Final Fantasy Crystal Chronicles

Mount Vellenge Dungeon Walkthrough

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Mount Vellenge.png
This is a guide to the dungeon Mount Vellenge in Final Fantasy: Crystal Chronicles Remastered Edition (FFCC). Read on to see our guide about Mount Vellenge and a list of all obtainable items, artifacts, scrolls, and monsters you can encounter in this dungeon on each cycle.

Mount Vellenge Map

FFCC_Moogle_MountVellenge.png

When you get to the second area of the map, at the area where the paths intersect look for a hole in the wall under the stone underpass.

All Moogle House Locations

Item List

As Mount Vellenge is the final Dungeon in the game, and has no Myrrh tree, it does not have multiple Cycles like other Dungeons.

Area 1

Contents
1 Aegis/Masamune/Ribbon
2 Flametongue/Ice Brand/Mjollnir/Sasuke's Blade
3 Dark Matter/Kris/Mage's Staff/Sage's Staff
4 Dark Matter/Kris/Mage's Staff/Sage's Staff
5 Elven Mantle/Wonder Bangle
6 Aegis/Masamune/Ribbon
7 Elven Mantle/Wonder Bangle
8 Flametongue/Ice Brand/Mjollnir/Sasuke's Blade

Area 2

Contents
1 Flametongue/Ice Brand/Mjollnir/Sasuke's Blade
2 Dark Matter/Kris/Mage's Staff/Sage's Staff
3 Elven Mantle/Wonder Bangle
4 Dark Matter/Kris/Mage's Staff/Sage's Staff
5 Flametongue/Ice Brand/Mjollnir/Sasuke's Blade
6 Elven Mantle/Wonder Bangle

Mount Vellenge Walkthrough

Recommended Starting Stats

HP Strength Defense Magic
8 70 70 70

Mount Vellenge serves as the final dungeon of the game. Your stats should be at the very least 60 but we recommend in the 70s to be safe.

More Artifact and Magicite Gathering

You likely know the drill at this point: head on into the dungeon and take out the nearby enemies to get enough magicite to cast -ra level spells.

You should also be collecting artifacts that can increase your stats. The artifacts you collect in Mount Vellenge will disappear when you complete the dungeon but they'll be indispensible in the boss fight ahead.

List of Magicite and its Effects

Break the Rocks

You can break rocks which stand in your path by hitting them six times with your weapon. This can be difficult to accomplish with enemies attacking from every side, so you might need to take care of some of them first.

Take a Left in Area 2

Once you reach the second area you'll run into a fork in the path. Either will lead you to the boss but we recommend taking the left path which is shorter and has less enemies as well as lead you to the Moogle House.

All Moogle House Locations | Moogle Stamp

Destroy the Dark Crystals

Destroy Dark Crystals.jpg
You'll mostly be heading in one direction in the second area so there's little chance of getting lost. However, you need to be careful of dark crystals that will start to appear as you proceed towards the boss. These will negate the effects of the Crystal Chalice so hit them with 6 melee attacks to destroy them. Long range focus attacks will protect you from the miasma damage you'll take as well.

Dark Crystals Don't Break Faster in Multiplayer

It takes 6 melee attacks from the same player to destroy each dark crystal, so don't think it'll be easier with teammates. The advantage of multiplayer is having others fend off enemies while one breaks the dark crystals.

Multiplayer Guide

Mount Vellenge Boss Guide

Meteor Parasite

Meteor Parasite.png

How to Beat Meteor Parasite

Mount Vellenge Monsters

Monster
Chimera
Cycle: Cycle 1
Death Knight
Cycle: Cycle 1
Shade
Cycle: Cycle 1
Shade (Mace)
Cycle: Cycle 1
Shade (Spear)
Cycle: Cycle 1
Sphere
Cycle: Cycle 1
Tentacle (Dark)
Cycle: Cycle 1
Tentacle (Fire)
Cycle: Cycle 1
Tentacle (Ice)
Cycle: Cycle 1
Tentacle (Lightning)
Cycle: Cycle 1
Tonberry
Cycle: Cycle 1

Mount Vellenge Obtainables

As the final Dungeon of the game, there are no Scrolls or Materials in Mount Vellenge, as the player would have no opportunity to use them. The Artifacts here can only grant a statistical advantage during the Dungeon, and the player will not be able to keep them after the Dungeon is completed.

Artifacts

Artifacts
Aegis
(Cycle 1)
Dark Matter
(Cycle 1)
Elven Mantle
(Cycle 1)
Flametongue
(Cycle 1)
Ice Brand
(Cycle 1)
Kris
(Cycle 1)
Mage's Staff
(Cycle 1)
Masamune
(Cycle 1)
Mjollnir
(Cycle 1)
Ribbon
(Cycle 1)
Sage's Staff
(Cycle 1)
Sasuke's Blade
(Cycle 1)
Wonder Bangle
(Cycle 1)

Crystal Chronicles Related Guides

FFCC_Banner Story.png

Story Walkthrough Guides

All Story Guides
Story Walkthrough Post-Game Dungeons

All Dungeon and Town Guides

Tipa Peninsula
Tipa Port Tipa
River Belle Path Goblin Wall
Iron Mine Downs
Marr's Pass Jegon River (East)
The Mushroom Forest The Mine of Cathuriges
Vale of Alfitaria
Alfitaria Tida
Moschet Manor -
Veo Lu
Shella Veo Lu Sluice
Plains of Fum
The Fields of Fum Jegon River (West)
Daemon's Court Selepation Cave
Kilanda Islands
Kilanda -
Rebena Plains
Conall Curach Rebena Te Ra
Lynari Isle
Leuda Lynari Desert
The Abyss
Mag Mell Mount Vellenge
The Nest of Memories -

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