Final Fantasy Crystal Chronicles

Lynari Desert Map and Dungeon Walkthrough | Desert Puzzle Solution

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Lynari Desert.png
This is a guide to the dungeon Lynari Desert in Final Fantasy: Crystal Chronicles Remastered Edition (FFCC). Read on to see our map and guide to Lynari Desert, learn how to solve the desert puzzle, and a list of all obtainable items, artifacts, scrolls, and monsters you can encounter in this dungeon on each cycle.

Normal Hard
Lynari Desert Moonlit Desert

Lynari Desert Map

FFCC_Moogle_LynariDesert.png

On the far left side of the Desert you can find a small cave with the Moogle House hidden behind the treasure chest.

All Moogle House Locations

Item List

Area 1

Coming soon!

Area 2

Coming soon!

Area 1

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Area 2

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Area 1

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Area 2

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Lynari Desert Walkthrough

Recommended Starting Stats

HP Strength Defense Magic
7 45 40 40

Gather All 4 Magic Types

In order to get the Unknown Element Chalice you will need a Fire, Blizzard, Thunder, and Raise magicite. Including Cure, all can be found from monsters near the entrance. Be sure to grab these before heading off.

List of Magicite and its Effects

How to Get the Unknown Element Chalice

Your main goal in Lynari Desert is to obtain the Unknown Element for your Crystal Chalice. Without this, you will be unable to enter Mount Vellenge, the final dungeon.

Gurdy drops hints on how to accomplish this throughout the various caravan events in the game, revealing what objects you need to cast magic on, shown in the table below.

▼How to Get the Unknown Element
Start at 1 and make your way to 5 where you will receive the Unknown Element Chalice
① Lightning brings the cactus pain
Use Thunder on the cactus
② Of Crumbled inns few reminisce
Use Gravity on the destroyed tent
③ Lonely mushroom bursts to flame
Use Fire on the mushroom on the cliff
④ Three rocks await the winter's kiss
Use Blizzard on the 3 rocks, starting with the smallest
⑤ In the end shall bloom a flower, sacred light reveals its power
Use Holy on the white flower

The Unknown Element Chalice will protect you from any element of miasma, giving you little reason to change its element again, so watch out for other hotspots.

Head Into the Ant's Lair

Once you've obtained the Unknown Element Chalice, make your way to the right side of the map and fall down the sandpit to reach the next area. If you continue along this straight path you'll eventually make it to the boss room.

If you didn't intend to move on to the second area just yet you can always leave.

Cactus Flower

On your way to treasure chest 2 in the second area you can come across a cactus that when struck can drop a Cactus Flower that can be given to the ferryman. It doesn't always drop, however, so you may need to try multiple times.

Lynari Desert Boss Guide

Antlion

Antlion.png

How to Beat Antlion

Lynari Desert Monsters

Monster
Cactaur
Cycle: All
Chimera
Cycle: All
Electric Scorpion
Cycle: Cycle 2 & 3
Lamia
Cycle: All
Rock Scorpion
Cycle: Cycle 2 & 3
Sand Sahagin
Cycle: All
Scorpion
Cycle: All
Skeleton Mage
Cycle: Cycle 2 & 3
Zu
Cycle: All

Lynari Desert Obtainables

The alphabets and numbers refers to the items/monsters where those items can be obtained respectively.

Scrolls List

Scroll
New Clockwork
(All)
Lightning Craft
(All)
Gold Craft
(All)
Goggle Techniques
(All)
Frost Craft
(All)
Flame Craft
(All)
Designer Goggles
(Cycle 3)
Designer Glasses
(Cycle 3)
Clockwork
(All)
Radiant Armor
(Cycle 3)
Pure Armor
(Cycle 2 & 3)
Mythril Armor
(Cycle 1 & 2)
Gold Armor
(Cycle 2 & 3)
Eternal Armor
(Cycle 1 & 2)
Diamond Armor
(Cycle 3 & Boss)
Victorious Weapon
(All)
Valiant Weapon
(All)
Mighty Weapon
(All)
Master's Weapon
(Cycle 1 & 2)
Legendary Weapon
(Cycle 3)
Hero's Weapon
(Boss)

Materials

Materials
Alloy
(All)
Chimera's Horn
(All)
Needle
(All)
Zu's Beak
(All)
Desert Fang
(Boss)
Thunderball
(Cycle 2 & 3)
Diamond Ore
(Cycle 3)
Orichalcum
(Cycle 3 & Boss)

Artifacts

Artifacts
Gobbie Pocket
(All & Boss)
Star Pendant
(All & Boss)
Main Gauche
(Boss)
Sage's Staff
(Boss)
Black Hood
(Boss)
Flametongue
(Boss)
Noah's Lute
(Boss)
Chicken Knife
(Boss)
Heavy Armband
(Boss)
Rune Bell
(Boss)
Elven Mantle
(Boss)
Engetsurin
(Boss)
Red Slippers
(Boss)
Sun Pendant
(Boss)
Twisted Headband
(Boss)
Ashura
(Cycle 1)
Book of Light
(Cycle 1)
Dragon's Whisker
(Cycle 1)
Drill
(Cycle 1)
Fang Charm
(Cycle 1)
Double Axe
(Cycle 1 & 2)
Silver Bracer
(Cycle 1 & 2)
Helm of Arai
(Cycle 1 & 2 & Boss)
Loaded Dice
(Cycle 1 & 2 & Boss)
Wonder Wand
(Cycle 1 & 2 & Boss)
Mage's Staff
(Cycle 2 & 3)
Teddy Bear
(Cycle 2 & 3)
Dark Matter
(Cycle 2 & 3 & Boss)
Ice Brand
(Cycle 2 & 3 & Boss)
Ogrekiller
(Cycle 2 & 3 & Boss)
Giant's Glove
(Cycle 3)
Gold Hairpin
(Cycle 3)
Masquerade
(Cycle 3 & Boss)
Ultima Tome
(Cycle 3 & Boss)
Wonder Bangle
(Cycle 3 & Boss)

Crystal Chronicles Related Guides

FFCC_Banner Story.png

Story Walkthrough Guides

All Story Guides
Story Walkthrough Post-Game Dungeons

All Dungeon and Town Guides

Tipa Peninsula
Tipa Port Tipa
River Belle Path Goblin Wall
Iron Mine Downs
Marr's Pass Jegon River (East)
The Mushroom Forest The Mine of Cathuriges
Vale of Alfitaria
Alfitaria Tida
Moschet Manor -
Veo Lu
Shella Veo Lu Sluice
Plains of Fum
The Fields of Fum Jegon River (West)
Daemon's Court Selepation Cave
Kilanda Islands
Kilanda -
Rebena Plains
Conall Curach Rebena Te Ra
Lynari Isle
Leuda Lynari Desert
The Abyss
Mag Mell Mount Vellenge
The Nest of Memories -

Comment

3 Packdemonover 3 years

If I remember correct, it's actually Resist Miasma +15. It makes it so it takes longer before you take Miasma damage by 0.5s per tick. It's decent in multiplayer if you like to fight outside of the chalice range, but definitely very niche.

2 Packdemonover 3 years

It's a bit counterintuitive because that chest is typically for defense artifacts. Probably why so many people have a hard time finding this one. There is a separate chest dedicated to armor in the first section, but Square Enix had to make it difficult I guess. Crystal Mail is nothing fancy either, +24 def with +1 miasma resistance. How important is fighting off miasma when you already have a crystal chalice? I don't know, that's up to you to decide.

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