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This is a ranking page for the hero Constance - Fallen Noble from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Constance.
List of Contents
Mythic Heroes - Elimine: Scouring Saint Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Constance [9.0/10] |
Volke [9.0/10] |
Legendary Julia [9.0/10] |
Peony [9.5/10] |
Hapi [9.0/10] |
Ótr [9.0/10] |
Ascended Fjorm [9.0/10] |
Eitri [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon neutralizes effects that prevent her follow-up attacks and also neutralizes enemy unit's bonuses on odd-numbered turns and penalties on herself on even-numbered turns. ・Has【Canto】and inflicts debuffs to Atk and Spd to her target during combat. |
Might: 14 Range: 2 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. |
Range: 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★☆☆☆ | |
Atk (12) | ★★★★★ | |
Spd (10) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Constance's best IVs are +Spd and -Def. +Spd is a Superboon and boosts her already high Spd stat even higher to both allow her to double her foes and prevent them from doubling her as well. Her Def is a dump stat and boosting it will not change most of her matchups, thus it is safe to take as a bane.
If you want to build a +10 merged Constance, we recommend a +Spd IV. Maximizing her Spd ensures that she keeps up with the various Spd focused heroes in the metagame.
HOT | |
---|---|
:
Moonbow
:
-
|
:
-
|
Constance's base kit is already good enough to be used right out of the box. Just add a Special and you're good to go.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
167 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
29 |
Rank: 446/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 61 | 48 | 21 | 33 | 207 | Lv.40 +10 | 44 | 47 | 45 | 21 | 33 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 46 | 44 | 21 | 33 | 190 |
+Atk Lv.40 +10 | 43 | 50 | 44 | 21 | 33 | 191 |
+Spd Lv.40 +10 | 43 | 46 | 48 | 21 | 33 | 191 |
+Def Lv.40 +10 | 43 | 46 | 44 | 24 | 33 | 190 |
+Res Lv.40 +10 | 43 | 46 | 44 | 21 | 36 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 56 | 43 | 17 | 29 | 184 |
5★ Lv.40 | 39 | 42 | 40 | 17 | 29 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 26 | 13 | 4 | 5 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 46 | 40 | 16 | 45 | 184 | |
40 | 43 | 47 | 22 | 26 | 178 | |
45 | 45 | 47 | 21 | 20 | 178 | |
38 | 43 | 19 | 32 | 40 | 172 | |
41 | 40 | 44 | 23 | 24 | 172 | |
38 | 40 | 19 | 36 | 34 | 167 | |
39 | 42 | 35 | 16 | 35 | 167 | |
Constance
|
39 | 42 | 40 | 17 | 29 | 167 |
40 | 38 | 43 | 20 | 25 | 166 | |
40 | 36 | 42 | 16 | 21 | 155 | |
36 | 37 | 30 | 17 | 30 | 150 | |
42 | 33 | 34 | 17 | 24 | 150 | |
35 | 33 | 36 | 20 | 25 | 149 | |
34 | 34 | 32 | 20 | 27 | 147 |
Note: Stats bonuses from skills are not taken into account.
Constance is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Agnea's Arrow is a powerful tome, assuming Constance meets the conditions to activate it in combat.
It grants Spd+3 no matter what, and provides additional effects if Constance initiates combat or if she is within 2 spaces of an ally.
Below is a summary of its effects if Constance initiates combat or if she is within 2 spaces of an ally:
1 | Grants Atk/Spd+6 during combat |
---|---|
2 | Neutralizes effects that prevent Constance's follow-up attacks |
3 | Neutralizes foe's visible bonuses to Spd/Res on odd-numbered turns |
4 | Neutralizes Constance's penalties to Atk/Spd on even-numbered turns |
It will take some practice to fully utilize this weapon as its effects vary depending on whether the current turn is odd or even, but it is a powerful weapon either way.
Constance's kit is loaded with effects that skew combat in her favor.
She receives Atk/Spd+13 during combat; +7 from Atk/Spd Push 4 and +6 from Agnea's Arrow.
She also applies an Atk/Spd-3 penalty to foes during combat from A/S Far Trace 3, and another Spd/Res-4 penalty to foes during combat from Spd/Res Rein 3.
【Canto (Rem.)】allows Constance to move again after performing an attack, Assist skill, or structure destruction.
The amount of additional movement spaces is equal to the number of movement spaces she has not used yet from her previous action.
This will allow her to reposition herself to safety after attacking, or if she's low health, will allow her to move closer to the enemy team and allies with Wings of Mercy 3 can swoop in to her side for surprise attacks.
As a flying unit, Constance takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep her out of the range of archers, and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Constance - Fallen Noble only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Constance - Fallen Noble if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Converts penalties on target into bonuses. | 5★ | |
1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
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Constance has multiple skills worth inheriting to other units in Harsh Command+, Atk/Spd Push 4, A/S Far Trace 3, and Spd/Res Rein 3.
These are all premium options and hard to find elsewhere, but a special mention has to go to A/S Far Trace 3, as Constance is currently the only hero with it as of September 2021.
Through inheriting the prerequisite skills for these from other units, it is possible to inherit two complete skill trees from one copy of Constance!
Constance is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kirsten Day |
---|---|
Illustrator | yoshihisa |
Appears In |
Heroes from Mythic Heroes - Elimine: Scouring Saint | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Constance [9.0/10] |
Volke [9.0/10] |
Legendary Julia [9.0/10] |
Peony [9.5/10] |
Hapi [9.0/10] |
Ótr [9.0/10] |
Ascended Fjorm [9.0/10] |
Eitri [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Constance Builds and Best IVs
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