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For veteran players who have already trounced the final boss, Post-Game Dungeons await with new challenges!
This is a guide to the dungeon Goblin Wall in Final Fantasy: Crystal Chronicles Remastered Edition (FFCC). Read on to see our guide about Goblin Wall and a list of all obtainable items, artifacts, scrolls, and monsters you can encounter in this dungeon on each cycle.
List of Contents
Goblin Wall appears on your World Map after you complete your first year.
You need to open gates at both ends of a tunnel that looks like a dead end at first, in the darkness at the end you'll find the Moogle House.
Contents | |
---|---|
1 | Earth Pendant/Moogle Pocket |
2 | Tome of Wisdom |
3 | Iron Gloves/Mighty Gloves/Mythril Shield |
4 | Master's Weapon/Warrior's Weapon |
5 | Double Axe/Green Beret/Maneater/Shuriken |
6 | Magicite Chest |
Contents | |
---|---|
1 | Buckler/Silver Spectacles |
2 | Magicite Chest |
3 | Magicite Chest |
4 | Iron Armor/Mythril Armor |
5 | Iron Belt/Iron Sallet/Mythril Belt/Mythril Sallet |
6 | Cat's Bell/Dragon's Whisker/Mage Masher/Silver Bracer |
7 | Magicite Chest |
8 | Magicite Chest |
Contents | |
---|---|
1 | Earth Pendant/Moogle Pocket |
2 | Tome of Wisdom |
3 | Mighty Gloves/Mythril Shield |
4 | Master's Weapon/Victorious Weapon/Warrior's Weapon |
5 | Double Axe/Flame Tongue/Green Beret |
6 | Master's Weapon/Victorious Weapon |
Contents | |
---|---|
1 | Black Hood/Silver Spectacles |
2 | Magicite Chest |
3 | Magicite Chest |
4 | Iron Armor/Mythril Armor/Time Armor |
5 | Lightning Belt/Lightning Sallet/Mythril Belt/Mythril Sallet |
6 | Cat's Bell/Kris/Sage Staff/Silver Bracer |
7 | Lightning Gloves/Lightning Gloves/Lightning Shield/Mythril Gloves/Mythril Shield |
8 | Master's Weapon/Warrior's Weapon |
Contents | |
---|---|
1 | Earth Pendant/Moogle Pocket |
2 | Tome of Wisdom |
3 | Flame Gloves/Flame Shield/Mighty Gloves/Mythril Shield |
4 | Mighty Weapon/Valiant Weapon/Victorious Weapon |
5 | Flame Tongue/Ice Brand/Loaded Dice/Sasuke's Blade |
6 | Master's Weapon/Valiant Weapon/Victorious Weapon |
Contents | |
---|---|
1 | Black Hood/Wonder Bangle |
2 | Magicite Chest |
3 | Magicite Chest |
4 | Holy Armor/Mythril Armor/Pure Armor//Time Armor |
5 | Lightning Belt/Lightning Sallet/Pure Belt/Time Sallet |
6 | Kris/Mage's Staff/Rune Bell/Sage Staff |
7 | Gold Gloves/Holy Shield/Lightning Gloves/Lightning Gloves/Lightning Shield |
8 | Master's Weapon/Valiant Weapon/Victorious Weapon |
HP | Strength | Defense | Magic |
---|---|---|---|
4 | 20 | 15 | 10 |
As soon as you enter the dungeon, head to your left and take out the enemy to receive a Cure magicite.
Starting in cycle 2, to get Holy for taking out Ghosts, head to the right instead and defeat a Goblin Mage to receive the Raise magicite.
List of Magicite and its Effects
From time to time you'll come across gates while in the Goblin Wall. Striking the skull found on the ledge above the gate will open it. To reach the boss at the end of the dungeon you will have to open at least 3 gates. Check the map above to find the best path to the Goblin King.
Use Gravity to drop Bats, then strike them! If you can't use gravity, use regular attacks to hit them. DO NOT use Focus Attacks - they do the same damage, but take longer to do.
List of Focus Attacks and Magic Strikes
You'll find Electric Jellyfish while exploring this dungeon, however hitting them with physical attacks will briefly paralyze and hurt you. They can be taken out with magic, specifically Blizzard type spells, but you can safely run past them in most cases.
You will often encounter larger groups of enemies, so watch out! It can be very easy to get ganged up on and knocked out if you don't take some enemies down before going about your business.
With most enemies in the dungeon being Goblin variants, hitting them with Fire magic is a quick and easy way to defeat them. In multi-player you can take advantage of spell fusion to cast even stronger spells that will decimate entire groups of enemies!
