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This page has everything you need to know about the brand new high difficulty dungeons in Final Fantasy Crystal Chronicles Remastered Edition (FFCC). Read on to find out what's new in the post-game, a list of dungeons, how to unlock them, and more!
List of Contents
All Story Guides | |
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Story Walkthrough | Post-Game Dungeons |
Being called high difficulty dungeons alone makes it obvious that enemies will have much higher stats and an easier time of taking you down if you're unprepared. Everyone has their own playstyle but if you plan on tackling these dungeons, you're gonna want to boost your stats with better gear and artifacts.
We recommend getting your stats up to at least 65 and reaching 80 by the time you get to the latter half of the post-game dungeons.
Once you've cleared Mount Vellenge and seen the ending, you'll save your game and receive a notice that lets you know the high difficulty dungeons are now available. If you're looking to take on these dungeons, you're gonna need to finish the main game first.
Story Walkthrough and All Dungeons Guides
Soloing post game dungeons is completely doable. But it's not efficient and the rewards are roughly the same when playing multiplayer. This might be an inconvenience to people with poor internet connections but the best way to tackle a dungeon is to always play as a 4 man party. Want to learn how to play multiplayer efficiently? Check our tips about playing multiplayer below!
Multiplayer Tips and Each Race's Role
Number of Enemies Drastically Increased |
Equipment With Resistances is Necessary |
How You Tackle Each Dungeon Changes |
One of the biggest noticeable differences is the amount of enemies has increased. If you're not careful, they'll come at you in hordes. It's difficult to try and take them out 1 by 1 so the way you navigate each dungeon will change as well.
The new dungeons are filled with enemies that will inflict status ailments so gear with just +1 may not cut it and you'll find yourself hitting the Continue button very often.
Being frozen or paralyzed are especially common so equpiping Ice and Thunder resistant equipment is highly necessary. Slow and Petrification or other ways to impede your movement also occur more so investing into gear that resists those is recommended as well. Refer to our equipment list below to find the best armour that offers the resistance needed for each post-game dungeon!
List of Post-Game Weapons and Equipment
Those who have cleared the main game will know that Goblin Wall is much easier than Kilanda, but on hard mode they have swapped places. The order of difficulty of the original game doesn't necessarily reflect that of the Post-Game Dungeons.
To check the difficulty of a Post-Game Dungeon, the Set Out Together screen will allow you to choose from any of the Post-Game Dungeons. Each of them has a rating from 4 to 7 in place of Normal Dungeons' Cycle count.
As these post-game dungeons are harder than their original versions, most of them take the layout of the third cycle as the 3rd cycle posts the greatest challenge out of all the cycles from the dungeon's base form. There are a few exception like Moschet Manor so prepare accordingly.
All Post-Game Dungeons | ||
---|---|---|
Dungeon | Based On | Difficulty |
Falling Leaves Path | River Belle Path | ★☆☆☆☆ |
Toadstool Forest | The Mushroom Forest | ★★☆☆☆ |
Oblivion Village | Tida | ★★☆☆☆ |
The Dinner Party | Moschet Manor | ★★★☆☆ |
Frozen Sluice | Veo Lu Sluice | ★★★☆☆ |
Afternoon Fort | Daemon's Court | ★★★☆☆ |
Pale Cave | Selepation Cave | ★★★☆☆ |
Misty Mount Kilanda | Kilanda | ★★★★☆ |
Moonlit Desert | Lynari Desert | ★★★★☆ |
Miasma Pit | The Mine of Cathuriges | ★★★★☆ |
Foggy Swamp | Conall Curach | ★★★★☆ |
The Goblin Festival | Goblin Wall | ★★★★★ |
Rainy Ruins | Rebena Te Ra | ★★★★★ |
Bring Equipment With +2 Thunder Resistance |
Possible to Clear Immediately After Beating the Game |
Falling Leaves Path Dungeon Walkthrough
Poison and Fire Resistance are optional |
Map Layout is the Same as Cycle 3 |
Possible to Clear Immediately After Beating the Game |
Few Gimmicks or Puzzles Make it Easy to Navigate |
Toadstool Forest Dungeon Walkthrough
Ice Resistance is Imperative (alteast +1 or +2) |
You Now Have to Hit Orbs to Open Treasure Chests |
Possible to Clear Immediately After Beating the Game |
If you strike the orbs that now appear throughout the map, you'll be able to open new treasure chests that play a short scene. They aren't necessary to proceed through the dungeon, however, and can be ignored.
Oblivion Village Dungeon Walkthrough
Bring Equipment With atleast +2 Curse Resistance |
Only 1 Room and Immediately Fight the Boss |
This dungeon allows you to fight the boss right away.
The Dinner Party Dungeon Walkthrough
Up Your Ice Resistance to +2 or +3 |
Ice That Blocks Your Way Can Be Melted With Fire |
Many Monsters Vulnerable to Fire |
Frozen Sluice Dungeon Walkthrough
+2 or +3 Thunder Resistance is Helpful |
Most Enemies Cast Thunder to Paralyze You |
Behemoths on Each Side of the Map Hold Keys |
Afternoon Fort Dungeon Walkthrough
Up Your Thunder Resistance to +2 or +3 |
Map Gimmicks About the Same as the Original |
Very Few Roadblocks |
Thunder Resistance is Helpful (atleast +2 or +3) |
Most Monsters Weak to Blizzard |
Too Many Enemies Can Cause Lag |
Misty Mount Kilanda Dungeon Walkthrough
Up Your Ice Resistance to +2 or +3 |
All Enemies Can Be Ignored |
Moonlit Desert Dungeon Walkthrough
Poison Resistance is Optional but Petrification Resistance is a must. (at least +2 stone resist) |
Watch Out For Attacks From Above and Below |
Most Enemies Resist Thunder and Freeze |
Miasma Pit Dungeon Walkthrough
Fire Resistance is Recommended to survive enemy attacks (at least +2) |
Use Thunder On the Lizardmen |
The Boss Fight Is Fairly Easy |
Foggy Swamp Dungeon Walkthrough
Curse Resistance +2 Is Essentially Required |
Even Ordinary Enemies are Killer |
Ghost-type Monsters are Common, so Bring Holy |
The Goblin Festival Dungeon Walkthrough
Slow and Stop Resistance are Highly Needed (+1 resistance to slow and +2 resistance to stop) |
Even Ordinary Enemies are Killer |
Flying-type Monsters are Common, so Bring Gravity |
Rainy Ruins Dungeon Walkthrough
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Post-Game Dungeons (Hard Mode)
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Afternoon Fort needs fire resist, not thunder.