Lizardman King Weaknesses and How to Beat | Final Fantasy Crystal Chronicles

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Lizardman King.png
Learn how to beat the boss Lizardman King in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Lizardman King's weaknesses and resistances, attack patterns, and what artifacts it drops.

Normal Hard
Lizardman King Lizard Queen

Lizardman King Basic Information

Resistance Ratings

Fire Blizzard Thunder Slow
3 2 2 3
Stop Gravity Holy
3 2 0

A lower number (min 0) indicates weakness to an element, while a higher number (max 3) indicates resistance to an element.

Lizardman King Boss Battle Guide

Stay close to its side and continue attacking

When Lizardman King is close, it will continuously use its Pile Bunker attack, which has an extremely limited range directly in front of itself. This makes it easy enough to stay to its side and avoid the attack while remaining in close range. Continue turning around as Lizardman King slowly tries to keep up, while hitting it and racking up the damage.

Its Forward Sweep attack has a wide range, but deals low damage. It moves with its right arm first, so move counterclockwise around it to better see the attack coming.

Watch out for surrounding enemies' Magic

If you are inflicted with the Burning status by a nearby enemy's Fire, it's best to simply move away and wait for it to heal or cast Clear instead of trying to power through. As Burning will half your Defense, you won't be able to handle a close-range punch-out anymore.

You can instead take out the surrounding enemies first, but Lizardman King's Five-Arrow Shot is difficult to avoid and will cause trouble when dealing with the enemies. If you decide to take them out, be sure to watch your health when doing so.

Use the Saws against Lizardman King

When you step on the switches in the upper-left and bottom-right of the field, spinning saws will emerge out of the ground. You'll take damage if you are hit by them, but so will the Lizardman King.

They won't deal significant enough damage to really encourage going out of your way to step on them, but enemies will sometimes step on the switches and trigger the Saws, so watch where you step!

Lizardman King Attack Phases

Lizardman King Abilities and Attack Patterns

Lizardman King's attacks will change in response to the players' distance. Its Five-Arrow Shot has a wide range, and from a medium distance, it can be unavoidable. Use Defend regularly to absorb the damage.

When the players are close

Forward Sweep
Pile Bunker (spear attack)

When the players are far

Five-Arrow Shot

Attacks change in Cycles 2 and 3

From Cycle 2 on, its Five-Arrow Shot will be upgraded with the ability to inflict the Burning status. It will not use the attack so long as you stay close, but you'll need to be careful if you happen to be hit by it, as Burning will half your Defense and leave you highly vulnerable.

In Cycle 3, this will be switched out with the Freezing status, but this doesn't cause so much of a problem.

Lizardman King Rewards

Artifacts and Items Dropped

Each Boss drops a set of four Artifacts when defeated. The set of Artifacts dropped depends on the current cycle count, number of players, and the number of Bonus Points earned by the players. At high levels, non-Artifact items like rare Materials and Scrolls can also drop.

Players must earn at least the indicated number of Bonus Points for their given player count and cycle to receive a given Set.

Set 1

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 0 - - Loaded Dice
Winged Cap
Buckler
Chocobo Pocket
2P 0 - -
3P 0 - -
4P 0 - -

Set 2

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 103 - - Shuriken
Wonder Wand
Silver Spectacles
Moon Pendant
2P 111 - -
3P 126 - -
4P 138 - -

Set 3

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 128 0 - Maneater
Candy's Ring
Rat's Tail
Chocobo Pocket
2P 138 0 -
3P 157 0 -
4P 172 0 -

Set 4

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 160 103 - Double Axe
Dragon's Whisker
Sparkling Bracer
Moon Pendant
2P 173 111 -
3P 197 126 -
4P 215 138 -

Set 5

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 128 0 Giant's Glove
Rune Bell
Wonder Bangle
Moon Pendant
2P - 138 0
3P - 157 0
4P - 172 0

Set 6

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 160 103 Ogrekiller
Dark Matter
Chocobo Pocket
Orichalcum
2P - 173 111
3P - 197 126
4P - 215 138

Set 7

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 128 Flametongue
Kris
Diamond Gloves
King's Scale
2P - - 138
3P - - 157
4P - - 172

Set 8

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 160 Ice Brand
Red Slippers
Aegis
Diamond Shield
2P - - 173
3P - - 197
4P - - 215

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    • Looking for friends to play Post-Game Dungeons with and farm rare Scrolls and Materials.
      Region: US
      Permanent Friend Code: 280318857487

    • Hello! A question regarding Bonus Points and Boss sets:
      If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
      I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
      Thanks in advance!

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