List of Abilities | Pokemon Mystery Dungeon DX Switch

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This is a list of Abilities appearing in the game Pokemon Mystery Dungeon: Rescue Team DX for the Nintendo Switch. Read on for information on each Ability and its Effect!

List of Contents

List of Abilities

Ability Effect
Adaptability This Ability increases the power of moves that are the same type as the Pokemon.
Aerilate Normal-type moves used by the Pokemon become Flying type and deal more damage.
Air Lock This Ability causes the floor to have Ineffective Weather, removing the effects of weather.
Anger Point If the Pokemon takes a critical hit, its rage makes its Attack go up sharply!
Anticipation Sometimes the Pokemon is able to dodge moves that are super effective against it, as well as one-hit KO moves, such as Fissure.
Arena Trap Enemies next to the Pokemon can't walk. This Ability has no effect on Flying- or Ghost-type Pokemon and Pokemon with the Run Away or Levitate Ability.
Battle Armor Moves are never critical hits against this Pokemon.
Blaze When the Pokemon's HP is low, the power of Fire-type moves goes up.
Chlorophyll When the Pokemon uses a move during Sunny weather or in Extremely Harsh Sunlight, it uses the move 2 times at once but only consumes PP for 1 use.
Clear Body The Pokemon's Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness won't be lowered.
Cloud Nine This Ability causes the floor to have Ineffective Weather, removing the effects of weather.
Color Change When it's damaged by a move, the Pokemon changes type to the type of the move that damaged it. The Pokemon will return to its original type when it goes to a different floor.
Competitive When the Pokemon's stats are lowered, the Pokemon's Sp. Atk goes up sharply.
Compound Eyes The Pokemon's accuracy goes up.
Cursed Body When the Pokemon takes damage from an enemy's move, it sometimes seals the move.
Cute Charm When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker sometimes gets Infatuated.
Damp No moves, traps, or items that cause explosions will work on the floor this Pokemon is on.
Delta Stream The floor will have Strong Winds.
Desolate Land The floor will have Extremely Harsh Sunlight.
Download The Pokemon's Attack or Sp. Atk sometimes goes up when the Pokemon uses a move on an enemy. Which one gets raised is based on the enemy's stats.
Drizzle The weather condition on the floor will be Rain.
Drought The weather condition on the floor will be Sunny.
Dry Skin The Pokemon absorbs Water-type moves to restore its HP. Rain or Heavy Rain helps the Pokemon restore HP naturally more quickly. But the Pokemon doesn't do well when it's Sunny or in Extremely Harsh Sunlight, and it also doesn't do well against Fire-type moves.
Early Bird When the Pokemon gets the Sleep, Napping, Yawning, or Nightmare condition, the condition will be healed in fewer turns.
Effect Spore When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is sometimes afflicted with the Poisoned, Paralysis, or Sleep status condition.
Filter The Pokemon takes less damage from supereffective moves.
Flame Body When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker can be left with a Burn. The Ability also burns items thrown at the Pokemon.
Flash Fire The Pokemon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves.
Forecast The Pokemon changes its type depending on the weather. During Sunny weather or Extremely Harsh Sunlight, it changes to Fire type. During Rain or Heavy Rain, it changes to Water type. During Hail, it changes to Ice type.
Forewarn The locations of Pokemon and items on the floor will become apparent when the Pokemon has the Sleep, Napping, or Nightmare condition.
Frisk When the Pokemon attacks an enemy, it will learn the name of the item that the enemy is carrying.
Gluttony When the Pokemon eats or drinks an item, some HP will be restored, too!
Guts When the Pokemon is affected by a bad status condition, like poison or a burn, the power of its physical moves goes up.
Huge Power Sometimes the power of the Pokemon's physical moves goes up.
Hustle The power of the Pokemon's physical moves goes up, but the accuracy goes down.
Hydration This Ability heals the Pokemon's bad status conditions, such as being poisoned or paralyzed, when the weather condition is Rain or Heavy Rain.
Hyper Cutter The Pokemon's Attack won't be lowered.
Ice Body This Ability helps the Pokemon restore HP naturally more quickly when the weather condition is Hail.
Illuminate If the Pokemon uses an illuminating move, such as Confuse Ray or Light Screen, the Pokemon will become a Decoy.
Immunity It protects the Pokemon from getting Poisoned or Badly Poisoned.
