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This is a page for the Technomancer Class in Outriders. Read on to learn about the skills, class tree, best builds, and more about the Technomancer Class!
List of Contents
The Technomancer benefits the most from long-ranged kills, as long-range Weapon Damage is increased by 7.5%. Sniper Master increases Sniper Weapon Damage by 20% and Sharpshooter increases Long-Range Weapon Damage by 30%.
This works best in tandem with the Technomancer's arsenal of gadgets and artillery that can render enemies vulnerable.
Technomancers have the power to summon gadgets to turn the tide of battle by crippling enemy movements with grenades and effectively Interrupting enemies, or stopping them in their tracks with Freeze or afflicting them with Toxic.
You can benefit the most from Gadgets when you use it on hordes of enemies or powerful enemies such as Elites and Bosses that have a massive amount of health and use skills to debilitate you.
The Technomancer also boasts the most efficient healing mechanic; healing up as your weapon or your skills deal damage to enemies. This mechanic is further amplified by Weapons Life Leech and Skills Life Leech.
Note that the Technomancer also has the skill Fixing Wave that instantly restores 33% Health to all players and 50% Health to turrets.
Technomancer | |
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Class Icon | |
Description | Long Range, Support, Gadgets Manipulate the Anomaly to animate constructs and bend them to your will, aiding allies and killing enemies from afar. |
Melee Skill | Deal damage and Freeze all enemies in a small radius. |
Healing Mechanic | As the Technomancer, you will recover a portion of the damage you deal as health. |
Traits | • Increase Long Range Weapon Damage by 7.5% • Increase Skill Life Leech by 15% • Increase Weapon Life Leech by 15% |
The Technomancer class focuses on dealing damage from afar, as well as supporting allies by animating gadgets like turrets and providing healing.
This class is perfect for players who enjoy a support role, whether defensively through healing or offensively through crippling enemies for your team.
Strengths | Weaknesses |
---|---|
• Devastating at long range. • Has skills with wide area of effect damage. • Has skills that inflict status conditions. |
• Limited mobility and vulnerable to flanking. • Large crowds of enemies can prove to be overwhelming. |
A Technomancer with a Toxic build can be devastating with Blighted Rounds and Blighted Turret. You can easily finish off large amounts of enemies and even Elites with this skill.
Top up Blighted Rounds with nodes in Class Trees such as Exposing Toxin, Toxicologist, Purge, and UT-14 Clips. Likewise, use mods such as Radical Therapy to deal 15% more damage to Toxic-afflicted enemies, and Toxic Piercer to increase the effectiveness of Toxic by 20%.
If Blighted Rounds is on cooldown, Blighted Turrets can still afflict enemies with Toxic, and you can still maximize mods with normal rounds of bullets.
As the Technomancer lacks mobility and can be overwhelmed by oncoming hordes of enemies, use Cold Snap to freeze them in their place and either opt to establish distance and get to a more advantageous position or finish them off on the spot.
Cryo Turret and Blighted Turret are especially helpful in situations where you need to take some heat off of you. Set up a turret to distract enemies all the while afflicting with either Freeze or Toxic.
You also want to place the turret away from you and let it aid you in dealing damage from long-range or a safer position.
Build | Description |
---|---|
Pestilence | A destructive Technomancer build that focuses on increased Weapon Damage. The Pestilence build utilizes Decay skills. |
Tech Shaman | A Tech Shaman build that maximizes Gadget skills, provides passive healing and weapon damage boosts. |
Demolisher | A support-damage flexi Demolisher build that utilizes Ordnance skills. This Technomancer build is an effective finisher in battles. |
Endgame Technomancer | This Endgame Technomancer build is similar to the Solo Technomancer Build, relying on Toxic but utlizing one Ordnance skill. |
Solo Technomancer | A Solo Technomancer build centered around a Pestilence class path, recommended for those playing the game on their own. It heavily relies on Toxic and Long-Range Damage. |
Best Character Builds for Each Class
Skill | Description |
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Scrapnel | Type: Ordnance, Interrupt Throw a proximity mine. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. 22s cooldown. |
Cryo Turret | Type: Gadget, Turret Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret's health depletes slowly over time and when it takes damage. 24s cooldown. |
Pain Launcher | Type: Ordnance, Interrupt Place a missile launcher and bomb the area in front of you. Each missile deals 45 damage per hit and Interrupts enemy skills. 40s cooldown. |
Blighted Rounds | Type: Decay Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% damage. The skills lasts until you reload or switch weapons. 58s cooldown. |
Tool of Destruction | Type: Ordnance, Interrupt Press the skill button to equip a Rocket Launcher that can Interrupt enemies and deals damage. Hold the skill button for a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons. 51.1s cooldown. |
Fixing Wave | Type: Gadget, Heal Release your energy to restore Health to all players and turrets, regardless of distance. 25.5s cooldown. |
Cold Snap | Type: Gadget Drop a gadget to inflict Freeze onto all enemies within a large radious around you. 26.6s cooldown. |
Blighted Turret | Type: Decay Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret's health depletes slowly over time and when it takes damage. 7s cooldown. |
