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For veteran players who have already trounced the final boss, Post-Game Dungeons await with new challenges!
Learn how to beat the boss Cave Worm in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Cave Worm's weaknesses and resistances, attack patterns, and what artifacts it drops.
List of Contents
Normal | Hard |
---|---|
Cave Worm | Abyss Worm |
Fire | Blizzard | Thunder | Slow |
---|---|---|---|
2 | 3 | 2 | 3 |
Stop | Gravity | Holy | |
3 | 2 | 0 |
A lower number (min 0) indicates weakness to an element, while a higher number (max 3) indicates resistance to an element.
Electric Jellyfish will appear to assist in the battle, and when they come close, can deal damage and inflict Paralysis. Even if you try to ignore them, they will come after you and cause trouble, so these foes will be a significant nuisance when going in with no plan.
Changing the Crystal Chalice's Element to Wind will grant a resistance to Thunder, nullifying the Paralysis effect completely. Otherwise, Thunder-resisting Equipment will work as well.
When the Cave Worm seems to be inactive, damaging it will enrage it and incite it to counter with its Neck Flail and Slam moves. These attacks are difficult to avoid, but it will almost never use them if not provoked.
Instead, wait for it to use its other attacks like Sand Breath and Inhale, and find a gap to attack, as it will not counterattack at this time. Try to attack Cave Worm only when it is using an attack, keeping a tactical head throughout the battle.
When the players take distance from Cave Worm, it will use Inhale to draw them back in. Inhale itself deals no damage, while also leaving the Cave Worm vulnerable to attack, making it a prime chance to get in some hits. Lure Cave Worm into using Inhale, then attack while being drawn in.
This strategy can take some time, but when struggling with the battle using other techniques, old slow and steady can pull through.
Cave Worm will counter with Slam and Neck Flail when provoked in its inactivate state. If it uses these attacks, you probably attacked too early, so try to wait longer before striking next time.
It uses Sand Breath with high frequency, an attack with a wide horizontal range. Start moving early to make sure you're well out of range of the attack.
Slam |
Neck Flail |
Sand Breath |
Poison Cloud |
Cannon Burst (when HP is 50% or lower) |
Every time you encounter Cave Worm, its attack patterns will be the same, although its stats will increase in each progressive Cycle.
Each Boss drops a set of four Artifacts when defeated. The set of Artifacts dropped depends on the current cycle count, number of players, and the number of Bonus Points earned by the players. At high levels, non-Artifact items like rare Materials and Scrolls can also drop.
Players must earn at least the indicated number of Bonus Points for their given player count and cycle to receive a given Set.
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | 0 | - | - |
・Ogrekiller
・Dragon's Whisker ・Buckler ・Chocobo Pocket |
2P | 0 | - | - | |
3P | 0 | - | - | |
4P | 0 | - | - |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | 158 | - | - |
・Ashura
・Rune Bell ・Silver Spectacles ・Ring of Thunder |
2P | 170 | - | - | |
3P | 193 | - | - | |
4P | 212 | - | - |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | 197 | 0 | - |
・Kaiser Knuckles
・Mage Masher ・Moon Pendant |
2P | 212 | 0 | - | |
3P | 241 | 0 | - | |
4P | 265 | 0 | - |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | 245 | 158 | - |
・Power Wristband
・Rune Staff ・Teddy Bear ・Ring of Thunder |
2P | 255 | 170 | - | |
3P | 302 | 193 | - | |
4P | 332 | 212 | - |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | - | 197 | 0 |
・Sasuke's Blade
・Kris ・Diamond Armor |
2P | - | 212 | 0 | |
3P | - | 241 | 0 | |
4P | - | 265 | 0 |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | - | 245 | 158 |
・Twisted Headband
・Gold Hairpin ・Moon Pendant ・Orichalcum |
2P | - | 255 | 170 | |
3P | - | 302 | 193 | |
4P | - | 332 | 212 |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | - | - | 197 |
・Loaded Dice
・Sage's Staff ・Ring of Thunder ・Wind Crystal |
2P | - | - | 212 | |
3P | - | - | 241 | |
4P | - | - | 265 |
Cycle 1 | Cycle 2 | Cycle 3 | Items Dropped | |
---|---|---|---|---|
1P | - | - | 245 |
・Ogrekiller
・Earth Armor ・Ring of Protection |
2P | - | - | 255 | |
3P | - | - | 302 | |
4P | - | - | 332 |
All Normal Dungeon Bosses | |
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All Post-Game Bosses | |
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Looking for friends to play Post-Game Dungeons with and farm rare Scrolls and Materials.
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Hello! A question regarding Bonus Points and Boss sets:
If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
Thanks in advance!
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