Inner Focus This Ability protects the Pokemon from the Flinch status condition.
Insomnia The Pokemon won't get the Sleep, Napping, Yawning, or Nightmare condition.
Intimidate When the Pokemon is attacked with a physical move by an enemy next to it, the damage is reduced.
Iron Fist The power of punching moves goes up.
Keen Eye The Pokemon's accuracy won't be lowered - never ever! The Pokemon won't be affected by an enemy's boosted evasiveness, either.
Leaf Guard The Pokemon is protected from bad status conditions, such as poison or paralysis, during Sunny weather or in Extremely Harsh Sunlight.
Levitate Ground-type moves, such as Magnitude, won't damage the Pokemon.
Lightning Rod The Electric-type moves of enemies in the same room are drawn to the Pokemon and absorbed. When the Pokemon absorbs Electric-type moves, its Sp. Atk goes up.
Limber The Pokemon is protected from Paralysis.
Liquid Ooze When the Pokemon is hit by an HP-absorbing move, the Pokemon's HP is not absorbed and the enemy is damaged instead.
Magic Bounce The Pokemon reflects status moves and the effects of wands. Not all moves can be reflected.
Magic Guard The Pokemon won't take damage from things like the Sandstorm weather condition, Blast Traps, or getting Poisoned.
Magma Armor This Ability protects the Pokemon from getting Frozen. It also burns items thrown at the Pokemon.
Magnet Pull Steel-type enemies next to the Pokemon can't walk. However, in some special cases, this Ability will have no effect.
Marvel Scale When the Pokemon gets a bad status condition, such as poison or paralysis, its Defense goes up.
Mega Launcher Aura Sphere and moves with "Pulse" in their names become more powerful.
Minus If a teammate in the same room has the Plus or Minus Ability, the Pokemon's Sp. Atk goes up.
Mold Breaker The Pokemon can deal damage and inflict status conditions on targets regardless of their Abilities. For example, this Pokemon can make a Pokemon with the Sturdy Ability faint in one hit!
Motor Drive The Pokemon absorbs Electric-type moves to raise its Travel Speed.
Natural Cure This Ability sometimes cures every bad status condition the Pokemon has.
No Guard When changes to the Pokemon's and its target's accuracy or evasiveness make it more difficult for attacks to land, those changes go away so that the Pokemon can have a fair fight.
Normalize All moves used by the Pokemon become Normal type and deal more damage.
Oblivious The Pokemon won't get Infatuated. Captivate and Taunt don't work on it, either.
Overgrow When the Pokemon's HP is low, the power of Grass-type moves goes up.
Own Tempo This Ability protects the Pokemon from getting Confused.
Parental Bond Kangaskhan and its young will fight together! This Ability can't be changed or sealed.
Pickup When the Pokemon goes to a different floor, it may pick up an item. However, there will be places where there is nothing for the Pokemon to pick up.
Pixilate Normal-type moves used by the Pokemon become Fairy type and deal more damage.
Plus If a teammate in the same room has the Plus or Minus Ability, the Pokemon's Sp. Atk goes up.
Poison Heal The Pokemon absorbs the damage it would usualy take from being Poisoned or Badly Poisoned, instead restoring its own HP.
Poison Point When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker sometimes gets Poisoned.
Prankster When the Pokemon uses a status move, it uses it 2 times at once but only consumes PP for 1 use! The move won't work if the target is a Dark-type Pokemon, though.
Pressure When an enemy uses a move on the Pokemon, the move will cost more PP than usual.
Primordial Sea The floor will have Heavy Rain.
Pure Power Sometimes the power of the Pokemon's physical moves goes up.
Quick Feet When the Pokemon gets a bad status condition, such as poison or paralysis, its Travel Speed goes up for a while.
Rain Dish This Ability helps the Pokemon restore HP naturally more quickly when the weather condition is Rain or Heavy Rain.
Reckless The power of moves with recoil damage and moves that cause the user to take damage if they fail goes up - but the damage the Pokemon takes also goes up. It has no effect on some moves such as Struggle and Final Gambit.
Refrigerate Normal-type moves used by the Pokemon become Ice type and deal more damage.
Rivalry The Pokemon does more damage to targets that share its type.
Rock Head The Pokemon won't be hurt when it uses moves taht cause recoil damage.
Rough Skin When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is damaged a little.
Run Away The Pokemon won't get Stuck.
Sand Force The Pokemon isn't damaged by the Sandstorm weather condition, and the power of its Rock-, Ground-, and Steel-type moves goes up while a sandstorm is in effect.