Node | Effect |
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Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Ordnance Technician | Reduce ORDNANCE skills cooldown by 15%. |
Disturbance Coating | Increase your Resistance Piercing by 15%. |
Sidearm Adept | Increase your pistols and revolver damage by 12%. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Brain Freeze | Your class Melee skill also inflicts Toxic on every enemy hit. |
Welcome Shot | The first shot after reload deals damage with Firepower increased by 15% of your Anomaly Power. |
A.N.E.T.A. Plates | Increase your Resistance by 20%. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Adrenalizing Antenna | Activating DECAY skills increases Anomaly Power for you and your allies by 30% for 10 seconds. |
Toxicologist | Toxic afflicted on enemies lasts 30% longer. |
Ordnance Technician | Reduce ORDNANCE skills cooldown by 15%. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Heavy Absorption | Activating ORDNANCE skills increases Skill Leech by 15% for 7 seconds. |
D-Kay Toxin | Increase Toxic damage by 20%. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Disturbance Coating | Increase your Resistance Piercing by 15%. |
Vitality Magnet | Increase your Skill Leech by 6%. |
Armored Unit | Activating ORDNANCE skills increases your Armor by 50% for 15 seconds. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
Team Player | Decrease Elites' damage against you and your allies by 10%. |
Emergency Transfusion | Double your Skill Leech when your Health goes below 30%. |
Anomaly Fuelled | Increase your Anomaly Power by 6%. |
D-Kay Toxin | Increase Toxic damage by 20%. |
Techbond | Activating ORDNANCE skills increases Anomaly power by 50% for 10 seconds. |
Node | Effect |
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Anomalous Body | Increase your Health by 10%. |
Gadgeteer | Reduce GADGET skills cooldown by 15%. |
A.N.E.T.A. Plates | Increase your Resistance by 20%. |
Anomalous Body | Increase your Health by 10%. |
Winter's Barrier | After using class Melee skill, increase damage mitigation by 40% for 3 seconds. |
Sols-56 Freezing Tanks | Freeze afflicted on enemies last 20% longer. |
Exposing Toxin | Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well. |
Marked for Execution | Vulnerable afflicted on an enemy is 40% more effective. |
Armor Plates | Increase your Armor by 20%. |
Fracture | Enemies afflicted with Freeze receive 10% more damage. |
Anomalous Body | Increase your Health by 10%. |
Wipe Out | Enemies below 30% health receive 20% more damage. |
Blurscreen | Your Health Regeneration threshold is increased by 20% of Maximum Health. |
Engineer | Decrease TURRET'S health decay rate by 30%. |
Vitality Magnet | Increase your Skill Leech by 6%. |
Gadgeteer | Reduce GADGET skills cooldown by 15%. |
Anomalous Body | Increase your Health by 10%. |
Senior Engineer | Increase TURRET skills health by 100%. |
Exposing Frost | Every time Freeze is afflicted on an enemy, Vulnerable staus is inflicted as well. |
Marked for Execution | Vulnerable afflicted on an enemy is 40% more effective. |
Sols-56 Freezing Tanks | Freeze afflicted on enemies last 20% longer. |
Armor Plates | Increase your Armor by 20%. |
Suction Module | Increase your Weapon Leech by 5%. |
Armor Plates | Increase your Armor by 20%. |
Medical Unit | Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds. |
Doctor of Medicine | Increase all healing by 20% for you and your allies. |
Vitality Magnet | Increase your Skill Leech by 6%. |
Fracture | Enemies afflicted with Freeze receive 10% more damage. |
Overclocked | Activating GADGET skills increases your Anomaly Power and Weapon Damage by 40% for 10 seconds. For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds. |
Node | Effect |
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Br/8 Impact Amplifier | Increase your Weapon Damage by 8%. |
Sower of Decay | Reduce DECAY skills cooldown by 15%. |
Suction Module | Increase your Weapon Leech by 5%. |
Drill Coating | Increase Armor Piercing by 15%. |
BL-STM Havoc Nexus | Increase your Critical Damage by 15%. |
Toxicologist | Toxic afflicted on enemies lasts 30% longer. |
Nitrogen Capsules | Decrease the distance considered to be Long Range by 3 meters. |
Sniper Master | Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle. |
Cannonade | Activating ORDNANCE skills increases Weapon Damage for you and your allies by 30% for 10 seconds. |
Br/8 Impact Amplifier | Increase your Weapon Damage by 8%. |
Nitrogen Capsules | Decrease the distance considered to be Long Range by 3 meters. |
Purge | Enemies afflicted with Toxic receive 10% more damage. |
Br/8 Impact Amplifier | Increase your Weapon Damage by 8%. |
Assault Master | Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun. |
Assault Adept | Increase your assault weapon damage by 12%. |
Sniper Adept | Increase your sniper weapon damage by 12%. |
Two Sides of the Power | Increase damage received from all sources by 15% and dealth by 20%. |
Drill Coating | Increase Armor Piercing by 15%. |
Sharpshooter | Increase your Long Range Weapon Damage by 30%. |
Grand Amplification | Increase your Anomaly Power by 4% each unlocked Br/8 Impact Amplifier class node. |
UT-14 Clips | Increase magazine size by 50%. |
Charged Gunshot | First bullet after reload deals damage with 200% increased Weapon Damage. It can happen once every 5 seconds. |
Purge | Enemies afflicted with Toxic receive 30% more damage. |
Empowering Antenna | Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds. |
List of Classes | What is the Best Solo Class?
Outriders Classes | |
---|---|
Technomancer | Pyromancer |
Trickster | Devastator |
Class Tier List |
Technomancer Class: Skills, Class Tree, and Best Builds
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