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Final Fantasy Crystal Chronicles

Goblin Wall Dungeon Walkthrough

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Goblin Wall.png
This is a guide to the dungeon Goblin Wall in Final Fantasy: Crystal Chronicles Remastered Edition (FFCC). Read on to see our guide about Goblin Wall and a list of all obtainable items, artifacts, scrolls, and monsters you can encounter in this dungeon on each cycle.

Goblin Wall Map

Goblin Wall appears on your World Map after you complete your first year.

FFCC_Moogle_GoblinWall.png

You need to open gates at both ends of a tunnel that looks like a dead end at first, in the darkness at the end you'll find the Moogle House.

All Moogle House Locations

Item List

Area 1

Contents
1 Earth Pendant/Moogle Pocket
2 Tome of Wisdom
3 Iron Gloves/Mighty Gloves/Mythril Shield
4 Master's Weapon/Warrior's Weapon
5 Double Axe/Green Beret/Maneater/Shuriken
6 -

Area 2

Contents
1 Buckler/Silver Spectacles
2 10 Gil/15 Gil/20 Gil/25 Gil
3 10 Gil/15 Gil/20 Gil/25 Gil
4 Iron Armor/Mythril Armor
5 Iron Belt/Iron Sallet/Mythril Belt/Mythril Sallet
6 Cat's Bell/Dragon's Whisker/Mage Masher/Silver Bracer
7 -
8 -

Area 1

Contents
1 Earth Pendant/Moogle Pocket
2 Tome of Wisdom
3 Mighty Gloves/Mythril Shield
4 Master's Weapon/Victorious Weapon/Warrior's Weapon
5 Double Axe/Flametongue/Green Beret
6 Master's Weapon/Victorious Weapon

Area 2

Contents
1 Black Hood/Silver Spectacles
2 20 Gil/25 Gil/40 Gil/60 Gil
3 20 Gil/25 Gil/40 Gil/60 Gil
4 Iron Armor/Mythril Armor/Time Armor
5 Lightning Belt/Lightning Sallet/Mythril Belt/Mythril Sallet
6 Cat's Bell/Kris/Sage Staff/Silver Bracer
7 Lightning Gloves/Lightning Gloves/Lightning Shield/Mythril Gloves/Mythril Shield
8 Master's Weapon/Warrior's Weapon

Area 1

Contents
1 Earth Pendant/Moogle Pocket
2 Tome of Wisdom
3 Flame Gloves/Flame Shield/Mighty Gloves/Mythril Shield
4 Mighty Weapon/Valiant Weapon/Victorious Weapon
5 Flametongue/Ice Brand/Loaded Dice/Sasuke's Blade
6 Master's Weapon/Valiant Weapon/Victorious Weapon

Area 2

Contents
1 Black Hood/Wonder Bangle
2 40 Gil/60 Gil/100 Gil/150 Gil
3 40 Gil/60 Gil/100 Gil/150 Gil
4 Holy Armor/Mythril Armor/Pure Armor//Time Armor
5 Lightning Belt/Lightning Sallet/Pure Belt/Time Sallet
6 Kris/Mage's Staff/Rune Bell/Sage Staff
7 Gold Gloves/Holy Shield/Lightning Gloves/Lightning Gloves/Lightning Shield
8 Master's Weapon/Valiant Weapon/Victorious Weapon

Goblin Wall Walkthrough

Recommended Starting Stats

HP Strength Defense Magic
4 20 15 10

First Enemy Drops Cure

Cure Drop
As soon as you enter the dungeon, head to your left and take out the enemy to receive a Cure magicite.

Starting in cycle 2, to get Holy for taking out Ghosts, head to the right instead and defeat a Goblin Mage to receive the Raise magicite.

List of Magicite and its Effects

Hit the Skulls to Open Gates

skull open cage
From time to time you'll come across gates while in the Goblin Wall. Striking the skull found on the ledge above the gate will open it. To reach the boss at the end of the dungeon you will have to open at least 3 gates. Check the map above to find the best path to the Goblin King.

Use Gravity against Bats

Use Gravity to drop Bats, then strike them! If you can't use gravity, use regular attacks to hit them. DO NOT use Focus Attacks - they do the same damage, but take longer to do.

List of Focus Attacks and Magic Strikes

Ignore Electric Jellyfish

electric jelly fish
You'll find Electric Jellyfish while exploring this dungeon, however hitting them with physical attacks will briefly paralyze and hurt you. They can be taken out with magic, specifically Blizzard type spells, but you can safely run past them in most cases.

Don't Get Surrounded

You will often encounter larger groups of enemies, so watch out! It can be very easy to get ganged up on and knocked out if you don't take some enemies down before going about your business.

Goblins Are Weak to Fire

With most enemies in the dungeon being Goblin variants, hitting them with Fire magic is a quick and easy way to defeat them. In multi-player you can take advantage of spell fusion to cast even stronger spells that will decimate entire groups of enemies!

