This is a list of Devastator Mods you can find in Outriders. Learn what Devastator Mods are found in the game, their effects and bonuses, and how to get each of them below!
List of Contents
Mod | Tier | Description |
---|---|---|
Armor Boost | I | Earthquake: grants you Armor points for each enemy affected by the skill. Effect lasts up to 8s. Stacks up to 10 times. |
Auto Reflect | I | Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactive the skill. It only negates 50% of the damage |
Bleed Them All | I | Endless Mass: Inflicts Bleed on the enemies pulled by the skill. |
Bleeding Impulse | I | Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6 meter radius. Frequency of 2 seconds. |
Blood Primer | I | Reflect Bullets: All the reflected bullets apply Bleed status. |
Blood Shock | I | Earthquake: Inflicts Bleed on enemies damaged by the skill. |
Bloody Crush | I | Gravity Leap: Inflict Bleed on enemies damaged by the skill. |
Bone Crusher | I | Endless Mass: Increases the skill's damage. |
Bullet Acceleration | I | Reflect Bullets: Increases the damage of reflected bullets. |
Crush Sequence | I | Tremor: Receive 2 more additional explosions. |
Earth's Legacy | I | Earthquake: Increases the skill's range. |
Extra Quake | I | Earthquake: The skill can be activated 1 more time before triggering the Cooldown. |
Extra Time | I | Reflect Bullets: Increases the skill's duration by 50%. |
Give Me More | I | Tremor: Receive 1 more additional explosion. |
Golem of Death | I | Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed. |
Ground Crush | I | Earthquake: Increases the skill's base damage. |
Heal Per Kill | I | Earthquake: Each enemy killed with the skill restores 10% of Max Health to all allies in a 20 meter radius around you. |
Hollow Point | I | Reflect Bullets: All the reflected bullets apply Vulnerability status. |
Human Comet | I | Gravity Leap: Increases the skill's damage. |
Human Fortress | I | Tremor: Receive Health Regeneration and Armor while the skill is active. |
Impaler | I | Impale: The skill can be activated 1 more time before triggering the Cooldown. |
LIfe Absorption | I | Gravity Leap: Heal for 100% of damage dealt. If your target dies, heal for 200% of damage dealt. |
Mosh Pit | I | Endless Mass: Inflicts Vulnerable on the enemies pulled by the willow. |
Panzer Drain | I | Earthquake: Damaging enemies with the skill steals 33% of their Armor. Effect lasts for 5 seconds. |
Perseverance | I | Golem: Increases the skill's duration by 100%. |
Primal Chain | I | Boulderdash: Every enemy damaged by the skill increases its damage by 10 seconds for 3 seconds. Stacks up to 5 times. |
Primal Gutting | I | Boulderdash: Inflicts Bleed on all damaged enemies. |
Primal Knuckle Duster | I | Boulderdash: Increases the skill's damage. |
Primal Rage | I | Boulderdash: Reduces the skill's Cooldown by 50%. |
Resistance | I | Golem: When the skill is active, increase your Resistance by 35%. |
Restoration | I | Impale: Impaled enemies generate 5% Health Regeneration bonus for all the players. |
Rivers of Blood | I | Impale: Increase the skill damage by 50% to enemies affected with Bleed. |
Sharpened Spike | I | Impale: The skill deals more damage. |
Shattered Armor | I | Endless Mass: Increases Weapon Damage against affected enemies by 20% for 10 seconds. |
Spike Forest | I | Impale: The skill can strike 1 more additional target. |
Stolen Life | I | Tremor: Increases the percentage healed per affected enemy by 6%. |
The Strongest First | I | Reflect Bullets: The enemy with the most health takes 50% more damage. |
Vlad's Grasp | I | Impale: Increases the skill's range by 25%. |
Asunder | III | Earthquake: Using the skill permanently reduces the Armor of affected enemies by 20%. |
Despair | III | Gravity Leap: Enemies within the damage radius of Gravity Leap will receive 1.5 times more Anomaly damage for 5 seconds. |
Double Jump | III | Gravity Leap: Skill can be used twice before triggering the cooldown. |
Golem Squad | III | Golem: Increases the skill's duration by 20% and casts a 25% shorter version of Golem on your allies. |
Grand Blast | III | Tremor: Increases the radius of each explosion by 20%. |
High Intensity | III | Endless Mass: Anomaly Damage against affected targets is increased by 33% for 5 seconds. |
Increase Duration | III | Reflect Bullets: Increases the skill's duration. |
Made of Marble | III | Golem: When the skill is active, incoming bullets have 33% chance to ricochet back at the enemy dealing 1414 damage. |
Palisade | III | Impale: The skill can strike 2 more targets. |
Power of the Stones | III | Tremor: When the skill is active, alles are given a 40% Weapon Damage bonus for 8 seconds. |
Primal Armor | III | Boulderdash: Double your Armor when the skill ends. |
Primal Chaingun | III | Boulderdash: Every enemy damaged by the skill increases your Weapon Damage. Stacks up to 5 times. |
Primal Constitution | III | Boulderdash: Each enemy you damage increases your Maximum Health. Stacks up to 5 times. |
Primal Weakness | III | Boulderdash: Permanently reduces Resistance of all damaged enemies. |
Second Quake | III | Earthquake:The skill can be activated 1 more time before triggering the cooldown. |
Ultimate Impale | III | Impale: The skill can be activated 2 more times before triggerring the cooldown. |
Ultimate Impaler | III | Impale: The skill can be activated 2 more times before triggering the cooldown. |
Wide Horizons | III | Endless Mass: Increases the skill's radius by 25%. |
Mod Types | |
---|---|
Technomancer Mods | Pyromancer Mods |
Trickster Mods | Devastator Mods |
Weapon Mods | Armor Mods |
Best Mods to Equip | Best Defensive Mods |
List of Devastator Mods
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