Magic Artifacts | Artifacts that Raise Magic | Final Fantasy Crystal Chronicles

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Post-Game Dungeon Guides

This is a list of Artifacts which raise a player's Magic in Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). Learn which Artifacts have this effect and which have the greatest result.

Artifacts that Raise Magic

The Artifacts in the list below are ranked from lowest to highest boost to Magic. We recommend all characters except Lilties to invest in the magic stat as well. The Clavat and Yukes are great spell casters and a late-game Selkie that has access to support focus attacks will also start on using spells rather than attacks so make sure that the magic stat is not neglected.

Original Game Artifacts

These Artifacts were all found in the original game for the GameCube, and only these Artifacts can be obtained without visiting Post-Game Dungeons or buying DLC.

Artifact Dungeons / Boss Drops

Effect: Magic +1
Daemon's Court (Cycle 1 & 3)
Kilanda (Boss)
Lynari Desert (Cycle 1)
Misty Mount Kilanda (Treasure Chest)
Moschet Manor (Boss)
Pale Cave (Treasure Chest)
Rainy Ruins (Treasure Chest)
Selepation Cave (Cycle 1)
Veo Lu Sluice (Cycle 1)

Effect: Magic +1
Afternoon Fort (Treasure Chest)
Conall Curach (Cycle 1 & 2)
Daemon's Court (Boss)
Goblin Wall (Boss)
Moschet Manor (Cycle 2 & 3 & Boss)
The Goblin Festival (Treasure Chest)
Veo Lu Sluice (Boss)

Effect: Magic +1
Daemon's Court (Cycle 1 & 2)
Goblin Wall (Cycle 1 & 2)
Kilanda (Cycle 1 & Boss)
Rebena Te Ra (Cycle 2 & 3)
River Belle Path (Cycle 1 & 2)
Selepation Cave (Cycle 1 & 2)
The Mine of Cathuriges (Cycle 1 & 2 & Boss)
The Mushroom Forest (Cycle 1 & 2 & Boss)
Tida (Cycle 1 & 2 & Boss)
Toadstool Forest (Treasure Chest)

Effect: Magic +1
Daemon's Court (Boss)
Goblin Wall (Cycle 1)
Lynari Desert (Cycle 1)
Moonlit Desert (Treasure Chest)
Oblivion Village (Treasure Chest)
River Belle Path (Cycle 1 & Boss)
Selepation Cave (Boss)
The Mine of Cathuriges (Cycle 1 & Boss)
The Mushroom Forest (Cycle 1 & Boss)
Tida (Cycle 1 & Boss)
Veo Lu Sluice (Cycle 1)

Effect: Magic +1
Conall Curach (Cycle 1)
Daemon's Court (Cycle 1 & 2)
Goblin Wall (Boss)
Kilanda (Cycle 1)
Kilanda (Cycle 1)
Moschet Manor (Cycle 1 & Boss)
Pale Cave (Treasure Chest)
Rainy Ruins (Treasure Chest)
Selepation Cave (Cycle 2 & 3)
The Mine of Cathuriges (Boss)
Veo Lu Sluice (Boss)

Effect: Magic +1
Conall Curach (Cycle 1)
Falling Leaves Path (Treasure Chest)
Goblin Wall (Cycle 1)
Moonlit Desert (Treasure Chest)
Oblivion Village (Treasure Chest)
Rebena Te Ra (Cycle 2 & 3)
River Belle Path (Cycle 1 & Boss)
Selepation Cave (Cycle 1 & Boss)
The Goblin Festival (Treasure Chest)
The Mine of Cathuriges (Cycle 1 & Boss)
The Mushroom Forest (Cycle 1 & Boss)
Tida (Cycle 1)

Effect: Magic +1
Daemon's Court (Cycle 1)
Moschet Manor (Cycle 1 & Boss)
Rainy Ruins (Treasure Chest)
Rebena Te Ra (Cycle 1)
Selepation Cave (Boss)
Tida (Cycle 3)