How to Play Multiplayer

Goblin Wall Boss Guide

Goblin King

Goblin King.png

How to Beat Goblin King

Goblin Wall Monsters

Monster
Bat
Cycle: All
Cerberus
Cycle: 2 & 3
Electric Jellyfish
Cycle: All
Flan
Cycle: All
Ghost
Cycle: 2 & 3
Goblin
Cycle: All
Goblin (Mace)
Cycle: 2 & 3
Goblin (Spear)
Cycle: 2 & 3
Goblin Chieftain
Cycle: All
Goblin Mage
Cycle: All

Goblin Wall Obtainables

The alphabets and numbers refers to the items/monsters where those items can be obtained respectively.

Scrolls List

Scroll
Tome of Wisdom
(All)
Secrets of Wisdom
(3)
Pure Belt
(3)
Mythril Belt
(1 & 2)
Lightning Belt
(2 & 3)
Iron Belt
(1)
Diamond Belt
(Boss)
Time Sallet
(3)
Mythril Sallet
(1 & 2)
Lightning Sallet
(2 & 3)
Iron Sallet
(1)
Mythril Gloves
(All)
Lightning Gloves
(2 & 3)
Iron Gloves
(1)
Flame Gloves
(3)
Gold Gloves
(3)
Mythril Shield
(All)
Lightning Shield
(2 & 3)
Iron Shield
(1)
Holy Shield
(3)
Flame Shield
(3)
Time Armor
(2 & 3)
Pure Armor
(3)
Mythril Armor
(All)
Iron Armor
(1 & 2)
Holy Armor
(3)
Warrior's Weapon
(1 & 2)
Victorious Weapon
(2 & 3)
Valiant Weapon
(3)
Mighty Weapon
(2 & 3)
Master's Weapon
(All)

Materials

Materials
Thunderball
(All)
Cursed Crook
(Boss)
Ancient Potion
(Boss)
Orichalcum
(Boss)
Bronze
(Cycle 1)
Shiny Shard
(Cycle 1)
Crystal Ball
(Cycle 1 & 2)
Iron
(Cycle 1 & 2)
Blue Silk
(Cycle 2)
Alloy
(Cycle 2 & 3)
Cerberus's Fang
(Cycle 2 & 3)
Diamond Ore
(Cycle 2 & 3)
Jade
(Cycle 2 & 3)
Mythril
(Cycle 2 & 3)
Ruby
(Cycle 2 & 3)
White Silk
(Cycle 3)

Artifacts

Artifacts
Kaiser Knuckles
()
Earth Pendant
(All & Boss)
Moogle Pocket
(All & Boss)
Sparkling Bracer
(Boss)
Winged Cap
(Boss)
Wonder Wand
(Boss)
Ashura
(Boss)
Faerie Ring
(Boss)
Helm of Arai
(Boss)
Dark Matter
(Boss)
Fang Charm
(Boss)
Noah's Lute
(Boss)
Candy's Ring
(Boss)
Galatyn
(Boss)
Buckler
(Cycle 1)
Dragon's Whisker
(Cycle 1)
Mage Masher
(Cycle 1)
Maneater
(Cycle 1)
Shuriken
(Cycle 1)
Cat's Bell
(Cycle 1 & 2)
Silver Bracer
(Cycle 1 & 2)
Silver Spectacles
(Cycle 1 & 2)
Double Axe
(Cycle 1 & 2 & Boss)
Green Beret
(Cycle 1 & 2 & Boss)
Black Hood
(Cycle 2 & 3)
Flametongue
(Cycle 2 & 3)
Ice Brand
(Cycle 2 & 3)
Kris
(Cycle 2 & 3)
Sage's Staff
(Cycle 2 & 3)
Loaded Dice
(Cycle 3)
Mage's Staff
(Cycle 3)
Rune Bell
(Cycle 3)
Sasuke's Blade
(Cycle 3)
Wonder Bangle
(Cycle 3)

Crystal Chronicles Related Guides

FFCC_Banner Story.png

Story Walkthrough Guides

All Story Guides
Story Walkthrough Post-Game Dungeons

All Dungeon and Town Guides

Tipa Peninsula
Tipa Port Tipa
River Belle Path Goblin Wall
Iron Mine Downs
Marr's Pass Jegon River (East)
The Mushroom Forest The Mine of Cathuriges
Vale of Alfitaria
Alfitaria Tida
Moschet Manor -
Veo Lu
Shella Veo Lu Sluice
Plains of Fum
The Fields of Fum Jegon River (West)
Daemon's Court Selepation Cave
Kilanda Islands
Kilanda -
Rebena Plains
Conall Curach Rebena Te Ra
Lynari Isle
Leuda Lynari Desert
The Abyss
Mag Mell Mount Vellenge
The Nest of Memories -

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