Final Fantasy Crystal Chronicles

Armstrong Weaknesses and How to Beat

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Armstrong.png
Learn how to beat the boss Armstrong in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Armstrong's weaknesses and resistances, attack patterns, and what artifacts it drops.

Normal Hard
Armstrong Rottenheim

Armstrong Basic Information

Resistance Ratings

Fire Blizzard Thunder Slow
1 2 3 3
Stop Gravity Holy
3 2 0

A lower number (min 0) indicates weakness to an element, while a higher number (max 3) indicates resistance to an element.

Armstrong Boss Battle Guide

Stay close to it and avoid its face

Armstrong has no means of close-range attack except for its “Knock Away” punching attack, as its Mist attack, which inflicts Slow, deals no damage. As long as you stay to its side and avoid its face, you'll be able to easily avoid its punches, so keep in as close as possible and don't stop laying on the damage.

Distance is OK with Firaga

You can pick up several Fire Magicite in Tida. If you've collected enough to use Firaga, you can wait for a chance and then hit it for heavy damage. It takes a long time to charge, but its damage range is extremely wide, allowing you to take out surrounding enemies while dealing damage in one swoop.

Armstrong Attack Phases

Armstrong Abilities and Attack Patterns

Armstrong's attacks will change in response to the players' distance. It will come close and retreat far away, moving around with great hustle and bustle, but that simply makes its movements easier to read.

When the players are close

Knock Away
Mist

When the players are far

Needle Blast
Poison Cloud
Cannon Burst (when HP is 50% or lower)

Attacks change when its HP decreases

After decreasing its HP by 50%, it will start to fire bursts from its cannon when the players are at a distance. Its preparation time is short, so it can be difficult to avoid, but as long as you stay moving and force it to turn after you, it will almost surely miss.

Attacks change in Cycles 2 and 3

From Cycle 2 on, its Cannon Burst will be upgraded with the ability to inflict status effects. In Cycle 2, it will inflict Stop, and in Cycle 3, it will inflict Curse. When Cursed, your Strength, Magic and Defense will all be halved, leaving you completely vulnerable, so stay out of the battle until you can recover.

Armstrong Rewards

Artifacts and Items Dropped

Each Boss drops a set of four Artifacts when defeated. The set of Artifacts dropped depends on the current cycle count, number of players, and the number of Bonus Points earned by the players. At high levels, non-Artifact items like rare Materials and Scrolls can also drop.

Players must earn at least the indicated number of Bonus Points for their given player count and cycle to receive a given Set.

Set 1

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 0 - - Twisted Headband
Dragon's Whisker
Silver Spectacles
Chocobo Pocket
2P 0 - -
3P 0 - -
4P 0 - -

Set 2

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 155 - - Shuriken
Kris
Sparkling Bracer
Moogle Pocket
2P 167 - -
3P 190 - -
4P 208 - -

Set 3

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 193 0 - Maneater
Silver Bracer
Elven Mantle
Chocobo Pocket
2P 206 0 -
3P 237 0 -
4P 250 0 -

Set 4

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P 241 155 - Power Wristband
Cat's Bell
Sparkling Bracer
Sasuke's Blade
2P 260 167 -
3P 295 190 -
4P 325 208 -

Set 5

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 193 0 Giant's Glove
Flametongue
Wonder Bangle
Ancient Potion
2P - 206 0
3P - 237 0
4P - 250 0

Set 6

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - 241 155 Rune Bell
Gold Hairpin
Wonder Bangle
Orichalcum
2P - 260 167
3P - 295 190
4P - 325 208

Set 7

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 193 Power Wristband
Silver Bracer
Chocobo Pocket
Legendary Weapon
2P - - 206
3P - - 237
4P - - 250

Set 8

Cycle 1 Cycle 2 Cycle 3 Items Dropped
1P - - 241 Cat's Bell
Brigandology
Dweomer Spore
2P - - 260
3P - - 295
4P - - 325

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