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This is our complete walkthrough and guide to the story of Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). Learn the basic steps to get through the entire game, with guides on how to beat each dungeon, and tips and tricks for getting through the game!
All Story Guides | |
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Story Walkthrough | Post-Game Dungeons |
List of Contents
Tipa Peninsula | |
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Tipa | Port Tipa |
River Belle Path | Goblin Wall |
Iron Mine Downs | |
Marr's Pass | Jegon River (East) |
The Mushroom Forest | The Mine of Cathuriges |
Vale of Alfitaria | |
Alfitaria | Tida |
Moschet Manor | - |
Veo Lu | |
Shella | Veo Lu Sluice |
Plains of Fum | |
The Fields of Fum | Jegon River (West) |
Daemon's Court | Selepation Cave |
Kilanda Islands | |
Kilanda | - |
Rebena Plains | |
Conall Curach | Rebena Te Ra |
Lynari Isle | |
Leuda | Lynari Desert |
The Abyss | |
Mag Mell | Mount Vellenge |
The Nest of Memories | - |
The walkthrough below gives details for completing the full game. Learn the basics of getting through the story with our one-look guide!
A few points to keep in mind first:
FFCC is not a game with one straight path to the finish line. The story unfolds based on the players' actions. Rarely will you be required to clear a specific dungeon to move to the next area. Explore freely and enjoy the world!
If your goal is to reach the game's ending, you'll need to complete Mount Vellenge, which is only accissible from Year Five on. Keep on collecting myrrh and advancing the years to reach Mount Vellenge!
The main requirement for continuing to the next year is gathering three drops of myrrh. You can gather myrrh from any of the game's dungeons, but each myrrh tree can only produce myrrh every two years, so you won't be able to gather myrrh from the same dungeons every time.
The complete walkthrough chart below gives details on the fastest way to collect Myrrh and advance through the game.
① | Year One Collect three drops of myrrh and advance to year two |
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② | Year Two Collect three drops of myrrh and advance to year three |
③ | Year Three Collect three drops of myrrh and advance to year three Completing Veo Lu Sluice before the end of Year Three allows for fastest completion of the game |
④ | Year Four Collect three drops of myrrh and advance to year five |
⑤ | Year Five On Complete Lynari Desert and change your Crystal Chalice to the ??? Element. From year eight on, steps five and six can be skipped. |
⑥ | Complete Veo Lu Sluice for the second time and bring the flowers back to life. |
⑦ | Complete Mount Vellenge and continue to the ending of the game |
The guide below gives details on the fastest route from proceeding through the game. The dungeons listed are decided based on difficulty, but as long as you get three drops of myrrh each year, the dungeons you visit are up to you.
Dungeon / Town | Tips & Strategies |
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Tipa | Tips ・Home base for your adventure ・It's best to talk with your family here every year |
River Belle Path | Difficulty:★☆☆☆☆ Tips ・Learn the basics of battling monsters ・Change your Chalice's Element to Water to pass through the Miasma Stream Defeat the Giant Crab |
Jegon River (East) | Tips ・Nothing to do before Year Three ・Can cross the river from Year Three on ・Can travel to more areas from Year Four |
Marr's Pass | Tips ・Can use the Blacksmiths if you have a Scroll ・Sell items to the Merchant for gil |
The Mushroom Forest | Difficulty:★☆☆☆☆ Tips ・Take down Flying-type Monsters with Gravity ・Dare to bypass Monsters without defeating them ・A great dungeon to repeat early in the game Defeat Malboro |
The Mine of Cathuriges | Difficulty:★☆☆☆☆ Tips ・An early barrier for first-time players ・Hit the cart to move it, but make sure it goes the right way ・Hit the Bomb to damage other enemies Defeat the Orc King |
If you're planning on rushing through the story, there's no requirement to visit the towns. The towns feature Blacksmiths and Merchants which can prove useful, but are not necessary to complete the game.
Only the three dungeons listed above can be visited in Year One. As the rest of the game allows more freedom to explore, Year One has a strong tutorial aspect to it. Simply go through each of the three dungeons once to continue.
If you want to repeat any of the dungeons here, Mushroom Forest is the best choice. There's no required fights or gimmicks which make it difficult to advance, and the Boss is also fairly easy to take out. Go through the dungeon as many times as you like to grind Artifacts and gather crafting Materials for Weapons and Equipment!
Dungeon / Town | Tips & Strategies |
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Goblin Wall | Difficulty:★☆☆☆☆ ・A slightly more confusing layout ・Don't use physical attacks against Electric Jellyfish ・The best dungeon to repeat in Year Two Defeat the Goblin King |
Alfitaria | Tips ・Use the Blacksmith to craft Equipment |
Veo Lu Sluice | Difficulty:★☆☆☆☆ ・Use the switches and keys to proceed ・A frustrating dungeon on single-player mode ・Required to complete here in order to finish the game as fast as possible Defeat the Golem |
Shella | Tips ・The Blacksmith here can craft Accessories ・A Shella Mark is required if you are not a Yuke ・A Shella Mark can be found in Veo Lu Sluice |
Tida | Difficulty:★★☆☆☆ ・It's easy to get hemmed in by enemies on the narrow paths ・A good second choice for dungeon grinding after Goblin Wall Defeat Armstrong |
For the reasons above, Year Two is the best time to go for Veo Lu Sluice for the first time. Doing so in Year Three is fine as well.
Although we recommended Goblin Wall and Tida for repeated plays, if these dungeons cause some problems or take too long, feel free to go ahead and grind the Year One dungeons instead.
