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This is a guide to the dungeon Lynari Desert in Final Fantasy: Crystal Chronicles Remastered Edition (FFCC). Read on to see our map and guide to Lynari Desert, learn how to solve the desert puzzle, and a list of all obtainable items, artifacts, scrolls, and monsters you can encounter in this dungeon on each cycle.
Normal | Hard |
---|---|
Lynari Desert | Moonlit Desert |
List of Contents
On the far left side of the Desert you can find a small cave with the Moogle House hidden behind the treasure chest.
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HP | Strength | Defense | Magic |
---|---|---|---|
7 | 45 | 40 | 40 |
In order to get the Unknown Element Chalice you will need a Fire, Blizzard, Thunder, and Raise magicite. Including Cure, all can be found from monsters near the entrance. Be sure to grab these before heading off.
List of Magicite and its Effects
Your main goal in Lynari Desert is to obtain the Unknown Element for your Crystal Chalice. Without this, you will be unable to enter Mount Vellenge, the final dungeon.
Gurdy drops hints on how to accomplish this throughout the various caravan events in the game, revealing what objects you need to cast magic on, shown in the table below.
▼How to Get the Unknown Element |
---|
Enlarge Start at 1 and make your way to 5 where you will receive the Unknown Element Chalice |
Enlarge ① Lightning brings the cactus pain |
Use Thunder on the cactus |
Enlarge
② Of Crumbled inns few reminisce |
Use Gravity on the destroyed tent |
Enlarge
③ Lonely mushroom bursts to flame |
Use Fire on the mushroom on the cliff |
Enlarge
④ Three rocks await the winter's kiss |
Use Blizzard on the 3 rocks, starting with the smallest |
Enlarge
⑤ In the end shall bloom a flower, sacred light reveals its power |
Use Holy on the white flower |
The Unknown Element Chalice will protect you from any element of miasma, giving you little reason to change its element again, so watch out for other hotspots.
Once you've obtained the Unknown Element Chalice, make your way to the right side of the map and fall down the sandpit to reach the next area. If you continue along this straight path you'll eventually make it to the boss room.
If you didn't intend to move on to the second area just yet you can always leave.
On your way to treasure chest 2 in the second area you can come across a cactus that when struck can drop a Cactus Flower that can be given to the ferryman. It doesn't always drop, however, so you may need to try multiple times.
Monster |
Cactaur
Cycle: All |
Chimera
Cycle: All |
---|---|
Electric Scorpion
Cycle: Cycle 2 & 3 |
Lamia
Cycle: All |
Rock Scorpion
Cycle: Cycle 2 & 3 |
Sand Sahagin
Cycle: All |
Scorpion
Cycle: All |
Skeleton Mage
Cycle: Cycle 2 & 3 |
Zu
Cycle: All |
The alphabets and numbers refers to the items/monsters where those items can be obtained respectively.
Scroll |
New Clockwork
(All) |
Lightning Craft
(All) |
Gold Craft
(All) |
---|---|---|
Goggle Techniques
(All) |
Frost Craft
(All) |
Flame Craft
(All) |
Designer Goggles
(Cycle 3) |
Designer Glasses
(Cycle 3) |
Clockwork
(All) |
Radiant Armor
(Cycle 3) |
Pure Armor
(Cycle 2 & 3) |
Mythril Armor
(Cycle 1 & 2) |
Gold Armor
(Cycle 2 & 3) |
Eternal Armor
(Cycle 1 & 2) |
Diamond Armor
(Cycle 3 & Boss) |
Victorious Weapon
(All) |
Valiant Weapon
(All) |
Mighty Weapon
(All) |
Master's Weapon
(Cycle 1 & 2) |
Legendary Weapon
(Cycle 3) |
Hero's Weapon
(Boss) |
Materials |
Alloy
(All) |
Chimera's Horn
(All) |
Needle
(All) |
---|---|---|
Zu's Beak
(All) |
Desert Fang
(Boss) |
Thunderball
(Cycle 2 & 3) |
Diamond Ore
(Cycle 3) |
Orichalcum
(Cycle 3 & Boss) |
Artifacts |
Gobbie Pocket
(All & Boss) |
Star Pendant
(All & Boss) |
Main Gauche
(Boss) |
---|---|---|
Sage's Staff
(Boss) |
Black Hood
(Boss) |
Flametongue
(Boss) |
Noah's Lute
(Boss) |
Chicken Knife
(Boss) |
Heavy Armband
(Boss) |
Rune Bell
(Boss) |
Elven Mantle
(Boss) |
Engetsurin
(Boss) |
Red Slippers
(Boss) |
Sun Pendant
(Boss) |
Twisted Headband
(Boss) |
Ashura
(Cycle 1) |
Book of Light
(Cycle 1) |
Dragon's Whisker
(Cycle 1) |
Drill
(Cycle 1) |
Fang Charm
(Cycle 1) |
Double Axe
(Cycle 1 & 2) |
Silver Bracer
(Cycle 1 & 2) |
Helm of Arai
(Cycle 1 & 2 & Boss) |
Loaded Dice
(Cycle 1 & 2 & Boss) |
Wonder Wand
(Cycle 1 & 2 & Boss) |
Mage's Staff
(Cycle 2 & 3) |
Teddy Bear
(Cycle 2 & 3) |
Dark Matter
(Cycle 2 & 3 & Boss) |
Ice Brand
(Cycle 2 & 3 & Boss) |
Ogrekiller
(Cycle 2 & 3 & Boss) |
Giant's Glove
(Cycle 3) |
Gold Hairpin
(Cycle 3) |
Masquerade
(Cycle 3 & Boss) |
Ultima Tome
(Cycle 3 & Boss) |
Wonder Bangle
(Cycle 3 & Boss) |
All Story Guides | |
---|---|
Story Walkthrough | Post-Game Dungeons |
Tipa Peninsula | |
---|---|
Tipa | Port Tipa |
River Belle Path | Goblin Wall |
Iron Mine Downs | |
Marr's Pass | Jegon River (East) |
The Mushroom Forest | The Mine of Cathuriges |
Vale of Alfitaria | |
Alfitaria | Tida |
Moschet Manor | - |
Veo Lu | |
Shella | Veo Lu Sluice |
Plains of Fum | |
The Fields of Fum | Jegon River (West) |
Daemon's Court | Selepation Cave |
Kilanda Islands | |
Kilanda | - |
Rebena Plains | |
Conall Curach | Rebena Te Ra |
Lynari Isle | |
Leuda | Lynari Desert |
The Abyss | |
Mag Mell | Mount Vellenge |
The Nest of Memories | - |
It's a bit counterintuitive because that chest is typically for defense artifacts. Probably why so many people have a hard time finding this one. There is a separate chest dedicated to armor in the first section, but Square Enix had to make it difficult I guess. Crystal Mail is nothing fancy either, +24 def with +1 miasma resistance. How important is fighting off miasma when you already have a crystal chalice? I don't know, that's up to you to decide.
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If I remember correct, it's actually Resist Miasma +15. It makes it so it takes longer before you take Miasma damage by 0.5s per tick. It's decent in multiplayer if you like to fight outside of the chalice range, but definitely very niche.