Monster |
Bat
Cycle: All |
Cerberus
Cycle: 2 & 3 |
---|---|
Electric Jellyfish
Cycle: All |
Flan
Cycle: All |
Ghost
Cycle: 2 & 3 |
Goblin
Cycle: All |
Goblin (Mace)
Cycle: 2 & 3 |
Goblin (Spear)
Cycle: 2 & 3 |
Goblin Chieftain
Cycle: All |
Goblin Mage
Cycle: All |
The alphabets and numbers refers to the items/monsters where those items can be obtained respectively.
Scroll |
Tome of Wisdom
(All) |
Secrets of Wisdom
(3) |
Pure Belt
(3) |
---|---|---|
Mythril Belt
(1 & 2) |
Lightning Belt
(2 & 3) |
Iron Belt
(1) |
Diamond Belt
(Boss) |
Time Sallet
(3) |
Mythril Sallet
(1 & 2) |
Lightning Sallet
(2 & 3) |
Iron Sallet
(1) |
Mythril Gloves
(All) |
Lightning Gloves
(2 & 3) |
Iron Gloves
(1) |
Flame Gloves
(3) |
Gold Gloves
(3) |
Mythril Shield
(All) |
Lightning Shield
(2 & 3) |
Iron Shield
(1) |
Holy Shield
(3) |
Flame Shield
(3) |
Time Armor
(2 & 3) |
Pure Armor
(3) |
Mythril Armor
(All) |
Iron Armor
(1 & 2) |
Holy Armor
(3) |
Warrior's Weapon
(1 & 2) |
Victorious Weapon
(2 & 3) |
Valiant Weapon
(3) |
Mighty Weapon
(2 & 3) |
Master's Weapon
(All) |
Materials |
Thunderball
(All) |
Cursed Crook
(Boss) |
Ancient Potion
(Boss) |
---|---|---|
Orichalcum
(Boss) |
Bronze
(Cycle 1) |
Shiny Shard
(Cycle 1) |
Crystal Ball
(Cycle 1 & 2) |
Iron
(Cycle 1 & 2) |
Blue Silk
(Cycle 2) |
Alloy
(Cycle 2 & 3) |
Cerberus's Fang
(Cycle 2 & 3) |
Diamond Ore
(Cycle 2 & 3) |
Jade
(Cycle 2 & 3) |
Mythril
(Cycle 2 & 3) |
Ruby
(Cycle 2 & 3) |
White Silk
(Cycle 3) |
Artifacts |
Kaiser Knuckles
() |
Earth Pendant
(All & Boss) |
Moogle Pocket
(All & Boss) |
---|---|---|
Sparkling Bracer
(Boss) |
Winged Cap
(Boss) |
Wonder Wand
(Boss) |
Ashura
(Boss) |
Faerie Ring
(Boss) |
Helm of Arai
(Boss) |
Dark Matter
(Boss) |
Fang Charm
(Boss) |
Noah's Lute
(Boss) |
Candy's Ring
(Boss) |
Galatyn
(Boss) |
Buckler
(Cycle 1) |
Dragon's Whisker
(Cycle 1) |
Mage Masher
(Cycle 1) |
Maneater
(Cycle 1) |
Shuriken
(Cycle 1) |
Cat's Bell
(Cycle 1 & 2) |
Silver Bracer
(Cycle 1 & 2) |
Silver Spectacles
(Cycle 1 & 2) |
Double Axe
(Cycle 1 & 2 & Boss) |
Green Beret
(Cycle 1 & 2 & Boss) |
Black Hood
(Cycle 2 & 3) |
Flametongue
(Cycle 2 & 3) |
Ice Brand
(Cycle 2 & 3) |
Kris
(Cycle 2 & 3) |
Sage's Staff
(Cycle 2 & 3) |
Loaded Dice
(Cycle 3) |
Mage's Staff
(Cycle 3) |
Rune Bell
(Cycle 3) |
Sasuke's Blade
(Cycle 3) |
Wonder Bangle
(Cycle 3) |
All Story Guides | |
---|---|
Story Walkthrough | Post-Game Dungeons |
Tipa Peninsula | |
---|---|
Tipa | Port Tipa |
River Belle Path | Goblin Wall |
Iron Mine Downs | |
Marr's Pass | Jegon River (East) |
The Mushroom Forest | The Mine of Cathuriges |
Vale of Alfitaria | |
Alfitaria | Tida |
Moschet Manor | - |
Veo Lu | |
Shella | Veo Lu Sluice |
Plains of Fum | |
The Fields of Fum | Jegon River (West) |
Daemon's Court | Selepation Cave |
Kilanda Islands | |
Kilanda | - |
Rebena Plains | |
Conall Curach | Rebena Te Ra |
Lynari Isle | |
Leuda | Lynari Desert |
The Abyss | |
Mag Mell | Mount Vellenge |
The Nest of Memories | - |
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Looking for friends to play Post-Game Dungeons with and farm rare Scrolls and Materials.
Region: US
Permanent Friend Code: 280318857487
Hello! A question regarding Bonus Points and Boss sets:
If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
Thanks in advance!
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