Final Fantasy Crystal Chronicles

Cave Worm Weaknesses and How to Beat

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Cave Worm.png
Learn how to beat the boss Cave Worm in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Cave Worm's weaknesses and resistances, attack patterns, and what artifacts it drops.

Normal Hard
Cave Worm Abyss Worm

Cave Worm Basic Information

Resistance Ratings

Fire Blizzard Thunder Slow
2 3 2 3
Stop Gravity Holy
3 2 0

A lower number (min 0) indicates weakness to an element, while a higher number (max 3) indicates resistance to an element.

Cave Worm Boss Battle Guide

Thunder resistance will help

Electric Jellyfish will appear to assist in the battle, and when they come close, can deal damage and inflict Paralysis. Even if you try to ignore them, they will come after you and cause trouble, so these foes will be a significant nuisance when going in with no plan.

Changing the Crystal Chalice's Element to Wind will grant a resistance to Thunder, nullifying the Paralysis effect completely. Otherwise, Thunder-resisting Equipment will work as well.

Attack while the Cave Worm is in action

When the Cave Worm seems to be inactive, damaging it will enrage it and incite it to counter with its Neck Flail and Slam moves. These attacks are difficult to avoid, but it will almost never use them if not provoked.

Instead, wait for it to use its other attacks like Sand Breath and Inhale, and find a gap to attack, as it will not counterattack at this time. Try to attack Cave Worm only when it is using an attack, keeping a tactical head throughout the battle.

Attacking during Inhale is the safest bet

When the players take distance from Cave Worm, it will use Inhale to draw them back in. Inhale itself deals no damage, while also leaving the Cave Worm vulnerable to attack, making it a prime chance to get in some hits. Lure Cave Worm into using Inhale, then attack while being drawn in.

This strategy can take some time, but when struggling with the battle using other techniques, old slow and steady can pull through.

Cave Worm Attack Phases

Cave Worm Abilities and Attack Patterns

Cave Worm will counter with Slam and Neck Flail when provoked in its inactivate state. If it uses these attacks, you probably attacked too early, so try to wait longer before striking next time.

It uses Sand Breath with high frequency, an attack with a wide horizontal range. Start moving early to make sure you're well out of range of the attack.

When attacked in an inactive state

Slam
Neck Flail

When the players are far

Sand Breath
Poison Cloud
Cannon Burst (when HP is 50% or lower)

Attacks do not change in Cycles 2 and 3

Every time you encounter Cave Worm, its attack patterns will be the same, although its stats will increase in each progressive Cycle.

Cave Worm Rewards

Artifacts and Items Dropped

Each Boss drops a set of four Artifacts when defeated. The set of Artifacts dropped depends on the current cycle count, number of players, and the number of Bonus Points earned by the players. At high levels, non-Artifact items like rare Materials and Scrolls can also drop.

Players must earn at least the indicated number of Bonus Points for their given player count and cycle to receive a given Set.

Set 1

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 0 - - Ogrekiller
Dragon's Whisker
Buckler
Chocobo Pocket
2P 0 - -
3P 0 - -
4P 0 - -

Set 2

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 158 - - Ashura
Rune Bell
Silver Spectacles
Ring of Thunder
2P 170 - -
3P 193 - -
4P 212 - -

Set 3

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 197 0 - Kaiser Knuckles
Mage Masher
Moon Pendant
2P 212 0 -
3P 241 0 -
4P 265 0 -

Set 4

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 245 158 - Power Wristband
Rune Staff
Teddy Bear
Ring of Thunder
2P 255 170 -
3P 302 193 -
4P 332 212 -

Set 5

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 197 0 Sasuke's Blade
Kris
Diamond Armor
2P - 212 0
3P - 241 0
4P - 265 0

Set 6

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 245 158 Twisted Headband
Gold Hairpin
Moon Pendant
Orichalcum
2P - 255 170
3P - 302 193
4P - 332 212

Set 7

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 197 Loaded Dice
Sage's Staff
Ring of Thunder
Wind Crystal
2P - - 212
3P - - 241
4P - - 265

Set 8

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 245 Ogrekiller
Earth Armor
Ring of Protection
2P - - 255
3P - - 302
4P - - 332

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