This is a page for the Technomancer Class in Outriders. Read on to learn about the skills, class tree, best builds, and more about the Technomancer Class!
List of Contents
The Technomancer is a Long-Ranged Killer. You may be a support role but that doesn't mean the Technomancer is a push-over.
Technomancers have the power to summon constructs to turn the tide of battle by crippling enemy movements with grenades or stopping them in their tracks with Freeze.
This Class also boasts the most convenient healing mechanic; healing up as you or your Skills deal more damage to enemies.
Technomancer | |
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Class Icon | ![]() |
Description |
Long Range, Support, Gadgets Manipulate the Anomaly to animate constructs and bend them to your will, aiding allies and killing enemies from afar. |
Melee Skill | Deal damage and Freeze all enemies in a small radius. |
Healing Mechanic | As the Technomancer, you will recover a portion of the damage you deal as health. |
Traits | • Increase Long Range Weapon Damage by 7.5% • Increase Skill Life Leech by 15% • Increase Weapon Life Leech by 15% |
The Technomancer class focuses on dealing damage from afar, as well as supporting allies by animating gadgets like turrets and providing healing.
This class is perfect for players who enjoy a support role, whether defensively through healing or offensively through crippling enemies for your team.
Build | Description |
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Pestilence | A destructive Technomancer build that focuses on increased Weapon Damage. The Pestilence build utilizes Decay skills. |
Tech Shaman | A Tech Shaman build that maximizes Gadget skills, provides passive healing and weapon damage boosts. |
Demolisher | A support-damage flexi Demolisher build that utilizes Ordnance skills. This Technomancer build is an effective finisher in battles. |
Best Character Builds for Each Class
Skill | Description |
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Type: Ordnance, Interrupt Throw a proximity mine. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. 22s cooldown. |
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Type: Gadget, Turret Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret's health depletes slowly over time and when it takes damage. 24s cooldown. |
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Type: Ordnance, Interrupt Place a missile launcher and bomb the area in front of you. Each missile deals 45 damage per hit and Interrupts enemy skills. 40s cooldown. |
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Type: Decay Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% damage. The skills lasts until you reload or switch weapons. 58s cooldown. |
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Type: Ordnance, Interrupt Press the skill button to equip a Rocket Launcher that can Interrupt enemies and deals damage. Hold the skill button for a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons. 51.1s cooldown. |
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Type: Gadget, Heal Release your energy to restore Health to all players and turrets, regardless of distance. 25.5s cooldown. |
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Type: Gadget Drop a gadget to inflict Freeze onto all enemies within a large radious around you. 26.6s cooldown. |
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Type: Decay Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret's health depletes slowly over time and when it takes damage. 7s cooldown. |
Node | Effect |
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Increase your Anomaly Power by 6%. |
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Reduce ORDNANCE skills cooldown by 15%. |
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Increase your Resistance Piercing by 15%. |
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Increase your pistols and revolver damage by 12%. |
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Increase your Anomaly Power by 6%. |
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Your class Melee skill also inflicts Toxic on every enemy hit. |
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The first shot after reload deals damage with Firepower increased by 15% of your Anomaly Power. |
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Increase your Resistance by 20%. |
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Increase your Anomaly Power by 6%. |
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Activating DECAY skills increases Anomaly Power for you and your allies by 30% for 10 seconds. |
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Toxic afflicted on enemies lasts 30% longer. |
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Reduce ORDNANCE skills cooldown by 15%. |
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Increase your Anomaly Power by 6%. |
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Activating ORDNANCE skills increases Skill Leech by 15% for 7 seconds. |
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Increase Toxic damage by 20%. |
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Increase your Anomaly Power by 6%. |
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Increase your Resistance Piercing by 15%. |
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Increase your Skill Leech by 6%. |
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Activating ORDNANCE skills increases your Armor by 50% for 15 seconds. |
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Increase your Anomaly Power by 6%. |
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Decrease Elites' damage against you and your allies by 10%. |
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Double your Skill Leech when your Health goes below 30%. |
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Increase your Anomaly Power by 6%. |
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Increase Toxic damage by 20%. |
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Activating ORDNANCE skills increases Anomaly power by 50% for 10 seconds. |
Node | Effect |
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Increase your Health by 10%. |
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Reduce GADGET skills cooldown by 15%. |
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Increase your Resistance by 20%. |
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Increase your Health by 10%. |
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After using class Melee skill, increase damage mitigation by 40% for 3 seconds. |
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Freeze afflicted on enemies last 20% longer. |
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Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well. |
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Vulnerable afflicted on an enemy is 40% more effective. |
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Increase your Armor by 20%. |
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Enemies afflicted with Freeze receive 10% more damage. |
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Increase your Health by 10%. |
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Enemies below 30% health receive 20% more damage. |
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Your Health Regeneration threshold is increased by 20% of Maximum Health. |
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Decrease TURRET'S health decay rate by 30%. |
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Increase your Skill Leech by 6%. |
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Reduce GADGET skills cooldown by 15%. |
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Increase your Health by 10%. |
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Increase TURRET skills health by 100%. |
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Every time Freeze is afflicted on an enemy, Vulnerable staus is inflicted as well. |
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Vulnerable afflicted on an enemy is 40% more effective. |
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Freeze afflicted on enemies last 20% longer. |
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Increase your Armor by 20%. |
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Increase your Weapon Leech by 5%. |
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Increase your Armor by 20%. |
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Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds. |
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Increase all healing by 20% for you and your allies. |
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Increase your Skill Leech by 6%. |
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Enemies afflicted with Freeze receive 10% more damage. |
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Activating GADGET skills increases your Anomaly Power and Weapon Damage by 40% for 10 seconds. For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds. |
Node | Effect |
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Increase your Weapon Damage by 8%. |
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Reduce DECAY skills cooldown by 15%. |
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Increase your Weapon Leech by 5%. |
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Increase Armor Piercing by 15%. |
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Increase your Critical Damage by 15%. |
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Toxic afflicted on enemies lasts 30% longer. |
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Decrease the distance considered to be Long Range by 3 meters. |
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Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle. |
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Activating ORDNANCE skills increases Weapon Damage for you and your allies by 30% for 10 seconds. |
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Increase your Weapon Damage by 8%. |
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Decrease the distance considered to be Long Range by 3 meters. |
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Enemies afflicted with Toxic receive 10% more damage. |
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Increase your Weapon Damage by 8%. |
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Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun. |
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Increase your assault weapon damage by 12%. |
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Increase your sniper weapon damage by 12%. |
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Increase damage received from all sources by 15% and dealth by 20%. |
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Increase Armor Piercing by 15%. |
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Increase your Long Range Weapon Damage by 30%. |
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Increase your Anomaly Power by 4% each unlocked Br/8 Impact Amplifier class node. |
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Increase magazine size by 50%. |
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First bullet after reload deals damage with 200% increased Weapon Damage. It can happen once every 5 seconds. |
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Enemies afflicted with Toxic receive 30% more damage. |
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Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds. |
List of Classes | What is the Best Solo Class?
Outriders Classes | |
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Class Tier List |
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Technomancer Class: Skills, Class Tree, and Best Builds
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