Effect: Magic +1
Goblin Wall (Cycle 1 & 2)
Kilanda (Boss)
Lynari Desert (Cycle 1 & 2)
Rebena Te Ra (Cycle 1)
River Belle Path (Cycle 1 & 2 & Boss)
The Mine of Cathuriges (Cycle 1 & 2 & Boss)
The Mushroom Forest (Cycle 1 & 2 & Boss)
Tida (Cycle 1 & 2 & Boss)
Toadstool Forest (Treasure Chest)
Veo Lu Sluice (Cycle 1 & 2 & Boss)

Effect: Magic +1
Daemon's Court (Boss)
Daemon's Court (Boss)
Frozen Sluice (Treasure Chest)
Goblin Wall (Boss)
Moschet Manor (Cycle 1 & 2)
Rebena Te Ra (Cycle 1 & 2)
The Goblin Festival (Treasure Chest)
The Mine of Cathuriges (Boss)
Veo Lu Sluice (Boss)

Effect: Magic +10
Conall Curach (Cycle 3 & Boss)
Daemon's Court (Cycle 3)
Lynari Desert (Cycle 3 & Boss)
Pale Cave (Treasure Chest)
Selepation Cave (Cycle 3)
The Goblin Festival (Treasure Chest)
Veo Lu Sluice (Cycle 3)

Effect: Magic +3
Conall Curach (Boss)
Daemon's Court (Boss)
Goblin Wall (Cycle 2 & 3)
Kilanda (Cycle 2 & 3 & Boss)
Miasma Pit (Treasure Chest)
Moonlit Desert (Treasure Chest)
Mount Vellenge (Cycle 1)
Oblivion Village (Treasure Chest)
Rebena Te Ra (Boss)
River Belle Path (Cycle 2 & 3 & Boss)
Selepation Cave (Boss)
The Mine of Cathuriges (Cycle 2 & 3)
The Mushroom Forest (Cycle 2 & 3)
Tida (Cycle 2 & 3 & Boss)
Veo Lu Sluice (Cycle 1 & 2)

Effect: Magic +3
Afternoon Fort (Lamia)
Conall Curach (Cycle 1 & 2 & Boss)
Daemon's Court (Boss)
Kilanda (Cycle 2 & 3 & Boss)
Lynari Desert (Boss)
Misty Mount Kilanda (Treasure Chest)
Moschet Manor (Cycle 2 & 3 & Boss)
Rebena Te Ra (Boss)
Veo Lu Sluice (Cycle 2 & 3)

Effect: Magic +3
Afternoon Fort (Treasure Chest)
Conall Curach (Boss)
Daemon's Court (Boss)
Falling Leaves Path (Treasure Chest)
Goblin Wall (Cycle 3)
Kilanda (Boss)
Lynari Desert (Boss)
Pale Cave (Treasure Chest)
Rebena Te Ra (Cycle 1 & 2 & Boss)
River Belle Path (Cycle 3)
Selepation Cave (Cycle 2 & 3 & Boss)
The Mine of Cathuriges (Cycle 3 & Boss)
The Mushroom Forest (Cycle 3)
Tida (Cycle 3 & Boss)
Toadstool Forest (Treasure Chest)

Effect: Magic +3
Conall Curach (All & Boss)
Falling Leaves Path (Treasure Chest)
Foggy Swamp (Treasure Chest)
Goblin Wall (Cycle 2 & 3)
Kilanda (Cycle 1 & 2)
Lynari Desert (Boss)
Moonlit Desert (Treasure Chest)
Moschet Manor (Boss)
Mount Vellenge (Cycle 1)
Pale Cave (Treasure Chest)
Rebena Te Ra (Boss)
River Belle Path (Cycle 2 & 3)
Selepation Cave (Boss)
The Mine of Cathuriges (Cycle 2 & 3)
The Mushroom Forest (Cycle 2 & 3)
Veo Lu Sluice (Cycle 2 & 3 & Boss)