As you traverse the world map you may occasionally run into a random event with a variety of different characters. Some of these events will become unavailable as you progress through the game so travel across the world map and try and see as many as you can! Ultimately these events don't amount to much other than some extra world building, buf for those hoping to experience all there is to offer you don't want to miss out.
Dungeon / Town | Tips & Strategies |
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Moschet Manor | Difficulty:★★☆☆☆ ・Gimmicks are a pain in single-player mode ・The dungeon itself is not difficult ・Gigas Lord is best handled by going full-on offense Defeat the Gigas Lord |
Jegon River (West) | Tips ・Travel across from the East side of the river ・Has a Moogle House |
Fields of Fum | Tips ・Only has a Merchant ・Play the Cow Race minigame |
Daemon's Court | Difficulty:★★★☆☆ ・Easy to get surrounded, so advance with care ・Defeating the Bomb atop the bridge will have a lasting effect Defeat the Lizardman King |
Selepation Cave | Difficulty:★★★☆☆ ・Has a confusing structural arrangement ・Rare Materials can be easily collected here ・Cave Worm can take time to learn how to defeat Defeat the Cave Worm |
In Year Three, the Dungeons completed in Year One will begin to advance to the second Cycle, which means you've collected 5 myrrh since the last time you completed a dungeon for the first time. Myrrh will be available once again on the second Cycle, but the monsters will be more difficult. In addition, the monsters and obtainable items which appear will change as well.
If these dungeons still seem a bit too difficult, feel free to complete dungeons which are still on the first Cycle for now.
Years One and Two were highly limited in which dungeons the players could complete, but Year Three gives wide berth for the player to choose which dungeons they want to complete in order to obtain the required myrrh.
If Selepation Cave is too big of a challenge for now, you can go through River Belle Path on its second cycle to complete myrrh instead. You can even leave the Year Three dungeons altogether and simply redo the three Year One dungeons to move on to Year Four.
The game is about to get harder, so be sure you're ready by getting the best possible tools for this part of the game. The Weapons and Equipment made from Mythril are obtainable at this point, so be sure you have them before moving on.
Mythril can be obtained in a variety of locations, but Selepation Cave and The Mine of Cathuriges (Cycle 2) are two of the best dungeons to hunt for it.
Dungeon / Town | Tips & Strategies |
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Kilanda | Difficulty:★★☆☆☆ ・Can be reached for 500 gil from Jegon River (East) ・Not a difficult dungeon to clear ・Cut Mog's hair in advance Defeat the Iron Giant |
Conall Curach | Difficulty:★★★★☆ ・A long and spread-out dungeon ・Don't bother with defeating every enemy ・Hunt for the Ring of Cure Artifact Defeat the Dragon Zombie |
Rebena Te Ra | Difficulty:★★★★☆ ・Plenty of gimmicks and lots of running around to do ・The gimmicks are a pain on single-player mode ・The dungeon itself has a fairly high difficulty Defeat the Lich |
To reach Conall Curach and Rebena Te Ra, you'll need to have the Water Element before you go across the Jegon River, as it won't be available on the other side, and you'll be forced to travel back and across again, paying fees both times to get across the Miasma Stream.
These dungeons aren't necessarily required to complete at any point, but keep this in mind if you want to cross the Jegon River to them on.
By Year Four, you've gotten a hang of how this whole thing works. Get all the Scrolls, Materials and Artifacts you need to power yourself up to the max before proceeding to the following dungeons.
This chart lists the game's ending in Year Five, but feel free to continue grinding up and wait until Year Six or Year Seven to head to the end.
If you're hoping to get the game's best possible Equipment, you can delay heading to the ending. Some of the Scrolls and Materials are very difficult to obtain and require advancing to Year Eight, but this is the way to go if you want to take on the final boss at your character's max potential.
Dungeon / Town | Tips & Strategies |
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Leuda | Tips ・Take the ferry from Port Tipa ・Only has a Merchant ・Play the Selkie Jump mini-game |
Lynari Desert | Difficulty:★★★★☆ ・Your goal is to get the ??? Element for the Chalice ・Solve four riddles to find a secret ・Antlion poses a significant threat Defeat the Antlion |
Veo Lu Sluice (Second Time) |
Difficulty:★★☆☆☆ ・Cast Life on the Pump Flowers ・The Jegon River will be refilled on completion, allowing travel to all areas |
Mount Vellenge | Difficulty:★★★★★ ・??? Element is required to enter ・Last Dungeon in the story ・This is the strongest the enemies will get, so be ready! Defeat the Meteor Parasite Defeat Raem |
The Jegon River will dry up in Year Five, preventing travel to some areas of the map. It's required to go through the Veo Lu Sluice a second time to refill the river. To get to Veo Lu Sluice, you'll need to get the ??? Element from the Lynari Desert.
The ferry from Jegon River will reappear at Port Tipa. You'll be able to travel to Lynari Isle for 300 gil, from where you'll be able to reach Lynari Desert.
When Year Eight begins, the Jegon River will refill naturally. It's not needed to visit Veo Lu Sluice again in this case, so avoiding it can potentially save time if you're planning on waiting until Year Eight or longer to take on Mount Vellenge.
With this, you've achieved all the requirements for challenging the game's final dungeon. That said, even if you attempt Mount Vellenge now, with its extreme level of difficulty, there's a high chance of failure when simply rushing in. You will likely find it necessary to grind for Equipment and Artifacts at this point to make sure you're powered up enough for the final stretch.
The Remaster adds new harder versions of each of the standard Dungeons upon completing the game. More Monsters and harder Bosses await, but with more new loot to discover!
Post-Game Content | How to 100% Clear the Game
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