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This is a page about the Pokemon Psyduck in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Psyduck's Base Stats, Abilities, and Moves on starting the game.
List of Contents
Psyduck | |
---|---|
Type 1 | Type 2 |
Water | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|
41 | 13 | 11 | 15 | 11 | 14 |
Ability | Effect |
---|---|
Cloud Nine | This Ability causes the floor to have Ineffective Weather, removing the effects of weather. |
Damp | No moves, traps, or items that cause explosions will work on the floor this Pokemon is on. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Pokemon | Type |
---|---|
Cubone | Type 1:
Ground
Type 2:
|
With its power to draw Electric-type moves away from other Pokemon, Cubone is easily the best partner for Psyduck.
It also has access to a lot of Fire-type moves via TM, so Cubone can take care of pesky Grass-types as well.
Move | Type | Effect |
---|---|---|
Fury Swipes | Normal | It damages an enemy 2 to 5 times in a row. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Move | Type | Effect |
---|---|---|
Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
Scratch | Normal | It damages an enemy. |
Water Gun | Water | It damages an enemy. It reaches up to 2 tiles away. |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Water Sport | Water | It change the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down. |
Base | Scratch | Normal | It damages an enemy. |
4 | Tail Whip | Normal | It lowers the enemy's Defense. |
7 | Water Gun | Water | It damages an enemy. It reaches up to 2 tiles away. |
10 | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
13 | Fury Swipes | Normal | It damages an enemy 2 to 5 times in a row. |
16 | Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
19 | Disable | Normal | It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor. |
22 | Screech | Normal | It sharply lowers the enemy's Defense. |
25 | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
28 | Aqua Tail | Water | It damages an enemy. |
31 | Soak | Water | It changes the theype of the target to Water. The type returns to normal when the Pokemon goes to the next floor or faints. |
34 | Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
37 | Amnesia | Psychic | It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
40 | Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
43 | Wonder Room | Psychic | It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Waterfall | Water | It damages an enemy. It could also make the enemy Flinch. |
Pokemon | How to Evolve |
---|---|
Psyduck | - |
Golduck | Evolves from Psyduck at Lv. 33 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Turtleshell Pond | 6000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Psyduck Starting Stats and Moves
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