points for 10 seconds. Stacks up to 3 times. |
Mod | Tier | Description |
---|---|---|
Bone Shrapnel | II | Killing shots detonate the enemy's bones, turning them into shrapnel that inflicts Bleed on nearby enemies |
Storm Whip | II | Shots bring down lightning on an enemy dealing damage. Cooldown of 2 seconds |
Death Chains | II | Shots entangle an enemy with chains, dealing damage over 3 seconds. |
Claymore | II | Shots damage an enemy with an Anomaly Blade. |
Mod | Tier | Description |
---|---|---|
Essence Thief | I | Shots regenerate your Health. |
Soul Devourer | I | Killing Shots replenish Health. |
Shield Maiden | I | Shots generate Shield. |
Mod | Tier | Description |
---|---|---|
Gravedigger's Frenzy | II | Critical shots increase your Critical Damage by 50% for 5 seconds. |
Striga | II | A percentage of Critical Damage is returned to you as Health. |
Anomaly Enhancement | II | Receive a passive Firepower boost equal to a percentage of your Anomaly Power |
Mod | Tier | Description |
---|---|---|
Improved Toxic Bullets | II | Shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Improved Burning Bullets | II | Shots inflict Burn on enemies. |
Improved Bleeding Bullets | II | Shots inflict Bleed on enemies. |
Mod | Tier | Description |
---|---|---|
Killer Medic | I | Killing shots replenish Health to allies within a 5 meter radius of the target. |
Head of the Ward | II | Reviving an ally also fully restores their Health |
Aura of Force | II | Killing enemies with critical shots grant Anomaly Power to you and your allies for 10 seconds |
Ultimate Paragon | II | Increases Armor for each ally in Close Range. |
Paragon | II | Each ally in Close Range receive Armor points. |
Rejuvenation | II | Receive Firepower, Anomaly, and Armor bonus for 8 seconds whenever your Health is replenished. 10s Cooldown. |
Mod Types | |
---|---|
Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip | Best Defensive Mods |
Best Mods to Equip
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