Effect: Magic +3
Conall Curach (Boss)
Daemon's Court (Boss)
Foggy Swamp (Treasure Chest)
Frozen Sluice (Gigas Lord)
Goblin Wall (Boss)
Kilanda (Cycle 3 & Boss)
Lynari Desert (Cycle 1 & 2 & Boss)
Misty Mount Kilanda (Treasure Chest)
Moschet Manor (Cycle 1 & 2)
Rebena Te Ra (Boss)
Selepation Cave (Cycle 1 & 2 & Boss)
The Dinner Party (Treasure Chest)
Veo Lu Sluice (Boss)

Effect: Magic +5
Afternoon Fort (Lamia)
Conall Curach (Cycle 3)
Daemon's Court (Boss)
Foggy Swamp (Treasure Chest)
Goblin Wall (Boss)
Lynari Desert (Cycle 2 & 3 & Boss)
Moschet Manor (Cycle 3)
Mount Vellenge (Cycle 1)
The Goblin Festival (Treasure Chest)
Veo Lu Sluice (Cycle 3)

Effect: Magic +5
Afternoon Fort (Lamia)
Conall Curach (Boss)
Daemon's Court (Cycle 2 & 3)
Foggy Swamp (Treasure Chest)
Kilanda (Cycle 3)
Lynari Desert (Cycle 3)
Moonlit Desert (Treasure Chest)
Oblivion Village (Treasure Chest)
Rainy Ruins (Treasure Chest)
Rebena Te Ra (Cycle 3)
Selepation Cave (Cycle 3 & Boss)
Tida (Boss)

Effect: Magic +5
Daemon's Court (Cycle 2 & 3)
Goblin Wall (Cycle 3)
Kilanda (Boss)
Lynari Desert (Cycle 2 & 3)
Moschet Manor (Boss)
Mount Vellenge (Cycle 1)
Oblivion Village (Treasure Chest)
Rebena Te Ra (Cycle 3 & Boss)
River Belle Path (Cycle 3 & Boss)
The Dinner Party (Treasure Chest)
The Mine of Cathuriges (Cycle 3 & Boss)
The Mushroom Forest (Cycle 3 & Boss)
Tida (Cycle 3)
Toadstool Forest (Treasure Chest)

Effect: Magic +5
Conall Curach (Cycle 2 & 3)
Daemon's Court (Cycle 3)
Foggy Swamp (Treasure Chest)
Goblin Wall (Boss)
Kilanda (Cycle 1 & 2)
Lynari Desert (Boss)
Moschet Manor (Cycle 3)
Rebena Te Ra (Boss)
Veo Lu Sluice (Boss)

Effect: Magic +7
Goblin Wall (Boss)
Miasma Pit (Treasure Chest)
Rainy Ruins (Treasure Chest)

Effect: Magic +7
Frozen Sluice (Treasure Chest)
The Goblin Festival (Treasure Chest)
Veo Lu Sluice (Boss)

Effect: Magic +9
Foggy Swamp (Treasure Chest)
Mount Vellenge (Cycle 1)
Rainy Ruins (Treasure Chest)
Rebena Te Ra (Boss)

Post-Game Dungeon Artifacts

Artifact Dungeons / Boss Drops

Effect: Magic +4
Miasma Pit (Treasure Chest)

Related Links

FFCC_Banner Artifacts.png

Types of Artifacts
Strength Artifacts Magic Artifacts Defense Artifacts
Command List Slot Artifacts Heart Artifacts Magicite Artifacts

List of All Artifacts | Artifact Effects

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    • Looking for friends to play Post-Game Dungeons with and farm rare Scrolls and Materials.
      Region: US
      Permanent Friend Code: 280318857487

    • Hello! A question regarding Bonus Points and Boss sets:
      If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
      I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
      Thanks in advance!

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