Sand Stream The weather condition on the floor will be a Sandstorm.
Sand Veil The Pokemon isn't damaged by the Sandstorm weather condition, and its evasiveness goes up while a sandstorm is in effect.
Scrappy Ghost-type Pokemon can be hit by Normal- and Fighting-type moves.
Serene Grace The Pokemon's moves are more likely to have additional effects.
Shadow Tag Enemies next to the Pokemon can't walk. This Ability has no effect on Ghost-type Pokemon and Pokemon with the Run Away or Shadow Tag Ability.
Shed Skin This Ability sometimes cures every bad status condition the Pokemon has.
Sheer Force The power of the Pokemon's move goes up, but additional effects are lost. For example, Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.
Shell Armor Moves are never critical hits against this Pokemon.
Shield Dust This Ability blocks additional effects when the Pokemon is hit by an attacking move.
Simple When the Pokemon's stats change, the amount they change will be doubled. Any decrease in stats will be doubled, too, so be careful!
Skill Link When the Pokemon uses a multistrike move, such as Pin Missile or Fury Attack, the move always strikes the maximum number of times.
Sniper This Ability increases the damage of moves that result in critical hits.
Snow Cloak The Pokemon isn't damaged by Hail, and hailstorms cause the Pokemon's evasiveness to go up.
Solar Power During Sunny weather or in Extremely Harsh Sunlight, the Pokemon's Sp. Atk goes up sharply, but the Pokemon can't restore its HP naturally and keeps taking damage.
Solid Rock The Pokemon takes less damage from super effective moves.
Soundproof The Pokemon is not affected by the effects of moves that use sound, such as Growl or Uproar. But this also blocks those moves when a teammate uses them.
Speed Boost The Pokemon's travel speed goes up sometimes.
Stall The Pokemon ambushes and attacks enemies that approach it.
Static When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is sometimes afflicted with Paralysis.
Steadfast When the Pokemon gets the Flinch condition, its Travel Speed goes up.
Stench When the Pokemon is attacked by an enemy next to it, it sometimes makes the attacker Terrified.
Sticky Hold The Pokemon won't drop items or have them taken away.
Strong Jaw Moves using jaws or fangs, such as Bite or Fire Fang, become more powerful.
Sturdy If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit.
Suction Cups The Pokemon holds tight and can't be blown away or warped.
Super Luck The Pokemon's moves have a high critical-hit rate.
Swarm When the Pokemon's HP is low, the power of Bug-type moves goes up.
Swift Swim When the Pokemon uses a move in Rain or Heavy Rain, it uses the move 2 times at once but only consumes PP for 1 use.
Synchronize When the Pokemon is Poisoned, is Badly Poisoned, has Paralysis, or has a Burn, enemies next to it will get the same status condition.
Tangled Feet When the Pokemon is Confused, its evasiveness goes up sharply.
Technician When the Pokemon uses moves with very low power, those moves do more damage.
Thick Fat The Pokemon takes less damage from Fire- and Ice-type moves.
Tinted Lens If the Pokemon uses a move that is not very effective, the move's power goes up.
Torrent When the Pokemon's HP is low, the power of Water-type moves goes up.
Tough Claws Contact moves, such as Take Down and Scratch, become more powerful.
Trace The Pokemon copies the Ability of a Pokemon that uses a move against it. The Pokemon can copy the Ability of an enemy or a teammate. The effects last until the Pokemon goes to a different floor.
Truant When the Pokemon uses a move, it will get the Truant condition. Also, if an enemy Pokemon is next to a sleeping Pokemon with this Ability, the enemy will sometimes get the Yawning condition.
Vital Spirit The Pokemon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.
Volt Absorb The Pokemon absorbs Electric-type moves to restore its HP.
Water Absorb The Pokemon absorbs Water-type moves to restore its HP.
Water Veil This Ability protects the Pokemon from getting a Burn.
White Smoke The Pokemon's Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness won't be lowered.
Wonder Guard The Pokemon takes no damage from attacks or moves that are not super effective - but it takes damage from other things, such as weather and traps.

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    • >>[5] unfair since S&S is getting their DLCs with the galarian legendary birds and such. im done with the game but i dont want to let it go

    • >>[279]
      Sorry picture is a litt blurry

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